Post by alchefire on Nov 9, 2019 19:44:41 GMT -8
0 total points to distribute
Discipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 14 | +2 |
CON | 11 | 0 |
INT | 12 | +1 |
WIS | 9 | -1 |
CHA | 14 | +2 |
Mayl Sakurai
ACDC Town
Alignment: Neutral Good
Motto: "We're going to prove that we're just as capable as Lan and Megaman!"
Allies/Friends: Lan Hikari & Megaman.exe, Dex Oyama & Gutsman.exe, Yai Ayanokoji & Glide.exe
Enemies/Rivals: WWW, Zero.exe, and hostile viruses
Backstory: Mayl Sakurai
Roll.EXE
Appearance:
History On Li: Mayl like everyone else on Li has no idea how she got here. One moment she was going on a date with Lan, the next, Megaman and Roll were being attacked by this weird virus making the rounds and calling itself Zero. During their clash with the strangely navi-like virus a massive white light filled the Operator's vision, causing her to black out. When she awoke, she found herself in an unfamiliar location. However the world around her wasn't the only strange thing she noticed. Roll.exe was sitting next to her, completely tangible, yet still able to run her usual programs and routines.
After some exploration of the strange town around her, Mayl found out where exactly she was, something that wasn't helping her concern. Especially since Lan and Megaman were nowhere to be found. For now the two girls are going to do their best to help keep the Life Sphere afloat while keeping an eye out for their friends.
Other Info:
Mayl's Battle Chips:
x8 Cannon,
x5 Mini Bomb
x3 Sword
x2 Recovery 10
x2 Side Gun
Roll.exe
And a brief description if you so wish to include one
And a brief description if you so wish to include one
0 Points to distribute
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Primary Attacks (3)
Ribbon Blades: [DMG 8%] Roll's ribbons are fairly malleable and sturdy. Allowing the netnavi to transform them into a sharp razors that she can use to deliver rapid slashes.
Roll Buster: [DMG 18%] Roll transforms her arm into a small cannon that she can use to deliver a bright pink laser blast to a foe.
Roll Boomerang: [DMG 15%] Roll transforms the ribbons on her helmet into a set of blades before performing a ranged attack by tossing them as a boomerang. This attack is rolled twice, once for the initial throw and a second time for the return. Roll can't use other primary attacks the turn she uses this attack.
Special Attacks (3)
Battle Chips: Battle Chips are how Operators work together with their Navis. These little cartridges contain special programming routines that the Netnavi executes when it is inserted into a PET. Mayl carries a folder of 20 Battle Chips on her at all times. What chips are in this folder is chosen at the start of the mission from a pool of her currently owned chips and cannot be changed until said mission ends. As an action Mayle inserts one of her Battle Chips into her PET causing Roll to perform an action based off what chip was used. Mayl can carry any number of duplicates, unless the chip itself specifically states otherwise. When a chip is used, it cannot be used again for the rest of the mission.
When Mayl and Roll.exe receive a new item. They can choose to change said item into a new Battle Chip by turning it into data. This instantly destroys the item and gives Mayl a new Battle Chip to permanently add to her pool. If she does this in the middle of a mission the chip is added to her folder however she can only do this once per mission. What the chip is, is determined by the item she uses to create it.
[Can only use one Battle Chip per turn, cannot be used while Mayl is unconscious, does not have use of her hands/PET or Roll is out of her sight, chips that apply lingering effects instantly lose their effect the moment another chip with a lingering effect is used.]
Roll Arrow: [DMG 25%] Roll executes one of several advanced combat programs buried deep within her coding. Roll focuses and creates a large pink bow and arrow made out of energy before firing a powerful bolt towards a single foe. (This attack behaves as a Love Magic attack would, meaning it uses Charisma instead of Wis.)
[2 turn cooldown]
Roll Recovery: Roll was given several data repair programs which she uses to restore herself and her allies health. Roll creates a large pink heart which she shoots towards an ally. Healing them for 1d15+Chamod%. Netnavis or Viruses aside from her receive double her Cha mod instead.
[3 turn cooldown]
Final Smash: Roll Call! (1) [DMG 40%] Roll leaps back from her foe before executing a strange program that turns the air around her pink. This program calls every Virus in the vicinity to her and brings them under the navi's thrall, resulting in a massive barrage of attacks that blow away all enemies she can see before she dismisses her little helpers.
Other Info:
Roll.exe somehow has the ability to use Love Magic despite not knowing what it is. It seems to be something that's been hard coded into her body.
Smash Spirits owned: Colorman (Sentient), Flying Pikmin, and Rush (virus)
Bonus stats from Smash Spirits = 2 Dex, 1 Wis.
Battle Chip Attacks:
Cannon: [DMG 20%] Roll.exe sprouts a large cannon on her arm before delivering a powerful ranged attack.
Sword: [DMG 15%] One of Roll's hands transforms into a small sword made of pink energy before she delivers a strong melee slash.
Mini Bomb: [DMG 25%]
Side Gun: [DMG 10%] Roll performs her Roll Buster attack on a single enemy. If the attack hits then this attack inflicts it's damage to up to two enemies nearby her target. If it misses then this chip does nothing and is used.
Recover 10: {Limit 3} A simple self healing Chip that Roll can use to recover 10+Cha Mod%
Last Edit:
May 24, 2020 13:28:14 GMT -8 by alchefire