Post by Coolshaymin on Nov 30, 2018 17:41:12 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 14 | +2 |
CON | 6 | -2 |
INT | 14 | +2 |
WIS | 20 | +5 |
CHA | 12 | +1 |
Goddess Amitie/Amithree
An Alternate Primp/Puyo
Alignment: GoodMotto: "... I... can't let my powers... do that to anyone else..."
Allies/Friends: None Anymore
Enemies/Rivals: Raffina, Accord, Klug, Sig, Arle (All her world's vesions)
Backstory: This Amitie is from an alternate time, a bit older than Amitie is in her own world. She was still her cheerful and energetic yet naieve self as she praticed magic. The world was not that different from the other Primp until the day Amitie's powers and form as a Goddess awakened. Klug was possessed by that demon again, and Lidelle and Amitie put it on themselves to stop the problem. However, this time the spirit was much stronger. Lidelle and her was weakened but they had to do something before he found Sig.
Searching inside herself, Amitie awakened a hidden power, transforming into an ascended form of magic, a form of Goddess. She however was not ready as she triggered her magic and... unfortunately misfired, not use to the huge power given to her, accidently hitting Lidelle in the process. The moment was slow, she could feel like time nearly stopped as a beam of light pierced her friend and she fell. Klug took this time to escape as Amitie rushed over to her fallen friend. "L-Lidelle!" she was hoping for a way to stop the powered up Klug not-.... Lidelle said something about it not being her fault but she could not listen... Lidelle's Magic flowed into Amitie as the girl was... gone...
After that the New Goddess went into hiding, the world slowly going to chaos as her mistake was a catalyst for many disasters for others. One messup and it all went wrong. She was not setup to handle this and what has happened to her friends and did not wish to harm anyone else so she took on a disguise and roamed around, trying to avoid conflict with old friends.
Appearance: Casual AmitieTrue Amitie
History On Li: It has been a long time she has traveled, taking care to avoid old friends. That was when she ran into... Him again. "... Klug..." Amitie hid from her possessed friend, traveling with a strange Sig, clearly under the domain of Klug's Demon now. It was her fault they were both under that monster's control, the book with Klug's Soul in it shut tight... She could... do something... Free them from their suffering... But... What if it happened again and they paid for it?
"...." Amitie closed her eyes, lamenting a bit, isn't there something she can do. "There, this portal should open new frontier. Come on, my other half, we have work to do," The possessed Sig followed Klug through a purple portal... She had to make a choice before the portal closed. Risk following them and at least trying or stay in self-pity and do nothing as they sink further.... Here's to nothing going wrong this time. The Goddess followed Sig and Klug into the portal to Li, unknowing that she was about to see faces she'd never thought she'd see.
Primary Attacks (3)
Solar: A form of Holy Magic that allows Amitie to bend time, space, and light around her to form special magic attacks out of concentrated light. These spells are designed to spite Evil and Demons but are still effective against other targets. Evil Aligned Foes and the Undead take 5% more damage. [Medium Holy Wisdom Attack, 15%]
Tuono Atkina: A Thunder Magic that is a combination of both Amitie's and Lidelle's releasing an extremely bolt of lightning from the sky onto the foe with crashing force, penetrating shields but having a three turn cooldown and taking two actions. 50% chance to paralyze, targets Wisdom. [Heavy Wisdom Attack, 30%]
Fairy Arcobaleno: A spell that Amitie took off of Lidelle, this rainbow magic is based off Lidelle's own, though altered by Amitie's Magic to possess more utilities as she releases explosive blasts of rainbow magic that inflicts Infatuation, Mind Melted or Mini at her discretion. 3 turn cooldown. [Medium Wisdom Attack, 17%]
Special Attacks (3)
Magic Steal: A form of Magic Siphoning Amitie learned when she accidently shed her humanity. The same move that finished Lidelle, Amitie has been working hard to make sure the dangerous magic does not take anyone else. Amitie targets a foe's INT with her Wisdom, if she succeeds she sets that move to a 4 turn cooldown regardless of if it was on one and adds it to her moveset. She can store up to 3 Stolen Magics as a result of her nerfing it past it's... first use. 3 turn cooldown.
- Butt Slam: Valorie attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Valorie's discretion. Does double damage if Valorie is giant or her enemy is mini. Valorie experiences a -1 to her dodge roles on the following turn. Has a 3 turn cooldown. (Medium Wis Attack; Does 12% + 2x Cha Mod Damage)
- You are what you eat!: Valorie enjoys exploring the world with her stomach. Characters who feed her gain a +2 to persuasion rolls against her and whenever she eats something she gains a charge of the well-fed buff, up to a maximum of 3. This buff allows her to succeed a roll she would have otherwise failed if she failed by an amount less than the charges on the buff. The buff is then consumed.
There are few things Valorie would not consider food given the chance, ...including people! How does she manage that~? Her secret! ...Magic. It's magic. If Valorie eats another character, her well-fed buff immediately breaks the limit and raises to 5. Every turn the foe remains eaten, it will increase by 1, though it remains capped at 5. While eaten, the target can only take 2 actions per turn even accounting for action boosting buffs. To escape, they must deal a cumulative 40% damage to Valorie. Valorie makes a single 1d15+(2x Con) roll to reduce the damage of all attacks from the victim that turn, with a natural 14+ being a crit that doubles the roll. If she rolls higher than the damage done, she takes the difference and adds it to the 10% digestion damage she can deal as a free action each turn, half of which is returned as healing. Each turn the victim attempts to escape and fails, her damage resistance roll gains a stacking +2 bonus. If the victim is KO'd, Valorie continues healing for 1d8+Cha each turn for 3 turns. Valorie cannot spit the target up voluntarily. 2 turn cooldown. - Frills of Justice: Valorie channels the purity of her heart, becoming the ultimate magical girl! Her outfit transforms, or more accurately becomes a lot frillier. As is the law of magical girls, this is directly proportionate to her power. Valorie gains a +2 to all of her stat modifiers except Charisma which gains a +4 for 3 turns, but the move exhausts her and she is afflicted by the drowsy status once it ends. 4 turn cooldown.
Rewind Arcobaleno: A basic healing art where a rainbow aura fills her target, rewinding the damage they have taken.Heals 1d15+Amitie's Charisma
Final Smash (1)
True Goddess Fever: Amitie sheds her disguise, turning into Red Amitie, only when she isn't afraid of the massive surge of power that comes with it. For 4 turns, Amitie gets a +2 to all mods, +5 to damage dealing and -5 to damage taken. In addition she is in her true form for the duration, having the ability to turn back or stay in the form aesthetically after the power boost is over.
Other Info: This Amitie is about 3 years older than her normal self, but due to shedding her humanity, she is technically immortal, not aging further. She can still die but her age is pretty much halted.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 16 | +3 |
CON | 16 | +3 |
INT | 4 | -3 |
WIS | 14 | +2 |
CHA | 4 | -3 |
Dragon Knight Amithree
Appearance: Amithree is covered in a green, glowing, transcluent, scale-like armor like some knight and wielding a long spear with a spiral cloud like pattern with a lightning bolt like tip. Her back has green energy that is shaped like Draconic Wings that matches the draconic appearance of her green dragon armor. Amithree's eyes become a fierce bright blue as opposed to their usual green coloration as well. This form for now is usually triggered by tense moments when Amithree is extremely tense and Lidelle's soul goes beserk, causing an almost feral like state in the Goddess.
Primary Attacks (3)
Storm Spear: A spear that wields the power of storms and Lidelle's own magic. Even when lost or thrown, Amithree can create another with magic. It whips up winds with each slash, increasing it's range a bit. [Light to Medium DEX/STR Attack, 8-18 \%]
Thunder Drop: Amithree jumps into the air, encasing her spear in lightning before coming down onto a target encased completely in lightning, causing a massive surge of lightning and thunder on the area although the Goddess takes a great deal of recoil at 6% and it taking two actions, it has a 50% chance of Paralysis, is quite devestating, and can not be blocked. [Heavy Dex Attack, 30%]
Whirl Wind Toss: A bellowing tempest consumes Amithree's spear before she chucks it at a foe, attempting to pierce them with a devestating whirlwind blade that attempts to suck the foe into the area of the attack, giving it +2 to it's accuracy but Amithree has a -2 to her dodges the next turn as she makes another spear. The shredding intensity of the winds make the lightning bolt like throw extra painful but Amithree also takes 7% recoil before she throws it. [Heavy DEX/WISDOM attack, 32%]
Special Attacks (3)
Feral Rage: Amithree is insanely wreckless but also overwheamingly powerful when Lidelle is berserk and the more in danger Amithree is, the more berserk the spirit gets. For ever 20% damage Amithree takes, her STR and DEX Stats go up by 1 and her damage goes up by 2%, however, when this buff is applied she has to roll an INT over 12 to avoid being inflicted with the Berserk Status.
Devour: In this form, and using experience she learned from Valorie, as well as her own instincts as a Dragon Knight, Amithree can use this form's power to consume a foe. Using this ability, Amithree cartoonishly swallows the enemy, them reducing to an easier to manage size as she consumes them. While eaten, the target can only take 2 actions per turn even accounting for action boosting buffs. To escape, they must deal a cumulative 40% damage toAmithree. Amihthree makes a single 1d15+Conx2 roll to reduce the damage of all attacks from the victim that turn, with a natural 14+ being a crit that doubles the roll. If she rolls higher than the damage done, she takes the difference and adds it to the 10% digestion damage she can deal as a free action each turn, half of which is returned as healing. Each turn the victim attempts to escape and fails, her damage resistance roll gains a stacking +2 bonus. If the victim is KO'd, Amithree continues healing for 1d8+Cha each turn for 3 turns. Amithree cannot spit the target up voluntarily. 2 turn cooldown.
Lastly, this form works as an extension of Amithree's Magic Drain, allowing her to absorb energy from the foe and learn their techniques. This puts the foe's move on a 4 turn cooldown but allows her to use it, granted it has an extra turn of cooldown. This function has a 3 turn cooldown. She can store up to 3 Moves before needing to discard one. For now she can not copy a move that requires an emotion outside a form of rage to utilize.
- Copied Move 1
- Copied Move 2
- Copied Move 3
Impaling Lightning: Amithree coats herself in lightning before dashing towards a foe with intense speed. She then thrusts the spear into the foe, attempting to bypass defenses as she starts a grapple with a fierce stab into the opponent, causing high damage and a 70% chance of Mortal Wound as the foe is placed on the end of the Storm Spear. This move bypasses shields but requires two actions, Amithree also takes 7% recoil from this move. 2 turn cooldown. [Heavy DEX Attack, 30%]
Calming the Storm: Amithree reverts back into her base form after calming down.
Final Smash (1)
Roar of Time: Amithree lets out a massive roar that stops time completely. She then brutally and viciously attacks a single target with a onslaught of attacks and slashes and stabs before jumping back and tossing her spear at the foe. With one last roar time resumes and the foe takes a lot of sudden damage before the spear slams into them like lightning, causing a massive 80% damage but Amithree takes 30% recoil.
Other Info: If Amithree is hit with Berserk, this form will automatically trigger, regardless of if she has it in current rotation or is in another form. However she will usually snap out of it and revert when Berserk ends.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 16 | +3 |
CON | 14 | +2 |
INT | 10 | +0 |
WIS | 4 | -3 |
CHA | 12 | +1 |
Red Swordsmaster Amitie
Appearance: A version of Swordsfighter Amitie with the Goddess Potential unlocking more power, giving her outfit a more red look, her sword transforming into a longer sword with a sun pattern on the hilt. In addition her hat has it's eyes back.
Primary Attacks (3)
Fairy Blade of Time: A legendary blade that maintains time itself and grants better focus of Amithree's Time Magic, allowing her to combine it with sword play and make some stunningly fast and deceptive sword techniques fueled by time, space and light. [Light to Medium Strength Attack, 8-18%]
Tifone Crescendo: Amithree charges her blade with wind and rainbow magic before spinning around in a circle, creating a cyclone spin that extends her reach with rainbow colored winds, providing a devestating strength AoE. -2 to her next dodge roll due to being left vulnerable however. [Heavy Strength Attack, 28%]
Division Blade: Amithree channels her blade with space or time magic, giving it a cosmic appearance before slashing at the foe. This technique cuts not only the foe, but the space they occupy. This can either result in them being reduced to a much younger age or shruken or it can slow down the foe by dividing their time based on which divine magic was infused. Both effects act like the Mini Status but if the target is in direct contact with Amithree the duration is halted until it's broken. 5% recoil and 2 turn cooldown. Guarenteed chance of Mini or Slow. (Heavy Strength Attack, deals 16% damage)
Special Attacks (3)
Reform Disguise:Amitie returns to her base form.
Devour: Unleashing her inner dragon, Amithree devours the foe in a cartoony fashion, modifying their space so they can be consumed easier. This is a special grapple that inflicts the digesting status. 2 turn cooldown
In addition, Amithree can seal the move of anyone she has devoured, copying it and putting the move on a 4 turn cooldown. She can store up to three moves. This function has a 3 turn cooldown.
- Copied Move 1
- Copy Move 2
- Copy Move 3
Magic Vampiric Blade: A slash that drains the very magic, life force or whatever energy is available from the target, giving the blade a purple coloration as it's only warning. The slash drains the energy from the foe and adds it to Amitie. It takes longer to recharge than most drains due to Amitie's lack of wanting it to be too dangerous. However, on top of draining health, it also forces a foe's move to a 1 turn cooldown and replenishes a cooldown on one of Amithree's moves by 1. 4 turn cooldown. [Heavy Strength Attack, deals 22 damage and recovers half the damage it deals]
Celestial Giant: Using her space powers, Amithree temporarily increases her size to massive proportions, self-inflicting the Mega Status for 3 turns, allowing her to take hits and deal damage harder. 3 turn cooldown, although she can ignore this at the cost of 10% recoil damage, exhausting her body severely.
Final Smash (1)
Neo Nova Splicer: While already at her full potential, Amithree does have a trick up her sword fighting sleeve, an advanced version of Amitie's Nova Splicer Finisher. Amitie channels all her power, forming wings of light behind her, her eyes glowing bright green, her clothes glowing a deep red and her blade forming a longer glowing red blade before she releases a red energy from her body, stopping time in it's tracks. During the stopped time, Amithree has two options. Get allies or herself out of a horrible situation or she can use it to strike, dancing around the foe with quick and swift blows, making fragments in time itself on a single target. Amithree then twirls her sword and strikes a pose to trigger the time freeze to end, causing time to resume as the foe gets hit by all the slashes of time at once before an explosion triggers, damaging them heavily. Amithree can choose to keep the outfit change aesthetically after it ends. Danger Avoidance or Single Target 60%
Other Info:
Final Smash (1)
Neo Nova Splicer: While already at her full potential, Amithree does have a trick up her sword fighting sleeve, an advanced version of Amitie's Nova Splicer Finisher. Amitie channels all her power, forming wings of light behind her, her eyes glowing bright green, her clothes glowing a deep red and her blade forming a longer glowing red blade before she releases a red energy from her body, stopping time in it's tracks. During the stopped time, Amithree has two options. Get allies or herself out of a horrible situation or she can use it to strike, dancing around the foe with quick and swift blows, making fragments in time itself on a single target. Amithree then twirls her sword and strikes a pose to trigger the time freeze to end, causing time to resume as the foe gets hit by all the slashes of time at once before an explosion triggers, damaging them heavily. Amithree can choose to keep the outfit change aesthetically after it ends. Danger Avoidance or Single Target 60%
Other Info:
Last Edit:
Apr 25, 2020 17:17:01 GMT -8 by Coolshaymin