Post by Arrow Rinehart on Jul 5, 2019 21:16:38 GMT -8
0 total points to distribute
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 12 | +1 |
CON | 14 | +2 |
INT | 10 | +0 |
WIS | 10 | +0 |
CHA | 10 | +0 |
Sparkster Sanjulo
Elhorn/Kingdom of Zephyrus
Alignment: Neutral Good
Motto: "Honor, Justice, Dignity, Patience, and Diligence are a few precepts that the Rocket Knight follows. It defines who we are and in a way, what many people believe all on their own naturally."
Allies/Friends: None (as of yet)
Enemies/Rivals: Axle Gear
Backstory: rocketknight.fandom.com/wiki/Sparkster
Appearance:
History On Li: Life in Elhorn was always one of something that had a story that the Rocket Knight was capable of facing. For as long as he knew, Sparkster Sanjulo was the sword and shield of the Kingdom of Zephyrus against its many surrounding threats who wished to claim the land, bounty, or princess for their own. And to no one's great surprise, the mighty knight faces armies, technological terrors, an enemy rocket knight, and the forces of two Kingdoms over two grand adventures. Even after the defeat of the Devintindos Empire and its Emperor, after a short lived peace, things could not remain safe was not returned to Elhorn's lands. The Gedol Empire and its Emperor had met the same fate, there even after saving the Princess of yet another land, it seemed that success could not escape the willpower of the great Rocket Knight himself.
This failing instead would come in the form of his realm being taken by storm, a strange light...and then nothing but a blackness that overwhelmed him as he tried to rush the source of the surge. Where the Knight found himself was along the edge of some unknown lands, with nothing but what he could see was a dank land and sickly ground. Sparkster steeled himself and gained height quickly, using his jet pack in order to gain height and learned of his fate. He was no longer in Elhorn and could see no other of his world, there were no familiar sights and even at first for him there was some minor despair. Where was he now and why had he come?
The questions were mounting for him as he flew towards the civilization, what little he could see from his distance. But with sword in hand and determination in his action, he headed to discover not only what happened and what was to be. But what his new role in this land was to be, for life rarely had things happen that were not necessary, to Sparkster, this is merely another experience to help him grow into a more competent defender of people.
Primary Attacks (3)
Basic Attack 1- Elhorn Swordplay: Due to his Foster father's training, Sparkster's skill with the sword are nigh peerless in the realm of Elhorn. It's with this skill that he unleashes a flurry of slashes in varying string combinations in order to allow for adaption to his situation. [STR DMG 7% Combo]
Basic Attack 2- Burst Shot: Using a quick sword drawn slash, Sparkster projects a bolt of plasma from the tip of his sword and sends it in the direction of his target. [DMG 26%] [1 Post cooldown]
Basic Attack 3- Flip Kick: Utilizing his spatial awareness, Sparkster performs a quick, striking flip kick as his feet reach out towards the range of the target. Using his tail for balance, the tail is extended and provides an extra thing to dodge. [DMG 16%]
Special Attacks (3)
Special Atk 1- Burst Beam: Sparkster whips his Emblem Blade forward and sends a beam of plasma released from the tip of his sword. Possessing a 40% Chance to burn after hitting its target. [DMG 14%]
Special Atk 2- Burst Vortex: Making use a full charge of his magical jet pack, Sparkster spirals in place rapidly rapidly, before shooting towards his target. Becoming a moving blade storm in motion that can ricochet off of surfaces should he miss his target. However if one is caught within the impact of the blade, they fall subject to the fury of a rocket boosted slash flurry. Always present is a 7% Recoil damage, though Sparkster continues through the attack's duration. [DMG 32%]
Special Atk 3- Burst Drill: Using a maximum charge of his jet pack's boost, the Rocket Knight lunges out towards an opponent at full speed, with goggles down his body takes on a rapid spiral as he adds a spiral motion to his movement. Capable of safely bouncing off of walls, this attack, while safer than Burst Vortex, suffers from the fact that it requires a full time to recharge the jet pack after use. [DMG 22%] [1 Post Cooldown]
Final SmashGolden Sparkster (1)
Calling upon the Sacred Swords, Sparkster summons them in order to transform himself into the mighty Golden Sparkster! Imbued with the increased power, he has become a true juggernaut of justice. Improving his statistics across the board, he gains a +2 to his stats for 4 turns, while sporting some enhanced versions of previous attacks.
- Burst Beam becomes Burst Flash: Gathering the will to strike at his opponent from a distance, the Burst Flash is simply a larger, golden version of the burst beam hitting with more power. [DMG: 22%]
- Burst Vortex becomes Burst Storm Surge: As an enhanced version of Burst Vortex, the same actions are simply performed faster and during the action, lacks the recoil effect of its damage. [25%]
- Burst Drill becomes Burst Typhoon: A suitably enhanced version of Burst Drill, the charge of the jet pack is enhanced to such a degree that it is near instantaneous. Thus allowing the moves previous effect come without its cooldown [29%]
- Burst Drill Rampage is a finisher maneuver of Sparkster priming himself for a maximum boost, before thrusting the opponent at high speeds, leaving only a golden trail behind him as he passes through the target a relativistic speeds. 36%
Other Info:
Last Edit:
Jul 9, 2019 11:31:37 GMT -8 by Arrow Rinehart