Post by PolarStarQuote on Feb 7, 2019 14:58:23 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 6 | -2 |
DEX | 4 | -3 |
CON | 14 | +2 |
INT | 12 | +1 |
WIS | 20 | +5 |
CHA | 14 | +2 |
Princess Zelda
Hyrule, Link Between Worlds
Alignment: Lawful Good
Motto: "All darkness can be bested, with the wisdom of light~!"
Allies/Friends: Link (TLBW), Princess Hilda, Ravio
Enemies/Rivals: Yuga, Ganondorf
Backstory:
zelda.gamepedia.com/Princess_Zelda#A_Link_Between_Worlds
Appearance:
History On Li: And so, Hyrule was saved by Zelda's dearest hero, Link, As the triforce was returned to its safe place, And the two restored the Triforce of Lorule with one wish they shared. With that duty complete, Zelda would return to her says of simple training in Hyrule Castle to strengthen her magical abilities. And all was well, Until...Well, Tragedy struck Hyrule once more. A Strange force of Glowing, Shimmering light filled the sky one day, as Zelda, in a Panic, quickly came to the Triforce, and begged for a Wish once more, as the mysterious light would begin demoloshing the land in its shimmering shine.
And the triforce had answered
The Mysterious bright light tore apart hyrule in a sudden flash, as all of the inhabitants of Hyrule were warped mystically through the winds of Farore, into the closest area of safe protection they could find.
The Triforce, Weakened by the exertion used, Could only find enough power to store itself into Zelda, Empowering the Triforce of Wisdom in her body, as it regained its strength, and empowering Zelda with its magical grace, and her magical power became of a masters level, though her practice with it was fairly novice, sadly. However, Zelda frets not, as she refuses to let this hold her down!
In this new world, Zelda shall learn new magic from many realms, and restore the Triforce's power on her own. As thats what a Princess must do, Aid her people and return home!
Primary Attacks (3)
Hylia's Light: a Simple Will-less Magic, that takes the form of glowing orbs of light that act as a physical pushing force! (8-18% Damage, Light element, WIS)
Nayru's Love: Summoning forth a Shield of Ice, Zelda creates floating blades of ice, that fly around her to slash at enemies who surround her! (18% Damage, Ice Element, WIS)
Zora's Spring: Using her Magic, Zelda shoots forth some spurts of Water from the Zora River from her wrists, Like high-pressure jets of water! (5% Damage, Water Element, Afflicts Soaked.)
Special Attacks (3)
Wisdom Boon: Zelda uses the Magic of the Triforce of Wisdom, to bless herself with the knowledge of a Spell she bears witness to! When Zelda see's a Magical Move being used, She can remember and Learn this spell! All spells she learned are stored on her Smash Journal. In any Thread she is in, She may bring one of these 'Learned Spells' with her to any thread she joins there on, Or can replace any of her Special attacks with one of the 'Learned' spells.
Din's Fire: Summoning forth an Orb of Fire, Zelda fires it off to fly toward a target, before exploding in a firey blast! Performed with a simple Hand Gesture, combined with gentle Martial Art motions. (18% Damage, Fire Element.)
Farore's Wind: Zelda performs some varying hand gestures, Before suddenly being whisked away by a massive series of Green Winds, Allowing her to teleport a short distance! Allows Zelda to Dodge using her WIS Stat as opposed to DEX, Or complete a DEX Based Challenge with WIS Instead. Consumes 2 Actions.
Triforce of Wisdom!
Using the power of the Triforce of Wisdom, Zelda creates a Magical Prison, that seals the Target inside of the Triforce, to where there evil can not harm anyone else! Depending on the Targets alignment, the following results can occur;
Lawful Good - Nothing Occurs. The Triforce refuses to harm those who are truly good natured.
Neutral Good - Entraps the target for a second, before exploding, giving the target 5% Damage!
Chaotic Good - Entraps the Target for a little bit! Acts as an Grapple that can not be destroyed by the captive, for at least 1 turn, Before dealing 10% Damage to the target, by firing them off and away!
Lawful Neutral - Entraps the target for a second, before exploding, giving them 15% Damage.
True Neutral - Entraps the Target for a good while! Acts as an Un-breakable Grapple that can not be destroyed by the captive, for at least 2 turns, Before dealing 20% Damage to the target, by firing them off and away!
Chaotic Neutral - Entraps the target for a good while! Acts as an Un-breakable Grapple that can not be destroyed by the captive for at least 3 turns, Before dealing 25% Damage to the target, by firing them off and away!
Lawful Evil - Seals the Evil Target, Sealing them back inside of a Magical Prison! Seals the target inside of the Triforce of Wisdom for 3 turns, like an Unbreakable Grapple that can not be destroyed by the Captive, Before exploding for 30% Damage!
Neutral Evil - Seals the Evil Target, Sealing them back inside of a Magical Prison! Seals the target inside of the Triforce of wisdom for 3 turns, like an Unbreakable Grapple that can not be destroyed by the captive, Before exploding for 35% Damage!
Chaotic Evil - Sealing them back inside of a Magical Prison! Seals the target inside of the Triforce of Wisdom for 3 turns, like an Unbreakable Grapple that can not be destroyed by the captive, Before exploding for 40% Damage. from the sheer might of Hylia's light!
All Grapple's can still be broken upon the Captive taking 40% Damage, but when broken, the final Damage of the triforce shall still be done to them as the triforce seal breaks.
Other Info:
Zelda contains the entirety of the Triforce of Wisdom in her body. As such, she has the ability to Learn new spells from other realms and schools of magic fairly easily, Leading to her move set expanding very much across dimensions as time goes on! As well as that, Zelda's body is more or less like a constant factory of Mana, that falls off her body in pretty decent supply, Meaning Manavore's, or those who feed off mana can feel pretty well fed off of her.
The Mysterious Light in her story may be who you guess it is, but it might now be. Its a mystery~
Zelda is a dork. She is almost always in a sunshiny mood, and can often times fumble on her duties due to how lax she is. She loves having a good time, and will often only grow truly serious when absolutely necessary.
Last Edit:
Apr 7, 2020 22:09:40 GMT -8 by PolarStarQuote