Post by Deleted on Sept 10, 2019 11:35:47 GMT -8
0 total points to distribute
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 10 | +0 |
CON | 14 | +2 |
INT | 8 | -1 |
WIS | 6 | -2 |
CHA | 12 | +1 |
Morgannus "Morgan" Vladimir Tepes
Utolteria, Sol III/Original Universe
Alignment: Chaotic Good
Motto: "So like, why worry about something that you can't control, dude? Just, like, go with it."
Allies/Friends: Joe Vedan, and the many other fighters he met along the way.
Enemies/Rivals: Mecha-Morgan, Mecha-Joe, The Inquisition, and the Conglomerate
Backstory:
Morgan originates from an alternate Earth, where the three largest religions of the world merged into Super-Faith, which later subsumed the majority of all government and commercial bodies. Subsidiaries formed quickly after the 2100s, and under the shadow council of Super-Faith, later known as the Conglomerate, these new powers fueled by cash began to buy up the remaining lands. Yearly, they would vie for power in a tournament known as the Great Brawlers League. One nation, kept from the fires of rebellion and war, had not yet sold itself to a commercial zone, and thus, became highly valued. Forced to wager its entire landmass on the tournament, many fighters were enlisted to fight in this yearly tourney to save the nation, again and again. Morgan was one such lad.
Morgan originates from an alternate Earth, where the three largest religions of the world merged into Super-Faith, which later subsumed the majority of all government and commercial bodies. Subsidiaries formed quickly after the 2100s, and under the shadow council of Super-Faith, later known as the Conglomerate, these new powers fueled by cash began to buy up the remaining lands. Yearly, they would vie for power in a tournament known as the Great Brawlers League. One nation, kept from the fires of rebellion and war, had not yet sold itself to a commercial zone, and thus, became highly valued. Forced to wager its entire landmass on the tournament, many fighters were enlisted to fight in this yearly tourney to save the nation, again and again. Morgan was one such lad.
Morgan was born from a cursed lineage of vampires. The bastard son of Alucard, a popular figure among the world and activist for those afflicted with vampirism, Morgan was the subject of many covens of Vampires trying to recruit the legendary Grandson of Dracula. With his father gone, and many of these social groups he learned were falsehoods, Morgan grew a vitriolic resentment for his kind, until he met his grandfather. Years of regular visits, and teachings on various subjects from power usage to how to be a gentleman, and Morgan soon grew comfortable with what he was.
Drugged up for years before this, Morgan grew a heavy dependency on his medications that he was supplied to, quote, 'reduce his tendency to murder senselessly'. A farce invented by hired medical quacks, and propagated just to reduce the effectiveness of one of Utolteria's greatest fighters. Of course, it failed, and with his powers trained and awakened, his new zen from that near constant high he was in, and the assistance of his best friend and rival Joe Vedan, another Utolterian fighter, the two kept their home country safe for many, many years to come.
Once it was revealed that the Super-Faith had run a shadow-council to rule the world, Morgan, and the many fighters who he'd met along the way, stormed into their headquarters at the heart of the world, and tore through their ranks. At their peak, the Inquisition, a group of fanatics claiming to belong to Christianity, rather than the Super-Faith, appeared in a surprise twist, to be working for the Super-Faith the entire time! Regardless of that reveal, Morgan and Joe still finished the job, and with the Super-Faith defeated, they'd freed the world.
The Great Brawler's League still was held for years after, but with only optional bets. Some nations would wager their small land-plots, but never any important or vital areas of land, as the Super-Faith had forced Utolteria to do, others would hedge funds on it.
Once it was revealed that the Super-Faith had run a shadow-council to rule the world, Morgan, and the many fighters who he'd met along the way, stormed into their headquarters at the heart of the world, and tore through their ranks. At their peak, the Inquisition, a group of fanatics claiming to belong to Christianity, rather than the Super-Faith, appeared in a surprise twist, to be working for the Super-Faith the entire time! Regardless of that reveal, Morgan and Joe still finished the job, and with the Super-Faith defeated, they'd freed the world.
The Great Brawler's League still was held for years after, but with only optional bets. Some nations would wager their small land-plots, but never any important or vital areas of land, as the Super-Faith had forced Utolteria to do, others would hedge funds on it.
Appearance:
(Artwork is not mine. Credit belongs to the original artist.)
History On Li: Morgan awoke from a nap in dark alleyway behind the Black Market, and was dumbfounded to find himself being frisked for his belongings. Morgan quickly snapped to, and did what he did best. Clobbered everyone in arms reach. Morgan's unusual fighting style, and his feverish strength delivered the pickpockets directly to the police. In quick realization, off-duty officers directed him to the resource department to sign on as a fighter. In laziness, Morgan frequently gave away his applications in laziness.
Morgan's heavy influence as a fighter at home, and with the occasional fan or two appearing on Li, inspired him to finally sign on. Morgan loves to brawl, and the idea of doing it for the good guys this time excites him. He wants nothing more than a good challenge and to make new friends - but... saving the world couldn't hurt either.
Primary Attacks (3)
Close And Personal: [Light to Medium Melee STR - 6 to 17%] Morgan's a martial artist by trade. Expertly timed punches, kicks, and so on are weaved together to form a fluid, zen-like martial art. A combination of Bajiquan, Kickboxing, and even a little karate! As Morgan builds blood loss, this attack becomes more accurate. Every 15% Blood Loss increases his hit mod by +1 to a maximum of +3. This attack does not drain Blood Loss.
Helicopter Kick!~: [Heavy Melee STR - 4% per hit, 5 hits total] Morgan leaps into the air with a flurry of spiraling kicks. This attack only rolls once, and is rolled once to dodge. The first hit guarantees the other four. For each 10% of Blood Loss, to a maximum of 30%, increases the damage of Helicopter Kick!~ by 1%. Damage mitigation against this attack is applied to each hit.
Just Bop 'Em: [Heavy Melee STR - 21 %] Morgan reaches his fist up and slams it down on the opponent's head. This attack, if it lands, generates twice as much Blood Loss as a normal attack. [1 Turn Cooldown]
Special Attacks (3)
Fluid of Life; Fun and Death: Morgan is a highly capable hemomancer, and uses the blood of himself and his enemies to fight, further augmenting his skills. This Passive ability is split into several parts.
- As any target on the field take damage, including Morgan himself, Morgan generates Blood Loss, recorded in his status screen as Bloodcharge. For every 2% damage taken by any person in battle, Morgan gains 1% Blood Loss.
- Targets that do not bleed will not generate Blood Loss, and will instead give off a different substance matching their life force, or whatever holds them to reality. This is at 1/2 normal gain, meaning 4% damage to these targets yields 1% Blood Loss.
- Morgan can choose to deal upwards of 20% damage to himself to generate 10% Blood Loss, once per every turn, without wasting an action, at the start of his turn.
- Unless listed otherwise, attacks will drain Blood Loss on use.
- Blood Loss caps at whatever Morgan's total health is currently.
Hemokinesis - Turn It Up (or down)!~: Using his blood manipulation, Morgan ignites or chills the blood he currently carries. Using 15% Blood Loss, Morgan imbues his next successful attack (except Exalted Crimson Gauntlet) with one of two status conditions. [3 Turn Cooldown]
- Bloody Blaze: Upon hit, the foe suffers an additional 3% damage for the next two turns for every attack they use. This includes Light Attack chains and multi-hit attacks.
- Crimson Chill: Upon hit, the foe takes 1% more damage from all sources for 1 turn.
Exalted Crimson Gauntlet - The Big One: [Heavy Melee STR - 16 to 32%] Morgan condenses as much blood as he can into a shaped gauntlet, and swings with all his might. This attack starts with 16% damage, but gains 1% damage for every 2% Blood Loss used. After Exalted Crimson Gauntlet reaches max damage, additional Blood Loss can be used at 10% per instance to reduce its cooldown by 1 turn. [4 Turn Cooldown]
Final Smash (1)
Blood-Rush!: Morgan focuses and overcharges his own blood wells, instantly filling his Bloodcharge meter, and prevents it from decreasing for 2 turns.
Other Info:
Last Edit:
May 6, 2020 13:24:04 GMT -8 by Deleted