Post by Therider on Oct 9, 2018 16:40:27 GMT -8
Character Profile: Short Link
SSB: LI Rank: Smashling
Rank Up Rewards:
Other Permanent Buffs:
SSB: LI Rank: Smashling
| Stats | MOD |
STR | 4 | -3 |
DEX | 9 | -1 |
CON | 10 | +0 |
INT | 16 | +3 |
WIS | 12 | +1 |
CHA | 20 | +5 |
Rank Up Rewards:
None
Other Permanent Buffs:
Smash Spirit: +1 DEX
Animal Crossing: New Leaf
Age: 23 | Gender: Female |
Alignment: Lawful Good | Voice Ref: Catherine Wayne |
Height: 5'0 | Weight: Never ask a woman her weight! |
-Town Hall-For when you need a friendly pat on the shoulder and some advice.
-When you want to have a good time
-When you want to have a good time
[PTabbedContent=Relationships]
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Family]
-Diggby (Brother)
[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Allies]-The New Leaf Village
-The Mayor
-Shadow
-The Life Sphere[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Rivals]-
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Enemies]-
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[/PTabbedContent={max-width:400px}]
[PTabbedContent=Completed Threads]
[PTab=Missions (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=PVP (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Socials (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Gambles (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Failed Missions (0)]-
-[/PTab={min-height:80px;max-height:120px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
[PTabbedContent=Items]
[PTab=Consumables]-Chateau Romani:When consumed, this drink heals the user for 1d3+Charisma Mod health (Minimum of 2%) and for one turn your attacks may ignore their cooldowns. However, on the following turn you are afflicted by the Mind-Melted Status.
-Food x4
-Chuckola Cola x3:Reduces cooldowns of all moves by 1 turn.[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Weapons]-Splat Bomb x2: These inky bombs will explode violently a few moments after being thrown, afflicting 10% damage to anyone in their blast radius and covering them in ink, which increases their damage taken by 3% for 3 turns and blinds them for 1 turn.
-Ultra Stamp x2: A cute pink squeaky toy hammer! It's misleading appearance may lead you to believe it's a worthless, oversized toy. In reality however, a good bash over the head with this hammer will flatten your enemies like pancakes! This item can be used up to three times during the turn it is used, after which it is consumed, dealing 20% damage and afflicting the mini status.
-Ink Bottle x2: a small bottle filled with a acidic kind of rainbow ink that is slightly irritating. Throwing this item at an opponent does 5% damage and poisons them, as well as getting into their eyes and blinding them for 2 turns. If the opponent has access to a non-toxic liquid or other eye-safe cleaning substance, they can spend 2 actions trying to clean their eyes and reduce the duration of their blind status to 1 turn.
-Net Launcher x2: This simple gun-like weapon fires a net with weights attached to its ends to help make it hard for a victim to escape. Allows you to make a ranged grapple with a +3 bonus. However, unless you move in to maintain the grapple, it will break on the next turn. Item is destroyed upon use.
-Lightning Bolt x1
-Pitfall x1
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Tools]-
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Summons]-Poke Ball (INKAY)x2
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Other]-
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Family]
-Diggby (Brother)
[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Allies]-The New Leaf Village
-The Mayor
-Shadow
-The Life Sphere[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Rivals]-
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Enemies]-
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[/PTabbedContent={max-width:400px}]
[PTabbedContent=Completed Threads]
[PTab=Missions (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=PVP (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Socials (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Gambles (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Failed Missions (0)]-
-[/PTab={min-height:80px;max-height:120px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
[PTabbedContent=Items]
[PTab=Consumables]-Chateau Romani:When consumed, this drink heals the user for 1d3+Charisma Mod health (Minimum of 2%) and for one turn your attacks may ignore their cooldowns. However, on the following turn you are afflicted by the Mind-Melted Status.
-Food x4
-Chuckola Cola x3:Reduces cooldowns of all moves by 1 turn.[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Weapons]-Splat Bomb x2: These inky bombs will explode violently a few moments after being thrown, afflicting 10% damage to anyone in their blast radius and covering them in ink, which increases their damage taken by 3% for 3 turns and blinds them for 1 turn.
-Ultra Stamp x2: A cute pink squeaky toy hammer! It's misleading appearance may lead you to believe it's a worthless, oversized toy. In reality however, a good bash over the head with this hammer will flatten your enemies like pancakes! This item can be used up to three times during the turn it is used, after which it is consumed, dealing 20% damage and afflicting the mini status.
-Ink Bottle x2: a small bottle filled with a acidic kind of rainbow ink that is slightly irritating. Throwing this item at an opponent does 5% damage and poisons them, as well as getting into their eyes and blinding them for 2 turns. If the opponent has access to a non-toxic liquid or other eye-safe cleaning substance, they can spend 2 actions trying to clean their eyes and reduce the duration of their blind status to 1 turn.
-Net Launcher x2: This simple gun-like weapon fires a net with weights attached to its ends to help make it hard for a victim to escape. Allows you to make a ranged grapple with a +3 bonus. However, unless you move in to maintain the grapple, it will break on the next turn. Item is destroyed upon use.
-Lightning Bolt x1
-Pitfall x1
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Tools]-
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Summons]-Poke Ball (INKAY)x2
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Other]-
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
Special Items
This is for special rewards not listed in our normal Item Index that can be given away in the Mirage Portal or for Important Missions. Insert special item details here so you don't have to scour the forum for the info later.
Musical Smash Box
A special music box that plays an eerie melody. The melody sounds like that of a digital world being put through orchestral hell. Or something of that nature. When used, not only will it play a catchy tune and distract enemies and the like, but this nifty little gadget also RENEWS your FINAL SMASH! That's right! If you have already used your Final Smash/Ultimate Attack in a mission or event, this item when played, allows you to have the energy to use it ONCE MORE! The way this item works is, the music it plays has a magical essence that flows through you to re-energize you. It works on mechanical beings too! However, because the music box is so ancient, the catch is, it can only be used once, But DANG IS IT NIFTY! This item is VERY hard to come by, only a few were ever made. Who made them, or the tune, nobody truly knows, but the effects are helpful as heck! Sure wish they would have better taste in music though.
Cerebral Sphere
A prototype of a crystal sphere that is used as a direct link to the brain of whomever beholds this item. It can recreate living memories and bring them back to life around you as a temporary illusion. This item can be incredibly helpful for searches, battles, and to help remember important information. It can create illusions of past enemies or bosses one has fought to help scare off or confuse enemies. Limit one use per thread. Illusion lasts as long as you want it to, limit one illusion at a time. If used against another player, you must make a deception (CHA) roll for its use and the player must roll against it with INT. If the illusion wins, it will decrease the target character(s) INT Score (not MOD) by 3 for three turns. If the player character resists, the illusion will still be made but nothing extra happens.
Good Affinity Badge
Boosts the damage output of the user’s move (not FS) by x1.5. 4 turn cooldown. User gains +2 to intimidation rolls.
Musical Smash Box
A special music box that plays an eerie melody. The melody sounds like that of a digital world being put through orchestral hell. Or something of that nature. When used, not only will it play a catchy tune and distract enemies and the like, but this nifty little gadget also RENEWS your FINAL SMASH! That's right! If you have already used your Final Smash/Ultimate Attack in a mission or event, this item when played, allows you to have the energy to use it ONCE MORE! The way this item works is, the music it plays has a magical essence that flows through you to re-energize you. It works on mechanical beings too! However, because the music box is so ancient, the catch is, it can only be used once, But DANG IS IT NIFTY! This item is VERY hard to come by, only a few were ever made. Who made them, or the tune, nobody truly knows, but the effects are helpful as heck! Sure wish they would have better taste in music though.
Cerebral Sphere
A prototype of a crystal sphere that is used as a direct link to the brain of whomever beholds this item. It can recreate living memories and bring them back to life around you as a temporary illusion. This item can be incredibly helpful for searches, battles, and to help remember important information. It can create illusions of past enemies or bosses one has fought to help scare off or confuse enemies. Limit one use per thread. Illusion lasts as long as you want it to, limit one illusion at a time. If used against another player, you must make a deception (CHA) roll for its use and the player must roll against it with INT. If the illusion wins, it will decrease the target character(s) INT Score (not MOD) by 3 for three turns. If the player character resists, the illusion will still be made but nothing extra happens.
Good Affinity Badge
Boosts the damage output of the user’s move (not FS) by x1.5. 4 turn cooldown. User gains +2 to intimidation rolls.
Last Edit:
Jun 29, 2019 15:09:30 GMT -8 by Therider