Post by PolarStarQuote on Sept 14, 2019 22:05:54 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 15+1 | +3 |
DEX | 15 | +2 |
CON | 8 | -1 |
INT | 10 | +0 |
WIS | 14 | +2 |
CHA | 8 | -1 |
ZERO, Dr. Wily Number - Infinity, S-Class Maverick Hunter
Abel City
Alignment: Chaotic Good
Motto: "I never cared about Justice. I dont think i ever really called myself a hero either...I fought for the people i believed in. Ciel, Axl, X...and Iris. Those are who i fight for. So come on, Ill cut you down!"
Allies/Friends: X, Ciel, Axl, Iris, Layer, Quote, Curly Brace, Roll, Grey, Megaman
Enemies/Rivals: Copy X, Sigma, Dr. Weil, Omega, Maverick-kind, Dodongo's, Lumine
Backstory: megaman.fandom.com/wiki/Zero
Appearance:
Physical Form:
Cyber Elf Form:
History On Li: ...The Battle was over. Dr. Weil was defeated, and another battle was coming soon. An Era of Megamerging, in which Zero would aide the better good of the world once more come time. But for Now, Zero's soul, weary as it was of the Era's, could at last rest after reconnecting to X once again. He felt...Happy, at what he had accomplished. He felt he left something to be proud of. Something Axl, Ciel, X...And Iris could appreciate.
However, Zero would one day, come to find that his rest, Slumbering in the Biometal he was inside would be interrupted suddenly, as a flash of light came to him, and the visage of a man, standing in a doorway of light was before him...No. These nightmares again? Zero thought they had ended after this time...
"Zero...You are the greatest of my creations. You will succeed where others have fallen. Now go! Destroy him! Thats an Order!"
No...Let me rest. Ive deserved that much.
"Thats an Order."
Please...
"Hey!"
Zero awoke, Suddenly jumping to life, as Zero felt his body pulled up from...A Wreckage? A Wreckage of some unknown description, A Pile of Hover bikes and cars Zero was pulled out of, as he put a hand to his head...Wait. A Hand? His head? How were they...?? Zero looked up with a cocked brow, confused clearly as he looked to the one who yelled 'Hey' to him. A...Boy, in a Hat, with a round looking blonde girl behind him.
"Thought you were dead there!" The Hat Robot said, Giving Zero a open hand. "...Erm-- Im sorry, I seem kinda lost. Where is this?" Zero would ask, as the Blondie giggled. "Yep. Newcomer it looks like! My name's Curly, this here's Quote.. Were looking for scrap, and we found you. We were kinda worried you were broke! You kept muttering 'No, Let me rest, please!' Curly said in a mimick of Zero. The Reploid looked up to see...The Remains of the Jakob Elevator before him, the massive tower spanning to the sky. He was on a Road in Neo Arcadia...
"I feel like Ciel just woke me up again..." Zero said with a murmurr, as Quote smiled. "Amnesia happens to the best of us. Just ask Curly." Quote teased, to which Curly would pout. "Heey!" She defended, to which Zero softly laughed at the two...
A Quick summary of events later, Quote and Curly lead Zero back to the Life sphere, to which Quote offered Zero a Mission sheet. A Rescue mission to help a mountain? Sounded fun. "...Well, i guess if im back to this form...It had to be for a reason. Alright. Lets start the mission!"
And the rest...Is History.
Primary Attacks (3)
Z-Saber: {8%-18% STR Weapon} Zero's Favorite, most Skilled and powerful weapon, the Z-Saber is a blade of Blue-ish Green Plasma, that can be refined to take the form of a solid blade, or can simply go freely into a almost Liquid State. The Z Saber is tuned to Zero, able to simulate distinct elemental properties with use of many different skills, And aid in performance of many techniques.
At normal form, It takes the shape of a simple Saber. However, at full power, the blade extends into a Arrow-head like Shape, growing in size during Critical Hits, or if Zero's STR Has been buffed.
Zero Buster: {8%-18% DEX} An Arm Cannon that fires Energy shots at long range, serves as Zero's go-to method of attacking enemies at long range, when his Z-saber techniques may be unavailable. At standard shots, it simply fires green bolts similar to his own Z-saber's power. However, at increased Charge Shot Power, it can boost to a much larger shot size.
Chain Rod: {18% STR} A Modification of Zero's Broken Triple Rod, the Chain Rod is a long, whip-like weapon that extends out in a similar plasma fashion to his Z-saber, Able to whip targets from a distance as a basic Long-distance STR Weapon. However, The Chain Rod comes incredibly useful at Grappling taregets, able to Hook shot to long distance objects, or Long-range STR Grapple targets, with normal Grapple rules in effect.
Special Attacks (5)
Learning System: Zero's code has the ability to develop new skills and abilities on the fly VIA a System known simply as the Learning System. Perhaps as an offshoot of Megaman's own Weapon Copy Ability, Zero's however does not directly copy the skills of his enemies, instead developing intentionally inspired Beam Saber Abilities around the target who's ability he has copied.
To Properly use the Learning System, Zero must just observe a Target's move in action, and for the rest of the thread zero gains a 'Technique' that can either use WIS, DEX or STR as the move's Attacking Stat, in place of whatever attack stat was in its place. the 'Technique' Move he gains copies the Element, Status effect chance, Damage, Unique Abilities and Likewise of the move in question, However, Zero Executes these techniques through his Buster, Saber, or via Hand-to-hand skill if possible. Moves that are copied also remove any effect that applied to other moves of the character. Zero also can not copy Passive Moves.
If the move is a Buffing/Non-damaging nature, Zero copies the move directly. Once a Technique is made, Zero's smash journal will have the technique saved into it. In Missions, Zero can bring one of these techniques he has previously learned into battle as a Special Move. However, he only has one of these free slots. He can bring more than one, But to do so, he must replace another Special Move of his.
Action Trigger; Command Arts: Targeting a enemy, Zero's Concentration and Focus plans out a strict plan of attack, Executing a set of his most devastating attacks in a strict series of blows that can deal major damage, Seeking to sheer overwhelm the opponent! Costs 3 Actions. Rolls 1d4. The Result is the 'COMBO' amount.
Roll Xd5, with X Being the COMBO Amount. Each result is the move performed in the combo. If the opponent is hit by one of the hits, the rest of the combo automatically hits, however they have the option to Bubble shield the next attacks. The Hits can not deal Critical Damage. The Move and there Results are;
1. Zero Slash - Standard Strong skilled Slash, 8% Damage, STR.
2. Zero Breakthrough - Deals a Bubble shield smashing slash that can shred Shields. Deals 6% Damage, But deals 18% on Bubble shields, STR.
3. Zero Dragon Slash - A High-damage Rising Slash that deals higher damage than most! 15% Damage, STR.
4. Zero Wave Slash - A Water-element Slash that passes through Bubble shields with high power. 16% Damage, STR, Bubble shields are Useless to this.
5. Zero Skull Crush - A Deathly Drop Slash in which zero performs a short flip, Before bringing down a full power Z Saber blade! 20% Damage, STR.
Action Trigger; Command Arts has a 5 turn cooldown.
Rekkoha - 'Rending Light Rule': Zero Creates a full-power Light beam that smashes into the ground in a area all around him, or directly in front of him, in a space no larger than 15FT, Damaging all enemies inside. Deals 22% Light Damage to all hit. WIS. 2 turn cool down,
Ittouryoudan: Genmu Zero - 'Single Stroke Bisection; Phantasm Zero': This move is a pretty sure-fire way to tell when Zero's trying to Kill something, as opposed to just letting something get smacked and learn its lesson. Raising his Z-saber high to the air, Zero suddenly generates a massive amount of energy into the Z-saber, Before unleashing a gigantic Crescent Slash, Which travels across the battlefield to, True to its name, Slice a target into two with a single, Towering slash!
(30% Damage. This move can Crit Confirm twice for 3x damage, By Rolling a Natural 20 on the first Crit Confirm. This attack can Crit on a accuracy roll of 19 or higher. When used, Has a 5 Turn cool down. For those 5 turns, Z-Saber enters a weakened state, And it's Primary Attack's Damage becomes 3%-10%. Consumes all actions on use.)
Zero Knuckle: A Special Chip implanted into Zero's Right palm, that, When Zero grabs at an enemy, can suddenly magnetically pull Weapons and Powers from them, The Weight of said items becoming irrelevant, as Zero steals them for his own use! This move is a STR based grab. If Zero grabs a weapon, he can disarm the target and steal it to gain access to the moves it is associated with until the opponent takes it back or disarms him with a grapple roll, putting those moves on a 3 turn cool down for his opponent--or indefinitely until the weapon is retrieved if they have no substitute weapons to fill in for it.
Zero can also use this attack to, Instead, Forcibly Disable a target by grabbing sections of there body or Limbs, and Forcibly pulling in order to Dislocate there Limbs. Depending on the target Limb, Zero can Disable STR By ripping out there Arm, DEX by there Leg, INT or WIS by there Neck, CON By there body armor, Or CHA by there Face. 4 turn cool down, 20% Damage.
Absolute Zero/Black Armor Zero
Unleashing the Power latent within Zero's form, The Black Armor is Zero's Ultimate Form, Trading some Durability for sheer raw power, as a last resort glass cannon mode! Zero can choose to either take a simple Black Coloration of his normal armor, or the Bestial Absolute Zero Form, with no difference between the two asides from Aesthetic.
When Activated, For 5 Turns, Zero gains +2 to STR, DEX, WIS and CHA Modifiers, He gains unrestricted ability of flight, And can use STR as a Defensive Stat, using his Tenkuuha 'Sky Command' Enhanced Saber, Allowing him to use STR to Cut through and destroy Magic/Energy Projectile attacks with ease. However, this only effects Energy/Magic attacks, and does not apply to Physical attacks.
When Activated, For 5 Turns, Zero gains +2 to STR, DEX, WIS and CHA Modifiers, He gains unrestricted ability of flight, And can use STR as a Defensive Stat, using his Tenkuuha 'Sky Command' Enhanced Saber, Allowing him to use STR to Cut through and destroy Magic/Energy Projectile attacks with ease. However, this only effects Energy/Magic attacks, and does not apply to Physical attacks.
As well, Zero gains some Alterations to his Moves for the span of 5 Turns.
As well, Three 'Learned' Techniques from Zero's Learning System, With a hard limit to only 1 'Buffing' Move, if chosen, are available in there normal form for the 5 turns allotted, even if they were not chosen by Zero with his move slot.
As well, Command Arts transforms into 'Calamitous Arts'.
Action Trigger; Calamitous Arts: Targeting a enemy, Zero's Concentration and Focus plans out a strict plan of attack, Executing a set of his most devastating attacks in a strict series of blows that can deal major damage, Seeking to sheer overwhelm the opponent! Costs 3 Actions. Rolls 1d4. The Result is the 'COMBO' amount.
As well, Three 'Learned' Techniques from Zero's Learning System, With a hard limit to only 1 'Buffing' Move, if chosen, are available in there normal form for the 5 turns allotted, even if they were not chosen by Zero with his move slot.
As well, Command Arts transforms into 'Calamitous Arts'.
Action Trigger; Calamitous Arts: Targeting a enemy, Zero's Concentration and Focus plans out a strict plan of attack, Executing a set of his most devastating attacks in a strict series of blows that can deal major damage, Seeking to sheer overwhelm the opponent! Costs 3 Actions. Rolls 1d4. The Result is the 'COMBO' amount.
Roll Xd10, with X Being the COMBO Amount. Each result is the move performed in the combo. If the opponent is hit by one of the hits, the rest of the combo automatically hits, however they have the option to Bubble shield the next attacks. The Hits can not deal Critical Damage. The Move and there Results are;
1. Zero Slash - Standard Strong skilled Slash, 8% Damage, STR.
2. Raging Crash - Using his Right arm, Zero swings down a massive glob of Water, crashing a target down. Water-element, 10% Damage, STR.
3. Zero Breakthrough - Deals a Bubble shield smashing slash that can shred Shields. Deals 6% Damage, But deals 18% on Bubble shields, STR.
4. Hell Arrow - Zero delivers a Devilishly piercing kick, Seeking to crush the bones of the target with a deathly blow! 12% Damage, 50% Mortal Wound, STR
5. Zero Dragon Slash - A High-damage Rising Slash that deals higher damage than most! 15% Damage, STR.
6. Negative Drill - Zero delivers a forward charge, spinning with his wings tipped into a drill-like form, and piercing a target. 18% Damage, STR.
7. Zero Wave Slash - A Water-element Slash that passes through Bubbleshields with high power. 16% Damage, STR, Bubbleshields are Useless to this.
8. Devil Cutter - Combining the Icy-cold power into his Saber, Zero delivers a wide critical slash, with full dark power! 15% Damage 20% Freeze Chance.
9. Zero Skull Crush - A Deathly Drop Slash in which zero performs a short flip, Before bringing down a full power Z Saber blade! 20% Damage, STR.
10. Absolute Zero Cannon - Combining all his force, Zero unleashes a Shot-gun like spread of full-power energy infront of him. Deals 25% Damage, 50% Freeze Chance.
Action Trigger; Calamitous Arts an only be used once, Per Final Smash Transformation.
Other Info: Zero, Physically, has the same Body he had during the time period of Megaman X8/Command Mission. However, Zero has retained all memory and knowledge of the events of the Megaman Zero series.
Zero is noted for having a weakness or Dislike for Fire, as during his boss fights, Fire attacks seem to do extra damage to him.
Zero takes fine care of his long hair. Some believe its due to Iris once having a fondness for its length and lushness.
Zero is not technically a Reploid, but is instead classified as a Android, Technically a Robot Master considering his creator. However, Zero often refers to himself as a Reploid, and is known as a reploid by most, for simple fact that he matches the terminology that makes a 'Reploid' [Human-like Appearance, Free will, Emotions.]
Last Edit:
Oct 27, 2020 16:57:17 GMT -8 by PolarStarQuote