Post by Jade Callisto on May 6, 2019 16:45:56 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 12 | +1 |
DEX | 14 | +2 |
CON | 13 | +1 |
INT | 10 | +0 |
WIS | 11 | +0 |
CHA | 12 | +1 |
Ryou "Haseo" Misaki
Earth/The World
Alignment: Chaotic Good
Motto: "There's only one thing that's real about this world. And that's us the players! Getting stronger and defeating your opponent; those are the ways that all of us keep connected! That's the way this game is played!"
Allies/Friends: Shino, Phyllo, Tabby, Sakisaka, Ovan, Silabus, Gaspard, PI, Kuhn, Antaras, Piros the 3rd, Sirius, Taihaku, Endrance, Zelkova, Atoli, Sakubo, Matsu, Alkaid, Kaede, Yata, Nala, Sophora, Aura, Aina, Natsume,
Enemies/Rivals: Iyoten, Asta, Bordeaux, Sakaki, Grein, Azure Kite, Azure Balmung, Azure Orca, Gabi, Negimaru, Hiiragi, Hetero, Leucistic, Axanthic, AIDA, Cubia
Backstory: dothack.fandom.com/wiki/Haseo
HP: 165/165
SHIELD: 55/55
STATUS: None
Appearance:
Haseo: 1st Form
History On Li: Haseo had been sent to investigate a strange anomaly in 'The World' a portal of sorts that seemed otherworldly. The target area was Indieglut Lugh which was the first place he had met Endrance.
As he walked down to the warp gate he felt a strange feeling wash over him as if he'd never see 'The World' or his friends ever again. Haseo dismissed these thoughts as he got closer to the gate and entered the key words for the Dead World of Indieglut Lugh: Hidden Forbidden Dead Wood.
Haseo who was now annoyed for having to deal with this on his summer vacation sighed in defeat as he had warped into Indieglut Lugh to see parts of the area being sucked in from the supposed anomaly.
Haseo took this opportunity to investigate the anomaly. Haseo put his hand into it to feel a sudden chill which was strange since game characters couldn't feel anything.
This was more like portal than anything else and portals couldn't be dealt with by normal means. Using his previous knowledge of how to deal with portals he had decided he needed his avatar Skeith to deal with this problem and to do that he would need to summon it into being.
As he crouched down golden symbols surrounded him he began to call out Skeith he felt a sudden surge of power when suddenly Skeith came into being as it took over Haseo's own being and became his body. Once summoned the light from Skeith's body kept the portal from sucking the area in but the portal remained intact which forced Haseo to try something else, the data drain. As Haseo used the data drain from Skeith the area around him shifted into a whole new area but at the same time he felt like his past had come back to haunt him.
His body had shifted and into that of his 1st form of the adept rogue class from within the game 'The World'. He was in he state of being like he was when he had been reduced to level 1 by Azure Kite but he had no idea what caused his sudden shift in form.
Haseo looked himself over and thought "What happened?!" only to notice he felt alive it felt like the AIDA situation when he was stuck inside the game but this felt much more different than that. He could breathe, he could smell, and touch. His senses were not that of a gamer but of a warrior, someone who lived and breathed as he fought and slew many a foe.
He was alive but at the same time he was his game character which confused him deeply. It was as if he had been transferred to a completely different place.
Only one thought remained after all this. "Where am I?"he would ask no on in particular as he then noticed a domed city nearby. "I should check that out and see what I can do here." he would say as he paced toward it.
Primary Attacks (3)
Twin Blades/Gale Blade: Haseo's character class in this form is the Twin Blade which allows him to wield twin daggers to hit foes up close and personal. Gale Blade: Using the twin blades Haseo strikes left then right then does an frontflip kick onto the foe. [DMG 8-18%] [STR]
Sword Dance: Haseo charges at a single foe and attacks with a 3 hit combo that deals 10% damage per hit. Cooldown 1 turn. [STR]
Sparrow Counter: Takes an defending stance that nullifies the damage taken per attack countered. When attacked in this stance all of the damage done to Haseo is thrown back at the foe in a counter attack. A CON dice needs to be rolled for each attack attempted to be countered. Haseo uses all of his attack actions to use this move for 1 turn, this means he cannot attack at all but still can use non-damaging abilities after using this. Has a 3 turn cooldown after being used for 1 turn. [DMG ??%] [CON]
Special Attacks (5)
Form change: Allows Haseo to change into one of his forms as an Adept Rogue. Uses an action to perform. [CON]
Repth/Rip Maen: The caster projects a ball of light that floats over the user or to an ally to heal a small amount of health. Uses the dice for a 1d15+Charisma Mod for healing. If the target being healed is 0% or lower than it heals them back to 10% health but with a -1 Mod to all stats. The second effect applies to Haseo only once per thread and can only be used if he used this move on himself prior to being defeated. This move is single target and not AOE. This move has a 3 turn cooldown. 5 turn cooldown if it revives. [Heal ??%] [CHA]
Beast Awakening:A power up that can be cast by the user and used alone or with allies. A light red Aura surrounds Haseo and his allies that buffs their Strength and Dexterity stats by 4 for 3 turns giving a +2 modifier then after use becomes a 4 turn cooldown. [CON]
Data Drain: A different version of the Avatar Awakening which is an ability that Skeith had that allows Haseo to fire a large laser beam at the foe that drains the foe's health by a 1d8+CHA Mod and inflicts the same amount as damage to the foe. Cooldown 2 turns. [WIS]
Backlash: Upon getting hit by an attack for any amount of damage Haseo can spend an action to respond to that attack by unleashing a blast of energy that bursts outward from his body, taking on a different kind of energy for all of the different status effects. All of the energies have a different color or element attached to it for each status effect. Red for Burn, Green for Flower and so on. Every status effect that is inflicted onto an attacker seeps into their body to make that status effect happen. Backlash happens by rolling the dice to inflict a random lesser status for 1 turn onto said attacker. Haseo needs a 18+ on a flat d20 roll to succeed activating this move. Once said move is successfully activated Haseo rolls a 1d8 for what status he inflicts. This move has a 2 turn cooldown after being used. The statuses for the 1d8 are as follows:
1. Burn
2. Flower
3. Silence
4. Mind-Melted
5. Paralysis
6. Poison
7. Soaked
8. Sickness/Virus
Final Smash (1)
Avatar Awakening: Using his untapped power of Skeith still hidden within him he makes a magical red circle that surrounds Haseo's hand as it then fires a crimson orb toward the foe as the orb traps the foe inside making them weaker and sapping their strength. This attack causes 50% damage and inflicts Mini Status onto a single foe for 2 turns.
Other Info: This form is more of a team player than most of his other forms.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 12 | +1 |
CON | 15 | +2 |
INT | 10 | +0 |
WIS | 11 | +0 |
CHA | 10 | +0 |
Haseo: 2nd Form
HP: 175/175
SHIELD: 60/60
STATUS: None
Appearance:
Primary Attacks (3)
Poison Blades: Haseo's Twin Blades have been upgraded to that of Poison Daggers that inflict minimal damage and have combo potential but also have a low chance of poison. [DMG 5% and 10% chance of Poison] [Combo-Able] [DEX]
Broad-legged/Armor Break:
Broad-Legged: Haseo now wields a heavy Broadsword with chainsaw like features that can cut into the foe. Has a 1 turn cooldown. [DMG 19% and 15% chance of Mortal Wound] [STR]
Armor Break: Using the blunt of the Broadsword Haseo can pierce into the foe's defenses with it. Has a 1 turn cooldown. [DMG 19% And 15% chance of Stun] [STR]
Twin Moons: Haseo strikes a single foe for 15% damage for 2 hits with his broadsword. Cooldown 1 turn. [STR]
Special Attacks (5)
Form change: Allows Haseo to change into one of his forms as an Adept Rogue. Uses an action to perform. [CON]
Ap Do: The caster projects a blue aura that covers the user or to an ally to increase their speed thus boosting their DEX modifier for 3 turns giving a +3 modifier with a 4 turn cooldown. [CON]
Demon Awakening: Demon awakening casts a random elemental spell at the foe or foes multiple times. Elemental spells do not hinder the foe as they all do the same amount of damage without status effects. The user rolls a 1d6 die to randomly choose the element cast at the enemies. 1 is Fire, 2 is Water, 3 is Earth, 4 is Wind, 5 is Darkness, and 6 is Light. When more than one party member is present Haseo can choose to take 10% health off of his HP to increase the damage output by 10% per party member. This stacks for up to 3 party members, Haseo included.
[DMG 10%-30% Area of Effect] [Cooldown 1 turn if by himself, 2 to 3 turns if with other party members based on the stacking effect] [WIS]
Fists of Fury: Skeith the 1st is summoned near Haseo but only in a much smaller and weaker form as it punches the foe multiple times with large fists. Does 15% damage for 3 hits. Cooldown 3 turns. [STR]
Backlash: Upon getting hit by an attack for any amount of damage Haseo can spend an action to respond to that attack by unleashing a blast of energy that bursts outward from his body, taking on a different kind of energy for all of the different status effects. All of the energies have a different color or element attached to it for each status effect. Red for Burn, Green for Flower and so on. Every status effect that is inflicted onto an attacker seeps into their body to make that status effect happen. Backlash happens by rolling the dice to inflict a random lesser status for 1 turn onto said attacker. Haseo needs a 18+ on a flat d20 roll to succeed activating this move. Once said move is successfully activated Haseo rolls a 1d8 for what status he inflicts. This move has a 2 turn cooldown after being used. The statuses for the 1d8 are as follows:
1. Burn
2. Flower
3. Silence
4. Mind-Melted
5. Paralysis
6. Poison
7. Soaked
8. Sickness/Virus
Final Smash (1)
Skeith The 1st: Haseo has unlocked the first stage of Skeith as he transforms into his Avatar for 3 turns and gets a +2 modifier to STR and CON with the ability of flight during this transformation.
Skeith also gains two new attacks with it. Both moves can use the combo effect.
Energy Blast: Rapidly fires 3 consecutive rounds of green energy at the foe. [DMG 10%] [20% chance to Paralyze] [WIS]
Scythe Swing: Rapidly swings his scythe at the foe. [DMG 16%] [20% chance to Mortal Wound] [STR]
Other Info: This form is more focused on debuffs than it does buffs. Less of a team player but it's still there.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 12 | +1 |
CON | 15 | +2 |
INT | 10 | +0 |
WIS | 11 | +0 |
CHA | 10 | +0 |
Haseo: 3rd Form
HP: 175/175
SHIELD: 60/60
STATUS: None
Appearance:
Primary Attacks (3)
Spin Gai Gu: Two Twin Blades meant for quick and short ranged attacks but cannot reach very far. [DMG 8-18%] [STR]
Broad Legged: A Heavy Broadsword with chainsaw like features that can be used for strong mid range attacks but is slow to use. [DMG 19% with 15% chance of Mortal Wound] [1 turn cooldown]
[STR]
Scythe Schoxaio: A Scythe that has long reach and allows for quick attacks but is also good for attacking foes in the air. Due to its long reach it can hit multiple foes at once with a single swing. The Scythe can reach up to 20 feet. [DMG 15%] [Area of Effect] [STR]
Special Attacks (5)
Form change: Allows Haseo to change into one of his forms as an Adept Rogue. Uses an action to perform. [CON]
Lei Zas: Haseo holds out the palm of his hand then fires an arrow of light that can be used from any range. [DMG 13%] [30% chance to Blind for 2 turns] [WIS]
Rengeki: Whenever Haseo takes damage he builds up a small meter that can be spent to increase damage of his other attacks. The meter has a total of 20% total damage stored. Haseo can spend it all on one go or divide the extra damage into his attacks. After the meter is spent fully the meter itself is put on a 3 turn cooldown before it can be used again. Costs an action to use this ability. Does not work with AOE attacks or Crits.
Plasma Blade: A large yellow orb is formed in the air then circles around in Haseo's hands before becoming an electric scythe. Haseo then jumps into the air and slashes downward as an energy wave shoots out at a single foe for 25% damage and 30% Paralyze. 3 turn cooldown. [WIS]
Backlash: Upon getting hit by an attack for any amount of damage Haseo can spend an action to respond to that attack by unleashing a blast of energy that bursts outward from his body, taking on a different kind of energy for all of the different status effects. All of the energies have a different color or element attached to it for each status effect. Red for Burn, Green for Flower and so on. Every status effect that is inflicted onto an attacker seeps into their body to make that status effect happen. Backlash happens by rolling the dice to inflict a random lesser status for 1 turn onto said attacker. Haseo needs a 18+ on a flat d20 roll to succeed activating this move. Once said move is successfully activated Haseo rolls a 1d8 for what status he inflicts. This move has a 2 turn cooldown after being used. The statuses for the 1d8 are as follows:
1. Burn
2. Flower
3. Silence
4. Mind-Melted
5. Paralysis
6. Poison
7. Soaked
8. Sickness/Virus
Final Smash (1)
Skeith the 2nd: Haseo has unlocked the second stage of Skeith as he transforms into his Avatar for 3 turns and gets a +2 modifier to STR and CON with the ability of flight
during this transformation.
Skeith also gains two new attacks with it.
Energy Blast 2: Rapidly fires 3 consecutive rounds of green energy at the foe. Can now be charged to make a beam of energy that can be fired for additional damage. [DMG 10-22%] [WIS]
Scythe Swing 2: Rapidly swings his scythe at the foe. Can be charged to unleash a flying disk of energy at the foe for additional damage. [DMG 10-22%] [STR]
Other Info: This form has a bit of everything as it adapts what an Adept Rogue is supposed to be like.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 20 | +5 |
CON | 20 | +5 |
INT | 1 | -5 |
WIS | 9 | -1 |
CHA | 1 | -5 |
Haseo: Bst Form
HP: 205/205
SHIELD: 75/75
STATUS: None
Appearance:
Primary Attacks (3)
Claws: Haseo's new claws are very deadly and can poison upon contact with them. 1 turn cooldown. [DMG 15% and 70% chance of Poison] [STR]
Tails: Haseo's whip like tails can lash out at the foe. [DMG 8-18%] [STR]
Twin Broadswords: Haseo wields two broadswords with each in one hand as they both have chainsaw like features to bleed his foes. [DMG 10% and 30% chance of Mortal Wound][1 turn cooldown] [STR]
Special Attacks (5)
Form change: Allows Haseo to change into one of his forms as an Adept Rogue. Uses an action to perform. [CON]
Berserker Rage: A Self-inflicted Berserk state that grants the user +3 in damage rolls but -2 in perception. Haseo loses control of all his actions and attacks at random. [CON]
Ferocious Bite: Using Haseo's newly grown fangs he attempts to bite a single foe with them causing 22% damage to a single foe and 4% recoil to Haseo. [STR]
Demonic Maelstrom: Haseo charges at the foe and unleashes a flurry of clawed swipes before summoning his twin broadswords and spins around with a whirlwind of blades surrounding him. A huge tornado is formed as his multitude of blades also cuts him for 10% damage when used. [DMG 28%] [AOE] [3 turn cooldown]
[STR]
Backlash: Upon getting hit by an attack for any amount of damage Haseo can spend an action to respond to that attack by unleashing a blast of energy that bursts outward from his body, taking on a different kind of energy for all of the different status effects. All of the energies have a different color or element attached to it for each status effect. Red for Burn, Green for Flower and so on. Every status effect that is inflicted onto an attacker seeps into their body to make that status effect happen. Backlash happens by rolling the dice to inflict a random lesser status for 1 turn onto said attacker. Haseo needs a 18+ on a flat d20 roll to succeed activating this move. Once said move is successfully activated Haseo rolls a 1d8 for what status he inflicts. This move has a 2 turn cooldown after being used. The statuses for the 1d8 are as follows:
1. Burn
2. Flower
3. Silence
4. Mind-Melted
5. Paralysis
6. Poison
7. Soaked
8. Sickness/Virus
Final Smash (1)
Blades of Wrath: Demonic black clouds form in the air as a hail of different blades come forth from the sky which can cut into multiple foes at once!
[28% Area of Effect DMG and 60% chance of Mortal Wound]
Other Info: This form is all about attacking without care about himself or others.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 12 | +1 |
DEX | 12 | +1 |
CON | 11 | +0 |
INT | 8 | -1 |
WIS | 17 | +3 |
CHA | 12 | +1 |
Haseo: Xth Form
HP: 155/155
SHIELD: 50/50
STATUS: None
Appearance:
Primary Attacks (3)
Dual Guns: Haseo can fire shots of magic bullets at the foe with his Dual Guns. [DMG 8-18%] [WIS]
Weapon Switch: [DMG 10%] [20% Mortal Wound] [STR]
Haseo still has his previous weapons from before and can use them along with his other moves.
Each weapon has a certain range for it but they all do the same amount of damage.
Twin Blades: Short Range.
Broadsword: Medium Range.
Scythe: Long Range.
Arrows of Light: A weaker version of the move that is granted when using Skeith the Third as a final smash. Haseo can now use it in his Xth form as part of his move-set. This attack fires beams of light from Haseo's wing appendages that can be used to attack all foes within the 30 feet radius from Haseo. [DMG 15% Area of Effect] [WIS]
Special Attacks (5)
Form change: Allows Haseo to change into one of his forms as an Adept Rogue. Uses an action to perform. [CON]
Justice and Judgement: A combination attack of sorts using his Dual Guns. Both attacks do 10% damage and combine for 20% damage total.
Justice: Haseo charges at the foe with his energy bladed Dual guns for a multitude of slashes up close followed up by a hail of bullets from afar.
Judgement: Haseo slashes at the foe more times with his energy bladed Dual guns then fires two shots of his gun again before finishing the attack with a charged up laser blast. [DMG 20%] [Cooldown 1 turn] [WIS]
Angelic Flight: Using the wings on his back Haseo can take flight into the air for 3 turns making him harder to hit by increasing his DEX stat 4 for 3 turns giving a +2 modifier then after use becomes a 3 turn cooldown. [CON]
Phal-Repth: The caster projects balls of light that floats over the user and all allies to heal a large amount of their health. Uses the dice for a 1d20+CHAx3. This also lowers dodge rolls by 2 for 1 turn for Haseo and has a 5 turn cooldown. [Heal ??%] [AOE] [CHA]
Backlash: Upon getting hit by an attack for any amount of damage Haseo can spend an action to respond to that attack by unleashing a blast of energy that bursts outward from his body, taking on a different kind of energy for all of the different status effects. All of the energies have a different color or element attached to it for each status effect. Red for Burn, Green for Flower and so on. Every status effect that is inflicted onto an attacker seeps into their body to make that status effect happen. Backlash happens by rolling the dice to inflict a random lesser status for 1 turn onto said attacker. Haseo needs a 18+ on a flat d20 roll to succeed activating this move. Once said move is successfully activated Haseo rolls a 1d8 for what status he inflicts. This move has a 2 turn cooldown after being used. The statuses for the 1d8 are as follows:
1. Burn
2. Flower
3. Silence
4. Mind-Melted
5. Paralysis
6. Poison
7. Soaked
8. Sickness/Virus
Final Smash (1)
Skeith The Third: Haseo has unlocked the third stage of Skeith as he transforms into his Avatar for 3 turns and gets a +2 modifier to WIS, DEX and STR with the ability of flight during this transformation.
Skeith also gains two new attacks with it.
Justice Arrows: Fires beams of light that can be used to attack all foes within the 50 feet radius from Skeith. [DMG 18% Area of Effect] [WIS]
Judgement Blades: Swings around the many blades attached to his body to attack all foes up to 15 feet away. [DMG 22%] [STR]
Other Info: This form is all about Range and Support.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 14 | +2 |
CON | 15 | +2 |
INT | 4 | -3 |
WIS | 13 | +1 |
CHA | 10 | +0 |
Haseo: Ultimate Steel
HP: 175/175
SHIELD: 60/60
STATUS: None
Appearance:
Primary Attacks (3)
Whip Mode/Sword Mode: The sword can change and attack with it's segments separated like that of a whip. With the sword in its regular state it does more damage but is slower to attack. [DMG 8-12%] [STR]
Sacred Armor: Haseo summons a golden aura that can act like a shield which he can use to deflect projectile attacks back at a single foe, whether they be magical or otherwise. The projectiles do the same amount of damage they would have done when fired at Haseo. This aura does not work against melee attacks. Needs a CON roll to succeed. Cooldown 2 turns. [DMG ??%] [CON]
Chain Storm: An attack using the Whip Mode of the sword that spins the whip around in a circle before lashing out the segments at multiple foes from 30 feet away. [18% Area of Effect DMG] [1 turn cooldown] [WIS]
Special Attacks (5)
Form change: Allows Haseo to change into one of his forms as an Adept Rogue. Uses an action to perform. [CON]
Merciless Strike: Haseo strikes a single foe with a punch that has a damage potency of 18%! This move can be charged up even further by taking damage equal to how much more damage he can do. This moves caps at 32% damage total. Cooldown 3 turns if charged. [STR]
Gate of Ouroboros: An Eight Phase Blade that attacks with ferocity and power through various forms. [DMG 13%] [Costs actions to use more than once.] [STR]
The Terror of Death - Merciless Decapitation: Changes the weapon to a scythe, and continuously slashes the enemy. Has a 10% chance of Mortal Wound.
The Mirage of Deceit - Confusion Flight: A pair of lances will launch attacks from the sky. Has a 10% chance of Slow.
The Propagation - Unforgiving Bud: The sword will change to another unique form into that of a paper fan, unleashing a whirlwind. Has a 10% chance of Sleep.
The Prophet - Will of the Gods: Swings down a giant hammer, and blows away enemies in a wide range with the shockwave. Has a 10% chance of Stun.
The Machinator - Bloom of Destiny: The weapon changes into Twin Blades, recklessly slashing the enemy. Has a 10% chance of Poison.
The Temptress - Bewitching Wind: After doing a combo attack with claws on both hands, the user will then unleash a rose-like aura that has a 10% chance of Charm.
The Avenger - Orb of Revenge: After doing a combo attack with a mace, the user spins the tip of the mace to deal multiple hits. This has a 10% chance of Fear.
The Rebirth - Devil's Verdict: Changes the weapon into an energy cannon to attack every enemy directly in front that has a 10% chance of Burn.
Terror of Death: For every 30% damage Haseo takes to his health he can lower the cooldowns of his moves by 1 turn for every increment of 30% he had taken over the course of the battle, this lowers the active cooldowns by 1 turn every time he takes 30% damage but does not stack. [Passive]
Backlash: Upon getting hit by an attack for any amount of damage Haseo can spend an action to respond to that attack by unleashing a blast of energy that bursts outward from his body, taking on a different kind of energy for all of the different status effects. All of the energies have a different color or element attached to it for each status effect. Red for Burn, Green for Flower and so on. Every status effect that is inflicted onto an attacker seeps into their body to make that status effect happen. Backlash happens by rolling the dice to inflict a random lesser status for 1 turn onto said attacker. Haseo needs a 18+ on a flat d20 roll to succeed activating this move. Once said move is successfully activated Haseo rolls a 1d8 for what status he inflicts. This move has a 2 turn cooldown after being used. The statuses for the 1d8 are as follows:
1. Burn
2. Flower
3. Silence
4. Mind-Melted
5. Paralysis
6. Poison
7. Soaked
8. Sickness/Virus
Final Smash (1)
Skeith The Ultimate: Haseo has unlocked the final stage of Skeith as he transforms into his Avatar for 3 turns and gets a +2 modifier to STR, DEX and CON with the ability of flight during this transformation.
Skeith also gains two new attacks with it.
Justice Arrows: Fires beams of light that can be used to attack all foes within the 50 feet radius from Skeith. [DMG 18% Area of Effect] [WIS]
Judgement Blades: Swings around the many blades attached to his body to attack all foes up to 15 feet away. [DMG 22%] [STR]
Other Info: This form is about debuffs and power.
Last Edit:
Mar 25, 2022 18:55:44 GMT -8 by Jade Callisto