Viewtiful Joe Jul 18, 2018 20:48:07 GMT -8
Post by Jade Callisto on Jul 18, 2018 20:48:07 GMT -8
10 total points to distribute
Alignment: Neutral Good
Allies/Friends: Jet Black: His Father, Junko: His Mother, Jasmine: His Sister, Silvia: His Girlfriend, Captain Blue: His Mentor.
Enemies/Rivals: Alastor: His Worthy Rival
History On Li:
His Journey was not yet over for their had been one more threat that would overtake the earth as he and his allies rapidly approached a dark castle in the distance on the Six Machine. Suddenly without warning a huge gust knocked his allies overboard and onto the ground below but before hitting and facing their inevitable demise rifts in time-space opened to save them but made them teleport to who knows where. "What the heck is going on?" As Joe was about to go after them the rifts closed and one opened on his end as him and the Six machine were hurdled to an unknown place.
As the rift closed behind him the Six Machine was gone and he was falling from the sky onto a cliff and into a pile of rocks.
"Oww that hurt, Where am I anyhow?" Joe asked in confusion as he took in his surroundings.
Joe tried contacting the others through his V-watch but to no avail, he was on his own again. "Just great! I'm lost!"
Joe wondered the desert like lands for what seemed like an hour until finally reaching a castle but it was very different than the castle he saw before, it actually looked peaceful and totally not evil. As Joe walked in it seemed just like a normal town inside the castle he was traversing. "That's weird. There isn't anything or anyone that looks even a little bit evil." As Joe walked on he spotted something he was really thankful for right now. a fountain with water!
As Joe drank from the fountain he was getting stared at due to it being a park fountain, but then he was being stared at from the beginning due to his outfit.
A man about Blue's age walked over to Joe and tapped him on the shoulder. "You new here sonny? If so you came at the wrong time, we are fighting for our lives here." Joe got up and looked at the man as he gave him a thumbs up sign. "Yeah the name's Joe...." Joe started as he turned into a pose "Viewtiful Joe!"
He finished. Some of the people were impressed with Joe but others not as the man told them of their struggles and how the land is dying.
"Leave it to me! That's what heroes are for after all!" Joe meant what he said and was determined to give this place it's own happy ending and somehow find his friends in the process.
Primary Attacks (3)
Mach Speed: Joe rapidly jabs at his enemy at high speeds while lighting himself and his opponent on fire due to the speed, then ends the attack with a launching uppercut.
[5% DMG] [10% Burn] [Combo-able] [STR]
Red-Hot Kick: His signature move, where he attacks from midair with a flying kick with him surrounded by fire. Can fly in three different directions; Up, Down and Forwards! [15% DMG] [30% Burn] [STR]
Go Go Six Cannon!: Joe's trusty Six Machine in the form of the giant cannon is equipped by Joe and then he fires a large laser blast at foes dealing a high amount of damage but Joe is recoiled with 6% damage to him. [25% DMG] [AOE] [DEX]
Special Attacks (4)
Viewtiful Switch: Switches out for his lovely girlfriend Sexy Silvia.
VFX Meter: [CON] The VFX Meter is the main source of power for Viewtiful Joe, he can spend a free action to use this ability much like an MP bar. Viewtiful Joe gets 6 VFX to start out with and Viewtiful Joe gains a bar for every 25% damage done, and those bars are able to be spent to lower the cooldown on a move by 1 turn, boost a modifier by +1 for 1 turn or add a 1d4 to any attack roll. When Joe runs out of VFX he reverts back to his normal form and cannot access his VFX during that state for 2 turns with a -2 Mod to all of his stats. When Joe turns back to Viewitul Joe after those two turns he gains all of his VFX back and his stats return back to normal.
Take 2!: A director's clapperboard that can be used to heal 1d15+CHA to a single target, whether it be for Joe or an ally. If the target being healed is 0% or lower than it heals them back to 10% health but with a -1 Mod to all stats. The second effect applies to Joe only once per thread and can only be used if he used this move on himself prior to being defeated. Cooldown 3 turns. 5 turn cooldown if the revive effect is used. [CHA]
Slow Motion: Upon activation of this skill Joe is granted a boost of STR and DEX of 4 for 2 turns giving a +2 modifier. Any attacks that land during the time period this skill is active have a 10% chance of Slow on the foe per attack. Duration is 2 turns with a 3 turn cooldown. [CON]
Final Smash (1)
Six Majin: Viewtiful Joe summons the almighty Six Majin to do battle in for 3 turns. Inside the Six Majin Viewtiful Joe is granted a boost to STR, DEX and CON of a +2 Modifier for 3 turns. During the 3 turns, Joe's VFX Meter is Unlimited, However, He is only able to use his VFX Effects three times per turn. Joe can of course use all of his other attacks while in the Six Majin.
Other Info: Viewitiful Joe can use his trusty Six Machine to travel around places, whether it be on land, sea or air.
10 total points to distribute
Primary Attacks (3)
Cool Blue Kick: Her signature move, where she attacks from midair with a flying kick with her surrounded by blue lightning. Can fly in three different directions; Up, Down and Forwards! [13% DMG] [30% Paralysis] [STR]
Desperado: Silvia's dual guns that shoot out heart shaped energy bullets. She can use these in a light combo or for a medium singular attack. [DMG 8-18%] [DEX]
Heart Storm: Silvia uses her dual guns to fire a consecutive amount of heart shaped energy bullets at her foes. This does 6% recoil to her as doing this attack can make her desperado guns kick back after unleashing it. [DMG 25%] [AOE] [DEX]
Special Attacks (4)
Viewtiful Switch: Sexy Silvia switches out herself for her handsome boyfriend Viewtiful Joe.
Slow Motion: Upon activation of this skill Silvia is granted a boost of STR and DEX of 4 for 2 turns giving a +2 modifier. Any attacks that land during the time period this skill is active have a 10% chance of Slow on the foe per attack. Duration is 2 turns with a 3 turn cooldown. [CON]
Replay: At the cost of 1 VFX bar she can repeat her previous attack she made an additional time on the same roll as a free action. This replayed attack does the same amount of damage she would have done for the first attack but adds that same damage to the next one. Does not work with Crits or AOE attacks. [DMG ??%] [WIS]
VFX Meter: The VFX Meter is the main source of power for Sexy Silvia, she can spend a free action to use this ability much like an MP bar that can be spent on the Replay ability. Sexy Silvia gets 6 VFX to start out with and Sexy Silvia gains a bar for every 25% damage done. When Silvia runs out of VFX she reverts back to her normal form and cannot access her VFX or Replay ability during that state for 2 turns with a -2 Mod to all of her stats. When Silvia turns back to Sexy Silvia after those two turns she gains all of her VFX and the Replay ability back then her stats return back to normal. [CON]
Final Smash: Super Sexy Silvia: Sexy Silvia dons her cheerleader outfit which boosts her stats of STR, DEX and WIS of a +2 Modifier for 3 turns. During the 3 turns, Silvia's VFX Meter is Unlimited, However, She is only able to use her VFX Effects three times per turn. After the transformation is over her Stats, VFX and clothes return back to the way they used to be.
Other Info: Silvia is Joe's girlfriend and her father is Captain Blue.
Last Edit: Sept 16, 2022 10:17:48 GMT -8 by Jade Callisto