Post by heirtothemonado on Mar 30, 2021 18:16:59 GMT -8
0 total points to distribute (Trainer Stats)
Discipline | Stat Pts | MOD |
STR | 10 | +0 |
DEX | 10 | +0 |
CON | 10 | +0 |
INT | 10 | +0 |
WIS | 10 | +0 |
CHA | 10 | +0 |
Morag Ladair
Alba Cavanich, Mor Ardain, Alrest/Xenoblade 2
Alignment: Lawful-Good
Motto: "This is the culmination of years of training!"
Allies/Friends: Rex, Pyra/Mythra, Tora, Poppi, Nia, Dromarch, Zeke Von Genbu, Pandoria.
Enemies/Rivals: Torna, Bana, the Indoline Praetorium
Backstory: Provide a Link to a Wiki
Appearance:
History On Li: After a long adventure, Morag returned to Mor Ardain to continue serving the Ardainian military alongside her cousin, Emperor Nial. While tempers between Mor Ardain and Uraya had cooled off for the time being, there was still a lot to be done. Most pressing was the continued occupation of Gormontt and the raw materials therein. Or at least, that's what Morag had planned. The Architect, it seems, had other plans for her
Upon arrival to Mor Ardain, Morag discovered a strange anomaly. A portal, almost like an ether miasma, has opened just in front of her, but this was no ordinary blockage. This almost...pulled her toward it. As if calling to her. Passing a glace to her Blade, Brighid, Morag raised an eyebrow, wordlessly asking for her opinion. Equally as reserved, Brighid nodded back. Perhaps there could be more opportunities for Mor Ardain through here! Steeling her courage, Morag made her way through the portal...and found herself somewhere she'd never seen before.
It kinda looked like Mor Ardain...but at the same time, much more bleak. Almost like Morytha. Putting a hand on her swords, she kept an eye on Brighid as they both made their way toward the only source of light in the area. It looked like a city! Well, if there was ever a place to find answers, this would be it. Hopefully this place was a bit more hospitable then the areas of Alrest that it resembled....
Other Info: Explaining Morag's "Mechanic"
Morag is a Driver, a person from her world that can bond with unique beings known as Blades. She's got a healthy selection of Blades at her disposal, such as the Jewel of Mor Ardain, Brighid. However, in Li, Blades work a little differently. They have perks such as:
- Transferring stats to Morag
- Giving her access to different movesets depending from Blade to Blade (later gained/bought attacks included)
- Morag being allowed to switch between all her options
- Giving her unique Final Smashes
Also, as a side note, don't try to attack Blades, as they're blindly quick to regenerate from wounds.
Brighid
The Jewel of Mor Ardain
The Jewel of Mor Ardain
10 total points to distribute
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Primary Attacks (3)
Flamebringer's Whipswords: Brighid's signature weapon, and Morag's bread and butter. Both pair of rapiers and a pair of whips, these versatile weapons can either slashing or stabbing damage, or go for a more long ranged option, whipping foes much farther then the default sword length can reach. [8% STR or DEX attack, depending on use. ]
Azure II: Hellfire: Morag raises both whipswords, before slashing both of them across an enemy simultaneously, the flames of her whipswords searing the foe. [12% STR attack. Inflicts Break, giving all status effects an extra 20% chance (max 100%)]
Azure II: Judgement: Morag slashes the enemy with one whip, before slamming the other on the ground, causing a chain of flames to erupt from the ground around her target, burning them heavily. [21% STR attack, 50% chance of inflicting Burn. 2 turn cooldown]
Special Attacks (3)
Blade Switch: Morag switches Brighid for another Blade [DMG %]
Will-o-the-Wisp: Morag tosses her Whipswords to Brighid, who slashes them through the air, spawning a swarm of fireballs that home in on the target. If the target is already burned, Brighid's flames will only burn that much hotter. [18% WIS attack, with a 50% chance to burn. Deals 28% on Burning targets. 3 turn cooldown]
Swirling Dragon: Morag tosses her Whipswords to Brighid, who rushes down the target and slashes at them furiously, showing no mercy. If Morag is in trouble, then Brighid's fury burns brighter! [15% STR attack. Deals 25% if Morag is at 50 health or lower. ]
Final Smash: Azure III: Soulfire (1)
Morag and Brighid each take a whipsword in their hand, and with syncronized motion, slam the target into the ground, before flailing their whip behind them, spawning multiple blue fireballs. Slashing the whipswords toward the target again, Morag and Brighid direct those fireballs to fly into the target before Morag reclaims the other whipsword from Brighid. (DMG 50%, 100% chance to Burn)
Finch
Birdbrain Extrordinaire
Birdbrain Extrordinaire
10 total points to distribute
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Primary Attacks (3)
Featherweight Shieldhammer: Finch's weapon of choice. A large, if not a bit slow, warhammer that Morag nontheless wields to great effect.[18% STR attack.]
Vajra Blow: Morag plants her Shieldhammer in the ground as the head opens up and fires a pulse of energy from it so powerful that it knocks the target off their feet [ 15% WIS attack. On a natural 15 or higher, this move topples the target, making them unable to attack for an action. 1 turn cooldown)
Mountain Crusher: Morag takes a flying leap into the air and brings the hammer down on the unfortunate target hard. Deals extra damage on toppled enemies. [20% STR attack. Deals 30% on targets inflicted with topple. 2 turn cooldown.]
Special Attacks (3)
Blade Switch: Morag switches Finch with another Blade [DMG %]
Blast of Fresh Air: Finch takes the Shieldhammer from Morag and swings it like a golf club, firing a blast of cool Wind Ether toward the target. While it might not do much, the wind helps fan the flames for attacks to come afterward [10% WIS attack. Reduces enemy dodge rolls/roll thresholds by 2 for 3 turns. 3 turn cooldown.]
Did I Do That?: Finch's ability to remember things and hang on to information is...well, lacking at best. However sometimes that can work to the birdbrain's advantage! Finch activates this move, targeting one of her attacks that is currently on cooldown. That move's cooldown is transferred to this move, allowing the targeted move to be used again.
Final Smash: Perfect Storm
Sometimes the way forward is just swinging wildly with reckless abandon. Catching the Shieldhammer from Morag, Finch starts spinning wildly toward the target, hitting multiple times if she gets close....before accidentally losing her grip on the hammer and sending it flying toward her target, resulting in an explosion of Wind energy! (DMG 60%)
Aegaeon
Blade of the Emperor
Blade of the Emperor
10 total points to distribute
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Primary Attacks (3)
His Majesty's Chroma Katana: Aegaeon's signature blade, once belonging to Emporer Nial, is now in Morag's hands. A blindingly swift, absurdly sharp blade, Morag's skill with a blade has not diminished with the weapon swap. [8% STR attack.]
Eclipse Blade: Morag makes a jumping slash, carving forward with a splash of water, while at the same time making her a bit harder to hit. [14% STR attack, Morag gains a +2 to her next dodge. 1 turn cooldown]
Quadruple Slash: Morag makes several quick slashes at the target, before ending it with a greater flourish, demanding the target give her attention (12% STR attack. Target rolls INT against Morag's CHA. If successful, target must attack Morag for the next turn)
Special Attacks (3)
Blade Switch: Morag switches Aegaeon for another Blade [DMG %]
Water Moon: Aegaeon takes the Chroma Katana, and swings it in a large, sweeping strike, leaving a stream of water in its wake, cutting through it's target's defenses. This attack can bypass shields. [18% STR attack. 1 turn cooldown]
Breaking Wave: Aegaeon slashes toward the target three times in quick succession, striking at the enemy's weak points. This attack can crit at 18 or higher [23% STR attack. 2 turn cooldown.]
Final Smash: Sea God's Tidal Wave (1)
Morag slashes once with the Katana, before tossing the sword to Aegaeon. The Blade follows up with a flurry of water-empowered strikes, before ending it with a single downward swipe. (DMG 60%)
Last Edit:
Mar 31, 2021 16:16:04 GMT -8 by heirtothemonado