Post by Mr. Game & Watch on Mar 5, 2017 16:51:33 GMT -8
So, next up for sub-location suggestions is Kongo Jungle. As always, the winning locations will earn the creator a good 100 coins to feed their character buying cravings.
For these sub-locations we are looking for locales from the Donkey Kong series along with any franchise that is similar in tone. Any game with a focus on jungle-esque locales is free game. Some notable franchises might be Crash Bandicoot, Ty, …Far Cry I guess. Where you get these places from is fine by us, so long as we get more than five suggestions this time around.
Priority #1 - Distinctness from the parent location: So for example, a sub-location in Mushroom Ruins should not simply be another part of Mushroom Ruins. Toad Town for example would be a sub-location we'd have to deny for not being distinct from its parent location, as that is already the primary setting.
Priority #2 - Roleplay Opportunities: Locations suggested should provide a wide variety of potential missions that could be hosted there. If a location seems more like an individual mission gimmick that caters itself to one specific type of mission, it's probably better off staying that way rather than becoming a sub-location. The same goes for locations that characters can't logically normally access.
Priority #3 - Iconicness: Locations should be representative to the series, as opposed to being stuff that has been randomly made up because it sounds fun. Making your own stuff up is great, don't get me wrong, but because of the issue of clutter we probably won't be accepting custom sub-boards at this time.
A good template to fill out when suggesting sub-locations would be:
Suggestions as of now:
For these sub-locations we are looking for locales from the Donkey Kong series along with any franchise that is similar in tone. Any game with a focus on jungle-esque locales is free game. Some notable franchises might be Crash Bandicoot, Ty, …Far Cry I guess. Where you get these places from is fine by us, so long as we get more than five suggestions this time around.
Priority #1 - Distinctness from the parent location: So for example, a sub-location in Mushroom Ruins should not simply be another part of Mushroom Ruins. Toad Town for example would be a sub-location we'd have to deny for not being distinct from its parent location, as that is already the primary setting.
Priority #2 - Roleplay Opportunities: Locations suggested should provide a wide variety of potential missions that could be hosted there. If a location seems more like an individual mission gimmick that caters itself to one specific type of mission, it's probably better off staying that way rather than becoming a sub-location. The same goes for locations that characters can't logically normally access.
Priority #3 - Iconicness: Locations should be representative to the series, as opposed to being stuff that has been randomly made up because it sounds fun. Making your own stuff up is great, don't get me wrong, but because of the issue of clutter we probably won't be accepting custom sub-boards at this time.
A good template to fill out when suggesting sub-locations would be:
[b]Name of Sub-Location:[/b]
[b]Parent Location:[/b]
[b]Description:[/b] Describe the location as it should appear on Li, or as it appears in-game
[b]Role in Parent Series:[/b] Tell us about the location's significance in it's game(s) of origin
Suggestions as of now:
Frightful Fungi Forest
Description: Instead of trees, this forest is made up of giant mushrooms! Since the onset of the Starvia the forest has grown out of control, resulting in a thick canopy of mushroom caps hanging overhead that plunge the area into an eternal dusk. Beware, for not only is the presence of Starvia quite high but terrible parasitic fungi spores can be found in alarming densities in the air. These spores range from nearly invisible to the naked eye to appearing like snow and will attempt to grow on unwary travelers, boring into their bodies with their tiny needle-like roots and wreaking havoc on their health and immune system, leaving them more vulnerable to the Starvia itself. It is advised to wash with water every half hour to remove them, as once they've rooted removal is quite painful and they will simply grow back without a deep cleaning. The dungeon-like forest floor is home to light-fearing creatures. It's not clear if they are resistant to the fungi or not, as they are rarely found in the later stages of infection.
Rotten Fruit Jungle
Description: This part of the jungle was once home to bountiful fruit trees, but now all that's left is rot. The trees have mostly withered and rotten fruit lays strewn across the forest floor, giving off a raunchy smell. Deep within this jungle, however, lies an old factory that used to process harvested fruit into jam and juice. There is a lot of resources that could be useful for running the Life Sphere to be found there, as well as the possibility of unspoiled food. Tread lightly though, for the factory is far from dead, and the equipment is quite lethal
Dilapidated Ilos Territory
Description: This span of overgrown alien ruins is anomalous in that the days here last twice as long as they do on the rest of Li and the oxygen in the area is contaminated by fumes that would prove deadly to most breathing life. These fumes are let loose by massive wildfires that constantly rage across the area, yet never seem to exterminate all of the plant life. Legend has it that an advanced prothean 'tomb' lays deep within the area. Beware, hostile synths called the geth seem to be in constant search for something in the area. Perhaps whatever they're looking for could be an asset to the Life Sphere.
Teldrassil Enclave
Description: An absolutely enormous tree stretching several miles into the sky, this massive 'world tree' was grown by an isolationist race of nocturnal elves attempting to reclaim their immortality. Up in its mighty branches is basically an enormous island behind held up in the sky. The island, itself heavily forested and has its own ecosystem ranging from mountainous regions to lakes and ornate East Asia style villages. The wildlife here, much like the tree, is unusually big and ferocious in spite of the Starvia finding the area difficult to penetrate. Giant venomous spiders, manbears, and the occasional interloping demons await. Teldrassil is a goldmine of natural resources. However, the local night elves can be very xenophobic and are very protective of their home.
Description: Instead of trees, this forest is made up of giant mushrooms! Since the onset of the Starvia the forest has grown out of control, resulting in a thick canopy of mushroom caps hanging overhead that plunge the area into an eternal dusk. Beware, for not only is the presence of Starvia quite high but terrible parasitic fungi spores can be found in alarming densities in the air. These spores range from nearly invisible to the naked eye to appearing like snow and will attempt to grow on unwary travelers, boring into their bodies with their tiny needle-like roots and wreaking havoc on their health and immune system, leaving them more vulnerable to the Starvia itself. It is advised to wash with water every half hour to remove them, as once they've rooted removal is quite painful and they will simply grow back without a deep cleaning. The dungeon-like forest floor is home to light-fearing creatures. It's not clear if they are resistant to the fungi or not, as they are rarely found in the later stages of infection.
Rotten Fruit Jungle
Description: This part of the jungle was once home to bountiful fruit trees, but now all that's left is rot. The trees have mostly withered and rotten fruit lays strewn across the forest floor, giving off a raunchy smell. Deep within this jungle, however, lies an old factory that used to process harvested fruit into jam and juice. There is a lot of resources that could be useful for running the Life Sphere to be found there, as well as the possibility of unspoiled food. Tread lightly though, for the factory is far from dead, and the equipment is quite lethal
Dilapidated Ilos Territory
Description: This span of overgrown alien ruins is anomalous in that the days here last twice as long as they do on the rest of Li and the oxygen in the area is contaminated by fumes that would prove deadly to most breathing life. These fumes are let loose by massive wildfires that constantly rage across the area, yet never seem to exterminate all of the plant life. Legend has it that an advanced prothean 'tomb' lays deep within the area. Beware, hostile synths called the geth seem to be in constant search for something in the area. Perhaps whatever they're looking for could be an asset to the Life Sphere.
Teldrassil Enclave
Description: An absolutely enormous tree stretching several miles into the sky, this massive 'world tree' was grown by an isolationist race of nocturnal elves attempting to reclaim their immortality. Up in its mighty branches is basically an enormous island behind held up in the sky. The island, itself heavily forested and has its own ecosystem ranging from mountainous regions to lakes and ornate East Asia style villages. The wildlife here, much like the tree, is unusually big and ferocious in spite of the Starvia finding the area difficult to penetrate. Giant venomous spiders, manbears, and the occasional interloping demons await. Teldrassil is a goldmine of natural resources. However, the local night elves can be very xenophobic and are very protective of their home.
Last Edit:
Mar 12, 2017 14:10:46 GMT -8 by Mr. Game & Watch