Post by alchefire on Apr 27, 2020 11:36:07 GMT -8
Reva's WIP Application
0 total points to distribute
Discipline | Stat Pts | MOD |
STR | 12 | +1 |
DEX | 14 | +2 |
CON | 18 | +4 |
INT | 4 | -3 |
WIS | 16 | +3 |
CHA | 6 | -2 |
Reva
One Step from Eden
Alignment: Lawful Good
Motto: "There are people I still have to protect!"
Allies/Friends: The innocent
Enemies/Rivals: Saffron, Gunner, Hazel, Shiso and any others who have harmed innocents
Backstory: "Society may have collapsed, but there are still people worth protecting out there." That was Reva's mantra and she stuck by it, regardless of how much danger it put her in. Factions, Calamity Spells, Monsters, to Reva all of that was nothing but a bunch of obstacles. Obstacles that she would break through if it meant keeping people safe. Whenever she heard a scream for help she would rush into action. The mint haired woman gathering a reputation as "The Shieldmaiden among survivors. After some time she heard rumors of a safe haven hidden in a tall mountain at the edge of the world. Hearing about this, Reva set out, in hopes of finding this so called "Eden" and bringing as many people as she could.
As she traveled, Reva made it a point to save anyone she could. The knight going out of her way to even spare those she fought, regardless of their past. Just blindly killing them was not the way and she knew that. Eventually, she gathered a small group of survivors and found her way through. Days of harsh traveling and battles with dangerous monsters eventually brought her and her group to the edge of scorched land. The sun rising over the horizon and illuminating the landscape, helping knight catch sight of the mountain that housed Eden. She was nearly there...
Appearance:
History On Li: When Reva first appeared on Li, she was extremely confused. One moment she was leading a band of survivors to Eden, Her eyes set on the gate and the familiar visage of a woman she'd already spared. The next, a large explosion rang out, blinding Reva. When her vision finally returned. She found herself standing on the streets of the Life Sphere...
At first Reva thought she'd been knocked out and pulled into Eden, elation filling her heart. But as she slowly made her way through the streets. She began to realize that wasn't the case. Dread filling her until she finally came across a young girl, Paula, who told her where she was and what the state of her new home was.
Since then, Reva swore to do everything in her power to protect the Life Sphere and anyone else that had gotten stranded on this desolate planet.
Mechanics
Eschaton: Reva's trusted shield. Reva does not have a Bubble Shield, instead she has a barrier that charges and engages on it's own. At the start of every turn Reva gains Shield equal to her Con modifier. If Reva takes damage from a non-mental attack, it goes through her Shield first before damaging her HP. Damage from effects like Burn, Poison, and other such status ailments is not effected by this, but it does not reduce her shield.
Mana: Reva has a maximum of 3 Mana. She starts each thread at Max Mana and recovers one Mana at the start and end of her turn each round.
Poison: This Poison does not behave like the status ailment that those who live on Li are used. Infact, it isn't a status ailment at all. Spells that inflict Poison instead inflict it as a stack with a percentage after it. At the end of their second turn after the first set of stacks were applied the target takes damage equal to the stacks of Poison they have. The stacks are then cut in half and the timer is reset. Any ability that afflicts more stacks of Poison do not reset the timer.
Consume: Spells with the (Consume) tag are permanently removed from Reva's spell deck when cast, preventing her from pulling them again for the rest of the thread, even if she ends up reshuffling her decks.
Primary Attacks (3)
Reflector Gem: A gem that was hidden in the center of Reva's shield, it is a powerful magical artifact with the ability to deflect attacks. Once per turn, Reva can dig her feet into the ground and set her shield in front of her bracing herself for an oncoming attack. Reva makes a Constitution check against a single non-mental attack made against her. If she beats the roll she can then make a Wisdom attack against either the same person who attacked her, or another foe, this attack inflicts the same damage that the attack she reflected would have done to her. This attack expends one of Reva's actions for the turn and she can only activate this effect once per turn.
Mjolnir: [DMG 18%] A strange hammer that Reva found during her travels. When she first encountered it, she found herself unable to lift it. However when a nearby group of survivors were under attack, she leapt into action and defended them. Nearly dying in the process. Just as the final blow was about to be struck. The hammer rose from where it laid and fired a powerful bolt of lighting. Obliterating the enemy. The hammer has sense joined Reva. Attaching and melding itself to her shield. Reva herself cannot manipulate the hammer's powers. But she can position herself so that it hits. As an action, Reva can observe a foe and place herself so that the lightning will strike her foe. This is played out as a Medium Wisdom attack made against her foe's Dexterity.
Shield Throw: (Spell) [DMG Reva's Shield%] Eschaton can also fire it's built up shield as a powerful spell. Reva makes a Wisdom attack on a single target. If it hits, it inflicts damage equal to Reva's Shield. Reva must then expend another action to move into position to catch the energy on the rebound, or else have her Shield reduced to 0 instantly.
(Can only be performed once per turn)
Special Attacks (3)
Deck Focus; Phalanx: "The best defense is a good defense." That is the motto of Phalanx. These spells are the ones that Reva is most accustomed too, as they were the ones she was initially trained in using. The cards forming this category are built to provide protection and build Reva's shield, even when they are used offensively. At the start of a thread, Reva rolls 1d6, she gains access to the spell that corresponds with the number she rolled. She can cast this spell as an action and upon doing so she removes that spell from her deck. She must then roll again using a reduced die and with that spell removed from the list. After every spell in this category has been cast, this ability resets with all spells returning to the deck (minus the ones that were Consumed).
1; Shields Up: The most basic of Spells in the Phalanx compendium. Reva expends an action to gain 20 Shield
(Cost: 1 Mana)
2; Shield Beam: [DMG 20%] One of Reva's first spells. Reva unleashes a large beam of blue energy at a single foe, damaging them and charging Reva's Shield simultaneously. Reva makes a single Wisdom Attack against a single foe, Granting her 20 Shield if it hits.
(Cost: 2 Mana)
3; Entrench: A bizarre spells developed by Phalanx, it hastily draws energy from the earth itself, the spell nurturing the plants and soil so it can draw power from it to generate a shield. However the spell isn't perfect, in fact it overly nurtures the ground beneath the caster, causing several roots to spontaneously appear and wrap around the caster, rooting them in place. Reva gains 30 Shield, however she is unable to dodge the next attack aimed her way.
(Cost: 1 Mana, Reva is considered stunned for the next attack made on her)
4; Counter Strike: [DMG 25%] A strange spell that produces a shield and then uses the runoff energy to fire a projectile. Reva gains 15 Shield and then makes a single Wisdom attack against a single target she can see.
(Cost: 2 Mana)
5; Diamond Ring: [DMG 15%] A strange spell that takes the shape of a diamond ring on the wielder's finger when placed in a spell slot. While this spell is queued for casting, Reva doubles the amount of Shield she generates each turn. Casting the spell causes her to fire the ring as a small blue projectile. Reva making a Wisdom attack against a single foe.
(Cost: 2 Mana)
6; Shield Catch Reva spends an action to throw a small projectile into the air, either nearby herself or towards an ally. The target then must spend an action catching the projectile. Upon doing so, they gain 30 Shield.
(Cost: 1 Mana)
7; Reflector (Upgraded) (Consume) This spell behaves the same as Reva's Reflector Gem, except it uses her Wisdom instead of her Con for the defense roll.
(Cost: 1 Mana)
8; Forte: (Consume) An incredibly powerful spell that Reva found towards the end of her journey. Using it super charges Reva's shield generation, granting her 50 Shield at the cost of a single action.
(Cost: 3 Mana)
Deck Focus; Miseri: "We love company" The Miseri family of spell cards is rather cruel. Designed around inflicting pain and stripping the life from one's foes, these spells are incredibly dangerous, sometimes even towards their own user. Reva found herself relying on these spells during her travels towards Eden. The Shieldmaiden using the Poison that many of these cards unleash in conjunction with her defense to outlast and brutally dispose of her foes. At the start of a thread, Reva rolls 1d6, she gains access to the spell that corresponds with the number she rolled. She can cast this spell as an action and upon doing so she removes that spell from her deck. She must then roll again using a reduced die and with that spell removed from the list. After every spell in this category has been cast, this ability resets with all spells returning to the deck (minus the ones that were Consumed).
1; Poison Dart: [DMG 15% Poison 10%] One of the basic spells of Miseri. Reva quickly fires a bolt of magically crafted poison at a single foe. Reva makes a single Wisdom Attack against a single foe, if it hits it applies it's Poison stacks to the target.
(Cost: 1 Mana)
2; Smog: [Poison 10% A dangerous spell that was built to lock down multiple enemies and spread poison during combat by unleashing several strong bursts of Poison gas from the ground beneath them. Reva expends an action and for the next two turns all enemies that Reva can see must make a DC 12 Constitution save at the start of their turns. If they fail, they are inflicted with Poison stacks.
(Cost: 3 Mana)
3; Detox: [DMG Target's Poison stacks x2%] Reva performs a Wisdom attack against a single target that on hit, removes all Poison stacks from them in order to deal damage equal to double their Poison stacks.
(Cost: 0 Mana)
4; Anubis: [Poison 20%] One of the oldest Miseri spells. The caster produces a small projection of the Egyptian god of death, which promptly unleashes a cloud of purple smoke, which immediately begins invading their foe's lungs. Reva makes a single Wisdom attack against all enemies that targets their Con. If it hits, it afflicts it's Poison stacks.
(Cost: 1 Mana)
5; Pandemic: [DMG 10% Poison 20%] Reva performs a single Wisdom attack that targets Con against every creature that has Poison stacks. If it hits, the attack deals it's damage and inflicts additional Poison stacks to them. Any creature nearby a creature hit by this attack must make a Con save as well, or else receive the Poison stacks as well.
(Cost: 2 Mana)
6; Corset A strange spell that was developed to by... well Masochists. This spell causes a horrible tightening in the caster's stomach area as they're magically compressed, the energy produced from this strange process then being used to create a Shield. Reva inflicts damage to herself and then gains 20 Shield. A target that has been eaten by Meat Shield's active effect also takes the damage Reva does.
(Cost: 0 Mana, Reva does 10 Damage to herself.)
7; Revenge (Upgraded) (Consume) [DMG 25%] A spell created by a... rather petty designer. It was made to cause immense pain to whoever last harmed the caster. Reva makes a single Wisdom attack against the last thing that did damage to her. This attack gains a +3 to hit, as it homes in on the target. However it cannot be cast if Reva was not harmed by a creature or if the creature that last harmed her is no longer visible/alive.
(Cost: 1 Mana)
8; Leech: (Consume) [DMG 30%] A horrid spell that drains the life force from a single foe. Reva makes a Wisdom attack against a single target that heals her for half of the damage dealt if it hits.
(Cost: 2 Mana)
Meat Shield: A strange shield that Reva found while she was searching for food during her travels towards Eden. Upon obtaining it, the artifact attached itself to Reva's body, bonding with her and transforming her body very slightly. Granting her it's own powers and even giving her a unique ability.
Passive Effect: Usually when a card is Consumed it simply evaporates, only to reform hours later in the caster's deck. However, the Meat Shield instead absorbs the energy that the spell transforms releases, converting it into Shield energy for it's wielder. While this ability is off cooldown, every time that Reva uses a Consume spell, she gains 5 Shield on top of whatever effect they grant.
Active Effect: The Meat Shield has granted Reva another ability however. The power to consume her foes, like the shield does her more volatile spells, and use them to fuel her defenses. As an action, Reva transforms Eschaton into the Meat Shield. It's maw opening wide as it chomps down and swallows them whole, transporting them to a strange pocket space in her stomach. Reva makes a Wisdom attack on a single target, she also gains a +1 to this attack for each Consume spell she's cast this thread. If it connects it inflicts the Digesting status located in Mari's expanded status list. Reva does not heal from half of the damage her stomach inflicts to her foes and instead adds it to her Shield total. She also adds 1/10th of her current Shield value to the damage of Digestion. Damage dealt to her by the target trying to escape is also split between herself and her current Shield. Reva also does not heal if her target is KO'd inside of her stomach. Instead she instantly receives 30 Shield and gains a +1 to all Dodge and Con rolls.
(Cooldown: 4 turns)
Final Smash (1)
Blessing of Susano'o: (Consume) [DMG 30%] A legendary spell that Reva found during her travels. Due to the insane power of it, she saves it only for special occasions. Reva plants her feet before sticking Eschaton into the ground. Blue energy gathering in her Shield for a few moments before she suddenly unleashing a massive beam. All enemies that Reva can see takes damage, while Reva herself and all allies she can see receive a Shield equal to the damage this spell does. The recoil from this shot leaves Reva staggered. Stunning her for the next two attacks directed at her or until the start of her next turn.
Other Info: Meat Shield is how Reva ended up keeping herself alive during her travels towards Eden, as any food gathered she'd instead save for her allies or hostages that she ran into.
Last Edit:
Apr 27, 2020 18:22:52 GMT -8 by alchefire