Post by Coolshaymin on Apr 1, 2022 5:22:02 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 16 | +3 |
CON | 10 | +0 |
INT | 10 | +0 |
WIS | 10 | +0 |
CHA | 10 | +0 |
Sly Cooper and the Gang
Sly Cooper
Alignment: Chaotic Good
Motto: "Crime? I haven't stolen anything... yet."
Allies/Friends: Bentley, Murray, his band of thieves
Enemies/Rivals: Clockwerk, other thieves
Backstory: Sly's beginnings
Appearance:
History On Li: Tracking down the Thievius Racoonus sure took them somewhere weird this time.
Primary Attacks (3)
Cane Swing: A swipe, slap and bop of Sly's cane that'll send any foe reeling. [Light to Medium STR Attack, 8-18 %]
Spinning Cane: A spin with Sly's Cane that allows him to slam away foes. 1 turn cooldown [Heavy STR Attack, 22%]
Stealth Slide: A highspeed slide to slip up and past the foe under their very feet. 3 turn cooldown but a +2 to his dodging next turn. [Heavy DEX Attack, 20%]
Special Attacks (3)
Tag-Team: "Show them your skills, guys!" Sly swaps positions with one of the other members of his gang, disappearing in a puff of smoke while they take his place.
Stealth Aura: Sly throws down a smoke bomb and disappears completely from sight. Foes must roll a wisdom check of 10+his DEX Mod to notice him or are blinded to his for presence for 3 turns. 3 turn cooldown
Pickpocket: A very necessary thief manuever, Sly uses his cane to stealthily loot from someone before they even know what happened. Dex vs Wisdom and steals an equipment or item from the target if it passes. 2 turn cooldown, no cooldown if they are unaware of him.
Final Smash (1)
Silent Obliteration: Sly disappears before sneaking upon someone and silently slamming them into the depths of the void for 60 damage.
Other Info:
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 4 | -3 |
CON | 20 | +5 |
INT | 6 | -2 |
WIS | 8 | -1 |
CHA | 12 | +1 |
Murray, the Muscle
Appearance:
"Stand Back! The Murray's got this!"
Primary Attacks (3)
Fists of fury: Bentley punches the foe with either quick jabs or a powerful strike. No stopping the muscle! [Light to Heavy Attack, 8-19%]
Thunder Flop->Raging Inferno Flop: Murray comes down belly first on the opposition to crush all that are below his might. He can take a -2 to his next dodge to super charge it for +8 damage. 1 turn coolown. [Heavy STR Attack, deals 17+CON Damage %]
Grab and Slam!: Murray grabs the foe before slamming or throwing them extra hard for impressive damage. Takes 2 actions but deals 30 damage with a 60% chance to Paralyze. Bypasses shields. [Heavy STR Attack, 30%]
Special Attacks (3)
Tag-Out!: "Get 'im, Sly!" Switches back to Sly by jumping up and Sly poofing back in.
Fists of Flames: Murray claps his hands together to ignite them and massively increase the power of his punches. Increases all damage done by non-counters by 1.5x for 3 turns. 4 turn cooldown.
Knockout Counter: Murray attempts to barrel through an attack with CON before unleashing a devestating counter strike for massive damage. Deals 1.5x the attack's damage with a STR Attack.
Final Smash (1)
Dreamtime Finish: Murray uses his training under the guru to grow to a massive size before slamming his fist down upon one foe for incredible damage before shrinking back to normal. 60 damage.
Other Info:
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 2 | -4 |
DEX | 16 | +3 |
CON | 6 | -2 |
INT | 20 | +5 |
WIS | 16 | +3 |
CHA | 10 | +0 |
Bentley the Brains
Appearance:
"Once Again, Brains triumphs over Brawns!"
Primary Attacks (3)
Crossbow: Bentley lacks much strength, especially after being crippled, but what he does have is precision with a crossbow. [Light DEX Attack, 8%]
Bombs: Bentley chucks a bomb at the foe that deals explosive damage to them and sends them flying back but this isn't all his explosive genius is capable of. He has many gadget bombs to use at the cost of a cooldown. [Heavy DEX Attack, 19%]
- Rage Bomb: 40% chance of inflicting Berserk. 1 turn cooldown.
- Snooze Bomb: 40% chance of inflicting Sleep, 2 turn cooldown.
- Reduction Bomb: 40% chance of Mini, 2 turn cooldown.
- Bomb Blast 2.0: deals 11% more damage, 3 turn cooldown.
Size Destablizer: Bentley fires a special element from his crossbow that reduces whoever it hits to a measley size. Deals light damage but inflicts Mini. 3 turn cooldown. [Medium DEX ATtack, 12 %]
Special Attacks (3)
Tag-Out: "I'm leaving the rest to you, Sly!" Bentley warps out in a green flash for Sly to poof back into the fray.
Super Hacker: Bentley attempts to remotely hack any nearby electronics with his INT. If it's sentient it can fight back with an INT roll of itself and if it fails he can make it use an action for him. Otherwise he can use environmental effects to DM Discretion. 2 turn cooldown.
Adrenaline Burst: A surge of adrenaline allows Bentley to move much swifter, increasing his DEX by 6 for 3 turns.
Final Smash (1)
Disintegration Blast: The Wheelchair forms a particle cannon that only has enough power for one blast in case of emergencies but boy is it a blast! Deals 60 damage.
Other Info: