Welcome, fellow warriors of the fray, to Super Smash Brothers: LIFE ITSELF!
We are the original SSB RP forum, and are a dedicated, friendly, community.
Years after the Subspace Emissary collapse, a mysterious explosion forced Nintendo Universes to a planet called Li.
A mystical force is said to be the cause of bringing everyone into a trap of noxious gas known as Starvia.
It is up to the new Smash Brothers of Li to step up and change the world through their actions.
Will you make the right choice?
Find out more here: The Origins
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SSB: LIFE ITSELF 2011-2021
Post by Silverwing13 on Apr 8, 2021 23:47:46 GMT -8
0 total points to distribute
Alignment: Lawful Good
Motto:"Never Leave A Friend Behind!"
Enemies/Rivals:The Heartless,Nobodies,Anyone Evil
Backstory: Hikari Meadowwing AKA Kari was born on Destiny Islands to two parents. She always had a love of battle and fighting spirit, and often dreamed of exploring other worlds. She was a kind loyal girl who never let anything get to her hardly, and always was there for her friends. Life on the island for her was getting boring, and she had no idea what to do about it. Suddenly however, everything changed. As the island was sinking to darkness, she jumped into action to try and fight off some of the creatures. This helped her gain a keyblade of her own, the Divine Rose. She then leapt into battle with the creatures, Unsure if any of her friends were even okay. It was at this point her brave courageous heart showed, and she dove into a dark corridor that was opened to escape the island.She hoped Sora and Riku had made it out as well.. Nomatter what it took.
When the island was lost, she ended up thrown to Traverse Town. She decided to strike off on her own at that point, and fought the heartless in town. She then discovered that her keyblade had the ability to become what appears to be a glider. She then realized she could travel to other worlds and help defend them.. this set her on a mission to save as many worlds as possible from these horrid creatures. Somewhere along the lines, she decided to continue to be a hero for as long as possible because she cared for every world and wanted everybody to be happy.
Soon however, things started to get bad and not because of the heartless. There was mad speaking of some god trying to stitch worlds together and as a result it doomed the universe. Worried, Kari decided to check out the rumors. Once she found out how bad it is,she fled on her glider to the universe everyone else was heading too.. Li.
Her Keyblades: Divine Rose
History On Li: When she arrived on LI, she Signed up as a resident and hung around Sunshine Plaza. She soon decided to start working toward her goals she had after arriving on Li- Which were 3 simple things.-1.Locate her sister and her friends and a storybook romance ,2.Make Li a better place at all costs, and 3.To become better at magic and strength. She is going to try her hardest to do so.
Her loyalty stayed as well as her bravery, but she has become a bit more shaken at the reality of the universe. She still strives to be a hero, but also knows there are some things that she cannot change no matter how hard she tries but she never gives up trying. She spends most of her time going out on missions. She also however has gained some Vanity as well, and is always trying to look her best at all occasions.
Primary Attacks (3)
Sparkling Rose:Kari strikes the foe with her divine rose Keyblade [7%]
Rose Retribution:Kari pole-vaults herself using her keyblade, and slices the opponent 2-3 times. [10%]
Rose Roundhouse:Kari roundhouse kicks her opponent about 3 times and then smacks them with her keyblade.[12 %]
Special Attacks (3)
Waterza: Kari casts a powerful water spell that can cause enemies to be knocked back.[20%][1 turn cooldown]
Wish Circle:Kari uses her keyblade and spins in a circle spinning around magic sparkles coming from the keyblade. [15%][1 turn cooldown]
Cure:Restores hp of ehrself or an ally. Roll 1d8+CHA and thats how much damage is healed.[2 turn cooldown]
Zetta Splash (1)
A Water tornado kicks up followed by a tsunami, hitting the enemy hard and doing a lot of damage. It also leaves her unable to cast magic for 2 turns. This Move may only be used once per thread. [40%]
Other Info:Kari has a Dog with her in her bag at all times named Merida.
Post by heirtothemonado on Apr 9, 2021 18:06:00 GMT -8
Alrighty, let's see what we got here....
Alignment: From what little I can gather about her personality (which really isn't much), Chaotic Good doesn't seem to fit her
Allies/Friends: You need to get the permission of the players of Sora (alchefire) and Kairi (Coolshaymin) in order to include them on Kari's friends list, since she's an OC, and they're not under any obligation to recognize her.
Backstory: This....doesn't tell me anything about Kari herself. All it says is that she exists, she wields a Keyblade (actually two), and that she bore witness to several major plot points in Kingdom Hearts. Also, what is here, isn't even accurate. For one, Kari (as far as I know, a random girl from Destiny Islands) shouldn't be able to just wield a Keyblade, let alone two at once. Sora, Riku, and Kairi can wield them because they were given that ability by Ventus, Terra, and Aqua, respectively. Kari was given no such ability. In addition, she couldn't have witnessed Donald cast Zettaflare (which was aimed at Terranort, not Young Xehenort btw) because that timeline was completely erased. The only person who should even remember that is Sora. These are serious lore errors that need to be addressed before we can consider approving Kari, and that's not even getting into the fact that this tells me nothing about Kari herself. Elaborate, please.
History on Li: Same deal here. "History" implies things that Kari has already done, not what she's hoping to do. What has she been doing since she got here? Again, elaborate, please. History on Li has a two paragraph minimum
Moveset: Now this isn't necessarily something that needs to be fixed, but all Kari's attacks are rather...same-y. Please confirm that this is what you want
Cure: On the note of Kari's moves, this is far too powerful. Healing moves typically follow a balance of healing 1d15+CHA mod for 3 turns of cooldown, or 1d8+CHA mod for 2 turns of cooldown. Your choice.