Post by Coolshaymin on Mar 23, 2022 12:37:23 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 18 | +4 |
CON | 8 | -1 |
INT | 14 | +2 |
WIS | 8 | -1 |
CHA | 18 | +4 |
Serena (Roller Fashion Style!)
Kalos/Pokemon Y
Alignment: Neutral Good
Motto: "Teamwork is the key to victory!... Though good fashion never hurts.~"
Allies/Friends: Shauna, Calem, Tierno, Trevor, Professor Sycamore, Looker, Emma
Enemies/Rivals: Lysandre, Team Flare
Backstory: link
Appearance:
History On Li: It has been a while since Serena had taken down Team Flare, befriended Yvetal and conquered the Champion quite easily. She was always training and bonding with her Pokemon though outside of other hobbies so it was not too big a surprise. Still, she was not done with that sense of adventure and experience from being a trainer. When she left home once more to travel she found Shauna tagging along with her. She did not really want to disappoint her by not letting her and really, traveling was always better with others anyway. Shauna and her she felt was pretty close anyway so not that bad a companion.
However, she was not expecting watching one of Shauna's performances go so wrong. A portal was created and the others started disappearing. With some quick thinking, Chespin managed to tether himself and her to avoid it while she searched her bag... Yvetal was not here? Where was that Legendary when she needed it? She could of swore she kept it nearby in case of emergencies. She looked back at the portal that Shauna went into...
It was with a sigh that she made her decision. Yvetal has disappeared and she had no idea where Shauna and the others went. However, Chespin could only hold on so long and resisting was beginning to look painful for him. It did not seem to be going anyway anytime soon either. Well, the lack of options made this easier. She told Chespin what to do and he seemed to hesitate before nodding. Throwing Serena to the source, Serena recalled Chespin just before impact. Don't worry, Shauna, Serena will be there... Wherever you went.
Primary Attacks (3)
Rollerblade Dance: Serena activates her Rollerblades and attempts to hit the foe with her leg. If it hits it'll create an explosion of sparkles and send them rolling a bit. This can also be done with basic contact through the feet or hands in the form of dance through use of an Explosive Fairy Dust enhancement. [Dex Based Light to Medium, 8-18%]
Chaos Scarf: A scarf interlaced with Yvetal feathers and floof to give it a truly destructive style. The scarf possesses the powers of death itself and can lash out to strike people as if it was sentient. Deals heavy damage but the scarf is actively painful to use dealing 6 recoil to the wearer. [Heavy Dex Attack 30%]
Cat scratch: Serena scratches the foe with a special poisonous nail that can extend from her battle gloves. The color of the nail determines it's effect. You know, for style. The damage from the attack is almost entirely in the mind-altering poison so it's Dex based attack. Black has a 60% chance to induce Blindness, Purple has a 60% chance of invoking Fear, Pink 60% chance of Infatuation. 3 turn cooldown. [Heavy Dex attack, 20%]
Special Attacks (3)
Destiny Bond Ribbon: Serena launches a special colorful ribbon at the opponent that if it connects it will wrap around them and seal itself with a pattern like a star, heart, flower, etc. This Ribbon disables a stat of Serena's choice and can only be removed with a STR or DEX roll to burst or squeeze out with a threshold of 10+Serena's CHA as an action once per turn. The target also takes 4 damage and heals Serena for 4 for every turn it's attached. This ribbon can be pulled out swiftly enough to act as a surprise attack targeting WIS. 3 turn cooldown.
Capture Purse: Serena uses a magic enchantment on her purse by opening it up to draw the enemy into it's depth before quickly sealing it again. A CHA based attack that inflicts a Charisma based Swallowed Whole. The inner lining contain Yvetal feathers that slowly drain the life force of the victim and uses Serena's will to reinforce it. If a foe is defeated by this move they will be too exhausted to escape and she will get an item created in her purse that can mimic the effects of one of their attacks with a CHA or DEX attack depending on the move. Alternitively she can keep the death feathers turned off to safely carry people in it. 2 turn cooldown.
- Item 1
- Item 2
- Item 3
Expert Co-ordination: Serena uses the power of teamwork and co-ordination to stylishly work with an ally. Serena can apply her CHA Mod to the damage and roll of her or an ally's attack as long as it's a team effort. Can be used for sneak attacks as well to target WIS. Lasts one turn. 2 turn cooldown.
Pokemon/Fashion Change: Serena either changes to her other style or sends out a Pokemon. This is different from a normal transformation move in a coupe ways. First she can choose to show up to a mission in her Fashionista or Pattisier styles to a mission. Under GM permission Serena can use either Support Moves or her whole kit while a mon is out. Otherwise she's idle outside shared moves and item use. Finally in addition to her moveset mons she can choose to bring out one of her captured allies: (Amitie or Galarian Valorie) in place of her alt. They are locked to the transformation they are sent out in unless GM allows otherwise. If they use their Final Smash it also counts as Serena using her Final Smash unless allowed otherwise by GM. Missions the latter two are sent in count to their total as long as they successfully participate.
Final Smash (1)
Mega Death Force: Serena overloads her magical clothes and accessories to their highest degree as a crimson glow comes out of her as she uses a little bit of Yvetal's power stored in the outfit. For 4 turns all Serena's stats are increased by 6 and her damage is increased by 5 and damage taken is reduced by 5. She can choose to double the damage increase and reduction for one turn but doing so results in her taking 10 recoil from pushing the power too far.
Other Info:
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 18 | +4 |
CON | 8 | -1 |
INT | 14 | +2 |
WIS | 8 | -1 |
CHA | 18 | +4 |
Pattisier Serena
Primary Attacks (3)
Lovely Chocolate Missile: Serena creates heart shaped chocolates and fires them forward to impact the foe with a chocolately burst. [Light-Medium CHA Attack, 7-17%] Applies 1 Sweet.
Frosty Blaster: Serena uses a custom frosting blaster to fire different altercations of frosting at the target. Deals light damage but has a 30% chance to Burn, Soak or Paralyze based on the flavor for Hot Fudge, Dededene Creame or Moist. Applies 2 Sweets. [Medium DEX attack, 10%]
Explosive Puff: A literal explosion of flavors is packed into this seemingly ordinary Pokepuff. When she chucks the pastry one may not expect it to go kablooey in their face. -2 to her next dodge. [Heavy DEX/CHA Attack, 26%] Applies 4 Sweets.
Special Attacks (3)
Pokemon/Fashion Change: Serena either changes to her other style or sends out a Pokemon. This is different from a normal transformation move in a coupe ways. First she can choose to show up to a mission in her Fashionista or Pattisier styles to a mission. Under GM permission Serena can use either Support Moves or her whole kit while a mon is out. Otherwise she's idle outside shared moves and item use. Finally in addition to her moveset mons she can choose to bring out one of her captured allies: (Amitie or Galarian Valorie) in place of her alt. They are locked to the transformation they are sent out in unless GM allows otherwise. If they use their Final Smash it also counts as Serena using her Final Smash unless allowed otherwise by GM. Missions the latter two are sent in count to their total as long as they successfully participate.
Sweets Counter: Every time Serena hits a foe with a sweets based attack it applies a Sweet Counter to them as lingering parts of the sweet cling to them. The amount varies by the move and has a max level of 20. This sweets counter has a few functions. A passive effect is every 4 Sweets they have applied to them they take +1% damage from Serena's Attacks. Sweets can be brushed off by spending an action to remove 10 of them. Additionally Serena can choose to expend the sweets counter on the foe for a few benefits that consume all of the counter.
- Sweets Hardening: The sweet residue suddenly hardens considerably restricting the target's movements. Forces a STR Check vs Serena's CHA Check. If they fail their Dodge rolls are lowered by 1 for every 5 Sweets they had for three turns up to 15. If they had 20 Sweets they are also inflicted with stun. 3 turn cooldown.
- Sweet Explosion: The sweet residue glows before exploding violently in a baked explosion. Deals 8 damage for every 5 stacks of Sweets they had. CHA vs CON check. 2 turn cooldown.
- Sweet Healing: Serena returns all the sweet residue to her in the form of a sweet treat that she promptly swallows. This treat heals her for 1% for every stack of Sweets they had. 2 turn cooldown.
- Sweet Treat: The sweet residue gives a strange glow before attempting to forcibly turn the target into a sweet themselves. Serena or an ally is then free to consume this sweet. If they do so the target is inflicted with Swallowed Whole with a +1 bonus to their damage and resistance mods for every 5 Sweets stacked. 2 turn cooldown.
Dynamax Cake: Serena pulls out a normal looking cake before tossing it into the air. She then then throws special Dynamax Powder at it that causes it to drastically increase in size and crush anyone that did not decide to dodge a flying cake. Targets WIS due to misdirection. The cake initiates a Grapple with Serena's CHA vs the opponent's STR. If they fail to break free by Serena's next turn she can opt to eat the cake, including them, inflicting Swallowed Whole. Takes 2 actions, 3 turn cooldown. (Heavy CHA Attack, 28%), Applies 6 Sweets.
Expert Co-ordination: Serena uses the power of teamwork and co-ordination to stylishly work with an ally. Serena can apply her CHA Mod to the damage and roll of her or an ally's attack as long as it's a team effort. Can be used for sneak attacks as well to target WIS. Lasts one turn. 2 turn cooldown.
Final Smash (1)
Mega Sweets Force: Serena overloads her sweets with Mega Energy and prepares to go all out! For 4 turns all her stats go up by 4 and she can treat her Sweet Counter against a foe as 10 higher than it actually is. For 5 recoil she can treat a move as having 20 Sweets.
Other Info:
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 12 | +1 |
CON | 18 | +4 |
INT | 8 | -1 |
WIS | 6 | -2 |
CHA | 10 | +0 |
Chespin
Appearance:
Primary Attacks (3)
Vine Whip:Chespin summons Vines out of his wooden armor on his back to either lash at or grab the foe. This grapple can either lead into attempting to restrict the foe, slam them for damage or be used in conjunction with his other moves. It is also very useful for a tether or lifting people among other ultility for having a living portable rope attached to you. [Medium STR Attack/Grapple, 18%]
Body Slam: Chespin slams into the foe with a powerful body slam. The attack deals moderate damage and has a 50% chance of inflicting Paralysis. -1 to his next dodge. [Medium STR Attack, 16%]
Wood Hammer: Chespin holds back his arm and creates a green hammer of energy. He then brings the giant hammer down onto the foe with crushing force. This hammer is extremely powerful however it also consumes a lot of energy from Chespin. As a result, it deals 7% damage as recoil.[Heavy STR Attack, 30%]
Special Attacks (3)
Pokemon/Fashion Change: Serena either changes to her other style or sends out a Pokemon. This is different from a normal transformation move in a coupe ways. First she can choose to show up to a mission in her Fashionista or Pattisier styles to a mission. Under GM permission Serena can use either Support Moves or her whole kit while a mon is out. Otherwise she's idle outside shared moves and item use. Finally in addition to her moveset mons she can choose to bring out one of her captured allies: (Amitie or Galarian Valorie) in place of her alt. They are locked to the transformation they are sent out in unless GM allows otherwise. If they use their Final Smash it also counts as Serena using her Final Smash unless allowed otherwise by GM. Missions the latter two are sent in count to their total as long as they successfully participate.
Expert Co-ordination: Serena uses the power of teamwork and co-ordination to stylishly work with an ally. Serena can apply her CHA Mod to the damage and roll of her or an ally's attack as long as it's a team effort. Can be used for sneak attacks as well to target WIS. Lasts one turn. 2 turn cooldown.
Pain Split: Chespin rushes forward and takes the blow of an attack the opponent threw at him. If he gets a higher roll in CON than the attack, he takes the pain of the attack and then rushes into the foe full force. If the counter lands, the attack that hit does half the normal damage to the foe as well as half a chance of whatever status or secondary effect the attack had. The attack in turn does half damage to Chespin. If the CON roll fails, Chespin falls back and takes the blow and does 15% damage to his shield. 3 turn cooldown. [CON based Counter]
Spiky Shield: Chespin curls into a wooden armored ball and covers himself in spikes in response to a close range attack. The foe making contact does damage to Chespin's Shield instead of him and the STR Attack is countered by 1.5x the normal amount of damage. The upside is that the Spiky Shield does not trigger the 10% extra damage from shields, however, if Chespin fails the CON roll against the foe's attack, he will take shield damage and be knocked out of it without the foe taking injury. This does not work against attacks that target INT but it does work against Grabs. 3 turn cooldown. Uses his shield instead of an action unless he fails where it will cost an action. [CON Based Counter]
Final Smash (1)
Perfect Bond: Wooden Cannonball Slingshot: Chespin and Serena team up to take down their common foe with style. Chespin curls into a wooden ball and tethers himself with his vines. He the starts to rev backwards as Serena comes in with a kick to send Chespin flying back. The vines remain to the spot and halt Chespin's flight back. Serena then gets out of the way as Chespin comes bolting back and soaring into the foe at full speed and proceeds to bounce off of them before uncurling and slamming them with a Wood Hammer while they are dazed to knock them back. Targets one enemy and does 60% damage.
Other Info:
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 14 | +2 |
CON | 16 | +3 |
INT | 6 | -2 |
WIS | 4 | -3 |
CHA | 10 | +0 |
Mawile
Appearance:
Primary Attacks (3)
Play Rough: Mawile plays roughly, punching and kicking the foe or performing a "hair whip" with her back maw. She likes to look elegant before she chomps someone in it as well. [Light to Medium STR Attack, 8-18%]
Iron Heard: Mawile's maw glows lightly as it hardens like steel before she slams it into the enemy to send them flying back for massive damage but she takes a -2 to her next dodge. Heavy Knockback unless grappled with the maw. [Heavy STR Attack, 25+STR Mod%]
Bite: Mawile presents her maw to the enemy before having it suddenly and violently snap at them. -1 to her next dodge, foe has a 40% chance of being Paralyzed. [Medium STR Attack, 12+Str Mod%]
Special Attacks (3)
Pokemon/Fashion Change: Serena either changes to her other style or sends out a Pokemon. This is different from a normal transformation move in a coupe ways. First she can choose to show up to a mission in her Fashionista or Pattisier styles to a mission. Under GM permission Serena can use either Support Moves or her whole kit while a mon is out. Otherwise she's idle outside shared moves and item use. Finally in addition to her moveset mons she can choose to bring out one of her captured allies: (Amitie or Galarian Valorie) in place of her alt. They are locked to the transformation they are sent out in unless GM allows otherwise. If they use their Final Smash it also counts as Serena using her Final Smash unless allowed otherwise by GM. Missions the latter two are sent in count to their total as long as they successfully participate.
Expert Co-ordination: Serena uses the power of teamwork and co-ordination to stylishly work with an ally. Serena can apply her CHA Mod to the damage and roll of her or an ally's attack as long as it's a team effort. Can be used for sneak attacks as well to target WIS. Lasts one turn. 2 turn cooldown.
Sucker Punch: Mawile playfully tries to trick the opponent away from the real threat... or use the threat to her advantage, whichever works out best. The attack deals 4 less damage but has a +2 to hit and targets WIS. Triggers as a free action. 2 turn cooldown.
Swallow: Mawile snaps down on the target and refuses to let go of them before pulling them into it as they are trapped in her grapple. This inflicts Swallowed Whole on the target. In addition to the usual effects if this move finishes off an enemy she gets a +2 to her STR Mod for 2 turns. 2 turn cooldown.
Final Smash (1)
Mega Mawile: Serena activates Mawile's Mega Necklace causing the Pokemon to evolve past it's limits and become even more fearsome with TWO MAWS. For 4 turns Mawile's STR, CON and WIS Stats all go up by 6 each and she deals 1.5x damage with all attacks thanks to Huge Power allowing it to chomp down even harder than before.
Other Info:
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 16 | +3 |
CON | 20 | +5 |
INT | 2 | -4 |
WIS | 20 | +5 |
CHA | 2 | -4 |
Yvetal
Appearance:
Primary Attacks (3)
Air Slash: Yvetal coats his wings in a black and red menacing aura before firing off black and red slashes of wind that cut through unsuspecting victims and leave nasty wounds that might take a long time to heal naturally. He can also just slap the enemy with his wings with this move. Crits on a Nat19+. [Heavy WIS Attack, 24%]
Sky Attack: Yvetal takes an action coating himself in a sinister aura before giving a charge towards a foe to slam into them with brutal force. Takes 2 actions, however if Yvetal took 30 or more damage last turn (Not counting Dark Aura's damage) he can ignore the extra action cost. Has a 80% chance of Disabled on a stat of Yvetal's choice. 1 turn cooldown. [Heavy STR Attack, 40%]
Focus Blast: Yvetal creates dark balls of death energy before launching them at the target or targets ending in an explosion of negative energy and crackles of red lightning in the landed spot. -2 to Yvetal's next dodge. [Heavy WIS Attack, 40%]
Special Attacks (3)
Dark Aura: Yvetal is a powerful and terrifying Pokemon that drains the life force of itself and the ones around it to keep living. Without that supply Yvetal has a very short life and so does everything else. Every turn Yvetal is active and needs to roll of any kind him or a willing ally take 10 damage with no save or reduction. In exchange Yvetal has 10 more stats than the average fighter and his damage threshold and balancing is considered 10 damage output higher than the average. Any move copied from him is treated as having 10 less damage to it's output than his version.
Oblivion Wing: Yvetal channels the winds of death as he charges up his energy before blasting an unsuspecting victim, taking away their life force and adding it to his. Heals Yvetal for half the damage it deals. 3 turn cooldown. (Heavy WIS Attack, 30%)
Expert Co-ordination: Serena uses the power of teamwork and co-ordination to stylishly work with an ally. Serena can apply her CHA Mod to the damage and roll of her or an ally's attack as long as it's a team effort. Can be used for sneak attacks as well to target WIS. Lasts one turn. 2 turn cooldown.
Pokemon/Fashion Change: Serena either changes to her other style or sends out a Pokemon. This is different from a normal transformation move in a coupe ways. First she can choose to show up to a mission in her Fashionista or Pattisier styles to a mission. Under GM permission Serena can use either Support Moves or her whole kit while a mon is out. Otherwise she's idle outside shared moves and item use. Finally in addition to her moveset mons she can choose to bring out one of her captured allies: (Amitie or Galarian Valorie) in place of her alt. They are locked to the transformation they are sent out in unless GM allows otherwise. If they use their Final Smash it also counts as Serena using her Final Smash unless allowed otherwise by GM. Missions the latter two are sent in count to their total as long as they successfully participate.
Final Smash (1)
Genocide Wave: Yvetal folds himself in his wings as he lets out death bolts that fly all over. After a few seconds of warning Yvetal lets out a cry as he unleashes his wings and lets out a series of black pulses that deal horrific damage to anyone's body and soul should they be in the touch zone. Deals 80% damage but Yvetal needs to recover afterwards, taking 30 recoil and 3 turns of Severe Fatigue.
Other Info:
Last Edit:
Mar 25, 2022 15:51:15 GMT -8 by Coolshaymin