Post by TheSpatialWeeg on May 23, 2021 20:33:32 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 12 | +1 |
DEX | 12 | +1 |
CON | 6 | -2 |
INT | 14 | +2 |
WIS | 14 | +2 |
CHA | 12 | +1 |
Tressa Colzione
Rippletide, Orsterra/OCTOPATH TRAVELER
Alignment: Neutral Good
Motto: "From the next chapter on, this will be my story."
Allies/Friends: Ophilia, Cyrus, Olberic, Primrose, Alfyn, Therion, H'aanit, Ma and Pa, Captain Leon, Ali
Enemies/Rivals: Galdera, Obsidians, Any who exploit the weak for their gain
Backstory: Wiki Link
History On Li: After a grueling and long-lasting battle, Tressa and her group of strangers-turned-friends finally managed to take down Galdera, thwarting the fallen god's attempt at returning to Orsterra. And with Kit rescued before anything bad happened to him, it looked like it was finally time to go home. However, after Kit departed with the help of a gate that connected the place with Orsterra, something strange happened. A mysterious interference tampered with the gate's powers, sending its next person, Tressa, into a completely unknown world.
Tressa found herself awakening in the middle of the Life Sphere after being knocked out cold, and after the shock of learning that she was in a completely different world had faded, she decided to make the best of her situation. This meant continuing her adventure as a merchant, keeping a look out for her friends in case they showed up here as well, and maybe finding a way back home.
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks]Spear Jab: Tressa is very well trained in the art of spear combat. Brandishing her Tradewind Spear, she attacks the opponent with all sorts of maneuvers, whether it be quick jabs or stronger slashing attack. [STR/DEX, DMG 8~18%]
Trade Winds > Trade Tempest: Tressa calls upon the fortuitous winds of trade, slicing her foes with a powerful wind current! With a -1 to a future dodge, this attack becomes Trade Tempest, which deal +4 base damage and becomes an AoE attack! [WIS, DMG 25%, 2 turn cooldown]
Bow and Arrow: Tressa is also proficient with archery! Using her trusty bow, she draws an arrow and shoots it at an opponent. [DEX, DMG 19%]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Job Change: Tressa changes Jobs to better accommodate for a situation.
BP Burst: The aura of the gods flows throughout all of Orsterra, and it can be used to create Boost Points, or BP for short. Tressa can use these Boost Points to improve her next action, whether it be by power, speed or effectiveness. Tressa gains 1 BP by the start of her turn, and she can carry up to 5 BP max. She can use up one BP to add various effects to one of her actions. Tressa can invest up to 3 BP at once for one of these bonuses.
Sidestep: Tressa can be pretty quick on her feet, and with a little help from the wind, she makes dodging attacks a breeze.(Pun intended.) Tressa gains a +7 to her dodge rolls against 5 attacks. If BP Burst is used on this, Tressa gains this bonus to +1 attack per BP charge. [3 turn cooldown]
Donate BP: Those who go the way of the trade in Orsterra are able to lend a helping hand to their allies by gifting them with their own Boost Points, and Tressa is no exception. Tressa donates one of her BP charge to an ally. If she uses BP Burst on this, she will donate +1 extra BP per BP charge.
Advanced Job: Runelord: Using the lost knowledge of Balogar, Tressa dons a set of new clothes and gains a surge of power! For 3 turns, Tressa will change to the Runelord Job and gain a +2 to her STR, DEX and WIS Mods, as well as gain access to three specific job moves that are otherwise locked out until Tressa gains a new move. [3 turn cooldown]
Transfer Rune: Tressa scatters some runes around the party, allowing her to inscribe special effects for everyone instead of just herself. For 3 turns, Tressa's single-target buffs affect the entire party instead. [3 turn cooldown] [Currently only accessible via Advanced Job: Runelord]
Elemental Rune: Tressa inscribes a certain elemental rune to her weapons, making them gain special bonuses depending on what she inscribed. For 3 turns, Tressa's weapon-related attacks gain a bonus depending on the elemental rune that she used. [3 turn cooldown, currently only accessible via Advanced Job: Runelord]
Stat Swap: As a Runelord, Tressa can augment her physical strength by using her magic, though that leaves her spellcasting a bit lacking as a result. This swaps Tressa's WIS with her STR until she decides to swap back. [1 turn cooldown] [Currently only accessible via Advanced Job: Runelord, reverts stats to normal once forced out of buff.][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Final Smash]Bifelgan's Bounty/Balogar's Blade
Tressa uses the Merchant's Divine Art, causing a huge blast of magic to descend towards the general area of her foes. It also gives Tressa a load of leaves, but it's not like this currency has any use here.Yet. Still, would be a shame to just let that money go, so Tressa collects it all.
If used while Advanced Job: Runelord is in effect, Tressa will instead charge at an opponent with a sword and proceed to slash away at them, each attack with one specific elemental rune to dish out the pain before going for a finisher using all 6 runes. It's very powerful, but it takes a lot out of Tressa.
[Bifelgan's Bounty: AoE, 40% damage]
[Balogar's Blade: Single target, 70% damage, 100% chance of inflicting Burn, Freeze and Paralysis. Instantly ends and adds 1 turn of cooldown to Advanced Job: Runelord, inflicts Tressa with Severe Exhaustion for 1 turn.][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]This Tressa is considered the "Main Character/Traveler", as in, she's the one who got the group of travelers together for their journey throughout Orsterra.
- To avoid any moral contradictions considering the events of Therion's 1st chapter, their meeting is a bit altered so that the party meets Therion after the events of his 1st chapter.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Trade Winds > Trade Tempest: Tressa calls upon the fortuitous winds of trade, slicing her foes with a powerful wind current! With a -1 to a future dodge, this attack becomes Trade Tempest, which deal +4 base damage and becomes an AoE attack! [WIS, DMG 25%, 2 turn cooldown]
Bow and Arrow: Tressa is also proficient with archery! Using her trusty bow, she draws an arrow and shoots it at an opponent. [DEX, DMG 19%]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Job Change: Tressa changes Jobs to better accommodate for a situation.
BP Burst: The aura of the gods flows throughout all of Orsterra, and it can be used to create Boost Points, or BP for short. Tressa can use these Boost Points to improve her next action, whether it be by power, speed or effectiveness. Tressa gains 1 BP by the start of her turn, and she can carry up to 5 BP max. She can use up one BP to add various effects to one of her actions. Tressa can invest up to 3 BP at once for one of these bonuses.
- Boost her next attack roll by +2.
- Boost her damage output by +4.
- +1 turn to a buff (only upon casting.)
Sidestep: Tressa can be pretty quick on her feet, and with a little help from the wind, she makes dodging attacks a breeze.
Donate BP: Those who go the way of the trade in Orsterra are able to lend a helping hand to their allies by gifting them with their own Boost Points, and Tressa is no exception. Tressa donates one of her BP charge to an ally. If she uses BP Burst on this, she will donate +1 extra BP per BP charge.
Advanced Job: Runelord: Using the lost knowledge of Balogar, Tressa dons a set of new clothes and gains a surge of power! For 3 turns, Tressa will change to the Runelord Job and gain a +2 to her STR, DEX and WIS Mods, as well as gain access to three specific job moves that are otherwise locked out until Tressa gains a new move. [3 turn cooldown]
Transfer Rune: Tressa scatters some runes around the party, allowing her to inscribe special effects for everyone instead of just herself. For 3 turns, Tressa's single-target buffs affect the entire party instead. [3 turn cooldown] [Currently only accessible via Advanced Job: Runelord]
Elemental Rune: Tressa inscribes a certain elemental rune to her weapons, making them gain special bonuses depending on what she inscribed. For 3 turns, Tressa's weapon-related attacks gain a bonus depending on the elemental rune that she used. [3 turn cooldown, currently only accessible via Advanced Job: Runelord]
- Fire Rune: +4 damage and 50% chance of inflicting Burn.
- Ice Rune: +4 damage and 20% chance of inflicting Freeze.
- Thunder Rune: +4 damage and 50% chance of inflicting Paralysis.
- Wind Rune: +4 damage and 20% chance of inflicting Mortal Wound.
- Light Rune: +4 damage and +5 extra damage against darkness-related enemies.
- Dark Rune: +4 damage and +5 extra damage against light-related enemies.
Stat Swap: As a Runelord, Tressa can augment her physical strength by using her magic, though that leaves her spellcasting a bit lacking as a result. This swaps Tressa's WIS with her STR until she decides to swap back. [1 turn cooldown] [Currently only accessible via Advanced Job: Runelord, reverts stats to normal once forced out of buff.][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Final Smash]Bifelgan's Bounty/Balogar's Blade
Tressa uses the Merchant's Divine Art, causing a huge blast of magic to descend towards the general area of her foes. It also gives Tressa a load of leaves, but it's not like this currency has any use here.
If used while Advanced Job: Runelord is in effect, Tressa will instead charge at an opponent with a sword and proceed to slash away at them, each attack with one specific elemental rune to dish out the pain before going for a finisher using all 6 runes. It's very powerful, but it takes a lot out of Tressa.
[Bifelgan's Bounty: AoE, 40% damage]
[Balogar's Blade: Single target, 70% damage, 100% chance of inflicting Burn, Freeze and Paralysis. Instantly ends and adds 1 turn of cooldown to Advanced Job: Runelord, inflicts Tressa with Severe Exhaustion for 1 turn.][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]This Tressa is considered the "Main Character/Traveler", as in, she's the one who got the group of travelers together for their journey throughout Orsterra.
- To avoid any moral contradictions considering the events of Therion's 1st chapter, their meeting is a bit altered so that the party meets Therion after the events of his 1st chapter.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
[PTabbedContent=Warrior Tressa][PTab=Stats]
| Stats | MOD |
STR | 14 | +2 |
DEX | 8 | -1 |
CON | 16 | +3 |
INT | 14 | +2 |
WIS | 6 | -2 |
CHA | 12 | +1 |
[PTab=Primary Attacks]Merchant's Bladework: Tressa's swordplay, which came from Olberic's teachings and Brand's blessing. Simple slashes, thrusts and strikes, it's all accounted for. Her style's a young and inexperienced mirror of the Unbending Blade's, but she can still make it hurt when it counts. [DMG 8~18%]
Cross Strike: Tressa goes all out and unleashes a powerful cross-slash attack on the enemy. However, because of her lack of training, she leaves herself a bit more vulnerable for a strike. Has a -2 dodge penalty for one of her dodge rolls next turn. [DMG 30%]
Spearhead: Using a technique Olberic taught her, Tressa strikes with her spear in such a way that she can hasten a follow-up attack and keep herself light on her feet. This increases Tressa's dodge rolls by +2 for next turn. [STR, DMG 15%, 2 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Job Change: Tressa changes Jobs to better accommodate for a situation.
BP Burst: The aura of the gods flows throughout all of Orsterra, and it can be used to create Boost Points, or BP for short. Tressa can use these Boost Points to improve her next action, whether it be by power, speed or effectiveness. Tressa gains 1 BP by the start of her turn, and she can carry up to 5 BP max. She can use up one BP to add various effects to one of her actions. Tressa can invest up to 3 BP at once for one of these bonuses.
- Boost her next attack roll by +2.
- Boost her damage output by +4.
- +1 turn to a buff (only upon casting.)
Abide/Stout Wall: Tressa either bellows out her best war cry to psyche herself up or assumes a defensive stance to better protect herself. Either way, both stances give her some magical augmentation to give her an edge in battle.
- With Abide, Tressa's STR Mod increases by 2 and her damage dealt is increased by the STR Mod.
- With Stout Wall, Tressa's CON Mod increases by 2 and the damage she takes is reduced by the CON Mod.
Thousand Spears: Tressa repeatedly jabs the opponent with her spear, the amount of jabs depending on her stamina. Each jab doesn't hurt much by itself, but this attack takes strength in numbers seriously. Each attack instance has a set DC of 17 and deals 15 damage. [Attacks 1d3 times, 3 turn cooldown]
Advanced Job: Warmaster: Using the lost knowledge of Winnehild, Tressa dons a set of new clothes and gains a surge of power! For 3 turns, Tressa will change to Warmaster, and gain a +2 boost to STR, CON and DEX Mods, as well as gain access to three specific job moves that are otherwise locked until Tressa gains a new move. [3 turn cooldown]
Yatagarasu: Brandishing her dagger, Tressa performs a double wide slash towards all her enemies with blinding speed, so much so it might take a bit to notice the injury. Has a 25% chance of inflicting Mortal Wound. [AoE STR, DMG 25%, 3 turn cooldown] [Currently only accessible via Advanced Job: Warmaster]
Qilin's Horn: Brandishing her spear, Tressa rushes towards an opponent with incredible speed and goes for a piercing attack meant to lower the opponent's defense. Inflicts CON Mod -3 for 3 turns. [STR, DMG 24%, 3 turn cooldown] [Currently only accessible via Advanced Job: Warmaster]
Phoenix Storm: Grabbing her bow and arrow, Tressa fires a powerful shot that pierces even the toughest of defenses! This attack can bypass shields and damage reduction buffs. [DEX, 22%, 3 turn cooldown] [Currently only accessible via Advanced Job: Warmaster]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Final Smash]Brand's Thunder/Winnehild's Battle Cry
Tressa uses the Warrior's Divine Art, causing her blade to surge with a powerful energy. With a big swing, she creates a giant wave of energy that tears the ground as it travels towards a foe and cleaves them for massive damage.
If used while Advanced Job: Warmaster is in effect, Tressa will instead unleash a mighty battle cry as she unleashes extremely powerful strikes against all her foes, using every single weapon type from Orsterra. A devastating attack, but it proves to be very tiring for Tressa.
[Brand's Thunder: Single target, 60% damage]
[Winnehild's Battle Cry: Multi-target, 80% damage. Instantly ends and adds 1 turn of cooldown to Advanced Job: Warmaster, inflicts Tressa with Severe Exhaustion for 1 turn.][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
[PTabbedContent=Dancer Tressa][PTab=Stats]
| Stats | MOD |
STR | 6 | -2 |
DEX | 14 | +2 |
CON | 6 | -2 |
INT | 14 | +2 |
WIS | 14 | +2 |
CHA | 16 | +3 |
[PTab=Primary Attacks]Dagger Dance: Taught the art of dancing thanks to Primrose and Sealticge, Tressa blends in her budding beauty with her dagger skill as she strikes foes with a series of slashes and jabs. [DEX, DMG 8~18%]
Moonlight Waltz > Night Ode: Tressa performs a slow waltz, using dark magic in tandem with her dancing to engulf her opponent in a dark void. With a -1 to one of her next dodges, she extends the dance a little, turning this move into Night Ode, which deals +4 damage and has an AoE effect. [WIS, DMG 24%, 2 turn cooldown]
Fan Dance: A long time ago in Orsterra, dancers were also known to use fans in battle. Now, Tressa honors these memories of the past by incorporating the fan in her dance battle routine. She still needs to sneak some practice with the weapon, but so far, it sure packs a wallop. [DEX, DMG 21%, 1 turn cooldown]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Job Change: Tressa changes Jobs to better accommodate for a situation.
BP Burst: The aura of the gods flows throughout all of Orsterra, and it can be used to create Boost Points, or BP for short. Tressa can use these Boost Points to improve her next action, whether it be by power, speed or effectiveness. Tressa gains 1 BP by the start of her turn, and she can carry up to 5 BP max. She can use up one BP to add various effects to one of her actions. Tressa can invest up to 3 BP at once for one of these bonuses.
- Boost her next attack roll by +2.
- Boost her damage output by +4.
- +1 turn to a buff (only upon casting.)
Lion Dance: Tressa performs a dance for a chosen ally. This dance has Tressa evoke the fury and power of the lion with her movements, passing a magic augment to her teammate that greatly increases their physical strength. Grants an ally +3 STR Mod for 3 turns. [3 turn cooldown]
Panther Dance: Tressa performs a dance for a chosen ally. This dance has Tressa evoke the swiftness and grace of the panther with her movements, passing a magic augment to her teammate that greatly increases their speed. Grants an ally +3 DEX Mod for 3 turns. [3 turn cooldown.]
Advanced Job: Starseer: Using the lost knowledge of Steorra, Tressa dons a set of new clothes and gains a surge of power! For 3 turns, Tressa will change to Starseer, and gain a +2 boost to WIS, CHA and DEX Mods, as well as gain access to three specific job moves that are otherwise locked until Tressa gains a new move. [3 turn cooldown]
Divination: Tressa grants one of her allies a special boon from the shooting stars, allowing them to spot weak points easier. Increases an ally's critical hit rate to an 18+ for 3 turns. [3 turn cooldown] [Currently only accessible via Advanced Job: Starseer]
Celestial Intervention: Tressa calls upon the power of the stars to instill a special spell, with it either disrupting an enemy's augments or preventing an ally from being disrupted themselves. [3 turn cooldown] [Currently only accessible via Advanced Job: Starseer]
- Against an enemy, Tressa will perform a WIS vs. INT roll. If successful, the enemy will have all positive buffs removed and forced into cooldown, and will be unable to receive any buffs for 3 turns.
- Using this on an ally will instead clear away every debuff on them and prevent them from being affected by any other debuff for 3 turns.
Ethereal Healing: Channeling the power of the stars, Tressa envelops everyone in a light green aura that slowly heals their wounds. All allies get their health regenerated by 1d6+Tressa's CHA for 3 turns. The amount does not change during turns. [3 turn cooldown] [Currently only accessible via Advanced Job: Starseer][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Final Smash]Sealticge's Seduction/Steorra's Prophecy
Tressa uses the Dancer's Divine Art, performing an incredibly fluid and fast-paced dance that grants the her allies boundless energy, allowing them to hit all foes at once and perform attacks twice in a row, even if the other one's a bit lacking in power.
If used while Advanced Job: Starseer is in effect, Tressa will instead unleash a storm of light rays at her opponents, the strength of the attack depending on how much BP Tressa has at the moment of its activation. A very powerful technique if used right, even if Tressa gets a bit winded after use.
[Sealticge's Seduction: For 3 turns, makes all allies' attacks and buffs have AoE properties. Attacks can also be used twice, the second time dealing -5 damage.]
[Steorra's Prophecy: Multi target, deals 17 x the amount of BP Tressa has upon using the Final Smash. Instantly ends and adds 1 turn of cooldown to Advanced Job: Starseer, inflicts Tressa with Severe Exhaustion for 1 turn.][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
[PTabbedContent=Scholar Tressa][PTab=Stats]
| Stats | MOD |
STR | 6 | -2 |
DEX | 12 | +1 |
CON | 6 | -2 |
INT | 14 | +2 |
WIS | 20 | +5 |
CHA | 12 | +1 |
[PTab=Primary Attacks]Stave Combat: Tressa uses her stave to fight! She can either shoot magic with it...or use it in hand-to-hand combat to bash some heads in, though the second option tends to be discouraged. [STR/WIS, DMG 8~18%]
Fireball > Fire Storm: Tressa casts a wave of fire unto her foes, burning them with powerful force. With a -1 to one of her next dodges, she can cast Fire Storm, which deals +5 extra damage and adds 20% chance of inflicting Burn. [AoE WIS, DMG 20%, 50% chance to inflict Burn, 1 turn cooldown]
Icewind > Blizzard: Tressa calls upon chilling winds as ice stalagmites form and strike at her foes. With a -1 to one of her next dodges, she can cast Blizzard, which deals +5 extra damage and has an extra 20% chance of inflicting Freeze. [AoE WIS, DMG 25%, 25% chance of Freeze, 3 turn cooldown] [/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Job Change: Tressa changes Jobs to better accommodate for a situation.
BP Burst: The aura of the gods flows throughout all of Orsterra, and it can be used to create Boost Points, or BP for short. Tressa can use these Boost Points to improve her next action, whether it be by power, speed or effectiveness. Tressa gains 1 BP by the start of her turn, and she can carry up to 5 BP max. She can use up one BP to add various effects to one of her actions. Tressa can invest up to 3 BP at once for one of these bonuses.
- Boost her next attack roll by +2.
- Boost her damage output by +4.
- +1 turn to a buff (only upon casting.)
Lightning Bolt > Lighting Blast: Tressa calls upon the power of lighting, causing a series of bolts to strike down from the heavens! With a -1 to one of her future dodges, this attack becomes Lightning Blast, which deals +5 damage and gains a 20% chance of inflicting Stun. [AoE WIS, DMG 21%, 50% chance of Paralysis, 2 turn cooldown]
Elemental Augmentation: Tressa casts a spell on herself that augments her magical output, making her spells hurt some more. For 3 turns, Tressa's WIS Mod increases by 2 and her attacks deal damage equal to her WIS Mod. [4 turn cooldown]
Advanced Job: Sorcerer: Using the lost knowledge of Dreisang, Tressa dons a set of new clothes and gains a surge of power! For 3 turns, Tressa will change to Sorcerer, and gain a +2 boost to her WIS, DEX and INT Mods, as well as gain access to three specific job moves that are otherwise locked until Tressa gains a new move. [3 turn cooldown]
Ventus Saltare: Calling upon the power of wind, Tressa casts a devastating wind current that slices and dices every opponent on her way! [AoE WIS, DMG 30%, 25% chance of inflicting Mortal Wound, 4 turn cooldown] [Currently only accessible via Advanced Job: Sorcerer]
Lux Congerere: Tressa makes a rain of light beams descend onto the battlefield, striking her opponents with incredible strength! Deals +5 damage against darkness-related enemies. [AoE WIS, DMG 25%, 2 turn cooldown] [Currently only accessible via Advanced Job: Sorcerer]
Tenebrae Operiere: Tressa creates a dark, shadowy field below her opponents before engulfing them in a rising blast of dark energy! Deals +5 damage against light-related enemies. [AoE WIS, DMG 25%, 2 turn cooldown] [Currently only accessible via Advanced Job: Sorcerer][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Final Smash]Alephan's Enlightement/Dreisang's Spell
Tressa uses the Scholar's Divine Art, gaining a huge boost in power thanks to the enlightenment from the Scholarking himself. She can only keep this powerful state temporarily, though. After a while, the boon will dissipate.
If used while Advanced Job: Sorcerer is in effect, she instead gains a powerful augmentation by the Archmagus that allows her to hit and exploit weak spots from the opponents at a much easier pace than before.
[Alephan's Enlightement: For 3 turns, Tressa gains a +2 to all her stat mods, with the exception of the WIS Mod, which gains a +4. Attacks also deal 2d5 extra damage and cooldowns are reduced by 1 every turn.]
[Dreisang's Spell: For 3 turns, increases Tressa's critical hit ratio to 16+, with one hit being a forced crit regardless of roll. Prolongs Advanced Job: Sorcerer's duration until the end of the Final Smash if it's necessary. After it finishes, instantly ends (if necessary) and adds 1 turn of cooldown to Advanced Job: Sorcerer and inflicts Tressa with Severe Exhaustion for 1 turn.][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
Sept 18, 2021 21:51:17 GMT -8 by TheSpatialWeeg: Visual update to Tressa's app.