Post by Deleted on Mar 9, 2020 22:25:21 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 12 | +1 |
CON | 10 | +0 |
INT | 12 | +1 |
WIS | 12 | +1 |
CHA | 8 | -1 |
Geralt of Rivia
Kaer Morhen, The Witcher
Alignment: Neutral Good
Motto:
"If I'm to choose between one evil and another, then I prefer not to choose at all."
Allies/Friends:
The Faithful Horse, Roach - Ally/Means of Transport
The Elder Witcher Vesimir - Ally/Father Figure
The Sorceress Triss Merigold - Ally
The Sorceress Yennifer of Vengerberg - Ally/Ex Lover
The Bard Dandelion (Jaskier) - Ally/Annoyance
Cirilla Fiona Elen Riannon (Ciri) - Ally/Adoptive Daughter
The Dwarf Zoltan - Ally
Enemies/Rivals:
None at the moment. At least none that are worth worrying about.
Backstory: witcher.fandom.com/wiki/Geralt_of_Rivia
Appearance:
History On Li: "Rrgh, crap like this? Exactly why I hate portals."
Gather 'round, travelers and let this humble bard tell you the tale of The White Wolf. The Witcher Geralt found himself contracted to brave the perilous caverns of the Temple of Li. Unbeknownst to the White One, what appeared to be a simple retrieval of ancient artifacts would soon reveal itself to be a call to action, one my dear friend Geralt simply couldn't ignore. Braving the dank, treacherous caves and slaying the horrific beasts and monsters that lay within, Geralt would find himself at a fork in the path. One corridor was lit only with the foreboding, flickering light of a single torch, while within the other shone the light of day, The Witcher taking a moment to bask in its familiar glow.
Noting the latter path as a potential exit, The White Wolf pressed onward into the darkened hall, taking the torch off the wall as a means of respite from the suffocating darkness. Geralt would stumble upon a large chamber, filled with glittering gold, trinkets and baubles of all kinds. Any other contractor would have requested that Geralt gather as much as he can and bring it back, but nay. The Witcher's employer had a specific treasure in mind for him to retrieve. Pushing his way past the various shining relics of generations past, he would soon find his prize. An orb, small enough ti fit in his palm, shining a multicolored light unlike any seen within the realm, the symbol of Li etched into its ethereal glass.
In awe of this otherworldly artifact, and unaware of what it was capable of, Geralt would take it into his hand. In an ironic sense, a portal would open up before him, the earth shaking charge of the arcane energies blocking The Witcher's only exit. Cursing his poor luck, The Witcher had no other option but to enter the vortex, praying it lead back into his own world. Unfortunately for him, Geralt now finds himself in the Strange land of Li, forced to find a way to return. Strangely enough, his steed Roach would be brought along with him. With means of transport and no foreseeable exit, Geralt would journey into Li, forever searching for a way home, while also accepting coin to defeat any monster or villain that dare threaten the innocent.
Toss a coin to your Witcher!
- From the notes of the Bard Dandelion
Primary Attacks (3)
Steel Sword Combo: (Light, STR) [DMG 7%]
Geralt has two swords he can utilize in combat. The Steel sword is for man, specifically, humanoid opponents. He makes three quick precise strikes with his steel sword.
Silver Sword Combo: (Medium, STR) [DMG 18% -7% against Humans]
Geralt has two swords he can utilize in combat. The Silver sword is for monsters and beasts of any kind. He makes three strong, weighted blows with his silver sword.
Hand Crossbow:(Light, DEX) [DMG 4% +3% against Flying Opponents]
Geralt doesn't have the best aim, and he prefers fighting up close and personal, but he does have a hand crossbow he can use from long distances, usually against flying opponents. He can fire six crossbow bolts before he has to reload again.
Special Attacks (3)
Witcher's Sign - Igni: (Heavy, WIS) [DMG 25%, 2 Turn Cooldown] (10% Chance to cause Burning)
Witchers are trained in limited magical abilities. Due to the quick reaction time a Witcher must possess in order to stay alive, rather than complicated rituals or incantations, Witchers prefer quick, single handed motions that can cast a quick burst of magic. Igni releases a large wave of fire that can cause burning and melt armor.
Witcher's Sign - Aard: (Medium, WIS) [DMG 16%]
This sign allows Geralt to release a telekinetic blast of force from his hand, disorienting foes by knocking them off their feet and pushing them to the ground.
Witcher's Sign - Quen: (Light, WIS) [DMG 8%]
This sign creates a protective shield of magical armor around Geralt. Any attack made against the shield causes it to explode, hitting the opponent with arcane shrapnel.
Final Smash (1)
Witcher's Sign - Axii
Axii is a sign that allows The Witcher to influence the minds of his opponents, either confusing and disorienting them, or allowing him to force them to do his bidding with short commands. The Smash begins with Geralt using the Axii sign, stunning his opponents. While they stand there, dazed and confused, Geralt pours the pressure on, hitting them with a slash from his silver sword, a blast from Igni, and finally a quick slash with his steel sword, cutting them to ribbons.
Other Info: Geralt utterly despises portals as a means of travel. He feels they're dangerous and unreliable. If given the choice between riding on horseback to a destination or taking a portal, he'll always choose the former.
Theme Song:
Last Edit:
Mar 10, 2020 17:59:58 GMT -8 by Deleted