Post by AnT on Oct 5, 2021 19:12:36 GMT -8
Discipline | Stat Pts | MOD |
STR | 10 | +0 |
DEX | 9 | -1 |
CON | 14 | +2 |
INT | 7 | -2 |
WIS | 8 | -1 |
CHA | 12 | +1 |
Ash 'Satoshi' Ketchum
Pokearth (Kanto)/Pokemon
Alignment: Neutral Good
Motto: "I'm going to be a Pokemon Master!"
Allies/Friends: Prof. Oak, Delia Ketchum (mother), Pikachu, Brock, Misty
Rivals: Gary Oak
Enemies: Team Rocket (mostly Jessie, James, and Meowth)
This Ash is somewhat similar to the reboot Ash from the 20th movie. His events play the same as in the movie until after he catches Charmander.
Appearance:
History On Li: Enter Ash Ketchum, who had grand dreams of becoming the very best like no man ever was...whatever that meant to those of Pallet Town. Ash, being a rather dopey kid, was picked on, especially by his long-time rival, Gary Oak. This only fuels Ash's passions to become someone people can admire; a Pokemon Master. At last, he was allowed to start his Pokemon journey. But the silly boy overslept due to his over-excitement, and thus missed out on getting any of the three standard Starter Pokémon from Professor Oak; Bulbasaur, Charmander, and Squirtle. To mitigate this, Oak did have a backup Pokémon for Ash to befriend, whom he just caught; a Pikachu. But this Pikachu was very rowdy for one of his gentle kind.
Their relationship came to a rocky start, however, as the Pikachu refused to stay within its Poké Ball, meaning that Ash had to cart it with him through Route 1. After Ash enraged a flock of Spearow by throwing a rock at one to catch it without Pikachu, they escaped, only for the Spearow to overwhelm them. But Ash gained Pikachu's trust by protecting him from the flock. Seeing this act of selflessness, Pikachu defended Ash from the Spearows by harnessing a lightning bolt from a storm they were in.
After that near-death experience, the storm went away...and they were greeted by a majestic bird of the rainbow, Ho-Oh, that flew over them. It left behind a sparkling gold feather, known as the Rainbow Wing, that legend says it only gives to those the bird finds worthy of meeting it.
So, Ash and Pikachu, on the quest to battling Ho-Oh, traveled Pallet Town, catching a Caterpie, which later evolved to a Butterfree. Then Ash found a Chamander that was abandoned by a selfish trainer, and took it in. All was going fine...
...until Ash found a strange Pokemon poking out of a giant ring. Ash excitedly went after and tried to catch it, only to be blinded by light coming from the ring...
...which jolted Ash up, finding the worried rodent on him and a dark world similar to his own. He had no idea how long he was out, for the world was now known as Li. Luckily, he was near some sort of town inside a dome. Ash had to find out if the professor and his mom is alright, and learn what became of his home...and the Pokemon.
Other Info:
Pikachu
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Motto: "Pikachu!"
Allies/Friends: Ash, Samus, Mario, Donkey Kong, Link, Fox, Yoshi, Kirby, Sonic
Allies/Friends: Ash, Samus, Mario, Donkey Kong, Link, Fox, Yoshi, Kirby, Sonic
Enemies: the Hands, Tabuu, Pokeballs
Backstory: supersmashbros.fandom.com/wiki/Pikachu_(Super_Smash_Bros._Brawl)#Role_In_The_Subspace_Emissary
History On Li: My, how did he get from being the top, all the way to be just another Pokemon for a dumb kid? Pikachu was one of the Original Eight and participated in the first Super Smash Bros tournament, as well as the second. By the time the third one was about to take place, Tabuu happened. The Subspace army captured Pikachu, using him to power their equipment until Samus Aran freed him. In return, Pikachu helped her regain her Power Suit. Soon, the two joined forces with many, defeating Tabuu for good.
Then when the world was threatened by an army of Hands, Pikachu joined with the summoned fighters to deal with the threat...and was overwhelmed by the power of the true puppetmaster, Galeem. Sonic slowed down to try to save Pikachu, but they were caught in the beams that took all but Kirby. But after being rescued from Galeem's control, the fighters defeated him and Dharkon.
However, exhaustion finally caught up with the mouse. It seemed whatever the two dark creatures did to him drained him of his energy until he fainted. From there, he was found by Professor Oak...and then he found himself being a starter for some dumb kid who seemed like a version of Red. Just being this kid's Pokemon made him so mad that he pretty much treated the boy like dirt during his first outing as a trainer...until he angered some Spearows when he tried to capture one by himself, and they attacked him. The boy saved him and shielded Pikachu from the birds' scratches until they tripped and fell, while a storm raged. Pikachu was injured to move, but the boy stood to protect him, even after how he treated him. Amazed at his determination, Pikachu leaped at the Spearows, and when he was about to unleash his lightning, natural lightning struck him, giving him more power than he could handle.
It seems the legendary bird, Ho-Oh, sensed their new comradely, because it arrived and gave Ash a Rainbow Wing, which marks him the Rainbow Hero, destined to meet Ho-Oh someday. After some traveling, and catching a couple of Pokemon, Ash blindly went after a strange ring Pokemon that pulled them into its ring, before the light in it knocked them out.
Pikachu came to in some town under an energy dome, along with the boy...Ash. How long they were out because the world is ravaged in darkness...and some virus that almost was named after a bird Pokemon. Whatever the reason, Pikachu is one of the Original Eight. He has to put an end to it...and he has a trainer by his side, this time.
Primary Attacks (3)
Basic Atk 1- Thunder Jolt: [Light WIS DMG 8%] Pikachu unleashes a jolt of electricity that bounces along surfaces, even under platforms.
Basic Atk 2- Iron Tail: [Medium STR DMG 15%] Pikachu hardens his tail as solid as steel, then swings it at his opponent. This has a 30% chance of giving Pikachu +5 STR MOD for three turns (but ONLY against the opponent Pikachu hit this with. This bonus also applies to allies who attacks that same target). 3-turn cooldown.
Basic Atk 3- Thunder: [Heavy WIS DMG 20%] Pikachu harnesses all the electricity in his cheeks, summoning a massive bolt from the sky to crash down on him, blasting away foes close range or above him. Because he has to focus, this gives him -2 dodge on his next turn, and it has a 1 turn cooldown.
Special Attacks (3)
Special Atk 1- Quick Attack: [Light DEX DMG 5%] Pikachu darts in blinding speed in any direction. Perfect for recovery and dodging attacks. This gives him +2 dodge for only one turn, and this has a 1 turn cooldown.
Special Atk 2- Surf: [Heavy WIS DMG 20%] Pikachu uses his electricity to form the water particles massively to create a large wave while making a light construct of a surfboard to ride on. 2 turn cooldown and 30% chance of those hit Soaked.
Special Atk 3- Charge:Pikachu charges his electrical power to increase electric attacks by +3 MOD this turn, and boost defense against energy-based and magical attacks by 5% for one turn. But this sacrifices an action. 3-turn cooldown.
Final Smash (1)
10,000,000 Volt Thunderbolt - [50% WIS DMG and 50% Paralysis.] Pikachu harnessed his full power that was awakened from the lightning bolt that helped him wipe out the Spearows. He leaps into the air and absorbs electricity from dark storm clouds that have formed above him. Pikachu then fires seven bolts of electricity, each a different color of a rainbow, on a single opponent.
Butterfree
Ash's first Pokemon he ever caught when it was a Caterpie. Brave and happy, though has a bit of self-esteem issues.
Ash's first Pokemon he ever caught when it was a Caterpie. Brave and happy, though has a bit of self-esteem issues.
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Primary Attacks (3)
Basic Atk 1- Gust: [Light DEX DMG 8%] Butterfree pushes a blast of wind with his wings at his foe. This attack can reach foes high in the sky.
Basic Atk 2- Confusion: [Medium INT DMG 15%] Butterfree unleash a spark of psychic power upon a foe's mind. This attack has a 10% chance of making the foe Berserk for one turn.
Basic Atk 3- Energy Ball: [Heavy WIS DMG 25%] Butterfree launched a ball of plant energy at the foe. This has a 10% chance of raising Butterfree's allies WIS damage by 5%, but only against that foe, for two turns. 2-Turn cooldown
Special Attacks (3)
Special Atk 1- Sleep Powder: [Light INT DMG 5%] This INT move has a 40% chance of putting a foe to sleep. 1-turn cooldown.
Special Atk 2- Stun Spore: [Light INT DMG 5%] This INT move has a 40% chance of paralyzing the foe. 1-turn cooldown
Special Atk 3- Tailwind: Butterfree flaps his wings, summoning a gust of wind from behind that makes him and his allies faster. Raises his and allies' DEX by +3 only for defense, even if Butterfree leaves the field. 3 turn cooldown AFTER the effect ends.
Final Smash (1)
Hurricane: Butterfree flaps his wings to the max while circling around to form a towering twister around foes while vacuuming nearby foes. [DEX DMG 30%]
Charmander
Left behind by a cruel trainer, Ash took him in and raised Charmander to be a better Pokemon. He's kind and sweet, but does have a temper.
Left behind by a cruel trainer, Ash took him in and raised Charmander to be a better Pokemon. He's kind and sweet, but does have a temper.
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Primary Attacks (3)
Basic Atk 1- Ember: [Light WIS DMG 8%] Charmander spits out a small fireball at the foe. This has a 5% chance of burning the target.
Basic Atk 2- Bite: [Medium STR DMG 15%] Charmander bites the foe. This has a 20% chance of stunning the foe for one turn. 1-turn cooldown
Basic Atk 3- Flamethrower: [Heavy WIS DMG 22%] The target is scorched with an intense blast of fire. This may also leave the target with a burn. Charizard roasts a target with scorching flames. This attack has a 15% chance of causing a burn. This attack has a 3 turn cool down.
Special Attacks (3)
Special Atk 1- Acrobatics: [Medium DEX DMG: 12%] Charmander performs graceful flips wither to dodge or attack. Charmander receives +2 dodge this turn only. 2-turn cooldown.
Special Atk 2- Rage: Once activated, Charmander's flame tail raises as he grows angry and attacks wildly. For three turns, every time he's damaged, his STR and WIS MOD stats raises by 1 until Rage ends. But during this, Charmander is in a Berserk state. 3-turn cooldown after Rage ends.
Special Atk 3- Smokescreen: [Light WIS DMG 5%] Charmander breathes out black smoke to blind the foe. This has a 40% chance of Blinding the foe for three turns. 2-turn cooldown.
Final Smash (1)
Fire Blast: [35% WIS DMG] With all his might, Charmander unleashes a fire blast on a foe, causing a big explosion that's shaped like a kanji sign.
Gastly
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Primary Attacks (3)
Basic Atk 1: Astonish [Light CHA DMG 5%] Gastly sneaks up and give a frightening face at the foe, with a 30% chance of Stunning the foe for one turn.
Basic Atk 2: Dark Pulse [Medium WIS DMG 12%] - Gastly unleashes an explosion of dark energy, striking up to three targets around it. 2-turn cooldown.
Basic Atk 3: Shadow Ball [Heavy WIS DMG 20%] Gastly gathered the energy from its gassy body and shoots it as a large ghostly blast. 2-turn cooldown.
Special Attacks (3)
Special Atk 1: Poison Gas - [non-damage WIS] Gastly spews poisonous gas on a foe, poisoning the target if hit. 2-turn cooldown
Special Atk 2: Hypnosis - [non-damage WIS] Gastly emits a eerie yet smoothing sound, putting a foe to Sleep if the for is hit. 2-turn cooldown.
Special Atk 3: Hex [Medium WIS DMG 12%] - Gastly unleashed a cursed flames upon the foe. The damage is double if the foe is under a negative status effect, such as Sleep, Poison, Sickness, Burned, Fear, or Paralysis. 1 turn cooldown.
Final Smash (1)
Poltergeist - [WIS DMG 35%] Gastly summons spirits of the dead to surround the victim enough to be trapped in total darkness and then forces upon him/her their worst nightmares they never knew. 100% chance of Fear.
Ash's Travel Companions
(Ash's companions are considered as 'Pokemon', thus limited to the three-Pokemon rule)
Misty and Psyduck
In the original world, Ash had to 'borrow' a random stranger's bike to help Pikachu, which they accidentally toasted it. That bike belonged to the former gym leader of Cerulean City, Misty, who followed Ash until he paid it back. Since then, they grew close. Wither Misty has romantic intentions or not is up for debate.
In the original world, Ash had to 'borrow' a random stranger's bike to help Pikachu, which they accidentally toasted it. That bike belonged to the former gym leader of Cerulean City, Misty, who followed Ash until he paid it back. Since then, they grew close. Wither Misty has romantic intentions or not is up for debate.
Misty's Stats
Psyduck's Stats
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Primary Attacks (3)
Staryu's Water Gun [Misty's DEX Light DMG 8%] - Psyduck's own Water Gun is as powerful as a school water fountain, so Misty uses her Staryu to use the attack on the foe. This has a 10% chance of Soaking the target. (Note: Though Misty is using a different Pokemon, it's still technically Psyduck)
Confusion [WIS Light to Medium DMG 3% ~ 16%] - Psyduck focuses his mental power to ripple reality around the foe...or at least make the foe think reality is raveling. This has cause 3% DMG with a 10% chance of causing Berserk on the foe. If Psyduck has 3 Headache Tokens, this does 16% DMG with a 30% chance of Berserk.
Psychic [WIS Light to Heavy DMG 3% ~25% Knockback effect] Psyduck grips an enemy with psychic power and smash them around/throw them with great force at 25% DMG, with a 10% chance of raising this attack DMG by 2% against that foe only. 3-turn cooldown, but this can only be used while Psyduck has 3 Headache Tokens. Otherwise, this attack does 3% DMG with no cooldown.
Special Attacks (3)
Tera Orb - Somewhere along her sisters' many vacations, Misty was given the Tera Orb by them. Misty can unlock her Pokemon's hidden Tera-Type, like Psyduck becoming an actual Psychic-type. Psyduck's psychic attacks DMG raises by 2% and are super-effective against poisonous and fighting enemies (adds 10% DMG). But are ineffective by dark beings like demons. This lasts for three turns, and can only be used once.
Psyduck's Headache - Psyducks are known for their constant headaches, but Misty's is a very special case. He cannot use his psychic powers to his full capacity unless he has a full migraine. For each 30% DMG he takes, he gains a Headache Token.
Amnesia - Psyduck just kinda stops and spaces out, emptying his head. This relieves the pain of fighting and helps him relax. By spending a Headache Token, he heals for 1d15+Cha Mod plus another 1d15+CHA for every action, and token, he spends that turn spacing out.
Final Smash (1)
Togepi's Metronome - Misty's darling little baby Pokemon secretly has a great power that even it...might not know about. Metronome unleashes a random power, by rolling a dice 1d6
- Heal Pulse: Heals all allies +50 HP.
- Reflect: For two turns, reduce STR DMG for Psyduck and all allies by 10%
- Explosion: [WIS DMG: 40%] Togepi unleashes a massive explosion that inflicts 40% DMG on all foes.
- Light-Screen: For two turns, reduce WIS DMG for Psyduck and all allies by 10%
- Psychic Terrain: The area glows with psychic power, giving the user and allies +2 Mod and +5% damage to psychic moves for 2 turns.
- Electric Terrain: The area glows with an electric power, giving te user and allies +2 Mod and +5% damage to electric moves for 2 turns.
Last Edit:
Nov 16, 2023 14:55:52 GMT -8 by AnT