Post by TheSpatialWeeg on Feb 8, 2019 16:33:11 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 14+2 | +3 |
DEX | 12 | +1 |
CON | 10+2 | +1 |
INT | 12 | +1 |
WIS | 14+2 | +3 |
CHA | 8 | -1 |
Xion
The World That Never Was (Kingdom Hearts)
Alignment: Neutral Good
Motto: "Who am I? What am I... here for?"
Allies/Friends: ...No one?
Enemies/Rivals: ...?
Backstory: "....."
History On Li: "...Where...am I?"
Her head burned up as she regained consciousness after a long, long time. Struggling to get up, the girl notices she had...dozed off in a...city crossing? That didn't feel right. She didn't remember this place...in fact, she...didn't remember much of herself. All that she knew...was her own name, Xion...and something about her weapon being called a...Keyblade? Even that is rather foggy...
Now, she wanders the city, in hopes of seeing her memory restored. But is getting her memory back truly a good thing? Could it perhaps be better to let her start anew? Maybe these question will know no answers. One can only open the door...and see what unfolds.
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks] Kingdom Key: One of the most well-known Keyblades. Despite it's key-shaped design and blunt-looking end, you shouldn't underestimate this weapon when it comes to bashing and slashing! She can swing the sword using her own strength or use her magical power to do the trick instead. [STR/WIS, 8%~18%]
Strike Raid: Xion throws her Keyblade at an enemy, the blade behaving like a boomerang as it flies spinning, and just like a boomerang, it flies straight back at its user. This is technically two attacks in one, as the Keyblade can harm enemies both when it goes and when it comes back. The accuracy roll for both actions are the same. [STR, 18% DMG, 2 turn cooldown]
Sonic Blade: Xion places her Keyblade in front of her and thrusts it as she slides towards the foe. If Xion rolls a 14+, she can use another instance of the attack. If she rolls a 16+ in the second one, she can do another one and the attack ends. [STR, 20%, 2 turn cooldown]
Stun Impact: Xion gathers energy around her before unleashing it as a spherical burst that will deal decent damage and inflict Stun. She can use this as an alternate Kingdom Key combo finisher (as in, the 3rd combo action) at the cost of an extra turn of cooldown. [2%, 100% chance of Stun, AoE, 1 turn cooldown]
Zantetsuken: Wielding her Keyblade in a reverse grip, Xion catches her breath before dashing towards an enemy at extremely high speeds and slicing through! This attack also bypasses shields. [25%, 2 turn cooldown]
Ragnarok: A bright sphere gathers energy on the tip of Xion's Keyblade before exploding into a fusillade of light projectiles that travel to and blast every opponent on the vicinity! [AoE WIS, 25%, 2 turn cooldown]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks][Passive]MP System: Xion's magic is tied to this system. She can expend MP to perform various spells. Xion starts with 80 MP and regains 10 MP passively per turn start. She can alternatively expend an action to recover 10 additional MP.
Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty to all attacks next turn, alongside a cumulative +1 turn of cooldown.
Elemental Magic: Xion has access to different spells of different elements.
Graviga: Xion casts a small event-horizon that surrounds her foes, applying high gravity on the opponent's field. Deals 15% damage and makes an enemy lose one action due to high gravity for 3 turns. [20 MP, 3 turn cooldown]
Hope: Xion leaps high into the air and slams her Keyblade on the ground, a large pillar of light erupting from the area she slammed her weapon into. This attack deals 1d10+WIS damage, and reduces an opponent's CON Mod by 3 for 3 turns. [3 turn cooldown]
Stopga: Xion casts a powerful spell with her Keyblade that warps time around her. It can either slow down or, as the name implies, quite literally stop opponents on their tracks. A WIS vs. INT spell that if it succeeds, will inflict Slow on every opponent. Should Xion's roll beat the opponent's roll by 6, they get inflicted with Stop (basically Stun, but with a time stop flavor) on top of getting inflicted with Slow too. [30 MP, 3 turn cooldown]
Counter Kick: Xion brings up her Keyblade to guard against an incoming attack. She can roll either STR or WIS to successfully block th attack. If she succeeds, she can perform a Keyblade-boosted divekick at an opponent as a free action, which deals 18 damage. If she fails, she takes the brunt of the damage and loses an action in order to recover. [3 turn cooldown]
Limit: Xion tends to fight harder the more she's pushed to her last legs. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her STR and WIS Mods.
Gear Change: Xion changes Kindgom Key's keychain in order to transform it into a different type of Keyblade, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
Strike Raid: Xion throws her Keyblade at an enemy, the blade behaving like a boomerang as it flies spinning, and just like a boomerang, it flies straight back at its user. This is technically two attacks in one, as the Keyblade can harm enemies both when it goes and when it comes back. The accuracy roll for both actions are the same. [STR, 18% DMG, 2 turn cooldown]
Sonic Blade: Xion places her Keyblade in front of her and thrusts it as she slides towards the foe. If Xion rolls a 14+, she can use another instance of the attack. If she rolls a 16+ in the second one, she can do another one and the attack ends. [STR, 20%, 2 turn cooldown]
Stun Impact: Xion gathers energy around her before unleashing it as a spherical burst that will deal decent damage and inflict Stun. She can use this as an alternate Kingdom Key combo finisher (as in, the 3rd combo action) at the cost of an extra turn of cooldown. [2%, 100% chance of Stun, AoE, 1 turn cooldown]
Zantetsuken: Wielding her Keyblade in a reverse grip, Xion catches her breath before dashing towards an enemy at extremely high speeds and slicing through! This attack also bypasses shields. [25%, 2 turn cooldown]
Ragnarok: A bright sphere gathers energy on the tip of Xion's Keyblade before exploding into a fusillade of light projectiles that travel to and blast every opponent on the vicinity! [AoE WIS, 25%, 2 turn cooldown]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks][Passive]MP System: Xion's magic is tied to this system. She can expend MP to perform various spells. Xion starts with 80 MP and regains 10 MP passively per turn start. She can alternatively expend an action to recover 10 additional MP.
Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty to all attacks next turn, alongside a cumulative +1 turn of cooldown.
Elemental Magic: Xion has access to different spells of different elements.
- Firaga: Conjures a large ball of fire at the opponent that explodes in a massive inferno on impact. Has a +1 to accuracy due to mild homing properties. Deals 25% damage and has a 25% chance of inflicting Burn. [35 MP]
- Blizzaga: Casts a burst of several large ice crystals that spread out from the Keyblade. AoE attack, 18% damage and has a 50% chance of inflicting Freeze. [25 MP]
- Thundaga: Summons a lightning bolt of huge proportions from the heavens to zap an unsuspecting enemy. Targets WIS, deals 15% damage and has a 80% chance of inflicting Paralysis. [20 MP]
- Aeroga: Creates a barrier of winds that envelops her and her allies, mitigating incoming damage. She can either mitigate 1d5+WIS for 3 turns or reduce damage by 0.5x for 3 attacks instead. She cannot cancel these buffs for one another while they're in use and cannot cast another Aeroga while one of them is in use. [35 MP]
- Cura: Xion casts a healing magic that helps a body regenerate at a higher pace. Heals Xion and her allies by 1d10+CHA at the start of the turn for 3 turns. The amount is set and it doesn't change during turns. [45 MP]
Graviga: Xion casts a small event-horizon that surrounds her foes, applying high gravity on the opponent's field. Deals 15% damage and makes an enemy lose one action due to high gravity for 3 turns. [20 MP, 3 turn cooldown]
Hope: Xion leaps high into the air and slams her Keyblade on the ground, a large pillar of light erupting from the area she slammed her weapon into. This attack deals 1d10+WIS damage, and reduces an opponent's CON Mod by 3 for 3 turns. [3 turn cooldown]
Stopga: Xion casts a powerful spell with her Keyblade that warps time around her. It can either slow down or, as the name implies, quite literally stop opponents on their tracks. A WIS vs. INT spell that if it succeeds, will inflict Slow on every opponent. Should Xion's roll beat the opponent's roll by 6, they get inflicted with Stop (basically Stun, but with a time stop flavor) on top of getting inflicted with Slow too. [30 MP, 3 turn cooldown]
Counter Kick: Xion brings up her Keyblade to guard against an incoming attack. She can roll either STR or WIS to successfully block th attack. If she succeeds, she can perform a Keyblade-boosted divekick at an opponent as a free action, which deals 18 damage. If she fails, she takes the brunt of the damage and loses an action in order to recover. [3 turn cooldown]
Limit: Xion tends to fight harder the more she's pushed to her last legs. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her STR and WIS Mods.
Gear Change: Xion changes Kindgom Key's keychain in order to transform it into a different type of Keyblade, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
- Valor Gear: Turns Xion's Kingdom Key into Midnight Roar, a Keyblade that possesses high Strength. Grants Xion +2 to her STR Mod, but inflicts -2 to her WIS Mod.
- Rage Gear: Turns Xion's Kingdom Key into Astral Blast, a Keyblade that provides a boost in magic. Grants Xion +2 to her WIS, but inflicts -2 to her STR Mod.
- Crisis Gear: Turns Xion's Keyblade into Silent Dirge, a Keyblade that provides an equal boost in both strength and magic. This works as a more standard buff, giving Xion a +2 to her STR and WIS Mods for 3 turns. Crisis Gear enters a 3 turn cooldown after use.
MP Haste: Xion can accelerate the rate she regains her mana for a little while. For 3 turns, Xion regains 20 MP per turn and every action used to speed up the process also restores 20 MP. She can either activate this herself at the cost of one action, or let it activate it by itself as a free action next turn once she depletes all her MP. [3 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Event Horizon
Xion can only access her Final Smash once she's down to 25% of her total HP. Breaking her limits, Xion's Kingdom Key gets encased in light as she moves in to wildly strike an opponent several times, before creating four pillars of light that scour the area, attacking any enemies that remain. The initial strike targets only one opponent and deals 35% damage, and the pillars of light are an AoE that deal a total of 25% damage.
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]She's post-Kingdom Hearts III.
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Transformations
Upon transforming into this form, Xion wears a black qipao extending to her knees, adorned with a white floral pattern and golden lines on the edge of the dress, accompanied by grey leggings that extend to a little bit over her knees. She's equipped with a black and white, fingerless, small-scale gauntlet on her hands, and grey armored boots with yellow lines. Her hair has a sideways braid on the center.
[PTabbedContent=Martial Artist Xion][PTab=Stats]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Primary Attacks]Key Gauntlets/Key Boots: Two Become One and Kingdom Key transformed into a pair of gauntlets and armored boots to help Xion bring the pain! She attacks with a mix-up of punches and kicks, of both light and medium variety. [STR, DMG 8~18%]
Aero Surge Kick: Xion imbues one of her boots with the element of wind before striking the opponent with a jumping side kick. This attack has a +1 to its accuracy. [STR, DMG 14%]
Firastorm Rush: Xion rushes towards an opponent with a fiery punch. If the attack hits, Xion can perform a follow-up attack in which she swings her other arm towards the opponent's gut with a wave of fire as a free action. -1 to one of Xion's dodge rolls next turn, 1 turn cooldown. [STR, Starting attack: DMG 15%, Follow-Up: DMG 18%]
Guard Crusher Palm: Xion advances towards an opponent and goes for a special palm strike that breaches even the toughest defenses. This attack bypasses shields. 2 turn cooldown. [STR, DMG 20%]
Rising Blizzard Fist: Xion imbues one of her fists with the power of ice before slamming an opponent upside the head with a powerful uppercut! Has a 20% chance of inflicting Freeze. 3 turn cooldown. [STR, DMG 23+STR Mod%]
Storm Crash: Covering herself in harsh winds, Xion bull-rushes an opponent, tackling them with the force of a tornado and her body combined! This attack has a +2 to its accuracy, but inflicts -1 to one of Xion's dodge rolls next turn. [STR, 22+STR Mod%, 2 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Drive Form: Xion reverts back to normal or transforms into a different form.
Stance Change: Xion alters her combat stance to change how she fights.
Counter Stance: Xion assumes a special stance and keeps her eye on enemy movement. Xion rolls STR against an opponent's attack. If she rolls above or equal to the opponent, she takes the hit, but she replies with a counterattack that deals 1.5x the damage she took. This counter cannot be dodged or shielded. If she rolls lower, she fails to counter and takes the hit. [3 turn cooldown]
Heat-Limit: For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her STR and DEX Mods.
Surge of Power: Xion takes a deep breath and calls upon a burst of power, signified by a flaring white aura around her. For 3 turns, Xion deals +5 damage and takes -5 damage. 3 turn cooldown.
Gliding Moonlight Kick: Xion imbues her boots with the power of light before attacking her opponent with two back-to-back rising kicks. This attack crits on a natural 18 if used in Neutral Stance. 3 turn cooldown. [STR, DMG 22%]
Seaside Suplex: Xion grabs the opponent by the back and proceeds to lift them up before rolling and performing the suplex. If used in Wild Style, this attack deals +5 damage but gains an extra turn of cooldown. 1 turn cooldown. [DMG 19+Xion's STR Mod%]
Over the Horizon: When Xion reaches under 25% of her total HP, she gets encased in a powerful blue aura and foregoes her usual limits. For 3 turns, she can ignore any penalties a move originally has. This activates automatically and is a free action, however once its finished, it has a 5 turn cooldown and can only activate again if Xion's brought down to the same threshold once more.
Dance Drive: Xion weaponizes breakdancing, giving her foes a serving of some kicks as she does spins on the ground like crazy! If used when Speed Style's active, the damage reduction of the style is negated. [AoE DEX, 22%, 1 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Light's Horizon
Xion charges her gauntlets and boots with light energy, then dashes towards an opponent and slams them with an uppercut, before following up with a flurry of punches and a double upward kick, finishing off by leaping high into the air and performing a powerful dropkick. Single target, 60% damage.
[PTabbedContent=Martial Artist Xion][PTab=Stats]
| Stats | MOD |
STR | 16 | +3 |
DEX | 16 | +3 |
CON | 12 | +1 |
INT | 12 | +1 |
WIS | 12 | +1 |
CHA | 8 | -1 |
[PTab=Primary Attacks]Key Gauntlets/Key Boots: Two Become One and Kingdom Key transformed into a pair of gauntlets and armored boots to help Xion bring the pain! She attacks with a mix-up of punches and kicks, of both light and medium variety. [STR, DMG 8~18%]
Aero Surge Kick: Xion imbues one of her boots with the element of wind before striking the opponent with a jumping side kick. This attack has a +1 to its accuracy. [STR, DMG 14%]
Firastorm Rush: Xion rushes towards an opponent with a fiery punch. If the attack hits, Xion can perform a follow-up attack in which she swings her other arm towards the opponent's gut with a wave of fire as a free action. -1 to one of Xion's dodge rolls next turn, 1 turn cooldown. [STR, Starting attack: DMG 15%, Follow-Up: DMG 18%]
Guard Crusher Palm: Xion advances towards an opponent and goes for a special palm strike that breaches even the toughest defenses. This attack bypasses shields. 2 turn cooldown. [STR, DMG 20%]
Rising Blizzard Fist: Xion imbues one of her fists with the power of ice before slamming an opponent upside the head with a powerful uppercut! Has a 20% chance of inflicting Freeze. 3 turn cooldown. [STR, DMG 23+STR Mod%]
Storm Crash: Covering herself in harsh winds, Xion bull-rushes an opponent, tackling them with the force of a tornado and her body combined! This attack has a +2 to its accuracy, but inflicts -1 to one of Xion's dodge rolls next turn. [STR, 22+STR Mod%, 2 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Drive Form: Xion reverts back to normal or transforms into a different form.
Stance Change: Xion alters her combat stance to change how she fights.
- Neutral Style: Xion's base stance. No stat bonuses or advantages/drawbacks.
- Speed Style: Xion assumes a cautious stance, bobbing and weaving akin to a boxer. +2 to DEX Mod, -2 to STR Mod. Attacks can use DEX. Attacks deal -4 damage, but they have -1 turn cooldown.
- Wild Style: Xion assumes a wilder, beast-like stance, swinging her arms and objects she picks up with reckless abandon. +2 to STR Mod, +2 to CON Mod, -4 to DEX Mod. All attacks turn into AoE variants.
- Ultimate Style: Xion assumes a unique stance that allows her to unleash a surge of powerful attacks for a limited time. Increases her STR, DEX and CON Mods by 2 for 3 turns. This stance enters a 3 turn cooldown and changes Xion's stance to Neutral Style once the buff ends.
Counter Stance: Xion assumes a special stance and keeps her eye on enemy movement. Xion rolls STR against an opponent's attack. If she rolls above or equal to the opponent, she takes the hit, but she replies with a counterattack that deals 1.5x the damage she took. This counter cannot be dodged or shielded. If she rolls lower, she fails to counter and takes the hit. [3 turn cooldown]
Heat-Limit: For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her STR and DEX Mods.
Surge of Power: Xion takes a deep breath and calls upon a burst of power, signified by a flaring white aura around her. For 3 turns, Xion deals +5 damage and takes -5 damage. 3 turn cooldown.
Gliding Moonlight Kick: Xion imbues her boots with the power of light before attacking her opponent with two back-to-back rising kicks. This attack crits on a natural 18 if used in Neutral Stance. 3 turn cooldown. [STR, DMG 22%]
Seaside Suplex: Xion grabs the opponent by the back and proceeds to lift them up before rolling and performing the suplex. If used in Wild Style, this attack deals +5 damage but gains an extra turn of cooldown. 1 turn cooldown. [DMG 19+Xion's STR Mod%]
Over the Horizon: When Xion reaches under 25% of her total HP, she gets encased in a powerful blue aura and foregoes her usual limits. For 3 turns, she can ignore any penalties a move originally has. This activates automatically and is a free action, however once its finished, it has a 5 turn cooldown and can only activate again if Xion's brought down to the same threshold once more.
Dance Drive: Xion weaponizes breakdancing, giving her foes a serving of some kicks as she does spins on the ground like crazy! If used when Speed Style's active, the damage reduction of the style is negated. [AoE DEX, 22%, 1 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Light's Horizon
Xion charges her gauntlets and boots with light energy, then dashes towards an opponent and slams them with an uppercut, before following up with a flurry of punches and a double upward kick, finishing off by leaping high into the air and performing a powerful dropkick. Single target, 60% damage.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
A stance based on Roxas. Xion's clothes change to white, and her skirt is dark green.
[PTabbedContent=Twilight Stance][PTab=Stats] | Stats | MOD |
STR | 16 | +3 |
DEX | 14 | +2 |
CON | 12 | +1 |
INT | 12 | +1 |
WIS | 6 | -2 |
CHA | 16 | +3 |
[PTab=Primary Attacks]Oathkeeper & Oblivion: Xion wields copies of Roxas' two Keyblades, while also imitating her friend's aggressive and up-in-your-face fighting style. [STR/CHA, DMG 8-18%]
Strike Raid/Spark Raid Assault: Xion throws one of her Keyblades at a foe while closing the distance, she often follows this up with another attack, using Strike Raid as an opener to make her next attack easier to land. Has a 1 turn cooldown but increases the accuracy of her next attack by +1, even if the first strike misses. For 3% recoil Xion can imbue the Strike Raid with light to turn it into Spark Raid, causing an explosion of light on impact for 6% extra damage. [DEX, DMG 18%]
Whirlwind Slash: Xion spins around with a spinning Keyblade assault, a whirlwind of dark and light magic flows around her in a wide area of assault. This mix of magic and physical power is not only strong but it strikes all enemies around the Keyblade Wielder. [STR AoE, 26%, 2 turn cooldown]
Dual Aerial Sweep > Double Aerial Finish: Xion rises into the air by performing a series of spinning slashes with the two Keyblades by her side, potentially sending the opponent into the air along with her. At the cost of a -1 penalty to one of her dodges, Xion can follow up with Double Aerial Finish as a free action, which is her performing an aerial finisher with four circular slashes. [STR, 22% DAS / 20% DAF, 2 turn cooldown]
Cross Slash: Transforming into a sphere of light, Xion rushes toward the opponent with blinding speed before delivering a powerful cross slash with both Keyblades. This move has a +2 accuracy bonus due to Xion's speed catching her foes off-guard. [STR, DMG 22%, 2 turn cooldown]
Double Twister Dance: Xion grasps Oathkeeper and Oblivion, and goes to town on her foes by slashing at her foes in the middle of her breakdancing! She can use up another action in this move to extend the maneuver and repeat it, but she takes a -2 to one of her dodge rolls next turn as she needs to recompose herself from all the spinning. [STR AoE, 30%, 3 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks] [Resource] MP System: Xion's magic is tied to this system. She can expend MP to perform various spells. Xion starts with 80 MP and regains 10 MP passively per turn start. She can alternatively expend an action to recover 10 additional MP.
Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty to all attacks next turn, alongside a cumulative +1 turn of cooldown.
Light Magic: Xion utilizes magic imbued with light to strike the foe, copying Roxas' power over the element.
- Holy Firaga: Fires a white ball of fire towards the foe filled with light magic that explodes in a white blaze on impact. Deals 20 damage and has a 50% chance to ignite the foe with a Burn. [20 MP]
- Final Thundaga: Calls down a surge of white lightning bolts upon the foe that can leave behind a nasty shock. This attack targets WIS. Deals 20 damage and has a 50% chance to inflict Paralysis. [20 MP]
- Faith/Salvation: Xion unleashes a surge of light magic that causes beams of light to fly out in all directions to target her foes to target DEX with Charisma with Faith. In addition Xion can use Salvation instead to disappear with a teleport before quickly reappearing to slam a target of her choice into the ground to use them as a focal point for her AoE, using her STR vs their WIS and every other Target uses DEX. Heals half the damage it deals. Xion takes a -1 to her next dodge. Costs 30 MP. [CHA/STR attack, DMG 30%]
- Sparkga: Xion creates a bunch of crystals around her before beams of lights across the spectrum start spinning all around her to impact her foes with powerful light magic. This leaves Xion vulnerable with a -2 to her next dodge due to the focus it requires but it crits on a Nat 18 or higher since getting caught in all the beams can be exceptionally painful. Costs 20 MP. [CHA, DMG 30%]
- Tornado/Tornado Strike: Xion either creates a tornado of light to remotely send towards her target or performs a spinning attack to whip up a tornado of light around her for an enhanced physical strike. Has a +2 to it's accuracy. Costs 30 MP. [CHA/STR, 24%]
- Curaga: The healing magic of legend itself. Only heals a single target and requires a bunch of her magic power but regenerates the wounds exceptionally quickly. Heals 1d20+CHAx2. [50 MP]
Reversal > Counter-Surge: Xion attempts to either parry an attack thrown at her with STR, evade it with DEX or if it targets INT overpower it with CHA. If she succeeds, she breaks through before attempting to use the foe's attack against them with a Reversal, using a Medium Attack as a free action. At the cost of a -1 to one of her future dodge rolls, she can amp it up to Counter-Surge, being able to use a free action heavy attack as the base of the counter instead. Failing causes her to recoil, voiding the counter and making her lose an action in order to recollect herself. 3 turn cooldown.
Striker Limit: Xion tends to fight harder the more she's pushed to her last legs. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her STR and CHA Mods.
Bond of Twilight: Inspired by the memories of her friend, Xion moves to strike faster and harder. For up to 5 turns, Xion can reduce the cooldown on any one of her attacks by 1 for every attack she hit the previous turn after the first, regain an extra 10 MP as a free action, or increase the damage of her current turn's attacks by 2d5. Hitting just one attack won't trigger the first effect and hitting no attacks ends the buff prematurely. These effects can only be used on damaging attacks. Activating it costs 10 MP, but it is a free action. 5 turn cooldown.
Light Roll: Xion's body transforms into a sphere of light as she attempts to dodge an opponent. For 3 turns, Xion's dodge rolls are increased by +3 and she takes -5 damage if hit due to not exactly being corporeal. 3 turn cooldown.
Dual Shot: Spinning the two Keyblades in front of her, Xion fires a blast of light and dark energy that homes in on the opponent. This attack has a +2 to its accuracy. Costs 30 MP. [CHA, DMG 24%]
Gear Change: Xion changes Kindgom Key's keychain in order to transform it into a different type of Keyblade, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
- Zero Gear: Xion's base weapons, Oathkeeper & Oblivion. Provides no boosts or drawbacks.
- Valor Gear: Turns Xion's Oathkeeper into Midnight Roar, a Keyblade that possesses high Strength. Grants Xion +2 to her STR Mod, but inflicts -2 to her CHA Mod.
- Rage Gear: Turns Xion's Oblivion into Astral Blast, a Keyblade that provides a boost in magic. Grants Xion +2 to her CHA, but inflicts -2 to her STR Mod.
- Crisis Gear: Turns both Oathkeeper & Oblivion into Midnight Roar & Astral Blast, the two Keyblades providing an equal boost in both strength and magic. This works as a more standard buff, giving Xion a +2 to her STR and CHA Mods for 3 turns. Crisis Gear enters a 3 turn cooldown after use.
MP Drain: Xion can rob some of the opponent's magic as she attacks them. For 4 turns, Xion can gain 10 MP with every successful attack. If a foe has an MP system, they lose 10 MP if they're hit. [4 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Equilibrium Form
Xion enters an enhanced state of Twilight Stance, altering her clothes, stance and taking her powers to new heights. For 3 turns, Xion's modifiers increase by +3, and her attacks lose their MP cost if they have it. In the final turn, she can perform a finisher attack that deals 32 damage, ending the Final Smash.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
A stance based on Axel/Lea. Xion's clothes alter to a dark gray dress and a red-plaid patterned skirt.
[PTabbedContent=Sunset Stance][PTab=Stats]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Primary Attacks] Eternal Flames/Bond of the Blaze: Xion creates a copy of Axel's Keyblade to wield, mimicking her friend's stance. She can strike targets with her Keyblade, or summon the Chakrams for quick, repeated strikes. [WIS, 5%/15% DMG, combos inflict 1% Flames and Keyblade strikes inflict 3% Flames]
Weapon Toss: Xion cloaks her Chakrams or Keyblade in flames and puts a twirl on them as she throws them at a target to rip into her foes. This attack can also be arced to travel through the air to target multiple enemies. [AoE WIS, 15% DMG, inflicts 3% Flames]
Prominence: Xion builds flames into the Chakrams - including drawing power from how enemies are burning - and looses them in one devastating attack! [15% WIS AoE, does 1% additional damage per 2% of Flames on a target.]
Combust: Xion, channeling all the firepower within, quite literally bursts into flames! While she comes out of it with a bit of a burn, the target might not be as lucky. Xion takes 5 recoil damage upon using this attack. [WIS, 30% damage, inflicts 3% Flames, 1 turn cooldown]
Fire Edge: Xion performs a leaping attack with her Keyblade burning hotter than ever before, making a small-sized molten pillar as she makes contact with the ground! [WIS, 20% damage, 2% Flames, 1 turn cooldown]
Rolling Flame: Xion creates a phantom chakram of flames the she can move with her magic while bringing the heat with her Keyblade! This attack is active for 3 turns and it has a set DC of 15. [WIS, DMG 18%, 3 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty to all attacks next turn, alongside a cumulative +1 turn of cooldown.
Bond of Flames: Xion has copied Axel's powerful fire ability, and it burns brighter with their bond. In this stance, Xion's attacks have a Flames value associated with them, and enemies struck by Xion's attacks take Damage over Time at the end of their turn based on this value. Additional attacks will increase the Damage over Time active on an opponent and reset the duration of the Damage over Time. Xion's DoT lasts for three turns, and heals reduce Flames equal to the amount of HP restored.
That being said, even the toughest flames can be put out...or doused, at the very least. If someone inflicted with Flames, and they have water or other liquids that can douse fire and use it on themselves, their Flames stack gets cut in half. Similarly, if Xion fights underwater while in this form, she can only inflict half as much Flames as she could normally.
Blaze Bind: Xion throws the Chakrams at an opponent, only to feint them out and send them towards the ground, where they carve a circle around an opponent and eject flames from all around them, trapping an opponent!
Functions as a ranged grapple, and targets must perform an WIS roll to see Xion's Bind coming as opposed to a normal attack, and must use WIS to exploit a weakness in her magic to break free if caught. Every turn an opponent is caught inflicts 3% Flames. Three turn cooldown after the attack fails or the grapple is broken. [WIS Grapple, three turn cooldown]
Scorched Earth: Fire spirals around Xion before she forces her magical power into the ground, scorching the ground of the battlefield and keeping it burning. Grants Xion +2 to her WIS and DEX Mods, and increases the potency of Flames on all attacks by 2%. Lasts for 3 turns. [5 turn CD]
Fission Firaga: Xion creates a big fireball that hones in on an enemy...that if it hits true, it detonates in a larger area, catching any off-guard opponents into the fiery blast. Has a +1 to its accuracy. [AoE WIS, 18% damage, inflicts 5% Flames, 2 turn cooldown]
Fiery Limit: Xion tends to fight harder the more she's pushed to her last legs. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her DEX and WIS Mods.
Heat Cure: Xion mixes her fire with healing magic to heal her wounds, the magic becoming more potent with how much power she draws from her burning enemies. Kinda like magic cauterization! Heals Xion for 1d12+CHA, but it gets a +1 bonus for every 5% Flames on one opponent. [3 turn cooldown]
Gear Change: Xion changes her Keyblade's keychain in order to transform it into a different type of Keyblade, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
Burned Out: Enemies start to feel a lot more sluggish the more Flames Xion has inflicted on them. For every 5 Flames inflicted on a target, their attacks do 1% less damage to a minimum of 1%, and for every 20 Flames cumulatively to all combatants, Xion receives a +1 to all attack rolls and dodge rolls.
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Ultimate Flare
Xion rushes her opponents with a series of rapid Keyblade strikes before slamming her weapon on the ground, creating a large eruption of flames that incinerate the opposition. [40% AoE, inflicts 15% Flames, 20% recoil][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
[PTabbedContent=Sunset Stance][PTab=Stats]
| Stats | MOD |
STR | 8 | -1 |
DEX | 12 | +1 |
CON | 10 | 0 |
INT | 12 | +1 |
WIS | 20 | +5 |
CHA | 14 | +2 |
[PTab=Primary Attacks] Eternal Flames/Bond of the Blaze: Xion creates a copy of Axel's Keyblade to wield, mimicking her friend's stance. She can strike targets with her Keyblade, or summon the Chakrams for quick, repeated strikes. [WIS, 5%/15% DMG, combos inflict 1% Flames and Keyblade strikes inflict 3% Flames]
Weapon Toss: Xion cloaks her Chakrams or Keyblade in flames and puts a twirl on them as she throws them at a target to rip into her foes. This attack can also be arced to travel through the air to target multiple enemies. [AoE WIS, 15% DMG, inflicts 3% Flames]
Prominence: Xion builds flames into the Chakrams - including drawing power from how enemies are burning - and looses them in one devastating attack! [15% WIS AoE, does 1% additional damage per 2% of Flames on a target.]
Combust: Xion, channeling all the firepower within, quite literally bursts into flames! While she comes out of it with a bit of a burn, the target might not be as lucky. Xion takes 5 recoil damage upon using this attack. [WIS, 30% damage, inflicts 3% Flames, 1 turn cooldown]
Fire Edge: Xion performs a leaping attack with her Keyblade burning hotter than ever before, making a small-sized molten pillar as she makes contact with the ground! [WIS, 20% damage, 2% Flames, 1 turn cooldown]
Rolling Flame: Xion creates a phantom chakram of flames the she can move with her magic while bringing the heat with her Keyblade! This attack is active for 3 turns and it has a set DC of 15. [WIS, DMG 18%, 3 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty to all attacks next turn, alongside a cumulative +1 turn of cooldown.
Bond of Flames: Xion has copied Axel's powerful fire ability, and it burns brighter with their bond. In this stance, Xion's attacks have a Flames value associated with them, and enemies struck by Xion's attacks take Damage over Time at the end of their turn based on this value. Additional attacks will increase the Damage over Time active on an opponent and reset the duration of the Damage over Time. Xion's DoT lasts for three turns, and heals reduce Flames equal to the amount of HP restored.
That being said, even the toughest flames can be put out...or doused, at the very least. If someone inflicted with Flames, and they have water or other liquids that can douse fire and use it on themselves, their Flames stack gets cut in half. Similarly, if Xion fights underwater while in this form, she can only inflict half as much Flames as she could normally.
Blaze Bind: Xion throws the Chakrams at an opponent, only to feint them out and send them towards the ground, where they carve a circle around an opponent and eject flames from all around them, trapping an opponent!
Functions as a ranged grapple, and targets must perform an WIS roll to see Xion's Bind coming as opposed to a normal attack, and must use WIS to exploit a weakness in her magic to break free if caught. Every turn an opponent is caught inflicts 3% Flames. Three turn cooldown after the attack fails or the grapple is broken. [WIS Grapple, three turn cooldown]
Scorched Earth: Fire spirals around Xion before she forces her magical power into the ground, scorching the ground of the battlefield and keeping it burning. Grants Xion +2 to her WIS and DEX Mods, and increases the potency of Flames on all attacks by 2%. Lasts for 3 turns. [5 turn CD]
Fission Firaga: Xion creates a big fireball that hones in on an enemy...that if it hits true, it detonates in a larger area, catching any off-guard opponents into the fiery blast. Has a +1 to its accuracy. [AoE WIS, 18% damage, inflicts 5% Flames, 2 turn cooldown]
Fiery Limit: Xion tends to fight harder the more she's pushed to her last legs. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her DEX and WIS Mods.
Heat Cure: Xion mixes her fire with healing magic to heal her wounds, the magic becoming more potent with how much power she draws from her burning enemies. Kinda like magic cauterization! Heals Xion for 1d12+CHA, but it gets a +1 bonus for every 5% Flames on one opponent. [3 turn cooldown]
Gear Change: Xion changes her Keyblade's keychain in order to transform it into a different type of Keyblade, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
- Zero Gear: Xion's base weapon, Bond of the Blaze. Provides no boosts or drawbacks.
- Fearless Gear: Turns Xion's Eternal Flames into Sizzling Edge, a Keyblade that boasts higher Defense. Grants Xion +2 to her CON Mod, but inflicts -2 to her WIS Mod.
- Phantom Gear: Turns Xion's Eternal Flames into Blaze of Glory, a Keyblade that provides a boost in magic. Grants Xion +2 to her WIS, but inflicts -2 to her CON Mod.
- Crisis Gear: Turns Xion's Eternal Flames into Ferris Wheels, a Keyblade that provides an equal boost in both magic and defense. This works as a more standard buff, giving Xion a +2 to her CON and WIS Mods for 3 turns. Crisis Gear enters a 3 turn cooldown after use.
Burned Out: Enemies start to feel a lot more sluggish the more Flames Xion has inflicted on them. For every 5 Flames inflicted on a target, their attacks do 1% less damage to a minimum of 1%, and for every 20 Flames cumulatively to all combatants, Xion receives a +1 to all attack rolls and dodge rolls.
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Ultimate Flare
Xion rushes her opponents with a series of rapid Keyblade strikes before slamming her weapon on the ground, creating a large eruption of flames that incinerate the opposition. [40% AoE, inflicts 15% Flames, 20% recoil][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
A stance based on Saix/Isa. Xion's outfit changes to a dark blue shirt and black skirt.
[PTabbedContent=Moonlight Stance][PTab=Stats]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Primary Attacks] Lunatic: Saix/Isa's trademark weapon, a gigantic claymore that Xion can handle with surprising ease, considering her smaller frame. The tip of the weapon splits open and creates blue spikes if the user draw forth the fury of the moon. [STR, DMG 8-18%]
Lunar Smash: Xion swings Lunatic above her head, slamming the giant weapon on the ground and creating a blue shockwave that spreads out to damage every opponent. [AoE STR, DMG 22%, 1 turn cooldown]
Shimmering Swing: Xion delivers a large swing towards a group of enemies. Its power increases if the user draws the fury of the moon. Inflicts 4 recoil damage and -2 to a dodge roll next turn. [STR, 32% DMG, + 6 base damage if Bond of the Moon is active.]
Full Moon Crash: Xion swings Lunatic down onto someone's head, in an attempt to bait the foe in protecting themselves. This attack deals double damage against shields. [STR, DMG 25%, 3 turn cooldown]
Waning Tornado: Xion spins with Lunatic, enveloping herself in a blue aura as her tornado-like swinging dishes out the pain. [AoE STR, 30% DMG, 3 turn cooldown]
Moonlit Destruction: Xion charges up Lunatic for a crazy powerful strike! Xion can self-inflict -1 attack accuracy in order to boost the attack damage by +3. She can stack this bonus 4 times. [STR, DMG 19%, 1 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty to all attacks next turn, alongside a cumulative +1 turn of cooldown.
Bond of the Moon: Drawing from Isa's memories, Xion can also call upon the power of the moon...which usually manifests as her going berserk and acting in a far more feral manner. Once tapping into this power, Xion's STR Mod and DEX Mod are increased by +4, and all her attacks deal 1.5x damage. However, due to her feral state of mind, Xion is forced to use 2 actions for attacks, and she takes 5 recoil damage at the end of every turn. She is also unable to access Drive Form/Stance Swap until the buff is over. The turn duration of the buff is variable, depending on a 1d20+CON roll, with bigger number giving more turns. This move has a n+2 cooldown, n being the number of turns Xion managed to have of Bond of the Moon.
Berserker Limit: Xion tends to fight harder the more she's pushed to her last legs. And while channeling Isa's powers, she also gets to draw more power from the moon. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her DEX and WIS Mods. For every 60 damage dealt, Xion also gains -1 turn of cooldown to Bond of the Moon.
Gibbous Upper: Leaping into the air, Xion swings Lunatic upwards, sending the opponent in the air with her, inflicting the opponent with a -2 dodge penalty for 1 turn. [STR, 20%, 3 turn cooldown]
Waxing Blast: Xion slides towards an enemy at high speeds, improving her movement slightly. Upon using this attack, Xion gains a +2 bonus to every dodge roll next turn. [STR, DMG 20%, 3 turn CD]
Moonlit Restoration: Xion restores a bit of stamina on the fly, allowing her to use a rather exhausting move again quicker. This moves transfers a move's cooldown to itself, making the other move available to use again.
Moonlit Parry/Raging Counter: Xion brings Lunatic in front of her, ready to parry an incoming blow! Xion can roll CON against an incoming attack. Rolling the same number or above will result in the parry being successful, allowing Xion to gain an extra action to use a medium attack on. Failing the roll will result in Xion taking the hit and losing an action to recover.
Under the effects of Bond of the Moon, Xion can use STR instead of CON to perform the counter, and in the case of failure, she can try a different counter using STR. Succeeding this counter results in Xion taking the brunt of the damage, however she will be able to reply with a heavy attack as a free action that cannot be avoided or blocked. Failing this one will have Xion taking 1.5x the attack's damage and wasting an action to recover. [3 turn cooldown]
Gear Change: Xion changes Lunatic's gear in order to transform it into a different type of Claymore, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
Shimmering Armor: Xion enhances her defenses with some magic. For 3 turns, she reduces damage taken according to her CON Mod, and her recoil damage is reduced by half her CON Mod. [3 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Moonlight Ravaging
With her eyes glowing a haunting orange, Xion roars, unleashing her fury towards an opponent with reckless abandon. Deals 80 damage to a single target. Xion takes 10 recoil damage and is afflicted with Severe Exhaustion for 4 turns afterwards.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
[PTabbedContent=Moonlight Stance][PTab=Stats]
| Stats | MOD |
STR | 18 | +4 |
DEX | 8 | -1 |
CON | 18 | +4 |
INT | 12 | +1 |
WIS | 8 | -1 |
CHA | 12 | +1 |
[PTab=Primary Attacks] Lunatic: Saix/Isa's trademark weapon, a gigantic claymore that Xion can handle with surprising ease, considering her smaller frame. The tip of the weapon splits open and creates blue spikes if the user draw forth the fury of the moon. [STR, DMG 8-18%]
Lunar Smash: Xion swings Lunatic above her head, slamming the giant weapon on the ground and creating a blue shockwave that spreads out to damage every opponent. [AoE STR, DMG 22%, 1 turn cooldown]
Shimmering Swing: Xion delivers a large swing towards a group of enemies. Its power increases if the user draws the fury of the moon. Inflicts 4 recoil damage and -2 to a dodge roll next turn. [STR, 32% DMG, + 6 base damage if Bond of the Moon is active.]
Full Moon Crash: Xion swings Lunatic down onto someone's head, in an attempt to bait the foe in protecting themselves. This attack deals double damage against shields. [STR, DMG 25%, 3 turn cooldown]
Waning Tornado: Xion spins with Lunatic, enveloping herself in a blue aura as her tornado-like swinging dishes out the pain. [AoE STR, 30% DMG, 3 turn cooldown]
Moonlit Destruction: Xion charges up Lunatic for a crazy powerful strike! Xion can self-inflict -1 attack accuracy in order to boost the attack damage by +3. She can stack this bonus 4 times. [STR, DMG 19%, 1 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty to all attacks next turn, alongside a cumulative +1 turn of cooldown.
Bond of the Moon: Drawing from Isa's memories, Xion can also call upon the power of the moon...which usually manifests as her going berserk and acting in a far more feral manner. Once tapping into this power, Xion's STR Mod and DEX Mod are increased by +4, and all her attacks deal 1.5x damage. However, due to her feral state of mind, Xion is forced to use 2 actions for attacks, and she takes 5 recoil damage at the end of every turn. She is also unable to access Drive Form/Stance Swap until the buff is over. The turn duration of the buff is variable, depending on a 1d20+CON roll, with bigger number giving more turns. This move has a n+2 cooldown, n being the number of turns Xion managed to have of Bond of the Moon.
- 1-4: 1 turn
- 5-9: 2 turns
- 10-14: 3 turns
- 15-18: 4 turns
- 19+: 5 turns
Berserker Limit: Xion tends to fight harder the more she's pushed to her last legs. And while channeling Isa's powers, she also gets to draw more power from the moon. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her DEX and WIS Mods. For every 60 damage dealt, Xion also gains -1 turn of cooldown to Bond of the Moon.
Gibbous Upper: Leaping into the air, Xion swings Lunatic upwards, sending the opponent in the air with her, inflicting the opponent with a -2 dodge penalty for 1 turn. [STR, 20%, 3 turn cooldown]
Waxing Blast: Xion slides towards an enemy at high speeds, improving her movement slightly. Upon using this attack, Xion gains a +2 bonus to every dodge roll next turn. [STR, DMG 20%, 3 turn CD]
Moonlit Restoration: Xion restores a bit of stamina on the fly, allowing her to use a rather exhausting move again quicker. This moves transfers a move's cooldown to itself, making the other move available to use again.
Moonlit Parry/Raging Counter: Xion brings Lunatic in front of her, ready to parry an incoming blow! Xion can roll CON against an incoming attack. Rolling the same number or above will result in the parry being successful, allowing Xion to gain an extra action to use a medium attack on. Failing the roll will result in Xion taking the hit and losing an action to recover.
Under the effects of Bond of the Moon, Xion can use STR instead of CON to perform the counter, and in the case of failure, she can try a different counter using STR. Succeeding this counter results in Xion taking the brunt of the damage, however she will be able to reply with a heavy attack as a free action that cannot be avoided or blocked. Failing this one will have Xion taking 1.5x the attack's damage and wasting an action to recover. [3 turn cooldown]
Gear Change: Xion changes Lunatic's gear in order to transform it into a different type of Claymore, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
- Zero Gear: Xion's base weapon, Lunatic. Provides no boosts or drawbacks.
- Valor Gear: Turns Xion's Lunatic into Berserker, a Claymore that boasts high Strength. Grants Xion +2 to her STR Mod, but inflicts -2 to her CON Mod.
- Rage Gear: Turns Xion's Lunatic into King of the Night, a Claymore that provides a boost in Defense. Grants Xion +2 to her CON Mod, but inflicts -2 to her STR Mod.2
- Crisis Gear: Turns Xion's Luantic into Balsamic Moon, a Claymore that provides an equal boost in both strength and defense. This works as a more standard buff, giving Xion a +2 to her STR and CON Mods for 3 turns. Crisis Gear enters a 3 turn cooldown after use.
Shimmering Armor: Xion enhances her defenses with some magic. For 3 turns, she reduces damage taken according to her CON Mod, and her recoil damage is reduced by half her CON Mod. [3 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Moonlight Ravaging
With her eyes glowing a haunting orange, Xion roars, unleashing her fury towards an opponent with reckless abandon. Deals 80 damage to a single target. Xion takes 10 recoil damage and is afflicted with Severe Exhaustion for 4 turns afterwards.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
A stance based on Kairi. In this form, Xion's dress is colored pink and her skirt is colored black.
[PTabbedContent=Heart Stance][PTab=Stats]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Primary Attacks]Destiny's Embrace: Xion copies Kairi's Keyblade and strength of heart, mimicking her trained and acrobatic fighting style. [CHA, DMG 8-18%]
Flower Shoot: A mystical ball of light that comes from the power of Xion's heart. The divine ball golden ball deals a good amount of damage but drains a small portion of her stamina in return. 4% recoil. [Heavy Charisma Attack, 26%]
Seven Wishes: Xion dashes forward and attempts to seal the foe in a barrier of light before dashing back and forth through them seven times in quick succession. Like all her non-magic moves, this uses her strength of heart. This inflicts a -2 penalty to one of her dodge rolls next turn. [Heavy Charisma Attack, 28%]
Strike Raid: Xion tosses her Keyblade to the opponent like a boomerang! This variation has a 50% chance of stunning an enemy upon impact. Additionally, Xion can expend another action for the Keyblade to return to her and damage the opponent in the process. [CHA, DMG 18%, 3 turn cooldown]
Explosion: Xion creates 3 spheres of light that circle around her before they detonate, catching anyone unfortunate enough to be in their blast radius. [AoE CHA, DMG 22%, 1 turn cooldown]
Spiral Bloom: Xion charges at the enemy with a leap, spinning with Destiny's Embrace in hand, leaving a trail of flower petals in her wake as she slashes at the enemy repeatedly. [CHA, DMG 25%, 2 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks][Resource] MP System: Xion's magic is tied to this system. She can expend MP to perform various spells. Xion starts with 80 MP and regains 10 MP passively per turn start. She can alternatively expend an action to recover 10 additional MP.
Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty against all attacks next turn, alongside a cumulative +1 turn of cooldown.
Limit: Xion tends to fight harder the more she's pushed to her last legs. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her WIS and CHA Mods.
Master Magic: Xion copies Kairi's proficiency on elemental magic, gaining access to her spells.
Precious Memories: Xion uses the borrowed strength of heart to form angelic wings on her back that empowers her heart and her power. For the next 3 turns she has a +2 to her CHA Mod and her CHA Mod is added to all damage. Like the move she's taking from, every feather on her back contains an image of her memories she holds dear, hence the name. 3 turn cooldown. This technique can be used outside battle and only loses turn every time she takes an action. She can also freely fly in this state.
Starcracker: Xion attempts to create a barrier of light around her and block an incoming enemy attack. She rolls CHA against the opponent's attack. If she succeeds, she can perform Starcracker, shattering the barrier and attempting to hit them with an explosion of thalassa shells for 1.5x damage. If she fails the barrier breaks and she takes damage instead. [3 turn cooldown]
Body of Light: Xion partially converts her body into light, allowing her to move faster and more freely, to the point of even travelling through objects. In this state for 3 turns Xion's DEX Mod is increased by 3. Additionally all damage she takes is reduced by 5 or if it's darkness based, it's reduced by 10. Finally all status chances targeted at her are reduced by 20%. However to maintain this form she has to pass a CHA check of 12 or higher once per turn or the buff ends prematurely. [3 turn cooldown]
Gear Change: Xion changes her Keyblade's keychain in order to transform it into a different type of Keyblade, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
Double Team: Xion teams up with an ally in order to bring in the pain! For 3 turns Xion and her chosen ally gain a +2 attack roll bonus and deal +5 damage with all of their attacks so long as they are working together against the same enemy. This move fails if Xion has no way to team up with someone. [4 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Memory Split
Mustering all the power she can draw from this form, Xion raises her Keyblade skyward, the weapon being encased in a large beam of light. Images of Kairi and Naminé appear by Xion's side wielding their own powered-up Keyblades before the trio began hacking and slashing the group of enemies together. After a cleaving finisher, both images vanish and Xion is inflicted with Severe Exhaustion for 3 turns. [AoE, DMG 60%]
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
[PTabbedContent=Heart Stance][PTab=Stats]
| Stats | MOD |
STR | 2 | -4 |
DEX | 14 | +2 |
CON | 10 | +0 |
INT | 12 | +1 |
WIS | 18 | +4 |
CHA | 20 | +5 |
[PTab=Primary Attacks]Destiny's Embrace: Xion copies Kairi's Keyblade and strength of heart, mimicking her trained and acrobatic fighting style. [CHA, DMG 8-18%]
Flower Shoot: A mystical ball of light that comes from the power of Xion's heart. The divine ball golden ball deals a good amount of damage but drains a small portion of her stamina in return. 4% recoil. [Heavy Charisma Attack, 26%]
Seven Wishes: Xion dashes forward and attempts to seal the foe in a barrier of light before dashing back and forth through them seven times in quick succession. Like all her non-magic moves, this uses her strength of heart. This inflicts a -2 penalty to one of her dodge rolls next turn. [Heavy Charisma Attack, 28%]
Strike Raid: Xion tosses her Keyblade to the opponent like a boomerang! This variation has a 50% chance of stunning an enemy upon impact. Additionally, Xion can expend another action for the Keyblade to return to her and damage the opponent in the process. [CHA, DMG 18%, 3 turn cooldown]
Explosion: Xion creates 3 spheres of light that circle around her before they detonate, catching anyone unfortunate enough to be in their blast radius. [AoE CHA, DMG 22%, 1 turn cooldown]
Spiral Bloom: Xion charges at the enemy with a leap, spinning with Destiny's Embrace in hand, leaving a trail of flower petals in her wake as she slashes at the enemy repeatedly. [CHA, DMG 25%, 2 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks][Resource] MP System: Xion's magic is tied to this system. She can expend MP to perform various spells. Xion starts with 80 MP and regains 10 MP passively per turn start. She can alternatively expend an action to recover 10 additional MP.
Drive Form/Stance Swap: Xion either taps into her magic or the memories of her friends, and is enveloped in light before she changes into a different form or stance, altering her fighting style! While Xion can access more than one form, every time she goes beyond the limit, she gets inflicted with a -2 dodge penalty against all attacks next turn, alongside a cumulative +1 turn of cooldown.
Limit: Xion tends to fight harder the more she's pushed to her last legs. For every 20 damage Xion accumulates, her attacks deal +1 damage. For every 40 damage accumulated, Xion gains a +1 to her WIS and CHA Mods.
Master Magic: Xion copies Kairi's proficiency on elemental magic, gaining access to her spells.
- Firaga: Conjures a giant ball of fire at the foe that explodes in a massive inferno on impact. This attack has a 50% chance to ignite the foe with a Burn. Costs 20 MP. [WIS, DMG 20%]
- Waterga: Conjures a giant ball of water to send at the foe. It's kind of slow so it takes a -1 penalty to its accuracy, but it has a 50% chance to inflict Soaked to anyone in its way. Costs 20 MP. [WIS, DMG 24%]
- Thundaga: Summons a bolt of lightning from the heavens to zap the foe with shocking force. Targets Wisdom and has a 50% chance of Paralysis. Costs 20 MP. [WIS, DMG 20%]
- Blizzaga: Creates a wave of ice that forms a spikey ball before exploding into an icey blast of frigidness. Has a 50% chance to freeze. Costs 20 MP. [WIS, DMG 15%]
- Aeroga: Creates an intense surge of winds in a tornado that threatens to send the foe flying. Costs 30 MP. [WIS, DMG 30%]
- Curaga: A really powerful healing technique, if rather costly. This spell costs 50 MP and leaves Xion vulnerable, lowering her dodge rolls by 2, but in exchange it heals herself and all allies for 1d20+CHA.
Precious Memories: Xion uses the borrowed strength of heart to form angelic wings on her back that empowers her heart and her power. For the next 3 turns she has a +2 to her CHA Mod and her CHA Mod is added to all damage. Like the move she's taking from, every feather on her back contains an image of her memories she holds dear, hence the name. 3 turn cooldown. This technique can be used outside battle and only loses turn every time she takes an action. She can also freely fly in this state.
Starcracker: Xion attempts to create a barrier of light around her and block an incoming enemy attack. She rolls CHA against the opponent's attack. If she succeeds, she can perform Starcracker, shattering the barrier and attempting to hit them with an explosion of thalassa shells for 1.5x damage. If she fails the barrier breaks and she takes damage instead. [3 turn cooldown]
Body of Light: Xion partially converts her body into light, allowing her to move faster and more freely, to the point of even travelling through objects. In this state for 3 turns Xion's DEX Mod is increased by 3. Additionally all damage she takes is reduced by 5 or if it's darkness based, it's reduced by 10. Finally all status chances targeted at her are reduced by 20%. However to maintain this form she has to pass a CHA check of 12 or higher once per turn or the buff ends prematurely. [3 turn cooldown]
Gear Change: Xion changes her Keyblade's keychain in order to transform it into a different type of Keyblade, helping Xion gain a different focus on combat approach. If one attack roll from the previous or current turn was below 12+, Xion can change her Keyblade as a free action.
- Zero Gear: Xion's base weapon, Destiny's Embrace. Provides no boosts or drawbacks.
- Nimble Gear: Turns Xion's Keyblade into Leviathan, a Keyblade that aids her strength of heart. Xion's CHA attacks deal +5 damage, but her WIS attacks deal -5 damage.
- Rage Gear: Turns Xion's Keyblade into Astral Blast, a Keyblade that provides a boost in magic. Xion's WIS attacks deal +5 damage, but her CHA attacks deal -5 damage.
- Crisis Gear: Turns Xion's Keyblade into Silent Dirge, a Keyblade that provides an equal boost in her damage output. This works as a more standard buff, giving Xion a +5 damage boost to all attacks for 3 turns. Crisis Gear enters a 3 turn cooldown after use.
Double Team: Xion teams up with an ally in order to bring in the pain! For 3 turns Xion and her chosen ally gain a +2 attack roll bonus and deal +5 damage with all of their attacks so long as they are working together against the same enemy. This move fails if Xion has no way to team up with someone. [4 turn cooldown]
Defiance: Xion has a bit of a rebellious streak within her, but since there's no evil organization to fight her way out of here, it emerges in smaller bursts now. If Xion's ever inflicted with a status, she gains a second chance to ward it off. If this fails, Xion's afflicted, however at the beginning of every turn she gets the chance to try to end the status early by rolling against the status rate again, and she gains a +10% to her resistance roll that stack with every fail until either the status goes away naturally or Xion wards it off [so 1d100+10 and so on]. While afflicted by a status, Xion gets a +2 to attack and dodge rolls against the one that forced the status on her.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Memory Split
Mustering all the power she can draw from this form, Xion raises her Keyblade skyward, the weapon being encased in a large beam of light. Images of Kairi and Naminé appear by Xion's side wielding their own powered-up Keyblades before the trio began hacking and slashing the group of enemies together. After a cleaving finisher, both images vanish and Xion is inflicted with Severe Exhaustion for 3 turns. [AoE, DMG 60%]
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
May 9, 2022 15:33:18 GMT -8 by TheSpatialWeeg: Added Xion's new moves and adjusted stats according to Smash Spirit cash in.