Post by PacAttack on Oct 4, 2019 17:18:03 GMT -8
PAC-MAN's PacJournal
Character Profile: Short Link
SSBLI Rank: Leader
Rank Up Rewards:
Other Permanent Buffs:
SSBLI Rank: Leader
| Stats | MOD |
STR | 10 | +0 |
DEX | 13 | +1 |
CON | 10 | +0 |
INT | 14 | +2 |
WIS | 14 | +2 |
CHA | 12 | +1 |
Rank Up Rewards:
+10% HP
+2 stat pts (unused)
Other Permanent Buffs:
+3 DEX pts (Smash Spirits)
+1 unused move (Mission Completion)
+Eligible for District Mayor Position
PAC-MAN
Age: 40 | Gender: Male |
Alignment: Lawful Good | Voice Ref: Martin T Sherman |
Height: - | Weight: - |
[PTabbedContent=Relationships][PTab=Family]-Ms.Pac-Man (Wife)
-Jr Pac-Man (Son)
-Pac-Baby (Daughter)
-Chomp-Chomp (Family Dog)
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[PTab=Allies]-Luigi (1/5)
-Lyndis (1/5)
-Desco (1/5)
-Jr Pac-Man (Son)
-Pac-Baby (Daughter)
-Chomp-Chomp (Family Dog)
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[PTab=Allies]-Luigi (1/5)
-Lyndis (1/5)
-Desco (1/5)
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[PTab=Rivals]-
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[PTab=Enemies]-Shadow
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[PTabbedContent=Threads][PTab=Completed Missions (9)]-Uprooted
-Overcharged
-Journey's End Part 3
-Journey's End Part 2
-Journey's End
-Mirage Portal L: Super Smash Bros
-Golden Smash Part 1 The Hunt for Death Adder
-Nymph Napped
-Something Paranormal
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[PTab=Current Missions (2/9)]-The Bounty Hunted
Welcome to a Viewtiful World!
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[PTab=Socials (1)]-A Hungry Demon
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[PTab=Gambles (0)]-
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[PTab=PVP (1)]-Smash Tourney 2.0 Chia Pet VS Leftover Pizza
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[PTabbedContent=Items][PTab=Category 1]Fire Flower
Axe Battler AT
Lightning Bolt
Banana Peel
4x Food Item
Ore Club
Steel Diver
Hammer
Baby Yoshi
Back Shield
Groundon Pokeball
Chaos AT
Krystal AT
Master Ball
Home-run Bat
Chuckola Cola
Cloaking Device
Fan
Whimsical Stars
Coffee Bean
Super Mushroom
Plantern
Ghosts AT
2x World's Best Curry
Random Pokeball
Poison Mushroom
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[PTab=Category 2]-
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[PTab=Category 3]-
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[PTab=Category 4]-
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[PTab=Category 5]-
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[PTab=Rivals]-
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[PTab=Enemies]-Shadow
[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[/PTabbedContent={max-width:400px}]
[PTabbedContent=Threads][PTab=Completed Missions (9)]-Uprooted
-Overcharged
-Journey's End Part 3
-Journey's End Part 2
-Journey's End
-Mirage Portal L: Super Smash Bros
-Golden Smash Part 1 The Hunt for Death Adder
-Nymph Napped
-Something Paranormal
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Current Missions (2/9)]-The Bounty Hunted
Welcome to a Viewtiful World!
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Socials (1)]-A Hungry Demon
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Gambles (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=PVP (1)]-Smash Tourney 2.0 Chia Pet VS Leftover Pizza
-[/PTab={min-height:80px;max-height:120px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
[PTabbedContent=Items][PTab=Category 1]Fire Flower
Axe Battler AT
Lightning Bolt
Banana Peel
4x Food Item
Ore Club
Steel Diver
Hammer
Baby Yoshi
Back Shield
Groundon Pokeball
Chaos AT
Krystal AT
Master Ball
Home-run Bat
Chuckola Cola
Cloaking Device
Fan
Whimsical Stars
Coffee Bean
Super Mushroom
Plantern
Ghosts AT
2x World's Best Curry
Random Pokeball
Poison Mushroom
[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Category 2]-
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Category 3]-
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[PTab=Category 4]-
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[PTab=Category 5]-
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Special Items
-AMOGUS Invaders AT
Chaos Emerald
Power Pellet
Pandora
Young Bounty Hunters Playbook
This Mirage-Unique Item, This gives you a brand new move, that MUST be themed around Youth, Imagination, or Toys. Whether that be turning yourself, or someone else into a Kid, Summoning giant toys, or even unlocking the magical power of imagination *Cue Rainbow Hands*, This is a Free move for you!
Orb of Light
Fallen Star
CIU Receiver
(Old) Good Affinity Badge
Jar of Delfino Goop (30 uses)
Dedede Brooch
Bag of Halloween Candy (20 uses)
HS' Cosplay Kit
HS' The Purple Tail of Yaizmat
HS' Telepipe
HS' Spirit Candle
Once summoned, a Group of Six Crewmates dressed in Space Invaders cosplay hop out into the Field, and begin exploring haphazardly across the battlefield. However, One of these Six Crewmates aren't quite what they seem! When summoned, Roll 1d6. The Result is the Imposter among the crew. If an enemy chooses to attack the Crewmates, they must roll 1d6. If they roll the 'Imposter' Number, They eliminate them. However, If they Miss the imposter, The Summoner must roll 1d5, 1d4, 1d3, etc. For each remaining crewmate, For Enemies to attack. Each turn the Imposter is still on the field, Deal 32% Damage to a random target at 17 STR Accuracy. If the Imposter is defeated, The Assist trophy ends. This item is bound to the original recipient character and cannot be traded, nor resold at the shop.
...Also this song will be constantly playing the entire time the Assist Trophy is active, on loop, in everyone's heads: www.youtube.com/watch?v=grd-K33tOSM
...Also this song will be constantly playing the entire time the Assist Trophy is active, on loop, in everyone's heads: www.youtube.com/watch?v=grd-K33tOSM
Chaos Emerald
One of the chaos emeralds that Shadow the Hedgehog used during the mission Overcharged. Pac-Man snagged one and pocketed it before the fight broke out.
Power Pellet
This seemingly normal power pellet takes a user's full turn and all the actions in it to use and leaves behind a spectral version of itself when used, reforming after a thread finishes. This allows it to be used once per thread. When eaten, the user grows in size (+2 Strength Modifier) and is energized with a devouring fervor! All enemy characters must make a DC 16 intelligence save or be afflicted with the fear status for 1 turn. The user, after using this item, may a special bite attack for every action they spent using it, or use it once on every enemy at their discretion. This bite attack does 30% damage and afflicts the swallowed whole status on a natural 18+
Pandora
Pandora is a Demonic, Monstrous Briefcase that transforms and morphs, Into 666 Different forms. It seems that the amount of forms it has is inaccessible to you now, But, what you can access currently is quite amazing.
When Pandora is Wielded, it has a -2 DEX debuff. However, You gain access to these moves:
PF262: Jealousy: Transform Pandora into a Six-barreled Gatling gun, Which runs through a massive clip of bullets, Before morphing back into a Brief Case. (Can only be used as a 3 action Combo. 9% DEX.)
PF422: Grief: Transform Pandora into a Giant Tri-blade Shuriken, And throw it at an enemy! For Three turns, The Shuriken attacks an Enemy of choice for 12% Damage with the same Dice Roll of your Initial Roll for this move at the start of the enemies turn. During these three turns, You may not use any other Pandora Moves. Once done, It returns to You, And Pandora has a 2 turn cooldown.
PF013: Epidemic/PF124:Hatred/PF398 Revenge: Transform Pandora into a bowgun capable of firing double rockets. Consuming an additonal action, Turn it into a Bazooka to fire two massive blasts! One more, And turn it into a Massive Laser Cannon.(20% Damage, 1 turn cooldown. Consume additional action to deal 25% Damage. Consume two, And it deals 30% Damage, with an additional 1 turn cooldown.)
PF594: Argument: Transform Pandora into a Massive, Full-bodied Missile Battery, That you can ride around in briefly, Before unleashing a full array of missiles across the field! (32% Damage, 3 turn cooldown, Consumes 2 actions)
PF666: Omen: Open the actual Briefcase of Pandora, and unleash a flash of light, A Sacred Forbidden Taboo that causes enemies to melt at the very sight of it! (Targets INT, 32% Damage, Consumes 3 actions, 1 turn cooldown on All Pandora Moves.)
When Pandora is Wielded, it has a -2 DEX debuff. However, You gain access to these moves:
PF262: Jealousy: Transform Pandora into a Six-barreled Gatling gun, Which runs through a massive clip of bullets, Before morphing back into a Brief Case. (Can only be used as a 3 action Combo. 9% DEX.)
PF422: Grief: Transform Pandora into a Giant Tri-blade Shuriken, And throw it at an enemy! For Three turns, The Shuriken attacks an Enemy of choice for 12% Damage with the same Dice Roll of your Initial Roll for this move at the start of the enemies turn. During these three turns, You may not use any other Pandora Moves. Once done, It returns to You, And Pandora has a 2 turn cooldown.
PF013: Epidemic/PF124:Hatred/PF398 Revenge: Transform Pandora into a bowgun capable of firing double rockets. Consuming an additonal action, Turn it into a Bazooka to fire two massive blasts! One more, And turn it into a Massive Laser Cannon.(20% Damage, 1 turn cooldown. Consume additional action to deal 25% Damage. Consume two, And it deals 30% Damage, with an additional 1 turn cooldown.)
PF594: Argument: Transform Pandora into a Massive, Full-bodied Missile Battery, That you can ride around in briefly, Before unleashing a full array of missiles across the field! (32% Damage, 3 turn cooldown, Consumes 2 actions)
PF666: Omen: Open the actual Briefcase of Pandora, and unleash a flash of light, A Sacred Forbidden Taboo that causes enemies to melt at the very sight of it! (Targets INT, 32% Damage, Consumes 3 actions, 1 turn cooldown on All Pandora Moves.)
Young Bounty Hunters Playbook
This Mirage-Unique Item, This gives you a brand new move, that MUST be themed around Youth, Imagination, or Toys. Whether that be turning yourself, or someone else into a Kid, Summoning giant toys, or even unlocking the magical power of imagination *Cue Rainbow Hands*, This is a Free move for you!
Orb of Light
This sentient, magical orb will be your loyal, sleepy item companion for as long as you keep it around. The orb has three entire functions. The first function is its ability to create a soothing warmth over any given area. This function's only mechanical effect is giving you a +4 bonus to any rolls to sooth another character. The roll bonus has a 3 turn cooldown, although the soothing warmth itself lasts as long as you will it. The second function of the orb is its ability to bestow knowledge upon the bearer. The orb can make a knowledge check on the user's behalf with a flat roll of 15. After bestowing this knowledge the orb takes a nap and the second function cannot be used again for 8 turns. The third function, last but not least, is the orb's ability so suppress darkness with it's own light aura. Once per mission the orb can create a powerful holy aura in the immediate area, crippling unholy enemies. Any enemy that could be described as unholy including demons, the undead, the infected, and characters whose souls are tainted by crimes that work to benefit the unholy will suffer a -2 to all of their roll modifiers for 5 turns.
Fallen Star
As it says, but with a twist! A fallen star from a galaxy far, far away. This star was once a living and breathing specimen in outer space, wait, it actually still is living and breathing! WHAT!?! A legend of this magical anomaly states that anyone who possesses this can be granted a wish. But due to the harsh conditions of Planet Li that this star has to endure, it can only limit itself to power boosts. You may use this item once per mission or event to either heal you for 50 percent of your health, give you a temporary stat boost of +2 to all your stats for three turns, or it can detonate itself onto an enemy of your choosing for 50 percent damage, but you must roll for detonation. Choose wisely.
CIU Receiver
A receiver that can be used to keep up with all the daily news and Life Sphere happenings wherever you are! Other features include:
-Weather detector
-Date,Time, and Alarm feature.
-GADD Radar; can detect nearby Infected or friendlies in the area.
-Climate/Location Info. Can tell you basic information about your location and its history.
-Makes several different chimes to distract enemies or just for fun. Includes the tunes: Hyrule Temple, Peach's Castle, Yoshi's Island, and Brinstar Depths.
-Can also be used as a communicator with others that also posses this CIU from up to 3000 feet away!
-Comes in a slimming black color and attractive metal sleek design. Fits snugly on any wrist.
-Weather detector
-Date,Time, and Alarm feature.
-GADD Radar; can detect nearby Infected or friendlies in the area.
-Climate/Location Info. Can tell you basic information about your location and its history.
-Makes several different chimes to distract enemies or just for fun. Includes the tunes: Hyrule Temple, Peach's Castle, Yoshi's Island, and Brinstar Depths.
-Can also be used as a communicator with others that also posses this CIU from up to 3000 feet away!
-Comes in a slimming black color and attractive metal sleek design. Fits snugly on any wrist.
(Old) Good Affinity Badge
This special, living material badge is extremely hard to find. The badge does different things based on your affinity, and the badge will change shape and form depending on the beholder of it and the path the owner has taken. The Good Badge grants you the ability to have a new and additional Final Smash/Ultimate Attack which you can toggle between back and froth with your old one, but cannot toggle between during missions or events. It still only allows you the power to use one Final Smash/Ultimate Attack per mission or event however. So choose your ultimate carefully before heading into the fray! If you are not of the Good affinity, you will not be granted this power.
Jar of Delfino Goop (30 uses)
A jar of goop salvaged and saved from the days Mario fought for and saved Delfino Plaza cleaning up the poisonous goop and beautifying the island. If this jar is on hand, it can be used to throw at enemies and poison them severely. It also works on bosses very well. 80 percent chance to poison foes. Double poison damage on Infected. Limited 3 uses per mission/event. Will be destroyed after a total of 30 uses.
E. Gadd's Infect-o-lube
A special lubricant that acts as an Infected repellent! Apply this to your skin and you'll look, feel, and smell like an Infected! This is great for espionage and spy work, and also not to be attacked by those Infected annoyances. This however, does NOT work on bosses though, sorry. But the effects of this means all Infected will not harm you for a whopping four turns! And if your Intelligence is high enough, you may even be able to persuade some to fight for you for those four turns. Roll for it ofcourse. If you attack any Infected while lubed up however, the effect immediately goes away. Pretty genius huh? Also after using this one time, you receive an alternate costume and appearance for your character called Shadow Form, which you can freely put on and access whenever you want, which just is a darker colored version of yourself. Purply and stuff. However, you will not be able to hide or be undamaged by the Infected unless the lube is actually on you, but its a nifty alternate costume to have! Lube is limited to one time use per mission or event.
Dedede Brooch
One of the few surviving relics from the Subspace Emissary event. The one who wields it can be instantly revived from trophy form, but they will be restored to at about half of their maximum hit points.
Bag of Halloween Candy (20 uses)
Just as it says, bags of Halloween treats! Each bag has 20 pieces of candy that restore 5% health each! Eat them one at a time or scarf them down all at once as a single action! The choice is yours.
HS' Cosplay Kit
This big box that holds cardboard, tips and tricks, glitter and clay, body paint and various arts and crafts projects is known as the Cosplay kit! Sure, we arnt allowed to play characters from non-nintendo games and anime, but it doesn't mean we cant play dress-up. With this item, using it once will gift your character a Alternate Costume, allowing them to take the design of...well, any character they wish! Not to say this is a transformation, however. Your character will still keep height, shape, race, move set and every possible part of there body that isn't related to there appearance. But, it will just allow them to wear the costume and color's of whoever there imitating. But, you may say "This isn't useful!" and i say....No, it isn't useful, but it's still pretty fun!
HS' The Purple Tail of Yaizmat
This tail can only be used on the 1st of every REAL LIFE MONTH! (feel free to remind me or cool when the day has come!) When used, you will get granted 500 coins. It's a steal!
HS' Telepipe
A one of a kind portable pipe that can be adjusted in height which is wirelessly connected to the Life Sphere's data banks and digital coordinates. You can use this at any time to automatically teleport you back to the Life Sphere. The idea was inspired by the pipe work in the Mushroom Kingdom. It may be one of the only things Samus and Mario came to terms with. If you have this item in possession, it grants you 3 additional mission slots as opposed to only the original 3 allowed.
HS' Spirit Candle
Never again will you be lost without a source of light, for this mildly eerie candle shall be your guide! The spirit candle responds when someone touches it's base by coming to life with a bright purple light, illuminating the surroundings. While this candle may not seem impressive, it does have a couple of unique quirks. For example, this candle has the unique ability to resist supernatural forms of darkness, meaning it will grant light in places most normal light sources would fail. Additionally, the candle's flame will grow larger in the presence of ghosts, especially powerful ghosts. This candle can also be used underwater, as it does not require oxygen to burn.
Last Edit:
Aug 16, 2022 16:40:42 GMT -8 by PacAttack