Post by Mari on Jan 7, 2017 11:35:13 GMT -8
Touko "White Yang" Emiko and Rosa "Black Yin" Kumiko
Nuvema Town and Aspertia City respectively (Pokemon)
Preferred Motto: "You communicate with Pokémon using feelings, not words. Words are the source of all misunderstanding! Everything can be understood through Pokémon battles; let's go!"
Allies/Friends: Iris, N, Their Moms, Hugh, Bianca, Cheren, Alder, Team Plasma (Old), The Junipers
Enemies/Rivals: Ghetsis, Shadow Triad, Colress, Hugh, Team Plasma (New)
Appearance:
Alignment: Neutral Good
History On Li: Shortly after defeating N and in epic, world rocking combat and becoming the de facto pokemon champion of Unova, Touko left in search of the man who had led her along for so long in hopes of making certain that his fate took a turn for the better after he was left searching for purpose in his life. To her shock however, she wound up finding Rosa instead! Some time later, White came back to N's castle after news of another epic battle brought her there, however instead of N she discovered another girl waiting for her wielding N's legendary dragon as her own. The two battled heartily to gain newfound understanding of each other, rocking the heavily damaged castle for the third time since its rise. Only this time, it rocked far harder than either of them had remembered. Their world was being rocked by forces unlike any they'd ever felt! When the world stopped attacking them, the bruised girls headed back outside only to find themselves in an alien world...
Turning to each other, they both tried to contact the people they knew using their xtransceivers only to find that their connection was lost. They were stranded, with only eachother to rely on. The duo began on a journey across Li, watching eachother's backs in this new and frightening world and taking care of each other as they inevitably suffered due to exposure and a lack of the care that modern civilization offered. Although their journey had been extremely grueling and put their lives on the line, the duo became also learned a lot about eachother and became close friends as a result of having to rely on eachother for survival.
Storied History: Touko's Storied History
Rosa's Storied History
Trainer Stats
Pokemon Stats (Touko's are on the left, Rosa's are on the right.)
Final Smash Pokemon (Touko's are on the left, Rosa's are on the right.)
Nuvema Town and Aspertia City respectively (Pokemon)
Preferred Motto: "You communicate with Pokémon using feelings, not words. Words are the source of all misunderstanding! Everything can be understood through Pokémon battles; let's go!"
Allies/Friends: Iris, N, Their Moms, Hugh, Bianca, Cheren, Alder, Team Plasma (Old), The Junipers
Enemies/Rivals: Ghetsis, Shadow Triad, Colress, Hugh, Team Plasma (New)
Appearance:
Alignment: Neutral Good
History On Li: Shortly after defeating N and in epic, world rocking combat and becoming the de facto pokemon champion of Unova, Touko left in search of the man who had led her along for so long in hopes of making certain that his fate took a turn for the better after he was left searching for purpose in his life. To her shock however, she wound up finding Rosa instead! Some time later, White came back to N's castle after news of another epic battle brought her there, however instead of N she discovered another girl waiting for her wielding N's legendary dragon as her own. The two battled heartily to gain newfound understanding of each other, rocking the heavily damaged castle for the third time since its rise. Only this time, it rocked far harder than either of them had remembered. Their world was being rocked by forces unlike any they'd ever felt! When the world stopped attacking them, the bruised girls headed back outside only to find themselves in an alien world...
Turning to each other, they both tried to contact the people they knew using their xtransceivers only to find that their connection was lost. They were stranded, with only eachother to rely on. The duo began on a journey across Li, watching eachother's backs in this new and frightening world and taking care of each other as they inevitably suffered due to exposure and a lack of the care that modern civilization offered. Although their journey had been extremely grueling and put their lives on the line, the duo became also learned a lot about eachother and became close friends as a result of having to rely on eachother for survival.
Storied History: Touko's Storied History
Rosa's Storied History
Trainer Stats
Touko, Heroine of Truth | Rosa, Heroine of Ideals | ||||||||||||||||||||||||||||||||||||||||||
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Pokemon Stats (Touko's are on the left, Rosa's are on the right.)
Tepig | Snivy | ||||||||||||||||||||||||||||||||||||||||||
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Primary Attacks(6): Flame Charge: Tepig rushes the foe with ever increasing speed, attempting to plow them out of the way and leaving flames in her wake! This massive burst of energy carries on after her attacks This attack can be used multiple times in one turn, doing damage each time and granting a buff to Tepig's DEX modifier equal to 1 + how many actions were spent using it for 3 turns. 6 turn cooldown. (Medium Dex Attack; Does 12% Damage) Flare Blitz: Tepig coats herself in flames and slams into a foe with incredible force! However, she takes 7% damage in recoil if she hits something. (Heavy Str Attack; Does 30%+Dex Mod Damage) Iron Tail: Tepig's body takes on a metallic consistency for a brief moment, during which she attempts to whack a pokemon with her tail, using the ball on the end like a flail. 2 turn cooldown. (Heavy Str Attack; Does 26% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage) Butt Slam: White attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at White's discretion. Does double damage if White is giant or her enemy is mini. White experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown, put the cooldown may be reduced to 1 turn at the cost of a -2 accuracy penalty. (Medium Str Attack; Does 12% + Cha Mod Damage) Hip Bash: White hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks White from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once.
Try And Stop Us!: Speed and power are combined! Tepig gains a damage bonus equal to twice her dex modifier. However, she also suffers a damage vulnerability equal to half this damage bonus against DEX targeting attacks. Lasts for 3 turns. 3 turn cooldown. Substitute: This is Shadow Clone Jutsu. BELIEVE IT! By sacrificing 25 HP, Tepig creates a double of herself with 35 HP that can take attacks on her behalf. It pretends to get hit by AoE attacks, which it is immune to. However, the real Tepig gains a +3 to avoid AoE attacks while a double is around. Regardless of which Tepig is attacked, they use the original's defensive stats and damage/statuses are seemingly afflicted as if they hit the real thing. After the double is slain, Tepig's health is updated to remove any fake damage / statuses. Excess damage against the double is lost. 3 turn cooldown. Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them an extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others). This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. | Primary Attacks(6): Leech Seed: Snivy launches a small seed into the target which immediately sprouts to grasp their body with its roots, leeching away at their life energy. Inflicts the foe with the flower status if it hits. This flower status is special however, in that Snivy is healed for every % of damage inflicted. The seeds and flowers fall off after 3 turns, as usual. (Light Wis Attack; Does 3% Damage) Energy Ball: Snivy summons and launches a ball of searing nature energy at the opponent. The energy has a habit of cooking the brain a little, and by that I mean getting people dangerously high. Has a 40% chance of causing the mind-melted status. 1 Turn cooldown. (Medium Wis Attack; Does 18% Damage) Seed Bomb: Snivy pelts the target with hard seeds that explode on impact! Quite powerful, as it's explosive nature might hint. Has a 50% chance to burn the target. Consumes 2 actions. 3 turn cooldown. (Heavy Wis Attack; Does 30% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 14% + 2x Cha Mod Damage) Butt Slam: Black attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Black's discretion. Does double damage if Black is giant or her enemy is mini. Black experiences a -1 to her dodge roles on the following turn. Has a 3 turn cooldown. (Medium Wis Attack; Does 8% + 2x Cha Mod Damage) Hip Bash: Black hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks Black from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Wis Attack; Does 18% + 2x Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once.
Determination: Rosa encourages one of her pokemon or an ally to hang in there, tapping the literal power of love and friendship to inspire them with newfound staying power. Heals the target for 1d15+Cha. 3 turn cooldown. Giga Drain: Snivy launches vampiric vines covered in sharp needle-like thorns at a foe to absorb their strength, healing herself for half the damage she does! 3 turn cooldown. (Heavy Wis Attack; Does 20% Damage) Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them an extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others) This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. |
Cofagrgigus | Braviary | ||||||||||||||||||||||||||||||||||||||||||
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Primary Attacks(6): Hex: Cofagrigus casts a dark curse upon the target. This attack exacerbates the effects of negative status alterations, doing extra damage equal to any damage those status effects cause plus 1% for each negative stat modifier they cause. Targets INT. 1 Turn Cooldown. (Medium-Heavy Wis Attack; Does 16% base damage) Night Shade: Cofagrigus attacks the target's mind, warping their perception of reality around them to create terrifying and painful hallucinations. Targets INT. (Medium Wis Attack; Does 18% Damage) Infestation: Cofagrigus summons nightmarish ghost insects around a victim's body to crawl all over them and bite at their bodies. This has a 100% chance of applying the infestation status, which is just a customized poison status. (Light Wis Attack; Does 5% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage) Butt Slam: White attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at White's discretion. Does double damage if White is giant or her enemy is mini. White experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown, put the cooldown may be reduced to 1 turn at the cost of a -2 accuracy penalty. (Medium Str Attack; Does 12% + Cha Mod Damage) Hip Bash: White hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks White from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Tepig for moves. Moxie: For 4 turns, any attack by Touko's or Rosa's pokemon that successfully hits a target bestows a charge of the moxie buff, which increases the amount of damage attacks on follow-up turns do by 1% per stack up to a maximum of 8%. 4 turn cooldown. Disable: Cofagrigus attempts to lock an opponent's attacks down with psychic power! This attack does no damage, but inflicts the disabled status against a stat of her choice. 4 turn cooldown. Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others) This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. | Primary Attacks(6): Peck: Braviary rapidly pecks at the target with its sharply pointed beak. Because of it's size this has considerable knockback. (Light Str Attack; Does 8% Damage) Crush Claw: Braviary grips a target with his massive talons, sinking them into the victim like 8 cruel blades in a flesh and bone pin cushion. Has a 50% chance of causing the Mortal Wound status as described in Marin's Status Alteration Supplements. 3 Turn Cooldown. (Heavy Str Attack; Does 20% Damage) Brave Bird: Braviary first must be high in the sky to use this attack, and if he is this attack costs one less action that would otherwise be spent rising into the air. Tucking in his wings and diving down at immense speeds, Braviary attempts to violently slam into an opposing pokemon with overwhelming force! Has a 60% chance to stun and any follow-up attack's status chance is increased by 25%. However, the attack costs 2 actions and Braviary suffers 8% recoil. 3 turn cooldown. (Heavy Str Attack; Does 30% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 14% + 2x Cha Mod Damage) Butt Slam: Black attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Black's discretion. Does double damage if Black is giant or her enemy is mini. Black experiences a -1 to her dodge roles on the following turn. Has a 3 turn cooldown. (Medium Wis Attack; Does 8% + 2x Cha Mod Damage) Hip Bash: Black hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks Black from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Wis Attack; Does 18% + 2x Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Snivy for moves. Determination: Rosa encourages one of her pokemon or an ally to hang in there, tapping the literal power of love and friendship to inspire them with newfound staying power. Heals the target for 1d15+Cha. 3 turn cooldown. Tailwind: A mighty wind is conjured which obeys Braviary's whims, helping him fly better! It's uncooperative with others, however. He gains a +2 to his dex modifier and a +3% damage bonus for 3 turns. Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others) This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. |
Victini | Vanilluxe | ||||||||||||||||||||||||||||||||||||||||||
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Primary Attacks(6): Psychic: Victini attacks the opponent's mind with psychic energy, attempting to cripple them. Has a 40% chance of inflicting the mind-melted status. Targets INT. 1 Turn Cooldown. (Medium Wis Attack; Does 14% Damage) V-Create: Victin's forehead erupts into intense flames and she rushes the target, attempting to plow into them with overwhelming power. Victini cannot use her bubble shield and suffers a 5% damage vulnerability for 1 turn after using this attack. Has a 40% chance of burning the victim. 2 Turn Cooldown. (Heavy Str Attack; Does 32% Damage) Facade: Victini puts on a tough girl facade . This attack becomes more powerful for every negative status effect Victini has, doing extra damage equal to any damage those status effects cause plus 1% for each negative stat modifier they cause. 1 Turn Cooldown. (Medium-Heavy Str Attack; Does 16% base damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage) Butt Slam: White attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at White's discretion. Does double damage if White is giant or her enemy is mini. White experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown, put the cooldown may be reduced to 1 turn at the cost of a -2 accuracy penalty. (Medium Str Attack; Does 12% + Cha Mod Damage) Hip Bash: White hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks White from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Tepig for moves. Moxie: For 4 turns, any attack by Touko's or Rosa's pokemon that successfully hits a target bestows a charge of the moxie buff, which increases the amount of damage attacks on follow-up turns do by 1% per stack up to a maximum of 8%. 4 turn cooldown. Victory Star: Victini twists fate to compel her allies toward victory and her allies gain a +2 accuracy bonus to all of their attacks and non-defense related stat check rolls for 2 turns. 3 turn cooldown. Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others) This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. | Primary Attacks(6): Ice Beam: Vanilluxe fires off a blast of icy energy at the target. Has a 20% chance to freeze. (Medium Wis Attack; Does 12% Damage) Icy Wind: Vanilluxe a strong icy blast of wind to assault the target, sapping the heat from them rapidly. As one can not logically dodge the weather, this attack targets CON to resist the cold. Has a 30% chance of freezing. 1 Turn Cooldown. (Medium Wis Attack; Does 14% Damage) Blizzard: Vanilluxe assaults the foe with a bone chilling and explosively powerful burst of chilling wind accompanied by hail projectiles. It acts as a much larger and more sluggish form of Ice Beam. Powerful, but inaccurate. This attack suffers a -2 to its accuracy check whenever it is used. 1 Turn Cooldown (Heavy Wis Attack; Does 30% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 14% + 2x Cha Mod Damage) Butt Slam: Black attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Black's discretion. Does double damage if Black is giant or her enemy is mini. Black experiences a -1 to her dodge roles on the following turn. Has a 3 turn cooldown. (Medium Wis Attack; Does 8% + 2x Cha Mod Damage) Hip Bash: Black hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks Black from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Wis Attack; Does 18% + 2x Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Snivy for moves. Determination: Rosa encourages one of her pokemon or an ally to hang in there, tapping the literal power of love and friendship to inspire them with newfound staying power. Heals the target for 1d15+Cha. 3 turn cooldown. Water Gun: Vanilluxe sprays the target with freezing cold water! How unpleasant... Has a 100% chance to soak if it hits and stuns the victim on a crit. (Light Wis Attack; Does 4% Damage) Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others) This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. | ||||||||||||||||||||||||||||||||||||||||||
Vivian the Lopunny | Keldeeo | ||||||||||||||||||||||||||||||||||||||||||
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Primary Attacks(6): Shaolin Wushu: Vivian fights with grace, rythmically assaulting the target with a series of blows designed to target their weak spots. This attack has a 10% chance of inflicting paralysis. (Light Str Attack; Does 5% Damage) Vacuum Wave: Vivian strikes at the air with so much force that she creates a vacuum that violently lashes the opponent with force equal to her blows. This attack is an invisible projectile and therefore targets the foe's perception. (Medium Wis Attack; Does 16% Damage) Sky Uppercut: Vivian ducks down low and then bounces into her target, attempting to strike them with massive skyward force! Has large knockback. Vivian gains a +2 to her accuracy roll if she dodged a melee attack prior to using this move on her turn and suffers a -2 to her next dodge roll, as the attack launches her into the air where it is hard to maneuver. Critical hits come more easily to this attack, with natural 18s and 19s being treated the same as natural 20s. 3 turn cooldown. (Heavy Str Attack; Does 28% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage) Butt Slam: White attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at White's discretion. Does double damage if White is giant or her enemy is mini. White experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown, put the cooldown may be reduced to 1 turn at the cost of a -2 accuracy penalty. (Medium Str Attack; Does 12% + Cha Mod Damage) Hip Bash: White hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks White from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Tepig for moves. Moxie: For 4 turns, any attack by Touko's or Rosa's pokemon that successfully hits a target bestows a charge of the moxie buff, which increases the amount of damage attacks on follow-up turns do by 1% per stack up to a maximum of 8%. 4 turn cooldown. Aura: For every 30% damage Vivian accumulates, her attacks do 2% additional damage. Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others) This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. | Primary Attacks(6): Bubble beam: Keldeo sprays a torrent of bubbles at the foe that pop with concussive force on contact. Has a 30% chance of inflicting the victim with the soak status. (Medium Wis Attack; Does 12% Damage) Aurora Beam: Keldeo launches a colorful blast of icy energy at the foe resembling the polar lights. How pretty! This attack grants Keldeo or either trainer a +2 to a charisma roll they make during this turn. 1 turn cooldown. (Medium Wis Attack; Does 10% Damage) Sacred Sword: Keldeo lashes out at an enemy, with the horn on his head, attacking them with the sacred magic within. This attack ignores any defensive buffs on the target. 2 Turn coldown. (Medium Wis Attack; Does 18% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 14% + 2x Cha Mod Damage) Butt Slam: Black attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Black's discretion. Does double damage if Black is giant or her enemy is mini. Black experiences a -1 to her dodge roles on the following turn. Has a 3 turn cooldown. (Medium Wis Attack; Does 8% + 2x Cha Mod Damage) Hip Bash: Black hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks Black from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Wis Attack; Does 18% + 2x Cha Mod Damage) Special Attacks(5): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Snivy for moves. Determination: Rosa encourages one of her pokemon or an ally to hang in there, tapping the literal power of love and friendship to inspire them with newfound staying power. Heals the target for 1d15+Cha. 3 turn cooldown. Resolute Form: Keldeo summons and strengthens his resolve to face off against a powerful foe. For 3 turns, his INT mod is increased by 2 and his other mods are increased by 1. Additionally, he gains access to the following attacks. This buff has a 3 turn cooldown. Secret Sword: Keldeo slashes and stabs at the target with his horn, which extends into a rather large magical blade that he can whip about with ease. (Heavy Wis Attack; Does 20% Damage) Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. Ultimate Attack(1): Tao Duo: Touko and Rosa summon their ultimate pokemon, Reshiram and Zekrom! These two pokemon have an amount of HP equal to half the remaining HP of the trainers and their pokemon. While using them, none of the girls' other pokemon can be switched in without ending the final smash. Once the final smash ends, any damage Zekrom and Reshiram took is split evenly amongst the girls and their pokemon, leaving them with at least 14 HP (At which point extra damage will be re-distributed to the others) This final smash has no maximum duration, however after 5 turns the dragons will begin taking 5% damage each per additional turn in which they take any actions. |
Final Smash Pokemon (Touko's are on the left, Rosa's are on the right.)
Reshiram | Zekrom | ||||||||||||||||||||||||||||||||||||||||||
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Primary Attacks(8): Dragon Claw: Reshiram rakes the target with one of it's large claws. (Heavy Str Attack; Does 19% Damage) Earth Power: Causes the ground underneath a target to erupt with raw power. Automatically crits inanimate objects, making it great for causing environmental damage. Cannot harm enemies who are more than 10 feet off the ground. Targets Dex. (Medium Wis Attack; Does 18% Damage) Hyper Voice: Reshiram screams the foe into submission. Seeing as you cannot dodge sound itself, this attack targets CON instead. 1 Turn Cooldown. (Heavy Wis Attack; Does 22% Damage) Extrasensory: Reshiram attacks the target's mind with a terrible psychic power. Targets INT and has a 40% chance of causing the mind-melted status. 2 turn cooldown. (Heavy Wis Attack; Does 20% Damage) Blue Flare: Reshiram attacks by engulging the target in an intense, yet beautiful, blue flame. Has a 40% chance of causing the burn status. Does 5% recoil damage. 2 Turn Cooldown. (Heavy Wis Attack; Does 28% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage) Butt Slam: White attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at White's discretion. Does double damage if White is giant or her enemy is mini. White experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown, put the cooldown may be reduced to 1 turn at the cost of a -2 accuracy penalty. (Medium Str Attack; Does 12% + Cha Mod Damage) Hip Bash: White hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks White from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage) Special Attacks(7): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Tepig for moves. Perfect Sync: Whenever Touko's pokemon gains a buff that buff, and it's duration, are shared by Touko for as long as the pokemon remains out of its pokeball. Fusion Flare: Reshiram generates a powerful flare ball with it's tail and launches it at a foe from above. This attack does 20% damage on it's own and has a 30% chance to burn, however when used in tandem with Zekrom's Fusion Bolt the two attacks fuse together to become a single stronger attack that costs 2 actions, does 32% damage and has a 70% chance of afflicting the mortal wound status on the person directly hit as described in Marin's Status Alteration Supplements. Both dragons take 14% self-damage. 3 Turn Cooldown. Imprison: Reshiram uses its massive psychic power to try and mentally grasp the the target as a WIS vs INT grapple. It can then slam the target through the surface of the ground of water, dealing 15% damage in the process, or create a magical crystal around them to trap them. Assuming they can't breath when buried or underwater, they then are afflicted with the suffocation status as described in Marin's Status Alteration Supplements until they beat the grapple roll. If this were used to do something very silly like force feed someone an enemy, that enemy would instead suffer a burn for as long as they're there and have to roll attacks against the target's CON stat in order to get out. They will be regurgitated once they do 30% cumulative damage factoring in healing. The eater can still make attacks against the vicitim and is healed for 1d3+Cha for every 30% damage they do to the victim or when the victim is KO'd, but only gets to make 2 actions per turn. Light Screen: Reshiram summons a psychic barrier to protect itself and its allies from non-physical attacks, reducing the damage they do by 6% for 3 turns. 3 turn cooldown. Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. | Primary Attacks(8): Dragon Pulse: Zekrom concentrates its aura and fires off a blast of raw draconic energy at the foe. (Heavy Wis Attack; Does 19% Damage) Stone Edge: Zekrom slams his fist into the ground so hard, he convinces the earth to explode underneath his enemies, stabbing them from below with jagged rocks that act as extensions of his arms. He can either make the ground explode immediately during his punch, targeting the enemy's DEX, or delay the stabsplosion for a moment to target their WIS. This attack crits on a natural 19. 1 Turn cooldown. (Heavy Str Attack; Does 20% Damage) Shadow Claw: Zekrom weaponizes the shadows themselves to act as extensions of his body. Since someone cannot feasibly dodge their own shadow, they instead resist this using their CON stat. 1 Turn Cooldown. (Medium Str Attack; Does 22% Damage) Poison Jab: Zekrom coats its arm with toxic liquid and attempts to punch poison into a foe by creating open wounds with its claws. Has a 40% chance of causing the poison status. 2 turn cooldown. (Heavy Str Attack; Does 20% Damage) Bolt Strike: Zekrom attacks by engulging itself in an amassive amount of electricity and rushing the target, slamming into them with electrifying force. Has a 40% chance of causing the paralysis status. Does 5% recoil damage. 2 Turn Cooldown. (Heavy Str Attack; Does 28% Damage) Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 14% + 2x Cha Mod Damage) Butt Slam: Black attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Black's discretion. Does double damage if Black is giant or her enemy is mini. Black experiences a -1 to her dodge roles on the following turn. Has a 3 turn cooldown. (Medium Wis Attack; Does 8% + 2x Cha Mod Damage) Hip Bash: Black hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks Black from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Wis Attack; Does 18% + 2x Cha Mod Damage) Special Attacks(7): Roleplay: Using a mixture of performing arts, the power of friendship and imaaagination, Touko or Rosa imitates another character to channel their strength! Choose two stats and make a charisma roll. For three turns, boost those stats for the trainer and their pokemon by an amount depending on the roll. On 7 or below, boost their modifiers by 1. On 8 to 17, boost their modifiers by 2. On 18+, boost their modifiers by 3. On a natural 20, boost their modifiers by 3 and gain an extra action on that turn. 3 turn cooldown. Mimic: Perfectly mimicking a character, a trainer or their pokemon can improvise a move just by watching it in action. However, these moves are inferior to the real thing and suffer from an extra turn of cooldown. A trainer can also only keep track of three moves at once. See Snivy for moves. Perfect Sync: Whenever Rosa's pokemon gains a buff that buff, and it's duration, are shared by Rosa for as long as the pokemon remains out of its pokeball. Fusion Bolt: Reshiram generates a powerful flare ball with it's tail and launches it at a foe from above. This attack does 20% damage on it's own and has a 30% chance to paralyze, however when used in tandem with Reshiram's Fusion Bolt the two attacks fuse together to become a single stronger attack that costs 2 actions, does 32% damage, has a 70% chance of afflicting the mortal wound status as described in Marin's Status Alteration Supplements. Both dragons take 14% self-damage. 3 Turn Cooldown. Safeguard: Zekrom summons a psychic barrier to protect itself and its allies from status effects, reducing the duration of every status they're afflicted by 2 at the end of each turn for 3 turns and granting a +2 to the resistance of statuses that don't have durations. 3 turn cooldown. Reflect: Zekrom summons a psychic barrier to protect itself and its allies from physical attacks, reducing their damage by 6% for 3 turns. 3 turn cooldown. Team Focus: By putting both their brains together, Black and White can cooperate to combine attacks and get in more damage! This grants them extra action for up to 4 turns, with the cooldown being 2 turns more than the duration. This is a free action. |
Last Edit:
Mar 24, 2020 7:46:02 GMT -8 by Mari