Post by Cielmira on Mar 7, 2014 13:31:39 GMT -8
*I respectively request that any thread I partake in does not involve anything that requires me to write with the fattening/plumping/engorging/etc of characters. It find it uncomfortably grotesque as I try to put myself in my character's place when I write. Thank you in advance.
Primary Attacks:
Summon Companion:
History On Li:
C y n d e r (Smash Journal)
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Home: Dragon Realms Alignment: Good "I'd say nice try but... it really wasn't." | Canon History: Spyro Trilogy |
Primary Attacks:
The lithe dragon sticks to swift strikes and quick maneuvers, relying on speed and tactical strikes to best opponents. When those fail she relies on distance given to her with her abilities.Special Abilities:
(1) Pointy Bits - [4% ea.] Piercing claws mix well in combination with her array of thick boned horns and sharp rows of teeth. She isn't afraid to get up and personal, using these three natural weapons as her main mode of attacks.
(2) Iron Claws - [13%] Attached at the tips of her wings and end of her tail are nasty iron blades she has no qualms about waving around. With these she can keep enemies at a slight distance while attacking, or use in a flyby attack.
(3) Whirlwind - [5%] Her wind element is harshly suppressed by the contaminated and alien atmosphere. However, with some help from heavy and quickened flaps of her wings she can manage a small whirlwind capable of kicking up small, light debris or enemies... or she can use it to increase her own fly speed and get an extra +1 on her next DEX based dodge. The whirlwind is momentary and is only enough to interrupt a single enemy's movements and/or attacks and doesn't work on large and/or heavy objects/creatures.
(1) Venom - [5%] Thanks to her affinity for toxins the Starvia virus has a hard time getting into her system if anything infected finds her mouth*. She can either coat her teeth and chain it with a bite, or spit the liquid a short distance. The venom is only dangerous if it enters the body, whether that be through blood, pores, saliva, etc. The affected takes mild damage and becomes sick.Final Smash:
(2) Siren Scream - [0%] In the cover of darkness or with the element of surprise the black dragoness can be a very intimidating figure. Cynder is capable of mixing her fearsome appearance with an ear shattering scream, invoking one of her other twisted elemental abilities: Fear. The attack effects everyone that can see and/or hear her, allies getting a +6 bonus to resist. If a target can only hear Cynder they get a +2 to resist. Targets must make an INT roll to gauge how frightened they become:1 - 5 ... Frozen in fear they're unable to avoid the next attack. If not attacked, lasts for 2 turns.If a target resists Cynder's Scream they are immune to it for the rest of the thread.
6 - 10 ... Panicked & frightened, they must attempt to flee from her. DEX MOD -2 for 2 turns
11 - 14 ... Target will pay more attention to and try to avoid Cynder. DEX MOD -1 for 2 turns
15+ ... Unaffected
(3) Shadow Fire - [15%] Cynder releases a heated wave of shadows that does damage but doesn't burn, instead making it difficult to breathe. The shadow fire blocks all sunlight and sticks in the air for 1 turn afterward, sucking out all other atmosphere. Anyone inside of the shadow fire would have a -2 to hit & Perception. She can only breathe continually for up to 2 posts. A decent wind would disperse the shadows so it could not hang in the air. 2 post cool down.
(4) Phantom Fright - [22%] Cynder is able to manifest ghastly spirits that home in on a target in an attempt to stun them in fear and explode with chaotic energy. Ethereal in essence, they are able to pass through anything that isn't specially shielded against ghosts as they hunt their target down; though Cynder has to know where the enemy is in order to send the ghosts after a target. Once the ghasts reach their goal, the target must make an INT save of 15 to not be stunned in fear. If failed, the target cannot avoid the explosion of energy from the encircling fear spirits. If successful then the target gets a DEX save at +2 to escape the blast radius. Note the explosion is a 10ft radius area effect; but the fear is single target. 3 post cool down.
Sinister Shadow Strike - [0%] The dragoness can dissolve into her own shadow, her form a general black ellipse moving along any surface and she is able to reach out of it to attack. Nothing and no one can penetrate the portal but her, and attacking it will only damage whatever surface she is on. If that surface is destroyed her shadow would move onto whatever was behind it. In the case of a rippling liquid she would have difficulty maintaining the ability and be forced out of it rather quickly due to the instability of the surface. Still waters would act like a solid object. At best she can maintain this ability for 4 posts.
Summon Companion:
Toad
Can be called upon once per mission and lasts a maximum of 5 postsSTR 10 DEX 10 CON 10 INT 10 WIS 10 CHA 10 |
Basic Attacks:(1) Head Charge: [11%] Charges at the enemy full force with a head bash attackSpecial Attack:
(2) Head Hop: [8%] Jumps into the air and drives his feet into the cranium of an opponent(1) Hammer Swing: [16%] Pulls out his trusty Mushroom Kingdom mallet and swings it once at the foe
History On Li:
Other Info:When finally it seemed she and Spyro could fly endless in the sky together destiny smacked her in the face. Only a short month after the definite defeat of Malefor a chaotic disturbance shook the foundations and next thing she knew she was alone in an unfamiliar place. She spent what felt like forever looking for her purple counterpart, happening upon a strange city protected by the harsh atmospheres and plague of the outer world she had been exposed to. With hope of finding Spyro, as well as requiring some well needed rest, she gained entry and learned of what sort of mess she had been thrown into.
Her heart still aches, but the dragoness began partaking in any mission that would take her out into the world. Cynder could not fully rest until she was reunited with Spyro.
( A Hee-Hostage Situation )
Responding to the taunt of a mischievous trio Cynder, A.I.M., and Skeith made their way to the newly constructed carnival tent just outside of the ruined jungle DK once called home. Playing the Jack Brothers' game and entertaining the crowd like gladiators, the three dispatched of the warm up creatures easily; then the main event, Beelzebub, made an appearance. With some teamwork the heroes managed to fell the giant bug with relatively minimal damage. A.I.M. took a hard hit despite Cynder's efforts but in the end the hostages were rescued and the Jack Brothers' taken into custody.
( Vs. Poker Face )
When helping the evil sorcerer Ganon retake his beloved tower from two intruders, Cynder and her companions met up with a set of masks that brought mannequins to life. There was one for each of them, Mario for Toad, Knuckle Joe for Kirby, and Spyro for herself. Despite these things obviously being evil replicas meant to toy with their emotions Cynder was unable to accept it and fell into the Happy Mask Salesman's trap. She convinced everyone to cease fighting and continue on together. As they were reaching the top of the tower the party was separated leaving Cynder, Ganon, Spyro, and Knuckle Joe to confront the big bads. In the end H.M.S. was trophy-ized, Sword got away, the Knuckle Joe replica had turned to their side and dealt with the Spyro mask, and Cynder was left with two masks and an evil wizard.
( Below Zero in the Sheer Cold )
Cynder accompanied Paula Polestar & the Legendary Pokémon Shaymin to the frosty wastes in search of a special flower known as the Frostvine said to be housed in a cave. They found the cave without trouble and began their journey through, soon discovering that they were not the only ones looking for the flower. The trio hit a road block as Frost the Glaceon setup battles and ice walls to hinder their progress; one of which was a Froslass called Chill. She fought vehemently to protect the one she loved: Frost. But the group defeated her, learning about the glaceon and receiving a request to bring him back to her in one piece. The group agreed, proceeding into the next chamber to find Frost. Touched, and a little enraged, by the heartfelt story from Chill Cynder set upon the glaceon with brutal strikes; even setting back her own allies with fear effects unintentionally.
The three defeated Frost with a hard blow from Shaymin and continued on once Frost bounded away in search of Chill. There it was, the Frostvine. But there was also one last challenge for the group: Articuno. The legendary bird nearly saw the trio turned in ice statues, Cynder barely holding on, but they prevailed. With the guardian's defeat he rewarded them all and Shaymin was able to procure the Frostvine flower.
*She is not immune to the Starvia virus. She can coat her mouth in the venom to neutralize any immediate effects and 'wash' her mouth with it then spit it out. If she happened to swallow anything infectious that is a different story.
Last Edit:
Sept 28, 2019 8:14:46 GMT -8 by Cielmira