Post by Mr. Game & Watch on Feb 5, 2017 18:45:46 GMT -8
SUNDAY SUNDAY SUNDAY! You all know what that means by now, a new Sub-Location suggestion thread. This week we will be covering the last of the locations in the Shimmering Wastelands, that being Lost Rep- Neo Arcadia. Yes, as decided by the staff members we have changed Lost Reploid City to Lost Neo Arcadia since there was never a Reploid City in the Megaman Franchise and it only took us… roughly three years to figure that out.
So, while it has changed in name, it is still the abandoned futuristic city we all know and love, just now being known as a city that was actually from the franchise.
Anyways, now that it has its new title, it needs a new set of Sub-Locations! So, wrack your brain for Megaman locales from the Classic series to Battle Network. Fear not those that are unsavvy with the Megaman franchise! Any futuristic Sci-Fi series will also be considered for Sub-Locations, so feel free to suggest anything ranging from Mighty Num- errr Street Fighter 2010? Deus Ex? Bomber Man? Let’s go with that.
100 coins to the top three Sub-Locations that get picked.
Priority #1 - Distinctness from the parent location: So for example, a sub-location in Mushroom Ruins should not simply be another part of Mushroom Ruins. Toad Town for example would be a sub-location we'd have to deny for not being distinct from its parent location, as that is already the primary setting.
Priority #2 - Roleplay Opportunities: Locations suggested should provide a wide variety of potential missions that could be hosted there. If a location seems more like an individual mission gimmick that caters itself to one specific type of mission, it's probably better off staying that way rather than becoming a sub-location. The same goes for locations that characters can't logically normally access.
Priority #3 - Iconicness: Locations should be representative to the series, as opposed to being stuff that has been randomly made up because it sounds fun. Making your own stuff up is great, don't get me wrong, but because of the issue of clutter we probably won't be accepting custom sub-boards at this time.
A good template to fill out when suggesting sub-locations would be:
Suggestions as of now:
So, while it has changed in name, it is still the abandoned futuristic city we all know and love, just now being known as a city that was actually from the franchise.
Anyways, now that it has its new title, it needs a new set of Sub-Locations! So, wrack your brain for Megaman locales from the Classic series to Battle Network. Fear not those that are unsavvy with the Megaman franchise! Any futuristic Sci-Fi series will also be considered for Sub-Locations, so feel free to suggest anything ranging from Mighty Num- errr Street Fighter 2010? Deus Ex? Bomber Man? Let’s go with that.
100 coins to the top three Sub-Locations that get picked.
Priority #1 - Distinctness from the parent location: So for example, a sub-location in Mushroom Ruins should not simply be another part of Mushroom Ruins. Toad Town for example would be a sub-location we'd have to deny for not being distinct from its parent location, as that is already the primary setting.
Priority #2 - Roleplay Opportunities: Locations suggested should provide a wide variety of potential missions that could be hosted there. If a location seems more like an individual mission gimmick that caters itself to one specific type of mission, it's probably better off staying that way rather than becoming a sub-location. The same goes for locations that characters can't logically normally access.
Priority #3 - Iconicness: Locations should be representative to the series, as opposed to being stuff that has been randomly made up because it sounds fun. Making your own stuff up is great, don't get me wrong, but because of the issue of clutter we probably won't be accepting custom sub-boards at this time.
A good template to fill out when suggesting sub-locations would be:
[b]Name of Sub-Location:[/b]
[b]Parent Location:[/b]
[b]Description:[/b] Describe the location as it should appear on Li, or as it appears in-game
[b]Role in Parent Series:[/b] Tell us about the location's significance in it's game(s) of origin
Suggestions as of now:
Cutt Waterfall
Description: Cutt Waterfall is a small waterfall that goes through the ruins of a abandoned sawmill, that has a constant stream of acidic water going down the falls. There are various sawblades around the area that seem to have a mind of their own as they specifically try to cut down people that try to get near the waterfall, and will not stop unless destroyed. There appears to be a mass-produced model of Infected Cut Men produced in a cave behind the waterfall as well, but only a few Cut Men get out per day due to the acidity of the water destroying most of the Cut Men who try to get through. Luckily though, there are plenty of lumber and bottles of fresh water left around by some uninfected resident, but nobody has been able to confirm who has been leaving the supplies there.
Tianna Camp
Description: This abandoned mining facility was once used to mine force metal, a very powerful energy source that had the unfortunate side effect of sometimes driving reploids insane from exposure to it. It was later turned into a concentration camp for POWs who were tortured, executed and forced into labor in the mines. Even today, one can feel the bitterness of those trapped here in the air. In addition to the lingering spirits, it's rumored that someone is still using the camp as a prison, though for what purpose is unclear. Parts of the mines are flooded and the camp has not been maintained in a long time, rendering it structurally unstable. However if one were brave (or perhaps foolish) enough, they could go in search of the force metals that nearly brought the world to its knees.
Area Zero
Description: What appears to be a strange oasis that has somehow endured the starvia's wrath is actually a completely synthetic forest complete with synthetic wildlife that is perpetually regrowing itself faster than it can perish. Beware, as a lot of the wildlife has grown very strong and very aggressive as a result of the very harsh conditions. Oddly enough, the forest is also home to a very deadly computer virus that aggressively targets robotic intruders. The forest turns into a thick jungle as one reaches the center of the area. Legend has it that the ruins of a supermassive space station lay partially buried at the very center, perhaps holding the secret to the synthetic nature's rapid fire growth. Research into this phenomenon could prove useful to the life sphere's agriculture.
Kelp Dome Garden
Description: Kelp Dome Garden is a broken down futuristic terrarium that used to be close to Inkopolis before it was blasted into Li. Currently, the garden is a literal Infected Farm, with various Infected plants wandering around the place and spreading seeds to grow even more infected. While this area seems deadly, most of the plants seem to be eaten by a giant Infected snake that digs around under the Kelp Dome Garden at least once per day, so it is safer to go during the time the infected snake is active. There are also various farming supplies such as fertilizer that can be crucial to growing resources for the Life Sphere.
Frozen Scrapyard
Description: Hills of snow and ice actually give way to mounds of scrapped vehicles, mechaniloids and other machinery laying just underneath the surface of this mechanical graveyard, all of which would probably be very useful resources for the life sphere. Beware, however, that this lakeside winter wonderland is also called home by a lovecraftian horror that even the infected seem to fear. It is not uncommon to find Maddened warriors, driverless vehicles and undead abominations haunting this place. They worship the eldritch deity named Weil, often referred to as Model W and happily give their lives trying to appease him in hopes of earning his favor. Be wary of your mental health, lest you also wish to join their ranks
Servbot Street
Description: Once a little humble street where one could stop for coffee, shop and play in the arcade on Nino Island, it has suddenly become a haven for robots in the Lost Neo Arcadia, And acts to be much calmer than the bustling rampant city streets of the Life Sphere. For some reason, the electrical protection in this street has activated, keeping the helpless machines safe as the Starvia is kept out of this little area. Harnessing this energy could help the Life Sphere expand its borders, but really, the Servbots inside aren't gonna give it up so easily...But if you come to visit, they sure won't mind.
Deactivated Power Plant
Description: A huge power plant that was seemingly abandoned a long time ago. The locale was damaged extremely during it's transportation, leaving behind lots of electrical objects and some malfunctioning robots. In spite of it's current status, rumor has it that there's a few of the scattered objects around the place may have managed to be left intact or have taken minimal damage.
Description: Cutt Waterfall is a small waterfall that goes through the ruins of a abandoned sawmill, that has a constant stream of acidic water going down the falls. There are various sawblades around the area that seem to have a mind of their own as they specifically try to cut down people that try to get near the waterfall, and will not stop unless destroyed. There appears to be a mass-produced model of Infected Cut Men produced in a cave behind the waterfall as well, but only a few Cut Men get out per day due to the acidity of the water destroying most of the Cut Men who try to get through. Luckily though, there are plenty of lumber and bottles of fresh water left around by some uninfected resident, but nobody has been able to confirm who has been leaving the supplies there.
Tianna Camp
Description: This abandoned mining facility was once used to mine force metal, a very powerful energy source that had the unfortunate side effect of sometimes driving reploids insane from exposure to it. It was later turned into a concentration camp for POWs who were tortured, executed and forced into labor in the mines. Even today, one can feel the bitterness of those trapped here in the air. In addition to the lingering spirits, it's rumored that someone is still using the camp as a prison, though for what purpose is unclear. Parts of the mines are flooded and the camp has not been maintained in a long time, rendering it structurally unstable. However if one were brave (or perhaps foolish) enough, they could go in search of the force metals that nearly brought the world to its knees.
Area Zero
Description: What appears to be a strange oasis that has somehow endured the starvia's wrath is actually a completely synthetic forest complete with synthetic wildlife that is perpetually regrowing itself faster than it can perish. Beware, as a lot of the wildlife has grown very strong and very aggressive as a result of the very harsh conditions. Oddly enough, the forest is also home to a very deadly computer virus that aggressively targets robotic intruders. The forest turns into a thick jungle as one reaches the center of the area. Legend has it that the ruins of a supermassive space station lay partially buried at the very center, perhaps holding the secret to the synthetic nature's rapid fire growth. Research into this phenomenon could prove useful to the life sphere's agriculture.
Kelp Dome Garden
Description: Kelp Dome Garden is a broken down futuristic terrarium that used to be close to Inkopolis before it was blasted into Li. Currently, the garden is a literal Infected Farm, with various Infected plants wandering around the place and spreading seeds to grow even more infected. While this area seems deadly, most of the plants seem to be eaten by a giant Infected snake that digs around under the Kelp Dome Garden at least once per day, so it is safer to go during the time the infected snake is active. There are also various farming supplies such as fertilizer that can be crucial to growing resources for the Life Sphere.
Frozen Scrapyard
Description: Hills of snow and ice actually give way to mounds of scrapped vehicles, mechaniloids and other machinery laying just underneath the surface of this mechanical graveyard, all of which would probably be very useful resources for the life sphere. Beware, however, that this lakeside winter wonderland is also called home by a lovecraftian horror that even the infected seem to fear. It is not uncommon to find Maddened warriors, driverless vehicles and undead abominations haunting this place. They worship the eldritch deity named Weil, often referred to as Model W and happily give their lives trying to appease him in hopes of earning his favor. Be wary of your mental health, lest you also wish to join their ranks
Servbot Street
Description: Once a little humble street where one could stop for coffee, shop and play in the arcade on Nino Island, it has suddenly become a haven for robots in the Lost Neo Arcadia, And acts to be much calmer than the bustling rampant city streets of the Life Sphere. For some reason, the electrical protection in this street has activated, keeping the helpless machines safe as the Starvia is kept out of this little area. Harnessing this energy could help the Life Sphere expand its borders, but really, the Servbots inside aren't gonna give it up so easily...But if you come to visit, they sure won't mind.
Deactivated Power Plant
Description: A huge power plant that was seemingly abandoned a long time ago. The locale was damaged extremely during it's transportation, leaving behind lots of electrical objects and some malfunctioning robots. In spite of it's current status, rumor has it that there's a few of the scattered objects around the place may have managed to be left intact or have taken minimal damage.
Last Edit:
Feb 7, 2017 8:37:13 GMT -8 by Mr. Game & Watch