Post by Blade Unlimited on Aug 6, 2016 10:37:29 GMT -8
Character Name: Shiya Kirigaya
Game/Origin: Earth-420/Super Shiya Bros. & Knuckles
Appearance:
Character Profile Link: Shiya's Profile Link
Current Mood: Memetastic
Rank: Commanding Brother [(Smash Medal+1) +10% to Base HP, +4 Stat Pts to distribute, Allowed 6 Simultaneous Missions, Can qualify for District Mayor Position, Learn a new Final Smash (Unused).] Missions complete: 8/3 = 2 Primary/Special moves learnable (UNUSED)
Items:
[PTab=Miscellaneous]
[PTab=Scarlet Tango Companion]
Primary Attacks (3)
Basic Atk 1: Scarlet Sweep: The Scarlet Tango sweeps its hat-like head at the foe, aided by a sweep of magical fire to launch them back for fair damage. [WIS, 15%, 10% chance to burn]
Basic Atk 2: Red Nocturne: A simple Fireball shot at the foe for pretty decent damage at a long range. [WIS, 18%]
Basic Atk 3: Fire Magnum: A rapid fire barrage of weaker fire spells that are sure to burn the foe weakly but rapidly. Benefits well from Heat Glyph being up. [WIS, 5% combo damage, 10% chance to burn]
Special Attacks (3)
Special Atk 1: Scarlet Tango: Fires a powerful bouncing fireball that explodes on the foe with more power than the average fireball but not as frequent to throw out. 1 turn cooldown. [WIS, 22%]
Special Atk 2: Crimson Jazz: A powerful fire technique that spawns a trail of exploding fireballs that target a single opponent. Can't be thrown out very often but a lot more accurate. 3 turn cooldown. +2 to Accuracy. [WIS, 22%]
Special Atk 3: Heat Glyph: A buff spell that raises Scarlet Tango's fire spell. Can only be cast on itself but if it does it gains a glyph of fire behind it for 3 turns that boosts it's Wisdom Mod by +2 and increases its damage by its Wisdom Mod, making it an undeniable threat until it fades away. 3 turn cooldown.[/PTab={min-height:120px;max-height:300px;overflow:auto;}]
[/PTabbedContent={max-width:600px;}]
Primary Attacks:
Projection Assault: Shiya utilizes whatever weapon he's currently wielding to launch an attack, sometimes several in a combo. The modifier used to determine this attack's accuracy is prone to change depending on what sort of weapon is being used for it. (Dex for a projectile weapon, Str for a sword, etc.) [Light/Medium Attack; DMG 8-18%]
Phantasmal Rain: Projecting multiple weapons in mid-air at the same time, Shiya can keep them suspended with his magic before blasting them through the air and unleash a torrential downpour of pain upon multiple foes! These weapons are typically made quite fragile and shoddy so as to not expend much power, so they usually break upon contact with a hard enough object. [Medium Wis Attack; AoE DMG 15%]
Electric Boogaloo: Overlaying his "EnerGy" onto his own limb, Shiya is able to punch a foe with a power level of over 9000! Should the physical attack fall short, the electrical flow of EnerGy off his blow will still follow through towards its intended target. Has a 50% chance to paralyze and stuns on a natural roll of 16+; however, Shiya takes 3% recoil damage. [Heavy Str/Wis Attack; DMG 26%; 3 turn cooldown]
Special Attacks:
Sword Birth: Shiya's sole EnerGy specialization. Utilizing the signature magecraft affinity of his lineage, Shiya Kirigaya is capable of creating near-exact copies of weapons that he encounters, after analyzing them for mere moments by mentally exerting his EnerGy into the physical realm from his own memories. Any weapon that he has ever seen and analyzed fully, Shiya can materialize using Sword Birth. Contrary to the name, Shiya's ability isn't actually limited to swords; although the exact definition is a bit shaky, Shiya seems to be able to copy anything that he views as a weapon; examples ranging anywhere from blasters, arm-cannons, alien beam-sabers, and of course swords. (It is unknown whether this is a pre-established definition, or some sort of subconscious self-imposed limitation on his abilities.) since arriving in Li, Shiya's powers have become severely weakened to the point where he can only fully recreate exact copies of 3 weapons he's memorized at a time; forcing one weapon's exact makeup to be forgotten should he try to memorize another past the 3. After prolonged exposure and usage, it is possible for Shiya to retain memory of a weapon past the 3-limit; however this requires usage to a point where he's practically integrated and mastered the weapon as his own. Copies 1 physical weapon along with 1 Primary/Special Attack associated with that weapon. (Cooldown of attack is extended by 1 turn) [Analysis: 1 post startup. | Summoning: 3 turn cooldown]
Currently Stored Weapons:
All Your Base: By projecting his EnerGy outward and overlaying it onto another entity, Shiya is able to temporarily imprint a characteristic of theirs onto his abilities and apply it to himself! By succeeding a Wis vs. Int check, Shiya can add one of their stats' mod to his own as a buff! Failure to do so however will instead decrease his targeted buff by -1 Mod. [Copies Mod as a buff; Lasts 3 turns; 2 turn cooldown]
MEDIC!: Utilizing beginner-level healing magic, Shiya can heal himself or others of any invasive damage and illnesses to a degree, depending on the severity of damage. This allows Shiya to also potentially heal any prevailing status effects whether they be affecting that person positively or negatively, essentially resetting them back to their natural state with slightly more health. [Heals for 1d15+Cha and any prevailing status effects if 15+ or crit roll; 4 turn cooldown]
Aurum Blade: The Aurum mimic every aspect of the worlds they conquer, from creatures to vehicles to weapons. Dyntos crafted the Aurum Blade by reversing this process. The Aurum Blade has the unique ability of being able to replicate the attacks and forms of it's enemies, although unlike it's namesake this is only within a certain extent. The blade when used can recreate any attack previously used in the thread: perfectly copying the attack's damage, effect, recoil, roll calculation, cooldown, etc. However, attacks used by this effect cannot be stored nor carried over to other mission/pvp threads.
Meme Bomb: Shiya calls upon the dank energy residing in all living things and dead memes in the area around him by holding his hands up to the sky, sometimes waving them like he just don't care! This special attack, that he may or may not have come up with by listening to one of the voices in his head, allows Shiya to collect "meme" energy, the very DNA of the soul, into a glowing orb before launching the powerful condensation of kek at any loser unfortunate enough to post cringe in his presence. Each turn, for every action that Shiya uses up to charge the attack, he can add 5% worth of damage to the bomb. Using such a move takes up a lot of concentration though, and as a result, Shiya is completely incapable of dodging any attacks while charging it. In addition, he must spend at least 2 actions per turn charging the Meme Bomb, or else risk it dissipating completely and wasting any energy collected. By itself, it can only really do large amounts of damage after long periods of charging. Quite a pitiful attack on it's own really.... But then again, memes are always the most impactful when you have friends to share them with! In that sense of community lies the true power of the Meme Bomb: While Shiya is charging the attack, any other fighter in the thread can also sacrifice one action per turn to lend their own energy to the epic gamer attack! Such goodwill adds 15% DMG to the Meme Bomb normally and 18% DMG if a "dank meme" is made while doing so!
The power of friendship grants all sorts of strengths to the attack that it wouldn't have otherwise such as: Being able to exceed the 32% damage cap, granting an accuracy bonus of +5, lowering it's critical threshold to 18+, and allowing the user to crit confirm twice and triple the attack's damage output when successful. An attack like this is only doable by someone capable of fully harnessing the "Meme Force" like Shiya, and as such, should any other besides him attempt to utilize the technique, they must spend an action verbally reference and call upon a meme's strength once per turn; or else suffer a crippling debuff that resets all their stat modifiers to 0 for the subsequent turns spent charging the attack.
Finally, while charging the Meme Bomb, should an ally of Shiya's at any point be KO'd, he can use their sacrifice as inspiration to draw upon the fullest might of his technique and unleash the "Super Meme Bomb"! When upgraded to the Super Meme Bomb, the amount of power they can draw from their surroundings increases to 10% per action, increasing the attack into an AoE explosion worth half of its total damage, and producing an attack that cannot be bubble shielded. Another, more fitting name, for this form of the technique is: The "Super Vibe Check".
Final Smash:
Infinite Sword Birth: Shiya's most powerful projection and the signature magical ability of his family. Enveloping his environment with his own dispelled EnerGy, Shiya is able to temporarily unleash his full power and project his mind onto physical reality in the form of Infinite Sword Birth. Any entities that Shiya can concentrate on and detect at once can be completely removed from reality, along with himself, and forced into his own personal world. To anyone not brought into the reality, it would look as if these people and things had completely vanished from existence! In this barren wasteland Shiya created is a graveyard consisting of every weapon that Shiya has ever seen and memorized in his life when using Sword Birth. While in this reality, Shiya can use his abilities completely uninhibited by his normal limitations and summon exact copies of weapons, pre-made to effortlessly barrage the enemy with. However, as with all good things; this ability has its limits. The strain of maintaining this world is too great for that of an inexperienced and novice mage such as Shiya, so he is only able to keep it up for approximately 10 minutes before the realm is dissolved and everybody within it are returned to the physical world of Li in the same relative positions. [Area of Effect, Aesthetically changes arena, Removes startup time and cool down for up to 5 of Shiya's attacks while active. +5% DMG to all attacks. -5% reduction to DMG received. Duration: 3 posts]
Current Missions: The Sword in the Very Tall and Cold Stone, Magical Girl Training: Unlikely Combatants, Trapped in Hellworld, The Valley of the Shadow of Death,
Abandoned Missions: Lost, Forgotten, and Abandoned, Vampires in My Li?!, A Lovely Day for War, Dawn of Twilight,
Completed Missions: Rescue in the West, First to Fall (REBOOT)--When the First Meets the Last, Absolution--Absolute Exploration, The Azure Sanctuary, Monado Madness, A Dance of Survival, Shiya Squad Auditions, Mirage Portal L: Super Smash Brothers,
Current Social Threads:
Completed Social Threads: Hollotus Invitation, Dinner with Rosalyn, Who Visits the Friendless?, Be a Girl!,
Current PVP Links:
Completed PVP Links: Shiya vs. Schezo Wegey, Shulk vs. Shiya, A Folley of Training (Vs. Farle),
Current Friends: The Shiya Squad (ie: Chell, Pit, Shulk, Warle, Komodo Dragon, and Hau), Arle, Farle, The Magical Girls Society
Current Rivals/Enemies: Choppun, Rosalyn Hollotus, Sentient plant life, The Magical Girl Society(?), The Chump Charity Wheel, Water Towers, Waluigi[/spoiler]
Game/Origin: Earth-420/Super Shiya Bros. & Knuckles
Appearance:
Character Profile Link: Shiya's Profile Link
Current Mood: Memetastic
Rank: Commanding Brother [(Smash Medal+1) +10% to Base HP, +4 Stat Pts to distribute, Allowed 6 Simultaneous Missions, Can qualify for District Mayor Position, Learn a new Final Smash (Unused).] Missions complete: 8/3 = 2 Primary/Special moves learnable (UNUSED)
Items:
[PTabbedContent=Items][PTab=Normal]
[PTab=Assist Trophies/Pokeballs]
[PTab=Special Items]
[/PTab={min-height:120px;max-height:300px;overflow:auto;}]- Back Shield x3: The back shield is capable of taking 30% damage that would otherwise harm the user.
- Home Run Bat x2: Deals 7% damage as a light attack or 30% damage as a heavy attack, though it will take two Combat Actions.
- Metal Box x1: User gains the Metal status affliction.
- Heart Container x3: Heals 35% damage + (CHR Mod x 3)
- Chuckola Cola x2: This fizzy pop will give you just the boost of energy you need to get through that long boss fight! Pop the cap and drink up. Reduces the remaining cooldown of all the character's moves on cooldown by 1.
- Super Bell x1: Wearing this bell will give you either a cat costume or turn you into a nekomimi (player's choice), the color of which depends on the user. This suit/transformation grants the user super cat based reflexes. They gain a +2 to any acrobatics rolls, balance rolls, dodge rolls or smell based perception rolls and can now see clearly in the dark as well as climb almost any surface using their claws. They also gain access to a "pounce" attack that benefits from their newfound acrobatics buff, where the user jumps and soars down onto a foe for 15% damage. The suit/transformation will vanish/end after the user takes 40% or more damage while wearing it.
- Hyper Candy x1: These super sweet candies will keep a child running around like a maniac for hours. Adults might not appreciate their sickeningly sweet taste, however. Eat one of these candies to give yourself a massive sugar rush! Increases the eater's dexterity modifier by +2 for one turn. Eat multiple candies to increase the number of turns it lasts!
- Mr. Saturn x1: Does 6% damage when thrown at an enemy. Can be followed up with another attack that hits at the same approximate time as Mr. Saturn. If the target bubble shields either Mr. Saturn or the follow up attack, Mr. Saturn does 32% damage to their bubble shield instead.
- Night Vision Goggles x1: These one size fits all night vision goggles can be adjusted by twisting the lenses and adjusting the headband to fit practically any face or eye size/shape. These goggles will provide you immunity to limited vision caused by a lack of light for. However, a good attack aimed at your face or something that ruins batteries such as an EMP will render then broken.
- World's Best Curry x1: Rumor has it that Arle has been hunting this recipe her entire life, a testament to its rarity. This powerful healing item heals whoever consumes it by 10% + Cha Mod and renders them immune to status alterations for 3 turns. Guaranteed to pleasure the taste buds like no one's business.
- Madou Crystal (Red Hot Shot Clone): This injector is full of some odd red science...stuff. Point is, it's a healing item. If the red hot shot is in your inventory when you would be trophified in any normal case, the red hot shot immediately injects itself into the wounded character. The character is then revived at the beginning of their next turn with 1d20 + (5 + Cha Mod) health. It cannot be used at any point other than if you're about to be defeated and only one of these items can be used per thread.
- Bread Monster: The Bread Monster is a Living, breathing creature of insatiable hunger. Like a demented mix of Munchlax and Mr. Saturn, The Bread Monster in its container can be hurled at a target with a DEX check, To which the glass breaks, and it will Latch onto said Target, And crawl around in its clothes, Biting at each and every part of skin it can find! Every turn, it Bites for 3% Damage, Until thrown out by a STR Check to catch it. The STR Check must be higher than the initial DEX Throw Check.
Targets who are hit also suffer 2 turns worth of 'Soaked", Due to the Watery Contents inside. - Barrel Cannon x1: Gobbles up the target and spits them out at a random character, 50% chance to hit the target’s ally and 50% chance to hit the target’s enemy. The target will be dealt 15% damage and the character hit by the target will be dealt 25% damage.
- Boomerang x1: Inflicts 14% damage on first impact and then returns and smacks the enemy again doing an additional 7%. The accuracy roll of the initial throw is the same as the returning hit.
- Chateau Romani x1: This elusive and potent fermented milk drink is well sought after by gourmets across Li for its distinct taste and intoxicatingly powerful effects. When consumed, this drink heals the user for 1d3+Charisma Mod health (Minimum of 2%) and for one turn your attacks may ignore their cooldowns. However, on the following turn you are afflicted by the Mind-Melted Status.
- Fan x1: Deals 2% damage as a light attack with high knock back or 10% as a medium attack.
- --
- Cloaking Device x1: The user is turned completely invisible. Any opponent that is targeted by the user must make a Perception roll (using WIS) in order to dodge rather than DEX rolls.
- Food x3: Given that naturally grown food is a luxury in this time of despair, the food items are often times made of a food substitute that is much easier and faster to produce than the real thing. The texture of it is like a rice cake, but it tastes exactly like the real meal and fills you up like it too. They also restore health, though only a fraction and the character will only feel a difference when used in large quantities. Heals 1d3 + 2. Characters with 14 or higher Charisma gain an additional +1 to their roll and characters with 9 or less charisma suffer a -1 to their roll. Food Items can be combo'd like light attacks; the user can use three of them before it counts as 1 Combat Action.
- Team Healer x1: Heals 25% + 2x Cha Mod to an ally. Cannot be used on yourself.
- Mystical Feathers x1: These magical feathers will fuse with the user, giving them multi-colored bird-like wings and the power of unrestricted flight for 3 turns.
- Timer x1: Timer has a 98% chance to inflict the Slow Status on all opponents in the area, however, it also has a 1% chance to inflict slow on all allies including the user and a 1% chance to inflict slow on all characters in the area including the user.
[PTab=Assist Trophies/Pokeballs]
- Dr. Kawashima Assist Trophy: The floating head of the Brain Age Mascot flies around, throwing math equations that turn into Smart Bomb Explosions. Each Smart Bomb has an accuracy roll of 17 WIS.
- LilyPad: A small yet sentient Lily Pad that is strong enough to lift one person, it can be useful for those that need to cross a river or poisonous waters. If it sustains too much damage then it will be destroyed, the amount of damage it can take is 100 so use it wisely!
- Color Game TV 15: Oddly enough, once activated this assist trophy releases a giant 8-bit pole that fires off a ball of similar design. The pong ball will seek out the first opponent it sees, dealing 18% damage with an accuracy roll of 18 DEX. If it successfully hits the opponent, it will seek out the next opponent, although with a -1 to its accuracy roll. It will continue this routine for every opponent until it misses, vanishing into the void.
- Reggie AT: With Gusto, The President of Nintendo of America appears, and presents clasped hands, before saying the phrase your all familiar with. "Our Bodies are Ready!" With that said, Every Ally of the thread receives a sudden rush of energy. All Debuff's they may currently be suffering vanish, and instead, they receive a +2 to every stat they have for 3 turns! Reggie leaves with a wave, And warps away.
- Pokeball (Porygon 2): Porygon 2 warps into reality from the digital world to Tackle its target. It is difficult to predict where the creature will materialize from, so the user must use their perceptive skill to determine where it will arise from in order to dodge, thus they must make their dodge using WIS instead of DEX. It deals 25% damage with an accuracy roll of 13 STR.
- Pokeball (Jirachi): Jirachi seeks out the player that summoned it and will grant them one wish. This wish will allow the player to summon any item from the item list that they so desire. This does not include Mission, Mirage Portal, or Black Market exclusive items.
- Master Ball x1: A pokeball containing a random legendary pokemon. Roll HERE to find out which one!?
- Krystal Assist Trophy x1: Upon being summoned, Krystal will release her Ice Blast to freeze a target, this has an accuracy roll of 16. On the next turn, if the target is still frozen, she will attack and free them with a staff combo that deals 28% damage.
- Chaos Assist Trophy x1: The legendary being created during the time of the great making, walking a constant cycle of death and rebirth. Once summoned Chaos takes flight and causes mass devastation to all but his summoner (allies and foes) for 2 turns. On a side note; Chaos is gigantic, invincible, and flying. His reign of terror and destruction deals 26% damage each turn, in addition to having an accuracy roll of 15 WIS.
- Crown Puyo Assist Trophy x1: This assist trophy, when activated, creates a crown puyo that floats above the immediate area. The crown puyo generates a storm of nuisance puyo for 3 turns, raining the clear jelly monsters down on the enemy to pulverize them. Each jelly monster deals 9% damage with an accuracy roll of 13 WIS.
[PTab=Special Items]
- DNA Splicer: Using these splicers, two characters can temporarily fuse together into one. Their stats modifiers are added together and the new character has access to both of their move pools, able to attack on both of the RPer's respective turns. Negative stat modifiers are treated as a +0 for the purposes of combining stats. The characters damage taken will be combined during the fusion and split evenly after the fusion. The length of the fusion depends on a charisma roll by the user of the item. For every multiple of 4 the roll lands, the fusion will last for one turn. For example, a roll of 4 will last for one turn while a roll of 15 will last for 3. A roll of 20 will last for 5, and so on. A roll below 4 results in the item failing. Can only be used once per mission.
- Fallen Star: As it says, but with a twist! A fallen star from a galaxy far, far away. This star was once a living and breathing specimen in outer space, wait, it actually still is living and breathing! WHAT!?! A legend of this magical anomaly states that anyone who possesses this can be granted a wish. But due to the harsh conditions of Planet Li that this star has to endure, it can only limit itself to power boosts. You may use this item once per mission or event to either heal you for 50 percent of your health, give you a temporary stat boost of +2 to all your stats for three turns, or it can detonate itself onto an enemy of your choosing for 50 percent damage, but you must roll for detonation. Choose wisely.
- The Hanged Man Tarot Card - Can be used Once per Thread, and is a permanent item in your inventory. The Hanged Man Card can be used when your at least 25% HP away from death. Using the Hanged Man, All attacks you use This Turn will Guarantee to Hit, Regardless of Roll.
Any character can only have 1 Tarot Card/Arcana Item at any given time. If this item is sold, it can not be re-sold at the shop.
- Astrisk[Yokai]: Using this strange stone, You can change your entire character into a class from Bravely Second, Among other strange classes. These classes can only be used in 1 thread at any given time, And grant the user 1 special move, as well as an alternate costume based on the class. Be sure to inform the thread owner of this item and its effect. Note, that the asterisk should never grant as much power, or more power than the one who originally used it. ------------------- Yokai: Which grants a Yokai Costume, and the move; Echo: Using this ability, You can repeat the exact same special move used by one of your allies, at the exact same Strength, Modifier, everything! Note that you can only use special moves used by your allies in there last post. 1 turn cool down, with any additional cool down times the move your allies have.
- Pokemon Transmogrifier: This fancy little reproduction machine is based on the works of Bill, creator of the Pokemon Storage System. Specifically, that time he transformed himself into a pokemon. While Bill's actual work never became commonplace, for one reason or another, this did not stop special interest groups from continuing to develop and refine it. This device can, simply put, transform you into a pokemon! Unfortunately, the device has a few limitations still. For starters, you don't automatically know any pokemon moves. You also still speak your normal language and don't automatically understand other pokemon. It also only stores enough power to make one transformation per mission thread. It does, however, make for a great disguise. The wearer may add a +4 to any persuasion roll to convince other characters that they are, in fact, a pokemon.
- Holiday Hand Grenade(x6): These grenades should normally be given out in packs of six. Each one contains Christmas shenanigans and can be tossed at an enemy with a flat accuracy roll of 16. The effects of the grenade are determined by rolling a 1d6:1: The victim is trapped inside either a present box or a present sack and afflicted with a semi-sleep status. They are unable to act, but are conscious enough to be aware of what is happening to them. Like sleep, they will be freed if they or the sack are attacked.
2: The victim is consumed by a monster snowman, trapping them in an icy prison. Acts as the freeze status, only they take 4% damage each turn.
3: Every enemy in the area is attacked by a swarm of christmas gnomes that bite them, dealing 10% damage and inflicting the poison status.
4: A christmas tree violently erupts from the ground, dealing 10% damage to the victim. A squirrel then lunges out , attacking an enemy for 4% damage for 3 turns.
5: The victim is suddenly wearing an ugly christmas sweater. An awful fruitcake is also explosively propelled into their mouth, inflicting them with the sickness status ailment and inflicting 10% damage.
6: Santa runs them over in his sleigh. It's a hit and run! The victim takes 30% damage.
- Phazon Parasite: A One-use injector full of a weakened version of Phazon, that will infect the bloodstream of the user, dealing an unfortunate 10% damage. But, as a bonus, for 3 turns STR, DEX, and CON gain a bonus of +1 to there modifiers! As an additional bonus, every attack you deal has a 10/100 chance of dealing the Sickness ailment, as well as Virus ailments for Robot's or other mechanical creatures. Afterwards, 10% more damage effects you!
- Li Box [GIFT FROM FREAKING SANTA]: This is just a treat. This Cardboard Box, While Decorated by a Smash Brothers Logo, Whatever that means, Seems to provide some kind of stealthy bonus to those who are trying to sneak about. This box seems to be enhanced by a Permanant Stealth-boosting Cardboard. Putting on this box, You immediately gain a +2 To any attempt to Sneak by a Monster, Or Stealth by them, Or any general sneaky sneaking your trying to do! Comes in many different varients, Like the Love Box, Idol Girl Box, Obviousness Box, Or the Rescue Box... Whatever that means. Among other variants, Feel free to decorate your box as you wish!
- Unstable Chaos Get Out Of Jail Free Card: A strange piece of cardboard from a board game. It's tainted with enough primordial magic to become eldritch in nature. One only needs to grasp the card firmly to tap its power. If most of it is in your hand, it will work. When using this card, roll a d20. If you roll a natural 11+, a pair of police officers--usually toads but sometimes others at your discretion--show up to tackle an enemy of your choice. This inflicts 5% damage and grapples the foe, who must roll 16+ Dex to dodge/break free of. If you roll a natural 10 or below, though, they attack you instead! The police are ghosts that are difficult to distinguish from the living, and will often shout and accuse the victim of some crime or another, handling them roughly. If their grapple lasts for 3 or more turns, or the victim perishes while in their custody, the police will drag them or their trophy off back to the Police HQ, imprisoning them (possibly falsely). It is up to your GM to prevent this from happening if they have any serious reservations about that character being removed from the thread.
- Catastrophic Chaos Magical Tiara: This once beautiful ornament once held the keys to love. But after being tainted and burned by primordial magic, it has now lost most of what made it desirable. Putting the tiara on will cause the wearer to transform in ways they never imagined. Unlike the glamorous transformation provided by a regular magical tiara, this one is hideous and gross. Your skin will turn strange colors and become impossibly greasy. You'll develop horns and scales. You may bloat and swell in horrific ways that radically change your proportions. Your voice will sound like a frog trying to speak English. Your face will look slightly melted And your organs will betray you, afflicting you with the sickness status for the duration. You must also roll 14+ INT to avoid being afflicted by the horrified status when first aflicting. Removing the Tiara becomes difficult because of the swelling, requiring a 15+ in strength to get it off, ending the transformation. On the bright side, you do get a cute magical girl outfit! It ... It doesn't suit your monstrous form. You might be better off using this on your enemies--as a particularly cruel and unusual form of punishment. However, you take 5% extra damage from the victim through their rage.
- Samus Aran's Bounty Hunter Training Guide x2: A digital catalog containing all the information on how to be a bounty hunter and the secrets to survival, as well as the fighting style of Samus Aran and a brief bibliography of all the creatures and places she has experienced. Using memorabilia and her own memory, Samus pieced together this digital work. Reading and possessing this item allows you to learn ONE more permanent primary OR special attack. One time use. [UNUSED]
- Smash Medal: This Medal is made of a precious Metal, And is engraved with a Smash Ball Symbol, and on the back side of it, It is engraved with Your Very own Face! This Medal is a Code of Discipline across the Life Sphere, and brandishing this baby around shows that your not just some run of the mill Smashling- Your a Full Fledged Hero! This Item increases your characters current rank by one level, Regardless of how many missions you've completed!
This item can not be given out in Mirage Portals, And can only be received ONCE. It can not be traded, Not given to any other characters. If you abandon a character with this Medal, Thats it! No more Medal!
- Golden Apple: Functionally the same as the Smash Medal. Effectively does nothing due to already possessing a Smash medal; however is a testament once more to Shiya's brave heroics: In this case, saving Arle from a Phantom God or something, at the cost of his own powers! ;-; So tragic.
- Smash Spirit x8: (MAXED OUT) These strange spirits contain the phantom essences of other characters stripped from them either during their time here on Li or by other more mysterious means.
Spirits: (INT)Master Xehanort, Yami Yugi, Perfect Cell|(STR)Son Goku, Norville Rogers, Hercules|(CON)E|(CHA)Shadow DIOThey could be the spirit of any fictional character, even those who wouldn't normally be site legal! You can absorb these spirits to gain a permanent increase of 1 to a random stat! (Note: not modifier) If you'd like, you can have the smash spirit be the spirit of a character that was known for this stat. The existence of a Smash Spirit does not necessarily imply that a character is dead, as sometimes they are merely the 'memory essence' of a character rather than the complete spirit. However, you may feel free to portray them as if they are conscious spirits regardless.
To decide which stat to increase, roll 1d6! Exclude any stats that have reached the stat cap of 20. You may only gain a maximum of 8 stat points via Smash Spirits, however, you may also use Smash Spirits to reroll a stat you aren't happy with.d6 Roll 1 2 3 4 5 6 Stat Affected Strength Dexterity Wisdom Intelligence Charisma Constitution
- Cerebral Sphere: A prototype of a crystal sphere that is used as a direct link to the brain of whomever beholds this item. It can recreate living memories and bring them back to life around you as a temporary illusion. This item can be incredibly helpful for searches, battles, and to help remember important information. It can create illusions of past enemies or bosses one has fought to help scare off or confuse enemies. Limit one use per thread. Illusion lasts as long as you want it to, limit one illusion at a time. If used against another player, you must make a deception (CHA) roll for its use and the player must roll against it with INT. If the illusion wins, it will decrease the target character(s) INT Score (not MOD) by 3 for three turns. If the player character resists, the illusion will still be made but nothing extra happens.
- Shadow Archive+: A mysterious little trinket that might've belonged to someone before. It has an absurd magic power that can be tapped into. Shadow Archive+ will max out the WIS stat (as in, auto boost a character to +5) of whoever equips this charm for 4 turns total. If the character already has maxed WIS, however, then this charm has no effect. Can only be used once per thread.
- Musical Smash Box: A special music box that plays an eerie melody. The melody sounds like that of a digital world being put through orchestral hell. Or something of that nature. When used, not only will it play a catchy tune and distract enemies and the like, but this nifty little gadget also RENEWS your FINAL SMASH! That's right! If you have already used your Final Smash/Ultimate Attack in a mission or event, this item when played, allows you to have the energy to use it ONCE MORE! The way this item works is, the music it plays has a magical essence that flows through you to re-energize you. It works on mechanical beings too! However, because the music box is so ancient, the catch is, it can only be used once, But DANG IS IT NIFTY! This item is VERY hard to come by, only a few were ever made. Who made them, or the tune, nobody truly knows, but the effects are helpful as heck! Sure wish they would have better taste in music though.
- Zora Armor: A set of extremely rare blue armor. This magical armor allows the wearer to breathe in circumstances they would not normally be able to. As well, they gain a -10% Damage bonus when attacked by Ice or Water based Attacks! One-Use per Thread, only lasts 5 Turns.
- Megaman Simulator Cog: Chameleon Sting [12%, Dex Based]
Crafted by E. Gadd, this device was designed to simulate Megaman’s (not-so) unique ability to copy the attacks of his fallen enemies. While not perfected, the user needs only to scan the body of their defeated foe to acquire the move of their choice. Unfortunately, the storage capacity is minimal, only being able to keep one attack on record. If the user wants to acquire a new move, they will have to delete the previous one to make room. All attacks maintain their properties, including their side effects, however, if a copied attack exceeds 32% damage, it will receive a 3 turn cooldown in addition to its other side effects.
[PTab=Miscellaneous]
- Shiya Squad Membership Card: A completely useless card which proves your membership in the organization known as "The Shiya Squad".
- Aurum Blade: A blade weapon created by the forge god Dyntos -- Gifted to Shiya one Christmas morn from his friend Pit!
- Dawn Till Dusk: Shiya’s Keyblade that he obtained from a Mirage. …It’s just like the Kingdom Key, but now green and orange! For someone like Shiya, this is as if a match made in heaven! Once equipped, Shiya will get a +4 point boost to both his STR and WIS for 5 turns and has access to the following move:
Ragnarok: Fire away a cluster of energy shots towards an enemy…or perhaps many of them! This attack will deal 20% damage when used against a single enemy, however when it’s used against a group, the shots will immediately disperse and target all, at the cost of dealing only 15% damage for them. 1 turn cooldown.
After the 5 turns have ended, the stat boost will no longer be active, however Ragnarok can still be used as if it was part of Shiya’s moveset until the remainder of the mission. - Toyota Sprinter Trueno AE86: With this car you'll be... hrm... Well, you'll feel like a 90s kid anyway. Without the benefit of roads, however, it's... probably going to break down on you pretty frequently. Oh well! Enjoy your new job as a mechanic. It is assumed that you can find a way to missions using this without sufficiently damaging it, though you may choose to disregard that if you find it inappropriate. It has 50 HP, and takes 1d3 damage every turn it is driven unless your GM rules that the surface it is being driven on is exceptionally flat and stable. While driving in it, the car absorbs half of all damage from all attacks targeting the occupants and all dodge rolls are made by the driver on their behalf. The car's DEX modifier is +5. You can also attempt to run people over with it, which does 40% damage. However, this car really isn't designed for that, and will take 8% recoil damage in the process. And of course, you definitely cannot be considered to be driving on a flat and stable surface if you're running people over. Cannot be healed by food or conventional healing designed for use on living beings. Only healing that explicitly works on inanimate objects can use it.
[PTab=Scarlet Tango Companion]
Discipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 12 | +1 |
CON | 6 | -2 |
INT | 10 | +0 |
WIS | 18 | +4 |
CHA | 10 | +0 |
Primary Attacks (3)
Basic Atk 1: Scarlet Sweep: The Scarlet Tango sweeps its hat-like head at the foe, aided by a sweep of magical fire to launch them back for fair damage. [WIS, 15%, 10% chance to burn]
Basic Atk 2: Red Nocturne: A simple Fireball shot at the foe for pretty decent damage at a long range. [WIS, 18%]
Basic Atk 3: Fire Magnum: A rapid fire barrage of weaker fire spells that are sure to burn the foe weakly but rapidly. Benefits well from Heat Glyph being up. [WIS, 5% combo damage, 10% chance to burn]
Special Attacks (3)
Special Atk 1: Scarlet Tango: Fires a powerful bouncing fireball that explodes on the foe with more power than the average fireball but not as frequent to throw out. 1 turn cooldown. [WIS, 22%]
Special Atk 2: Crimson Jazz: A powerful fire technique that spawns a trail of exploding fireballs that target a single opponent. Can't be thrown out very often but a lot more accurate. 3 turn cooldown. +2 to Accuracy. [WIS, 22%]
Special Atk 3: Heat Glyph: A buff spell that raises Scarlet Tango's fire spell. Can only be cast on itself but if it does it gains a glyph of fire behind it for 3 turns that boosts it's Wisdom Mod by +2 and increases its damage by its Wisdom Mod, making it an undeniable threat until it fades away. 3 turn cooldown.[/PTab={min-height:120px;max-height:300px;overflow:auto;}]
[/PTabbedContent={max-width:600px;}]
Discipline | Stat Pts | MOD |
---|---|---|
STR | 11+2+3=16 | +0-->+3 |
DEX | 14+2=16 | +2-->+3 |
CON | 15+1=16 | +2-->+3 |
INT | 7+3=10 | -1-->0 |
WIS | 20 | +5 |
CHA | 3+1=4 | -4-->-3 |
Primary Attacks:
Projection Assault: Shiya utilizes whatever weapon he's currently wielding to launch an attack, sometimes several in a combo. The modifier used to determine this attack's accuracy is prone to change depending on what sort of weapon is being used for it. (Dex for a projectile weapon, Str for a sword, etc.) [Light/Medium Attack; DMG 8-18%]
Phantasmal Rain: Projecting multiple weapons in mid-air at the same time, Shiya can keep them suspended with his magic before blasting them through the air and unleash a torrential downpour of pain upon multiple foes! These weapons are typically made quite fragile and shoddy so as to not expend much power, so they usually break upon contact with a hard enough object. [Medium Wis Attack; AoE DMG 15%]
Electric Boogaloo: Overlaying his "EnerGy" onto his own limb, Shiya is able to punch a foe with a power level of over 9000! Should the physical attack fall short, the electrical flow of EnerGy off his blow will still follow through towards its intended target. Has a 50% chance to paralyze and stuns on a natural roll of 16+; however, Shiya takes 3% recoil damage. [Heavy Str/Wis Attack; DMG 26%; 3 turn cooldown]
Special Attacks:
Sword Birth: Shiya's sole EnerGy specialization. Utilizing the signature magecraft affinity of his lineage, Shiya Kirigaya is capable of creating near-exact copies of weapons that he encounters, after analyzing them for mere moments by mentally exerting his EnerGy into the physical realm from his own memories. Any weapon that he has ever seen and analyzed fully, Shiya can materialize using Sword Birth. Contrary to the name, Shiya's ability isn't actually limited to swords; although the exact definition is a bit shaky, Shiya seems to be able to copy anything that he views as a weapon; examples ranging anywhere from blasters, arm-cannons, alien beam-sabers, and of course swords. (It is unknown whether this is a pre-established definition, or some sort of subconscious self-imposed limitation on his abilities.) since arriving in Li, Shiya's powers have become severely weakened to the point where he can only fully recreate exact copies of 3 weapons he's memorized at a time; forcing one weapon's exact makeup to be forgotten should he try to memorize another past the 3. After prolonged exposure and usage, it is possible for Shiya to retain memory of a weapon past the 3-limit; however this requires usage to a point where he's practically integrated and mastered the weapon as his own. Copies 1 physical weapon along with 1 Primary/Special Attack associated with that weapon. (Cooldown of attack is extended by 1 turn) [Analysis: 1 post startup. | Summoning: 3 turn cooldown]
Currently Stored Weapons:
- Upperdash Arm: Shiya arms himself with an Arm-type weapon of the gods he 'borrowed' from Pit and dashes fist first into enemies. The Upperdash Arm is outfitted with a disc-shaped device that fires ring shaped shots. This arm’s specialty is its melee dash attack rather than its shots. Shiya sends foes skyward with melee dash attacks from the Upperdash Arm. [DMG 20%, Cooldown: 1 Post]
- Activate Monado: Shiya calls power from his copied Monado, activating a variety of different abilities. [Cooldown: 5 posts]
- Monado Speed: The Monado surrounds Shiya with a faint blue aura, increasing his speed and agility. [DEX Mod +2, Duration: 3 posts]
- Monado Shield: The Monado surrounds it's target with an yellow barrier, which will assist in blocking most attacks [CON MOD +2, Duration: 3 posts; Can be used on an ally]
- Monado Purge: Shiya fires a wave of energy from the Monado's blade. This wave will disable the last move that the enemy has used if they are hit. [Disables last move used. Duration: 3 posts]
- Monado Speed: The Monado surrounds Shiya with a faint blue aura, increasing his speed and agility. [DEX Mod +2, Duration: 3 posts]
- Portal Gun: Chell's must used and precious tool of choice for escaping places she can't seem to escape, now all for Shiya to abuse! (as soon as he can figure out what its used for and how to make it work.) The Portal Gun can fire two types of energy spheres, blue and orange. These two colors are linked and can make portals connecting to the other color. The thing is only one of the colors can be placed at any time and making a new one removes the other. These portals can be used for a variety of uses to aide Shiya in combat and puzzles alike. These blue and orange spheres can also deal damage by hitting foes. This Portal Gun is unique in that it can make Portals on almost any surface and not just white panels. [DMG 12%, Cooldown: 1 Post]
All Your Base: By projecting his EnerGy outward and overlaying it onto another entity, Shiya is able to temporarily imprint a characteristic of theirs onto his abilities and apply it to himself! By succeeding a Wis vs. Int check, Shiya can add one of their stats' mod to his own as a buff! Failure to do so however will instead decrease his targeted buff by -1 Mod. [Copies Mod as a buff; Lasts 3 turns; 2 turn cooldown]
MEDIC!: Utilizing beginner-level healing magic, Shiya can heal himself or others of any invasive damage and illnesses to a degree, depending on the severity of damage. This allows Shiya to also potentially heal any prevailing status effects whether they be affecting that person positively or negatively, essentially resetting them back to their natural state with slightly more health. [Heals for 1d15+Cha and any prevailing status effects if 15+ or crit roll; 4 turn cooldown]
Aurum Blade: The Aurum mimic every aspect of the worlds they conquer, from creatures to vehicles to weapons. Dyntos crafted the Aurum Blade by reversing this process. The Aurum Blade has the unique ability of being able to replicate the attacks and forms of it's enemies, although unlike it's namesake this is only within a certain extent. The blade when used can recreate any attack previously used in the thread: perfectly copying the attack's damage, effect, recoil, roll calculation, cooldown, etc. However, attacks used by this effect cannot be stored nor carried over to other mission/pvp threads.
Meme Bomb: Shiya calls upon the dank energy residing in all living things and dead memes in the area around him by holding his hands up to the sky, sometimes waving them like he just don't care! This special attack, that he may or may not have come up with by listening to one of the voices in his head, allows Shiya to collect "meme" energy, the very DNA of the soul, into a glowing orb before launching the powerful condensation of kek at any loser unfortunate enough to post cringe in his presence. Each turn, for every action that Shiya uses up to charge the attack, he can add 5% worth of damage to the bomb. Using such a move takes up a lot of concentration though, and as a result, Shiya is completely incapable of dodging any attacks while charging it. In addition, he must spend at least 2 actions per turn charging the Meme Bomb, or else risk it dissipating completely and wasting any energy collected. By itself, it can only really do large amounts of damage after long periods of charging. Quite a pitiful attack on it's own really.... But then again, memes are always the most impactful when you have friends to share them with! In that sense of community lies the true power of the Meme Bomb: While Shiya is charging the attack, any other fighter in the thread can also sacrifice one action per turn to lend their own energy to the epic gamer attack! Such goodwill adds 15% DMG to the Meme Bomb normally and 18% DMG if a "dank meme" is made while doing so!
The power of friendship grants all sorts of strengths to the attack that it wouldn't have otherwise such as: Being able to exceed the 32% damage cap, granting an accuracy bonus of +5, lowering it's critical threshold to 18+, and allowing the user to crit confirm twice and triple the attack's damage output when successful. An attack like this is only doable by someone capable of fully harnessing the "Meme Force" like Shiya, and as such, should any other besides him attempt to utilize the technique, they must spend an action verbally reference and call upon a meme's strength once per turn; or else suffer a crippling debuff that resets all their stat modifiers to 0 for the subsequent turns spent charging the attack.
Finally, while charging the Meme Bomb, should an ally of Shiya's at any point be KO'd, he can use their sacrifice as inspiration to draw upon the fullest might of his technique and unleash the "Super Meme Bomb"! When upgraded to the Super Meme Bomb, the amount of power they can draw from their surroundings increases to 10% per action, increasing the attack into an AoE explosion worth half of its total damage, and producing an attack that cannot be bubble shielded. Another, more fitting name, for this form of the technique is: The "Super Vibe Check".
Final Smash:
Infinite Sword Birth: Shiya's most powerful projection and the signature magical ability of his family. Enveloping his environment with his own dispelled EnerGy, Shiya is able to temporarily unleash his full power and project his mind onto physical reality in the form of Infinite Sword Birth. Any entities that Shiya can concentrate on and detect at once can be completely removed from reality, along with himself, and forced into his own personal world. To anyone not brought into the reality, it would look as if these people and things had completely vanished from existence! In this barren wasteland Shiya created is a graveyard consisting of every weapon that Shiya has ever seen and memorized in his life when using Sword Birth. While in this reality, Shiya can use his abilities completely uninhibited by his normal limitations and summon exact copies of weapons, pre-made to effortlessly barrage the enemy with. However, as with all good things; this ability has its limits. The strain of maintaining this world is too great for that of an inexperienced and novice mage such as Shiya, so he is only able to keep it up for approximately 10 minutes before the realm is dissolved and everybody within it are returned to the physical world of Li in the same relative positions. [Area of Effect, Aesthetically changes arena, Removes startup time and cool down for up to 5 of Shiya's attacks while active. +5% DMG to all attacks. -5% reduction to DMG received. Duration: 3 posts]
Current Missions: The Sword in the Very Tall and Cold Stone, Magical Girl Training: Unlikely Combatants, Trapped in Hellworld, The Valley of the Shadow of Death,
Abandoned Missions: Lost, Forgotten, and Abandoned, Vampires in My Li?!, A Lovely Day for War, Dawn of Twilight,
Completed Missions: Rescue in the West, First to Fall (REBOOT)--When the First Meets the Last, Absolution--Absolute Exploration, The Azure Sanctuary, Monado Madness, A Dance of Survival, Shiya Squad Auditions, Mirage Portal L: Super Smash Brothers,
Current Social Threads:
Completed Social Threads: Hollotus Invitation, Dinner with Rosalyn, Who Visits the Friendless?, Be a Girl!,
Current PVP Links:
Completed PVP Links: Shiya vs. Schezo Wegey, Shulk vs. Shiya, A Folley of Training (Vs. Farle),
Current Friends: The Shiya Squad (ie: Chell, Pit, Shulk, Warle, Komodo Dragon, and Hau), Arle, Farle, The Magical Girls Society
Current Rivals/Enemies: Choppun, Rosalyn Hollotus, Sentient plant life, The Magical Girl Society(?), The Chump Charity Wheel, Water Towers, Waluigi[/spoiler]
Last Edit:
Mar 16, 2021 8:57:41 GMT -8 by Blade Unlimited