Post by Jade Callisto on Apr 26, 2020 21:47:34 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 2 | -4 |
DEX | 14 | +2 |
CON | 16 | +3 |
INT | 4 | -3 |
WIS | 20 | +5 |
CHA | 14 | +2 |
Vanitas
Keyblade Graveyard/Kingdom Hearts
Alignment: Chaotic Evil
Motto: "He ain't gonna cut it. Somebody's gotta break that loser in."
Allies/Friends: Xehanort
Enemies/Rivals: Sora, Ventus, Aqua, Terra, Mickey.
Backstory: www.khwiki.com/Vanitas
HP: 185/185
SHIELD: 65/65
STATUS: None
Appearance:
Masked:
Unmasked:
History On Li: After his defeat at the hands of Sora and his friends Vanitas had been meant to go back to his own time to be later defeated by Ventus and ultimately destroyed. However due to a twisted hand of fate instead of being returned to his own time Vanitas had been sent somewhere else. He was on a strange planet which was barren and lifeless not too unfamiliar to the boy of darkness as he had been born in the Keyblade Graveyard which was much the same way as this place.
Pacing around the area Vanitas found himself lost and alone. Being alone was never something that bothered Vanitas after all he only knew a little about the world he was on now and that was that it was empty. Whatever this place was it bored Vanitas so he took to opening a Corridor of Darkness to see if he could return but once entering he just ended up in a different part of this world. That meant he was trapped here and if he was trapped here that meant there had to be people around to torture for information.
Vanitas found himself in front of a large city completely surrounded by an energy shield of some sort. Vanitas had nothing else to do so he just paced over into the city so he could get a better grip on the situation he was in. Little did he know that he would end up helping these people even if it was not something he cared to do at all. This would be a new beginning for Vanitas, whether that was a good thing or not fate had something to do with it.
Primary Attacks (3)
Void Gear: Vanitas's Keyblade was formed from his own negative emotions and feeds off of them. This allows him to utilize the power of darkness to his advantage as each and every blow emphasizes darkness and negative emotion in some way. His power coming from his own magical ability and letting Vanitas exude his power through his keyblade. [Light to Medium Wisdom Attack, 8-18%]
Dark Spiral: Vanitas drills into his target shrouded by a cone of darkness dealing high damage but draining a small portion of his stamina. 4% recoil. [Heavy Wisdom Attack, 26%]
Dark Splicer: Vanitas warps around a single foe with multiple afterimages. Each afterimage attacks on its own as Vanitas slashes at the foe with each warp to a different spot around them as he tries to confuse the foe. If he misses and even after he lands, he is briefly vulnerable, lowering his next dodge roll by 2. [Heavy Wisdom Attack, 28%]
Special Attacks (5)
Dark Magic: Vanitas has many forms of Dark Magic which are often Elemental Magics at their highest form but with the Darkness element added to the mix. These magic are tied to a special gauge known as Magic Points or MP. Vanitas can expend this MP to perform various dark magic attacks. He starts with 50 MP and regains 10 MP passively per turn should he not use a Spell. Vanitas can expend an action to recover 10 additional MP.
- Dark Firaga: Conjures a giant ball of black fire at the foe that explodes in a massive inferno on impact. This attack has a 50% chance to ignite the foe with a Burn. Costs 20 MP. (Heavy Wisdom Fire Attack, 20%)
- Dark Blizzaga: Creates a wave of ice coated in darkness that forms a spiky ball before exploding into an icy blast of darkness. Has a 50% chance to freeze. Costs 20 MP. (Medium Wisdom Attack, 15%)
- Dark Thundaga: Summons a purple bolt of lightning from the sky to shock the foe with a dark thundering force.Costs 20 MP. Targets Wisdom and has a 50% chance of Paralysis. (Heavy Wisdom Attack, 20%)
- Dark Cannon: Vanitas's Dark Cannon allows him to generate three orbiting crystals which focus a beam of dark energy onto the foe. Targets Wisdom and has a 50% chance of Healing Suppression. Costs 20 MP. (Medium Wisdom Attack, 15%)
- Dark Curaga: A technique that heals as a dark blooming rose showers the targets with its black petals thus healing himself and his allies. This spell costs 50 MP thus leaving Vanitas temporally vulnerable to attacks, lowering his dodge rolls by 2 for 1 turn, but in exchange it heals for 1d20+Charisma.
Summon Unversed: Vanitas summons one of his Unversed to fight for him. Which creature is random depending on a dice roll. On a 20, it summons a Greater Unversed. Lesser Unversed have 40 HP and Greater Unversed have 100 HP. All of them use Vanitas's charisma modifier when making rolls. At the cost of an extra action, he can add or subtract 1 from the roll result. This move has a 3 turn cooldown.
1) Flood: The Flood on its own cannot do much so it will try to attack a single foe for 5+Cha Mod before vanishing.
2-4) Scrapper: The Scrapper swipes at an enemy with its claws for 10+Cha Mod Damage each turn for 3 turns before vanishing.
5-6) Bruiser: The Bruiser rushes into an enemy with a huge tackle dealing 25+Cha Mod damage for 1 turn before vanishing.
7) Sonic Blaster: The Sonic Blaster attacks for 10+Cha Mod each turn for 2 turns, then abruptly unleashes a shock wave that does 25+CHA Mod before vanishing.
8-10) Wild Bruiser: The Wild Bruiser rushes into an enemy with its fists to attack for 15+ Cha Mod Damage each turn for 3 turns before vanishing.
11-12) Flower Snake: The Flower Snake viciously bites a foe or spits spiky balls each turn for 20+Cha Mod Damage. It can choose to spit poison at them instead, doing 10+Cha Mod Damage and afflicting the poison status.
13-14) Flood Swarm: A bunch of Flood Unversed swarm and beat on a foe! They drag a foe down, afflicting the disabled (dexterity) status during any turn they successfully attack an enemy and preventing flight. Uses a light combo-able attack each turn that does 3+Cha Mod Damage
15-16) Element Cluster: The Element Cluster shoots its separate parts at an enemy acting like a totem pole as each part separates and flies at them for 10+Cha Mod damage for each separate attack deals a different elemental status chance each turn for 3 turns. 1. 15% Burn chance, 2. 15% Freeze Chance, 3. 15% Paralysis Chance.
17-19) Spiked Turtletoad: The Spiked Turtletoad swipes at an enemy with its tentacles in rapid succession for 20+Cha Mod Damage with a 20% chance of causing an appropriate status of one's choice every turn for 3 turns before vanishing.
20) Greater Unversed. Summons one of the following at Vanitas's discretion. All Greater Unversed are summoned for a total of 3 turns. They are as follows:
Trinity Armor: The Trinity Armor is a multi-piece Unversed made from three different armored unversed. It has 20 STR, 16 DEX, 12 CON, 16 WIS, INT 4, and 2 CHA.
The Trinity Armor can Punch for 15+CHA Mod in quick succession for 2 hits. It can shoot lasers for 10+CHA Mod for 3 hits. Finally it can spin its components around for 25+CHA Mod for 1 hit.
The α Armor contains the Unversed's torso and head.
The β Armor takes is cone-shaped and red with black, spiked additives decorating it.
The γ Armor resembles a set of three, segmented, red legs with black and grey joints.
When the Trinity Armor assembles itself, the three individual Unversed each change shape. The α Armor changes very little. Only its head changes, becoming black and sleeker, and it gains a horn on the top of its head. The β Armor compacts and then splits in two, forming the Unversed's arms.
The γ Armor's side legs remain largely the same as they were before. The center leg retracts into itself and flips upside down. The completed Trinity Armor sports three Unversed symbols, one for each of its components.
The Trinity Armor can Punch for 15+CHA Mod in quick succession for 2 hits. It can shoot lasers for 10+CHA Mod for 3 hits. Finally it can spin its components around for 25+CHA Mod for 1 hit.
The α Armor contains the Unversed's torso and head.
The β Armor takes is cone-shaped and red with black, spiked additives decorating it.
The γ Armor resembles a set of three, segmented, red legs with black and grey joints.
When the Trinity Armor assembles itself, the three individual Unversed each change shape. The α Armor changes very little. Only its head changes, becoming black and sleeker, and it gains a horn on the top of its head. The β Armor compacts and then splits in two, forming the Unversed's arms.
The γ Armor's side legs remain largely the same as they were before. The center leg retracts into itself and flips upside down. The completed Trinity Armor sports three Unversed symbols, one for each of its components.
Iron Imprisoner: The Iron Imprisoner is a large, armored Unversed normally with 4 different forms, however as a summon it is immediately brought to the fight at its final and most powerful form. It has 20 STR, 12 DEX, 20 CON, 12 WIS, INT 4 and 2 CHA.
It has its Fire Tornado, Hammer Swing and Explosion attacks. With Fire Tornado it spins around while lit on fire. This increases its DEX Mod by 2 but lowers it's health with an automatic Burn Status onto it. This attack also has a 50% chance of causing Burn status to the enemies it fights along with a 15+CHA Mod for damage. Hammer Swing will attack the foe or foes with a wide arc of a swing that does 20+CHA mod for 1 hit. The Explosion draws in the enemy close to it before it causes an explosion with its body which reduces its health by 15% but also does 25+CHA Mod damage to all surrounding foes.
It has its Fire Tornado, Hammer Swing and Explosion attacks. With Fire Tornado it spins around while lit on fire. This increases its DEX Mod by 2 but lowers it's health with an automatic Burn Status onto it. This attack also has a 50% chance of causing Burn status to the enemies it fights along with a 15+CHA Mod for damage. Hammer Swing will attack the foe or foes with a wide arc of a swing that does 20+CHA mod for 1 hit. The Explosion draws in the enemy close to it before it causes an explosion with its body which reduces its health by 15% but also does 25+CHA Mod damage to all surrounding foes.
Mimic Master: The Mimic Master is a humanoid Unversed dressed like a wizard. He has 6 STR, 12 DEX, 10 CON, 20 WIS, INT 10, and 12 CHA. He can summon his gyro lasers which are beams of light and darkness that rotate around his body and cause blindness if one of them hit for 1 turn. It can fly around the area leaving behind a trail of flame that has a 15% chance of Burn if it hits and does 10+CHA Mod for damage. But his most notable attack is what makes his namesake; He can Mimic the moves of anyone on the battlefield whether it be Vanitas, an ally or one of his foes. The Mimic Master can only Copy 2 moves at a time and during this time creates up to 2 clones with half the original health of the copied person or persons.
Lump of Horror: The Lump of Horror is a slime-like dark mass of negative emotions which mostly consist of screams. It has 20 STR, 12 DEX, 20 CON, 12 WIS, INT 2 and 4 CHA.
It has Slime Slide, Scream Steam, and Octofire attacks. Slime Slide makes it slam into the foe with a 10+CHA Mod damage in quick succession for 3 hits. Scream Steam has the Lump of Horror emit steam from its scream canisters to cause paralysis onto a foe for 1 turn. Octofire has it sink into the floor before erupting as six different arms that spit fireballs at the foe or foes for 10+CHA Mod for six hits of fire damage that have a 15% chance to burn on each separate hit that connects.
It has Slime Slide, Scream Steam, and Octofire attacks. Slime Slide makes it slam into the foe with a 10+CHA Mod damage in quick succession for 3 hits. Scream Steam has the Lump of Horror emit steam from its scream canisters to cause paralysis onto a foe for 1 turn. Octofire has it sink into the floor before erupting as six different arms that spit fireballs at the foe or foes for 10+CHA Mod for six hits of fire damage that have a 15% chance to burn on each separate hit that connects.
Vanitas Remnant: The Vanitas Remnant looks similar to Vanitas and has all of his moves minus Summon Unversed and his Final Smash. The Vanitas Remnant has the Unversed Symbol on its face mask and its clothing is entirely black and white. Retaining the same stats as Vanitas as well the Vanitas Remnant is basically the perfect copy of Vanitas. The only mechanical differences being that it has 100 health and no bubble shield.
Keyblade Ride: Vanitas summons the Keyblades from the Keyblade Graveyard then begins to ride on them as they allow him to fly in the air at fast speeds. Upon activation of this skill Vanitas is granted a boost of DEX of 4 for 3 turns giving a +2 modifier. Any attacks that land during the time period this skill is active have a 10% chance of Mortal Wound on the foe per attack. Duration is 3 turns with a 4 turn cooldown. [CON]
Warp Kirioroshi: Vanitas holds out his keyblade in a defensive stance as time is slowed around the user such that those watching do not see Vanitas disappearing until a few seconds later. Meanwhile as they are distracted, Vanitas appears behind or above the target for a sneak attack! Vanitas's wisdom against the attack roll for success. On a success, a 16% damage slashing attack can be made as a free action using the counter's wisdom roll as its accuracy. After the counter is finished it has a 2 turn cooldown. [This targets the Wisdom stat]
Negative Emotions: Vanitas is the dark side to Ventus, and uses the Negative Emotions of himself and his enemies to fight, further augmenting his skills. He can also sense those with this kind of energy as well. This Passive ability is split into several parts.
As any target on the field take damage, including Vanitas himself, Vanitas generates Negative Emotions, recorded in his status screen as Negative Charge. For every 2% damage taken by any person in battle, Vanitas gains 1% Negative Charge.
Any status effect that targets the Mental State of Vanitas or nearby allies also empowers him. These statuses are Fear, Berserk and Mind-Melted. This doesn't gain anything from Charm status. He gains more Negative Charge from this, 5% for each ally affected with a Mental Status effect, including himself.
Vanitas can choose to deal upwards of 10% damage to himself to generate 10% Negative Charge, once per every turn, as an free action, at the start of his turn.
Every sentient being that can feel emotion allows Vanitas to gain Negative Charge from. If their is a being without emotion than Vanitas gains no benefits from said being. Negative Charge can be spent as a free action to empower his Unversed and himself.
Negative Polarity: By spending 30% Negative Charge he can switch the hindering effects of a Mental based status effect to gain instead of lose for the duration of the status effect. For example if Fear were to subtract -2 to his INT, WIS and CHA stat modifiers he would instead gain a +2 to those stat modifiers for the duration of the status inflicted.
Negative Upgrade: Vanitas can increase the number rolled on the Flat 1d20 he rolls for summoning his Unversed by 1 per stack of 15% Negative Charge spent.
Negative Multiplication: Vanitas can increase the number of Unversed summoned to the field by spending Negative Charge equal to triple of the number rolled on the Flat 1d20 for the Unversed summon. For example Vanitas rolls a 5 on the Flat 1d20 for his Unversed summon so he can spend 15% Negative Charge to summon another Bruiser. Maximum amount of Unversed Summoned is 3. This does not work on Greater Unversed.
Negative Empowerment: By spending 15% Negative Charge Vanitas can increase his own damage output by 3 for each 15% Negative Charge stack for 2 turns.
Negative Reduction: By spending 20% Negative Charge Vanitas can reduce the cooldown of one of his moves by 1.
Negative Regeneration: By spending 30% Negative Charge Vanitas can make his attacks heal him by 5% per successful attack landed for 1 turn. This does not work with Hasted Actions.
Final Smash (1)
Sphere of Despair:
Vanitas calls upon the keyblades from the keyblade graveyard once more as he surrounds himself with a dark barrier of sorts while the keyblades swarm around it in a circular motion. Vanitas sends out both the keyblades and darkness made clones of Vanitas that attack a single foe relentlessly for 60% damage! Vanitas can further increase the damage by 20% by taking 30% recoil to his health.
Other Info: He uses Corridor's of Darkness to travel from place to place.
Last Edit:
Apr 8, 2022 5:50:32 GMT -8 by Jade Callisto