Post by heirtothemonado on Sept 29, 2018 17:13:13 GMT -8
0 total points to distribute (Trainer Stats)
Discipline | Stat Pts | MOD |
STR | 10 | +0 |
DEX | 10 | +0 |
CON | 8 | -1 |
INT | 12 | +1 |
WIS | 14 | +2 |
CHA | 6 | -2 |
N
Unova
Alignment: Chaotic Good
Motto: "I have to change the world for Pokémon, because they are my friends"
Allies/Friends: Most Pokémon, Rood, Team Plasma
Enemies/Rivals: Ghetsis, Team Neo-Plasma (enemies), Black, White (friendly rivals)
Backstory: link
Appearance:
History On Li: N didn't know when or where the change happened, but he found himself in a strange place, full of people he didn't recognize. He wisely kept his Pokémon in their Pokeballs, and started asking around to find out what exactly this place was. To his surprise, he not only found out where he was, the Life Sphere, but also that Team Plasma was already active here. Wondering who was leading them in his absence, N set out to find the remains of his old organization, starting his search at the cove full of Pokémon that he heard about. Surely that would be the ideal place for Plasma to set up their base. And there was little infection there too. Surely he was on the right track...right? Perhaps. Maybe, along the way, N could lend a hand to the Life Sphere's residents. They looked like they needed all the help they could get.
Other Info: N's real name is Natural Harmonia Gropius, but he doesn't like people calling him that, for a variety of reasons
The Void Cube around his neck acts like a puzzle. He often fiddles with it when he's nervous
Zoroark
One of N's first Pokémon from his childrood. An abused, mistreated Pokemon, it harbors an intense mistrust of any human that isn't N, who she cares for deeply
One of N's first Pokémon from his childrood. An abused, mistreated Pokemon, it harbors an intense mistrust of any human that isn't N, who she cares for deeply
4 total points to distribute (Pkmn 1 Stats)
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Primary Attacks (3)
Fury Swipes: Zoroark slashes at the target with her sharp claws, Quick, simple, and effective. Combo-able STR based [DMG 8%]
Night Slash: Zoroark's claws glow a deep purple, and she slashes viciously at the targets vital points. STR based [DMG 22%, 10% chance of inflicting Mortal Wound, 2 turn cooldown]
Dark Pulse: A dark aura forms around Zoroark's body before radiating around her to damage the target. WIS based [DMG 28%, 10% chance of inlicting Horrified, 3 turn cooldown]
Special Attacks (3)
Illusion: Zoroark's trademark technique. Her eyes glow pink and, she starts changing shape and/or the environment in her opponent's eyes The illusion can be whatever Zoroark wants, but regardless of what it is, the target must make as WIS roll. If they fail, they are fooled by the illusion and aren't able to attack Zoroark that turn. In addition, Zoroark's allies can use this opportunity to attack the target while they're confused. (On a failed WIS roll, the foe cannot target Zoroark for the rest of that turn, and allies get a +2 to attack mods for 3 turns. 5 turn cooldown)
Foul Play: Zoroark viciously attacks the target using their own power against them. On a failed STR check, Zoroark chooses one of the opponents attacks that she's seen. That attack's power and cooldown become the power and cooldown for this move.
Torment: Zoroark tears into the target mentally, throwing them into a rage and breaking their focus. This forces a three cooldown on the last move that was used, on top of the cooldown the move already had.(4 turn cooldown)
Final Smash (1)
Night Daze: Zoroark slams it's fist against the ground and sends out a large shockwave of dark energy. Damages all foes and also inflicts a -2 attack mod. DMG 30%
Klinklang
A Pokémon that N came across when travelling Chargestone Cave. Unlike the other Pokémon that N obtained there, Klinklang refused to leave N's side when it was released. Mechanical in both body and personality, Klinklang serves as N's Defense
A Pokémon that N came across when travelling Chargestone Cave. Unlike the other Pokémon that N obtained there, Klinklang refused to leave N's side when it was released. Mechanical in both body and personality, Klinklang serves as N's Defense
0 total points to distribute (Pkmn 2 Stats)
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Primary Attacks (3)
Gear Grind: Klinklang catches the opponent between it's gears and, well, grinds them together. Combo-able STR attack, DMG 5%
Charge Beam: Klinklang fires an electric bolt from it's energy core. Medium WIS attack. DMG 15%, 10% chance of Paralysis
Flash Cannon: Klinklang gathers its light energy and fires it at the target. Heavy WIS attack. DMG 28%, 20% chance of Blindness, 3 turn cooldown
Special Attacks
Shift Gears: For every 30% Damage that Klinklang does, it's gears spin faster and faster, going into 1st gear, 2nd gear, and so on to a max of 5. For each gear it jumps to, it's STR and WIS stats go up by 1. However, every 25% damage Klinklang is forced down a gear. If Klinklang is forced back to Gear 0, it stops spinning and must use one action to reboot itself, and won't shift gears at all for 3 turns.
Iron Defense: Klinklang boosts its defense to the point where it's coated in metal. Yeah, try not to think about that one too much. Self-Inflicts Metal Status for three turns. 4 turn cooldown
Autotomize: Klinklang sheds parts off itself it no longer needs, allowing for faster movement. Consumes all Gear stacks to buff DEX. +1 DEX per stack.
Final Smash (1)
Zap Cannon: Klinklang fires an powerful electric orb like a cannon at the target. This orb of compressed lightning is very powerful, guaranteeing Paralysis when it hits (40% DMG)
Darmanitan
Another injured and abused Pokémon from N's youth, Damanitan prefers solving problems with his fists and flames. His temper is a force to be reckoned with, and he has a short fuse
Another injured and abused Pokémon from N's youth, Damanitan prefers solving problems with his fists and flames. His temper is a force to be reckoned with, and he has a short fuse
14 total points to distribute (Pkmn 3 Stats)
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Primary Attacks (3)
Fire Punch: Darmanitan ignites his fist and takes a swing at the target. Medium STR attack. DMG: 12%, 30% chance to Burn
Fire Fang: Darmanitan's teeth catch on fire, which he'll use to take a bite of whoever gets in his way Medium STR attack. DMG 12% 20% chance to burn, 10% chance to inflict Mortal Wound.[DMG %]
Superpower: Darmanitan throws himself at the opponent, beating them with all his strength. Heavy STR attack. DMG 30. 3 turn cooldown
Special Attacks (3)
Rage: Darmanitan has a short fuse at the best of times, but punching him in the face is the best way for him to snap at you. For every 30% damage Darmanitan receives, he gets a 5% damage buff to his attacks, capping at 15%. The buff lasts for 3 turns before he starts to cool down.
Facade: Darmanitan glows with an orange aura, before tackling the opponent. If Darmanitan is inflected with a Status ailment, this move gets a 10% buff [DMG 5%]
Taunt: Darmanitan teases and provokes the target. Target rolls CHR. A result of 10 or lower forces the enemy focus their attention on Darmanitan for two turns
Final Smash (1)
Overheat: Darmanitain lets loose a blast of heat and flames all around him. Deals 40% DMG and 20% chance to burn, but lowers his STR by 2 for 2 turns afterward
Last Edit:
Oct 8, 2018 8:40:31 GMT -8 by heirtothemonado