Post by King Bowser Koopa on Nov 13, 2019 0:32:28 GMT -8
“Bwahahaha!! This is the way you want to live life. A girl over each shoulder and a plumber underfoot. ...We'll work on that last bit later.” Bowser chortled as he walked, Mayl and Roll.exe slung backwards over his shoulders, his large arms pinning them against him by their waists and backs. Even with his grip somewhat relaxed, both girls could feel an immense amount of strength behind those arms. Squirming was... less than effective, and from their current positions most attacks they might be able to make would probably just hit his shell, dramatically reducing their effectiveness. “...'Ey, pops. This one's gotta tail.” Roy Koopa commented from nearby, gesturing to Sea Draco who was similarly slung over his own shoulder. Bowser paused to glance at Roy. “...There ain't anything wrong with a tail and a pair a' horns, son! She's more like us! She might even be a 'keeper'.” Bowser light-heartedly remarked. At this, Roy shuddered slightly. “...I'unno. She kinda reminds me of Wendy when you put it that way. Maybe I like mine human, huh?” Roy replied, casting a glance up at Mayl. Bowser furrowed his brows for a moment. “...Huh. Well that's fine. The nice thing about being a King Koopa is that you can have any girl you want! ...So long as you can kidnap 'em. Just don't mention that to your sister.” Bowser replied. “Why? Is that why nobody's ever tried to kidnap her?” Roy replied with a barely contained snerk. Bowser blanched hard. “Nnn... Nnnoo... It's different with her...” Bowser very awkwardly tried to explain. Moments later, the two of them jumped into a warp pipe, taking the three girls with them.
...
The two king koopas emerged from the pipe underground in a very dark place. The phantom of Rogueport's Sewers! It was one of the few places that Bowser could get his old aesthetic going. A damaged castle awaited them not far off, sporting Bowser's grinning mug atop. It was an old home, but well--He couldn't keep prisoners inside the life sphere. A drawbridge over a moat of lava served as the entrance.
As the girls are brought inside the castle, they could observe things along the way. The following details are available to them as they pass through the partially ruined castle.
- There are a ton of koopatrol guards, most of them armed and armored. Most of them also have flashlights or lanterns of some sort. The castle has no natural lighting, so it's pretty dim and dark most of the time.
- The main entrance doors are very large and heavy. It doesn't look like they can be opened by hand. The levers attached to it seem to lead to a barracks that the guards sleep in.
- There is a large kitchen kitchen fit for a king. A koopa dressed like a professional chef was currently whipping something up for a comically fat shy guy.
- There's a marked treasury. Two Chain Chomps are chained to the wall outside. Guard dogs.
- There's a marked dungeon in the basement. You are not being lead there. Two guards appear to be on guard duty there, though you can't tell if there are more guards inside with the prisoners.
- It looks like Bowser is staying on an upper level. Roy, however, has his room nearby to where you're being lead. There are other rooms for other koopalings around the main level, but you can't be certain they're currently here.
- Most of the upper floor is blocked off by a thick door. Only Bowser's Room and an unmarked other room are otherwise available.
- There's a library. The door isn't even small enough for Bowser to fit through, by the looks of it. Figures he never saw a problem with that.
“Make yourselves comfortable. We'll have food for you in a bit. Oh, and don't try to leave your rooms! There's guards everywhere... Let's see what types of wimps come after you three. Maybe I'll finally get that lousy plumber's attention...” Each of the three girls is deposited into their own separate room. The three rooms are, however, adjacent to each other. Each room had a closet, a fireplace, a bathroom, a twin size bed, some chairs and tables, a rug, mirrors, and a couple of cabinets for storing things. Foosteps could be heard outside from patroling guards.
((Alch! Mayle, Roll.exe and Sea Draco have had rough days getting here. Bowser was not 'gentle' about his kidnapping, let's say. The maximum health of your characters has decreased by half! Though, there may be ways to recover that lost health.))
...Now what the girls did was up to them. They could wait for things to quiet down outside at night time, get some rest to try and recover their strength, wait to see if anyone came to visit them, search their rooms for anything of interest, attempt to go outside, or otherwise invent their own solutions to their current dilemma!
((Reminder that Dexterity is normally the stealth stat and wisdom is normally the perception stat, though you may feel free to get creative so long as the stat fits what you're doing IC.))