Post by TheSpatialWeeg on Aug 14, 2023 18:12:30 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 16 | +3 |
CON | 10 | +0 |
INT | 8 | -1 |
WIS | 8 | -1 |
CHA | 12 | +1 |
Atari
Intral City (Puyo Puyo)
Alignment: Neutral Good
Motto: "Pardon me for a sec! The name's Atari! On behalf of the Spacetime Detective Agency, I'm here and raring to go!"
Allies/Friends: Puubot, Seo, Rokia/Roquier
Enemies/Rivals: Time Paradise (...well, sorta).
Backstory: Atari is an apprentice detective at the Spacetime Detective Agency in Intral City, who goes out solving spacetime anomalies. When she was young, she fell down a spacetime tunnel, and almost died, though a detective saved her and comforted her by giving her food and a Wishing Pendant (an Intral toy that is similar to a mood ring). Since then, Atari grew to admire detectives and aspire to be one herself, binging all sorts of mystery material she could as she pursued her newfound dream. She might have a pretty fantastical idea of what a detective does, but far as she knows, nothing will stop her!
History On Li: This was a case like no other. A new planet of sorts was discovered. ...or well, it's less like a planet and more like a spacetime anomaly taking the form of a jigsaw puzzle. Really, Atari wasn't supposed to be assigned to deal with this, but upon hearing that some of her friends she met during her spacetime cases were stuck there, she insisted on taking it.
Thus, upon great begging and some attempts at currying favors, Atari was beamed towards Li, in order to solve this spacetime anomaly and restore every world back to normal. Now...whether she will keep herself focused on that objective is...well, another matter entirely.
Primary Attacks (3)
Basic Atk 1: A Detective's Greatest Weapon!: ...her fists~! ...wait, what do you mean that's not how it goes? Well, that's currently Atari's greatest weapon anyhow, so might as well use it, right? Despite her average-looking frame, Atari's pretty strong, and she puts in work with quick strikes or powerful blows. [STR, DMG 8~18%]
Basic Atk 2: Atari Tackle!: Atari braces for impact, as she throws herself towards an enemy at full speeds, crashing herself towards an opponent with all her might! She takes 6 recoil damage upon use, but she can further take a -2 to one of her dodges next turn to increase the attack's damage by +6! [STR, DMG 30%]
Basic Atk 3: Hit the Mark!: Atari throws a strong attack at someone, aiming it in hopes of strike a weak point with it to deal the best damage. This attack crits on a natural 17, though Atari takes a -2 to one of her dodge rolls next turn after trying to use it. [STR, DMG 22%, 3 turn cooldown]
Special Attacks (3)
Special Atk 1: Jackpot!: With every successful hit, Atari rolls a 1d6 afterwards. Depending of the results, she'll get a variable small buff that lasts that turn. However, if she rolls the same result multiple times, the buff multiplies its effect and lasts for an extra turn. This only happens on the first 3 successful hits, any more won't trigger Jackpot until the turn's over. In the case of a final attack hitting a threshold, or having to wait for an opponent's dodge rolls, Atari will roll for and gain the effects next turn, before her dodge rolls.
- 1 - Red Puyo: Atari's attacks deal +2 damage.
- 2 - Blue Puyo: Atari has a +1 to attack accuracy.
- 3 - Green Puyo: Atari heals for 3 HP.
- 4 - Yellow Puyo: Atari gains a +1 to her dodge rolls.
- 5 - Purple Puyo: Atari's attacks also deal 2 Shield damage.
- 6 - Chu Puyo: Atari can pick any effect she wants.
Special Atk 2: The Perfect Disguise: No detective show's complete without someone disguising to blend in, right? That's why Atari has a transformation that allows her to assume a set of clothes that not only help her go undercover, but also provide her with some nifty benefits. Each costume provides Atari with an universal +2 to her CHA modifier, as well as a +2 bonus to her persuasion rolls. However, each costume also comes with their personalized buffs, as well as a new move that replaces The Perfect Disguise until the buff's over. Atari can choose to wear the disguise even after the buff ends, she just won't reap the benefits of it and lose access to the costume's move. Lasts for 3 turns. [3 turn cooldown]
- Bibliographer: +1 INT Mod, Atari gains Insightful Analysis. Atari studies patterns of movement and attack from an enemy and relies the information for her allies. All allies gain +1 to hit for 3 turns. [3 turn cooldown]
- Clinic: +1 CHA Mod, Atari gains Emergency First Aid. Atari performs a quick fix-up on someone to get them back into the fray. Heals someone for 1d15+Atari's CHA. [3 turn cooldown]
- Warlock: +1 STR Mod, Atari gains Recreate Element. It might sound like she's using science to recreate magic, and you'd be right! ...the only caveat is that Atari actually coats one of her body parts with that recreated element before smacking someone with the combined force of her body and the magic. Can choose between fire, ice, and thunder. [STR/DEX, 12 DMG, either 40% chance of inflicting Burn or Paralysis or 20% chance of inflicting Freeze]
- Speedy Blue: +1 DEX Mod, Atari gains Spinning Tackle. With a sudden burst of speed, Atari quickly tackles an opponent with great force before bouncing back with a pep in her step. Atari gains a +2 to her dodges next turn after using this move. [DEX, DMG 15, 2 turn coooldown]
Special Atk 3: Snack Break: A detective can't go around on an empty stomach, and especially not Atari! She digs into a bag and picks up some snacks typical of mystery flicks, though....most of the time you'll see a batch of onigiri pop out of it. This is a rather unorthodox Special that creates 6 stacks of the Food item, to which Atari can eat it all up herself or offer to someone. If Atari chooses to eat one, she gains a +2 boost to a modifier of her choice for 3 turns, with a 3 turn cooldown after it ends. Atari can offer the Food to others, but they can't get the bonus she gets, and if she eats another food item while the bonus is in effect, she can change which modifier gets the bonus, but the duration does not refresh. Snack Break can only be used up again once all Food items have been used, and the bonus's cooldown has passed.
Final Smash (1)
Ultra Bingo FEVER!
Working herself up into a FEVER Mode, Atari gains a powerful burst of energy as she tackles the next obstacle with great fervor! For 3 turns, Atari gains a +3 to every modifier, as well as a +5 damage bonus to all attacks. With every successful hit while in Ultra Bingo FEVER, Atari's Jackpot will always give her the Chu Puyo result.
Other Info:
[PTabbedContent= Puubot][PTab=Stats]
| Stats | MOD |
STR | 6 | -2 |
DEX | 14 | +2 |
CON | 6 | -2 |
INT | 8 | -1 |
WIS | 6 | -2 |
CHA | 16 | +3 |
[PTab=Primary Attacks]Puubot Tackle: Puubot yeets themself towards an opponent and bonks them! It's...not really all that effective, but hey, the little guy's trying his best. [STR, 15 DMG]
Puubot Swipe: Ya know those two long 'ears' Puubot has? They can use them to smack you silly! This is a 2-hit attack with a single accuracy roll.[STR, 12 DMG per hit, 1 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks] Helpcode "24": Puubot tends to an injured ally, releasing a wave of healing magic that gradually heals the wounds of the injured. Heals a character for 1d3+Puubot's CHA for 3 turns. The amount is fixed, and they heal at the start of their turn. [3 turn cooldown]
Helpcode "Fever": Puubot administers an ally with some special magic that gets them a small power boost. An ally of Puubot's choice deals +5 damage with all attacks for 3 turns. [3 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
Oct 13, 2023 19:05:20 GMT -8 by TheSpatialWeeg