Post by Coolshaymin on Apr 23, 2020 23:00:22 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 2 | -4 |
DEX | 14 | +2 |
CON | 8 | -1 |
INT | 16 | +3 |
WIS | 14 | +2 |
CHA | 20 | +5 |
Kairi
Radiant Garden/Destiny Islands, Kingdom Hearts
Alignment: Lawful Good
Motto: "Don't ever forget. Wherever you go, I'm always with you."
Allies/Friends: Sora, Riku, Axel, Aqua, Namine, DLN-002-02 Roll, Ciel, Aile
Enemies/Rivals: Xehanort, Ansem, Xemnas, Maleficent, Organization XIII
Backstory: link
Appearance:
History On Li: Volunteering to help get Sora back, Kairi agreed to be put into a deep sleep so she may help deduce his location. However, a mysterious force caused her body in Radiant Garden to fade into light. Just like Sora she vanished without a trace, leaving the world. This leave was subconscious as she was pulled to Li, crossing into the world.
On the other side she ended up in a gym, still asleep. Someone pranked her while she was still out with some cursed marker. Fortunately though she met a girl named Roll that she quickly became friends with. Understanding the situation better, she agreed to become Roll's sister at Ciel's permission. She may of gotten sidetracked from her promise, but even in this other world she was determined to give it her all!
Primary Attacks (3)
Princess of Heart: Kairi's Keyblade is emphasized by her pure heart as a princess, allowing her abilities like warping to her Keyblade's point by converting herself into light and pinpointing it. She can also become pure light normally as well. Every blow is emphasized by specks of light and golden petals and other images directly from her heart. Due to being empowered by her pure heart, these attacks use Charisma. [Light to Medium Charisma Attack, 8-18%]
Flower Shoot: A mystical ball of light that comes from the power of Kairi's heart. The divine ball golden ball dealing high damage but draining a small portion of her stamina. 4% recoil. [Heavy Charisma Attack, 26%]
Seven Wishes: Kairi dashes forward to try and seal the foe in a barrier of light before dashing back and forth through them seven times in quick succession. Like all her non-magic moves, this uses her strength of heart. If she misses and even after she lands, she is briefly vulnerable, lowering her next dodge roll by 2. [Heavy Charisma Attack, 28%]
Winds of Fate: Kairi form changes her Keyblade into dual fans before whipping up dance like wind attacks. When she performs this Keyblade Transformation and uses this move, she gets a +2 to her dodges on the next turn. She may continue using the dual fans as flavor for other moves. (Heavy Charisma Attack, 20%, 3 turn cooldown)
Special Attacks (4)
Master Magic: Kairi has access to many forms of magic at their highest form. These magic are tied to a special gauge known as Magic Points or MP. She can expend this MP to perform various spells. She starts with 50 MP and regains 10 MP passively per turn she does not use a Spell. She can expend an action to recover 10 additional MP.
- Firaga: Conjures a giant ball of fire at the foe that explodes in a massive inferno on impact. This attack has a 50% chance to ignite the foe with a Burn. Costs 20 MP. (Heavy Wisdom Fire Attack, 20%)
- Waterga: Conjures a giant ball of Water to send at the foe, it's kind of slow so it's less accurate than fire by -1, but it has a 50% chance to soak anyone caught in it's blast. Costs 20 MP. (Heavy Wisdom Water Attack, 24%)
- Thundaga: Summons a bolt of lightning from the heavens to zap the foe with shocking force. Targets Wisdom and has a 50% chance of Paralysis. (Heavy Wisdom Attack, 20%)
- Blizzaga: Creates a wave of ice that forms a spikey ball before exploding into an icey blast of frigidness. Has a 50% chance to freeze. Costs 20 MP. (Medium Wisdom Attack, 15%)
- Aeroga: Creates an intense surge of winds in a tornado that threatens to send the foe flying. Costs 30 MP. (Heavy Wisdom Attack, 30%)
- Curaga: A really powerful healing technique as much as it is costing. This spell costs 50 MP and leaves Kairi vulnerable, lowering her dodge rolls by 2, but in exchange it heals herself and all allies for 1d20+Charisma.
Precious Memories: Kairi uses her strength of heart to form angelic wings on her back that empowers her heart and her power. For the next 3 turns she has a +2 to her Charisma Mod and her Charisma Mod is added to all damage. Every feather on her back contains an image of her memories she holds dear, hence the name. 3 turn cooldown. This technique can be used outside battle and only loses turn every time she takes an action. She can also freely fly in this state.
Starcracker: Kairi attempts to use the strength of her heart to create a barrier and block the enemy's attack by pitting her Charisma against their attack. If she succeeds she can perform Starcracker, shattering the barrier and attempting to hit them with an explosion of Thalassa Shells for 1.5x damage. If she fails the barrier breaks and she takes full damage. 3 turn cooldown.
Fingerless Spacial Distortion Gloves: Custom gloves made by Ciel that are interwoven with strange hidden circuitry that is fueled by the power of her heart and love magic to perform acts more physics defying than a Disney Character. They are predominatly black fingerless gloves with a intricate pink flower to match her outfit a bit more. With but a touch this Disney Princess can manipulate a person with a spacial distortion, inflicting the Mega or Mini status for 3 turns. It can also be used to shrink things for heavier lifting, allowing Charisma in substitution for Strength checks. Lastly, like the famous pink princess of lore, they can be used to intelligently destabilize space around someone, allowing their body to be warped in cartoonish ways without harming them. This can even allow the user to devour them with relative ease, afflicting the digestion status. 3 turn cooldown.
Body of Light: Kairi partially converts her body into light allowing her to move faster and more freely, even able to travel through objects. In this state for 3 turns Kairi's DEX Mod is increased by 3. Additionally all damage she takes is reduced by 5 or if it's Darkness Element or based it's reduced by 10. Finally all status chances targeted at Kairi are reduced by 20. However to maintain this form she has to pass a CHA Check of 12 or higher once per turn or the buff ends prematurely. 3 turn cooldown.
Body of Light: Kairi partially converts her body into light allowing her to move faster and more freely, even able to travel through objects. In this state for 3 turns Kairi's DEX Mod is increased by 3. Additionally all damage she takes is reduced by 5 or if it's Darkness Element or based it's reduced by 10. Finally all status chances targeted at Kairi are reduced by 20. However to maintain this form she has to pass a CHA Check of 12 or higher once per turn or the buff ends prematurely. 3 turn cooldown.
Drive Form: The ability to connect one's heart to adjust fighting style. Enables Transformations.
Final Smash (1)
Seven Pure Lights:Kairi summons all her strength as six balls of light enter her body. She then calls upon the power of the other Princesses of Heart to summon forth a massive beam of light from her Keyblade's tip or from above the foe. The beam grows steadily large as 7 multicolored lights flowing around it until it becomes a rainbow beam that seeks to vaporize the enemy with the full force of the light. Extremely Powerful Single Target Attack that deals 80% damage but tires Kairi out for 30% recoil.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 18 | +4 |
DEX | 14 | +2 |
CON | 12 | +1 |
INT | 12 | +1 |
WIS | 8 | -1 |
CHA | 10 | +0 |
Model-M Kairi, Valor Drive!
Appearance: Blue armor overlays Kairi's normal outfit in a similar fashion to Megaman. Her dark hair still hangs in front of her face but she possesses Rock's armor in a fashion a bit more fitting to her height. Her Keyblade also changes to a new Keyblade, Double Gear. This keyblade has a hilt fashioned after two gears side to side, one red, the other blue loosely resembling the Speed and Power Gears respectively. The hilt takes the form of Roll's broom in appearance which extends past the gears into a mid-ranged weapon that has a hard bend to the top, forming an upside-down L when held up, under that one is a similar split but more curved to look like the bottom of a C. An Energy Crystal like chain connects the keychain in the form of a model of Model-M. Model M has a rounded upper half resembling Mega Man's helmet with a plain face with blue slanted eyes under the helmet.
Primary Attacks (3)
Mega Keyblade Strike: Either physical strikes with her legs, hands or Keyblade that are greatly boosted by Model M's strength so she does not need to be so reliant on her heart's power and can use old fashioned brute strength. This can take many forms from slides to keyblade swings to punches and kicks. [Light to Medium Strength Attack, 8-18%]
Mega Buster: Double Gear Form Changes into a handcannon by her and Model-M's power and she fires energy from it towards the foe in the form of yellow pellets that explode in light on impact. In this form it can be charged up for a devestating Charged Shot, a much larger ball of concentrated energy, dealing 5% recoil to Kairi but dealing 10% extra damage. [Medium DEX Attack, 18%]
Mega Upper: A rising strike with the Keyblade or her own hand empowered by Model M's strength. The rising strike can deal some heavy vertical knockback and hefty damage but Kairi takes a -1 to her next dodge as it leaves her quite open. [Heavy Strength Attack, 24%]
Light Eruption: Copying a technique from Roll with the Keyblade, Kairi turns into pure light before diving into the ground and then the next moment she reappears with a flash of light from another point of the target before deploying a physical strike emphasized by an explosion of light. Targets Wisdom. 3 turn cooldown. (Heavy STR Attack, 30%)
Special Attacks (5)
Revert: Unmegamerges and ends the Drive State, returning to normal Roll.
Variable Weapon System: Model M possesses the ability to download and copy enemy data that it observes in combat and turn it into a combat move after the fact for Kairi to utilize in combat. After beating a strong enemy, whether it's PC, Miniboss or Boss, Kairi is able to register a move to a list of attacks. These attacks can be specialized for her to utilize different stats and be nerfed if needed from NPC Moves. Model M can copy data regardless if Kairi is megamerged or not but she can only use copied data in this form. Model M can store up to 3 moves in it's systems long term but can use a 4th one short term. However after the mission ends a move must be removed from the list. If she has a pending Primary/Special Attack a technique may be permanently learned. All Copied Moves are accompanied by a color change of Kairi's armor and Model M himself.
- Spike Ball Shot: Jr lobs a spike covered cannonball from the Clown Car's cannon, causing the cannonball to dig into the opponent and puncture their skin. Deals 20% DMG, with a 30% chance of Mortal Wound. 2 turn Cooldown
- Encore Geyser: Performs a guitar solo with the Keyblade that causes an explosion of water to burst forth from the ground. This attack deals good damage on it's own but it's true power is lowering the crit ratio of all attacks for the next turn to a Nat18+. 3 turn Cooldown. (Heavy Attack, 22%)
- Stored Data 3
- Temporary Stored Data
Element Gear: Using the power of magic and science, Kairi can use the Elements she has at her control with normal magic in conjunction with Model M to add that element to all their attacks temporarily. This gives a short burst for up to 3 turns where an element is added to all attacks and adding a status chance associated with that stat, with a cooldown equal to it's duration. More Element Gears can be added as base Kairi learns more spells.
- Power of Fire: The magical element of Fire flows through all of Kairi's strikes giving them a rather searing edge. 60% chance to Burn.
- Power of Water: Water flows after every swing and shot, the attacks giving the foe a splashdown. 60% chance to Soak.
- Power of Lightning: Thunder Magic envelops all attacks, adding an electrical surge that is sure to give the foe a painful shock. 60% chance to paralyze.
- Power of Ice: Cold winds and ice shards are this power's aesthetic and they come to this form in full force. In addition to normal effects, this also allows Kairi to skate on ice trails she makes. 30% chance to Freeze.
- Power of Winds: Powerful green winds flow with the tides and allows Kairi to jump with the winds she makes as well. Attacks selectively qualify as melee or ranged when it benefits them.
- Power of Healing: Green and pink petals accompany every blow, unlike the other Powers, this one does not really have an element but it does has a 30% chance of inflicting Healing Suppressed by inflicting a Healing Curse upon them, cutting off their ties to the element forcibly.
- Power of Light: Golden and pink light accompany all attacks as they are powered by the element of Kairi's own heart. This adds a 30% chance of Infatuation to all attacks.
Double Gear: A system that Model M adapted for Kairi to utilize. This allows her to modify her abilities based on one of two forms, the Speed Gear and the Power Gear. Due to the strain of the gear system, only one may be activated at a time unless she uses the cooldown ignoring mechanic. Each boost lasts for 3 turns and these changes are drastic but they are also heavily draining on the body if used too much. 4 turn cooldown but can be ignored at the cost of 10% recoil and a turn of Severe Fatigue when it ends.
- Power Gear: Kairi feels a surge of overwhelming strength as all her attacks are super powered. All attacks deal 1.5x damage as Power Gear is active and she gets a +3 to STR Based Skill Checks, a rather straightforward but effective boost.
- Speed Gear: Kairi feels a surge of incredible speed as the world seems to slow down around her. During this speed surge she not only gains a +3 to DEX Mod but she also gains a +1 to all Attack Accuracy.
Fingerless Spacial Distortion Gloves: Custom gloves made by Ciel that are interwoven with strange hidden circuitry that is fueled by the power of her heart and love magic to perform acts more physics defying than a Disney Character. They are predominatly black fingerless gloves with a intricate pink flower to match her outfit a bit more. With but a touch this Disney Princess can manipulate a person with a spacial distortion, inflicting the Mega or Mini status for 3 turns. It can also be used to shrink things for heavier lifting, allowing Charisma in substitution for Strength checks. Lastly, like the famous pink princess of lore, they can be used to intelligently destabilize space around someone, allowing their body to be warped in cartoonish ways without harming them. This can even allow the user to devour them with relative ease, afflicting the digestion status. 3 turn cooldown.
Jewel Satelite: Kairi summons three gleaming pink jewels to rotate around her. These gems provide high protection from all attacks by cutting damage taken in half. However the gems break for each hit she takes so it can only do this up to three times. Kairi can end this move early by throwing the gems at a foe, dealing 10 damage for each gem remaining but removing the shield (DEX Based). If the gems are thrown as soon as the move is triggered it counts as one action instead of two seperate ones. 3 turn cooldown.
Final Smash (1)
Pure Ultima Overchage: Blue and pink glows surround Kairi as her Keyblade formchanges into the Buster Mode. However that quickly changes as the Buster Mode increases and size and forms a longer buster as it quickly fills itself with both Kairi's and Model M's lights. After the power reaches maximum they fire a massive ball of light towards a foe at incredible speeds before it explodes in a devestating explosion, showering the field in blue and pink lights. This however tires Kairi immensely, causing 30 recoil. 80% single target damage.
Other Info: This form has been made with a snapshot of Rock/Mega man's soul and Kairi's DNA being altered to allow her to hear biometals and see cyber-elves as a proper Megaman.
Model A Kairi
Appearance: A similar appearance to Ashe and Grey but her red hair remains and body type remain and her blasters are represented by arrowgun versions of Destiny's Embrace.
Primary Attacks (4)
Destiny's Embrace/Double Gear A Form: While Megamerged with Model A, Kairi's current Keyblade becomes dual arrow guns, which are two rather cartoony crossbows that fire magic projectiles at rapid speeds. This weapon can be exchanged for a Staff, Bow or magic shots from the base Keyblade. Has a +1 to it's accuracy. 1 turn cooldown. [Light DEX Attack, 8%]
Focus Shot: A shot of magic from the dual Keyblade weaponry that is not as rapid but still does much more potent damage. Good at focusing down your shots. For 5 recoil it can be overcharged to fire a powerful magical arrow that deals 10 extra damage. [Heavy DEX Attack, 18%]
Heart Shot: Kairi's Special Charge Shot. Kairi channels light into her Keyblade before firing a potent blast of pink light or a stylized heart made of light at her target that explodes in an all consuming light for massive damage. -2 to her next dodge roll but deals massive damage. For 10 recoil she can force the shot to infatuate the target as well. [Heavy DEX Attack, 30%]
Fire Burst: Using fire magic and the power of Model A Kairi channels fire through her arrowguns, spewing forth a stream of flames that is sure to singe the foe. Has a 50% chance to Burn. For 2 recoil and a -1 to her next dodge it becomes Fira Burst, creating a much stronger stream with a 70% chance to burn and 6 extra damage. For 4 more recoil and an additional -1 to her next dodge it becomes Firaga Burst, producing a gigantic fireball that explodes on impact for 10 extra damage. (Medium DEX Based Fire Attack, 10%)
Special Attacks (5)
A-Trans: Kairi can transform into a character she has previously defeated or a character that has voluntarily allowed her to analyze their DNA, replacing all of Ashe's stats and attacks except her ultimate attack with their own. In combat Ashe's A-Trans lasts 3 turns of activity, meaning a turn during which Kairi does not use any attack does not count, after which she must return to her normal form to continue attacking and cannot use the move again for 3 turns. Alternatively, she can continue fighting but she will suffer from the severe exhaustion status until she stops. Kairi cannot transform into multiple different characters within the same thread. However, she can superficially disguise herself as any amount of characters without taking on their stats or abilities.
Evasive Shot: Kairi mixes evasion with offense as she slides around and fires a volley of shots as if she was skating on air and with the magic sparkles she probably is. Gives a +2 to her dodges on the next turn. 3 turn cooldown. (Heavy DEX Attack, 20%)
Overdrive: Model A pushes himself and Kairi into overdrive as they become faster, stronger, better. While this mode is active Kairi gets a +2 to her DEX Mod and her damage is increased by her DEX Mod. Normally lasts 3 turns, she can push herself and keep the Overdrive going but every turn she does so results in Severe Fatigue until she stops. 3 turn cooldown.[DMG %]
Fingerless Spacial Distortion Gloves: Custom gloves made by Ciel that are interwoven with strange hidden circuitry that is fueled by the power of her heart and love magic to perform acts more physics defying than a Disney Character. They are predominatly black fingerless gloves with a intricate pink flower to match her outfit a bit more. With but a touch this Disney Princess can manipulate a person with a spacial distortion, inflicting the Mega or Mini status for 3 turns. It can also be used to shrink things for heavier lifting, allowing Charisma in substitution for Strength checks. Lastly, like the famous pink princess of lore, they can be used to intelligently destabilize space around someone, allowing their body to be warped in cartoonish ways without harming them. This can even allow the user to devour them with relative ease, afflicting the digestion status. 3 turn cooldown.
Revert: Kairi deactivates Megamerge, returning to base form.
Final Smash (1)
Limiters Released: Kairi and Model A begin glowing with a bright pink light as Kairi and Model A push their limits past the normal point. In this state all moves Kairi has in this form or her A-Trans is usable simultaneously, the attack using the attack mod of the designated form. In addition all the negative side-effects of her moves have this limitation removed such as cooldowns, recoil, decreased accuracy/evasion etc allowing her to fight at full power. Finally she has four actions instead of three before Haste kicks in. Kairi can also A-Trans into any form she wants once per turn as a Free Action. Lasts 3 turns before Limiters re-engage.
Jewel Satelite: Kairi summons three gleaming pink jewels to rotate around her. These gems provide high protection from all attacks by cutting damage taken in half. However the gems break for each hit she takes so it can only do this up to three times. Kairi can end this move early by throwing the gems at a foe, dealing 10 damage for each gem remaining but removing the shield (DEX Based). If the gems are thrown as soon as the move is triggered it counts as one action instead of two seperate ones. 3 turn cooldown.
Final Smash (1)
Pure Ultima Overchage: Blue and pink glows surround Kairi as her Keyblade formchanges into the Buster Mode. However that quickly changes as the Buster Mode increases and size and forms a longer buster as it quickly fills itself with both Kairi's and Model M's lights. After the power reaches maximum they fire a massive ball of light towards a foe at incredible speeds before it explodes in a devestating explosion, showering the field in blue and pink lights. This however tires Kairi immensely, causing 30 recoil. 80% single target damage.
Other Info: This form has been made with a snapshot of Rock/Mega man's soul and Kairi's DNA being altered to allow her to hear biometals and see cyber-elves as a proper Megaman.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 2 | -4 |
DEX | 20 | +5 |
CON | 16 | +3 |
INT | 12 | +1 |
WIS | 6 | -2 |
CHA | 18 | +4 |
Model A Kairi
Appearance: A similar appearance to Ashe and Grey but her red hair remains and body type remain and her blasters are represented by arrowgun versions of Destiny's Embrace.
Primary Attacks (4)
Destiny's Embrace/Double Gear A Form: While Megamerged with Model A, Kairi's current Keyblade becomes dual arrow guns, which are two rather cartoony crossbows that fire magic projectiles at rapid speeds. This weapon can be exchanged for a Staff, Bow or magic shots from the base Keyblade. Has a +1 to it's accuracy. 1 turn cooldown. [Light DEX Attack, 8%]
Focus Shot: A shot of magic from the dual Keyblade weaponry that is not as rapid but still does much more potent damage. Good at focusing down your shots. For 5 recoil it can be overcharged to fire a powerful magical arrow that deals 10 extra damage. [Heavy DEX Attack, 18%]
Heart Shot: Kairi's Special Charge Shot. Kairi channels light into her Keyblade before firing a potent blast of pink light or a stylized heart made of light at her target that explodes in an all consuming light for massive damage. -2 to her next dodge roll but deals massive damage. For 10 recoil she can force the shot to infatuate the target as well. [Heavy DEX Attack, 30%]
Fire Burst: Using fire magic and the power of Model A Kairi channels fire through her arrowguns, spewing forth a stream of flames that is sure to singe the foe. Has a 50% chance to Burn. For 2 recoil and a -1 to her next dodge it becomes Fira Burst, creating a much stronger stream with a 70% chance to burn and 6 extra damage. For 4 more recoil and an additional -1 to her next dodge it becomes Firaga Burst, producing a gigantic fireball that explodes on impact for 10 extra damage. (Medium DEX Based Fire Attack, 10%)
Special Attacks (5)
A-Trans: Kairi can transform into a character she has previously defeated or a character that has voluntarily allowed her to analyze their DNA, replacing all of Ashe's stats and attacks except her ultimate attack with their own. In combat Ashe's A-Trans lasts 3 turns of activity, meaning a turn during which Kairi does not use any attack does not count, after which she must return to her normal form to continue attacking and cannot use the move again for 3 turns. Alternatively, she can continue fighting but she will suffer from the severe exhaustion status until she stops. Kairi cannot transform into multiple different characters within the same thread. However, she can superficially disguise herself as any amount of characters without taking on their stats or abilities.
Evasive Shot: Kairi mixes evasion with offense as she slides around and fires a volley of shots as if she was skating on air and with the magic sparkles she probably is. Gives a +2 to her dodges on the next turn. 3 turn cooldown. (Heavy DEX Attack, 20%)
Overdrive: Model A pushes himself and Kairi into overdrive as they become faster, stronger, better. While this mode is active Kairi gets a +2 to her DEX Mod and her damage is increased by her DEX Mod. Normally lasts 3 turns, she can push herself and keep the Overdrive going but every turn she does so results in Severe Fatigue until she stops. 3 turn cooldown.[DMG %]
Fingerless Spacial Distortion Gloves: Custom gloves made by Ciel that are interwoven with strange hidden circuitry that is fueled by the power of her heart and love magic to perform acts more physics defying than a Disney Character. They are predominatly black fingerless gloves with a intricate pink flower to match her outfit a bit more. With but a touch this Disney Princess can manipulate a person with a spacial distortion, inflicting the Mega or Mini status for 3 turns. It can also be used to shrink things for heavier lifting, allowing Charisma in substitution for Strength checks. Lastly, like the famous pink princess of lore, they can be used to intelligently destabilize space around someone, allowing their body to be warped in cartoonish ways without harming them. This can even allow the user to devour them with relative ease, afflicting the digestion status. 3 turn cooldown.
Revert: Kairi deactivates Megamerge, returning to base form.
Final Smash (1)
Limiters Released: Kairi and Model A begin glowing with a bright pink light as Kairi and Model A push their limits past the normal point. In this state all moves Kairi has in this form or her A-Trans is usable simultaneously, the attack using the attack mod of the designated form. In addition all the negative side-effects of her moves have this limitation removed such as cooldowns, recoil, decreased accuracy/evasion etc allowing her to fight at full power. Finally she has four actions instead of three before Haste kicks in. Kairi can also A-Trans into any form she wants once per turn as a Free Action. Lasts 3 turns before Limiters re-engage.
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Other Info: All of Kairi's attacks except Master Magic are derived from her Pure Light, utilizing her pure nature into power.
Kairi is capable of advanced aerial techniques like Air Slide and Double Flight to stay mobile in the air.
Kairi's Keyblade is known as Destiny's Embrace, a Keyblade she inherited from the one that granted her the power to use one, Aqua.
Her test in Hylia's Grace has been canonized by permission from Mari
Kairi's outfit helps protect her from corrupting dark forces... although that isn't necessary since Princesses of Heart are naturally highly resistant to dark corruption.
Kairi can recall or unsummon her keyblade from anywhere. However it's harder if her opponent can also wield a keyblade, requiring her to roll Charisma vs theirs to call it back.
Last Edit:
Sept 16, 2021 16:11:33 GMT -8 by Coolshaymin