Post by Mari on Aug 21, 2016 1:13:15 GMT -8
Trainer Stats
Valorie RydreDiscipline | Stat Pts | MOD |
STR | 2 | -4 |
DEX | 4 | -3 |
CON | 14 | +2 |
INT | 16 | +3 |
WIS | 6 | -2 |
CHA | 20 | +5 |
Unova (Pokemon)
Alignment: True Neutral
Motto: "Dress for success. Work hard for success. If anything stands in your way, correct it."
Close Friends: None
Allies: Cynthia, Lance
Rivals: Cynthia
Enemies: None
Backstory: Born and raised in Icirrus City, Unova, Valorie started off life as a rather talkative young lady who enjoyed telling tall tales to her friends, but didn't care so much for the physical games they played. As she grew into a teenager, her mother began grooming her to help run the local shop. Valorie however had other dreams. She would often meander north of Icirrus City to watch Dragonspiral Tower from a distance, dreaming eagerly of the incredible dragon pokemon that must live there. After several years of trying to persuade her parents to let her go on her own pokemon journey, she finally convinced her mother to relent with some assistance from her father. Soon after this her father brought home an axew. Valorie promptly used this Axew to challenge the Icirrus City gym with predictable results, losing immediately for her ignorance. She promptly lost her temper and fled, vowing to journey wide and train hard before returning. Her first stop was a rather prestigious pokemon trainer's academy. She was able to do quite well on the entrance exam and spent two years studying and rigorously bettering herself before finally graduating at the age of 13.
---Social Life---
Valorie grew up trying to impress her fellow children with wild stories of heroics, one of her favorite pass times as a young child. For a while she was quite popular because of her storytelling, though in truth all her stories were figments of her imagination. However, as she and her peers got older those around her began to catch on to the themes of her stories, how she often tried to imagine herself as their heroine, and many stopped caring to listen. Some even began to make fun of her stories, a Thus Valorie's circle of friends shrunk dramatically over time and she began telling her stories to adults, who found them a bit more endearing.
---Family---
Valorie's Father, named Quinton, was a traveling businessman, moderately successful entrepreneur and a pretty strong trainer to top it off. He didn't hang around at home very much during Valorie's childhood, however, the two frequently kept in contact via xtransceiver. He was responsible for gifting Valorie her first pokemon, Axew. He often travels abroad and is very worldly as a result. Valorie's Mother, named Miranda, is the owner of a small general store in Icirrus City. She hopes that one day Valorie will take over the store for her, a sentiment not shared by her daughter. Because her father was out on business a great deal of the time Valorie was primarily raised by her mother and spent the early parts of her teenage years learning to work at her shop.
Appearance:
History On Li: Upon arriving on Li, Valorie immediately capitalized on the opportunity by training against new and unique opponents. She mostly hung out around Sunshine Stadium, even sharing a pokemon battle with Cynthia of the Sinnoh Pokemon League. However, her stay at the stadium did not last on account of shenanigans. Valorie was caught attempting to aid the afformentioned champion in taking down someone who was fixing fights and captured. Her captors made a point of stealing Valorie's pokemon from her and turning her into a pokemon herself so that they could more securely imprison her. Thankfully, this plan did not come to full fruition and she was freed before the kidnapper in question could get away with her. She was, however, still without her pokemon and trapped in her deerling form until the events of Trial by Dragon.
[PTabbedContent=Solo Fighter][PTab=Stats]
| Stats | MOD |
STR | 2 | -4 |
DEX | 8 | -1 |
CON | 14 | +2 |
INT | 16 | +3 |
WIS | 12 | +1 |
CHA | 20 | +5 |
Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack; Does 14% + 2x Cha Mod Damage)
Butt Slam: Valorie attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Valorie's discretion. Does double damage if Valorie is giant or her enemy is mini. Valorie experiences a -1 to her dodge roles on the following turn. Has a 3 turn cooldown. (Medium Wis Attack; Does 12% + 2x Cha Mod Damage)
Hip Bash: Valorie hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks Valorie from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Wis Attack; Does 18% + 2x Cha Mod Damage)
Rainbow Gun: Channel the power of love through a gun! ...Bit of a corruption, if we're being honest. But since this brand of love is of the tough variety, you don't have to care! This blast can be sustained at the cost of an extra action, causing it to deal 4% extra damage, deal double damage to bubble shields and ignore all forms of damage reduction except invincibility, as well as deal incredible knockback. 4 turn cooldown. Has a 50% chance to burn. (Heavy Wis Attack; Does 26% Damage)
Sucker Punch: You don't have to be a fool to fall for a sucker punch... but it certainly helps. Ironically, does not need to be a punch. A sucker punch is an underhanded blow wherein an opponent is tricked into believing they aren't about to be attacked or, alternatively, to an expect a different kind of attack and leave themselves open. It is unreliable, but powerful, suffering a -2 accuracy penalty as a result. This attack can have its damage reduced to zero in exchange for being considered a grapple. If this attack rolls higher than the target's INT stat (For enemies without a stated INT stat, 10 for mooks and 13 for bosses can be assumed) it becomes a free action. 2 turn cooldown. (Medium Cha Attack; Does 20% Damage)
Force of Nature: Valorie uses her control over nature she stole from Viridi to perform plant-based attacks such as assaulting people with spontaneous plants, vines, seeds, cherry blossoms, razor-sharp leaves and more. At the cost of a -2 dodge penalty to her next attack, she can intensify the attack to deal 12% extra damage. (Light-Medium Wisdom Attack, 8-18%)
Magma Rise: Valorie summons columns of magma to rip through the floor, causing severe burns to anyone caught in this vicious attack! However, the rumbling and shaking underfoot as well as the bulging ground serves as a clear warning moments before the attack hits, making it unreliable. Has a 100% chance of burning, but if the target's dodge roll is within 5 of the attack roll and the attack roll was not a crit, they takes -10 damage. 3 turn cooldown. (Heavy Wis Attack; Does 30% Damage)
Heaven Bolt: Valorie calls down the wrath of God, in this case, herself, to smite her foes. Lightning explosively blasts the arena apart with divine fury, often starting fires and causing other environmental damage in the process. This horrifyingly powerful attack drains Valorie's strength but is almost peerless in its destructive capabilities. She suffers 4% recoil and a -2 to a dodge roll on her next turn for every time she uses this attack during her own. Afflicts the disabled status on a status of Valorie's choice, and the target must pass an intimidation check to avoid being afflicted with the fear status. 3 turn cooldown. (Heavy Wis Attack; Does 30% Damage)
Hurricane Gale: An attack without peer. While other attacks of the same name merely imitate the force of a hurricane, this attack summons an actual hurricane with deadly consequences. This attack first requires Valorie to spend an action summoning the storm with a WIS roll, which causes her to suffer a -2 dodge penalty during her next turn and 6% recoil damage. However, once the storm is summoned it takes on a life of its own and cannot be interrupted unless Valorie herself actively stops it. Once the storm hits, Valorie spends all of her actions sheltering her allies and herself to prevent them from getting hit, assuming she is able. The storm then attacks all enemies repeatedly, or as many times as Valorie had actions to be exact, with its accuracy equal to her summoning roll. It causes massive environmental damage and has heavy knockback via extreme winds and rain. Enemies hit have a 100% chance of being afflicted by the soak status and a 70% chance of being afflicted by mortal wound due to being hit by debris. (Heavy Wis Attack; Does 32% Damage)
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[PTab=Special Attacks (8)]Egotism: Valorie is a pretty sore loser. For every 20% damage Valorie accumulates, she deals 1% more damage. And whenever she is hit by a critical hit or an attack that does 40 or more damage, she will crit on a natural 19+ during that turn. This stacks, so getting hit by 2 crits, two attacks that deal 40+ damage or an attack that does 80+ damage will cause her to crit on a natural 18+ on that turn.
Reckless Abandon: A mixture of anger, panic and determination. Valorie and/or her pokemon force themselves to go all out, attacking with overwhelming force and malice! This causes Valorie and/or her pokemon to deal 8% additional damage with every attack, and adds a 30% chance to cause a mortal wound to every attack. However she and/or her pokemon take 3% additional damage from all sources for the duration. Last 3 turns, and has a 3 turn cooldown.
Tree Uppercut: Valorie summons a tree from the ground to smack the opponent with all the weight of... well... a tree! Because this attack often comes with so little warning, it can function as a sneak attack at any time. Stuns if it beats the target's defense roll by 6 or more, or crits. However, Valorie suffers a -1 to her next dodge roll next turn. 2 turn cooldown. (Heavy Cha Attack; Does 24% Damage)
You are what you eat!: Valorie enjoys exploring the world with her stomach. Characters who feed her gain a +2 to persuasion rolls against her and whenever she eats something she gains a charge of the well-fed buff, up to a maximum of 3. This buff allows her to succeed a roll she would have otherwise failed if she failed by an amount less than the charges on the buff. The buff is then consumed.
There are few things Valorie would not consider food given the chance, ...including people! How does she manage that~? Her secret! ...Magic. It's magic. If Valorie eats another character, her well-fed buff immediately breaks the limit and raises to 5. Every turn the foe remains eaten, it will increase by 1, though it remains capped at 5. While eaten, the target can only take 2 actions per turn even accounting for action boosting buffs. To escape, they must deal a cumulative 40% damage to Valorie. Valorie makes a single 1d15+(2x Con) roll to reduce the damage of all attacks from the victim that turn, with a natural 14+ being a crit that doubles the roll. If she rolls higher than the damage done, she takes the difference and adds it to the 10% digestion damage she can deal as a free action each turn, half of which is returned as healing. Each turn the victim attempts to escape and fails, her damage resistance roll gains a stacking +2 bonus. If the victim is KO'd, Valorie continues healing for 1d8+Cha each turn for 3 turns. Valorie cannot spit the target up voluntarily. 2 turn cooldown.
Lastly, Valorie can steal powers from eaten foes. Her version of their attack has an extra turn of cooldown, however, and she can only recall up to 3. This puts their attack on a 4 turn cooldown regardless of whether it was already on cooldown. If an eaten character has no attacks, she resets the cooldown on one of her attacks instead.
- Nature's Force: Viridi utilizes her all powerful control over nature to perform Nature Based attacks such as assaulting people with spontaneous plants, vines, seeds, Cherry Blossoms, Razor Sharp leaves and more, the Goddess of Nature is never short of a tool even in a land nature does not thrive. 1 turn cooldown (Light to Medium Wisdom Goddess Attack, 8-18%)
- Magma Rise: Viridi creates a volcanic explosion that can impact a foe for great force. The magma burns the foe to cinder and generally heats things up as one would expect. It has a 30% chance to burn. 3 turn cooldown. (Heavy Wis Attack; Does 25% Damage)
- Tree Uppercut: Viridi uppercuts the foe with a spontaneous tree that comes out of.... pretty much anywhere. She's the Goddess of Nature, she makes the logic of the Earth here. Either way, the Tree does huge damage but requires 2 turns before she can throw another. (Heavy Wisdom Goddess Attack, 26%)
Girl Power!: With her striking charisma and fashionable sense of self-esteem, Valorie inspires all her fellow ladies and not-so-ladylike-ladies to smash the stat ceiling and define heroine for the boys! Roll 3 dice with sides equal to Valorie's charisma modifier. Valorie then gets to choose how to spend the 3 results. One roll is added to the stats (note: stats, not modifiers) of all Valorie's female allies as well as herself. Another is added as a damage bonus and the last as a damage resistance. This lasts for 1 turn. If there is any confusion over who qualifies as female for the purposes of this attack, those who are comfortable unironically identifying themselves as such will be the standard. 3 turn cooldown.
The power of love: Valorie uses the power of love to give an ally strength! This manifests as a healing move which heals for 1d15+Charisma. 3 turn coolddown.
Unicorn Mount: A unicorn hops in and allows Valorie to mount it, greatly increasing her mobility! Though the unicorn cannot truly fly, it is so good at running and jumping that it gets a bonus +3 to all challenges involving these subjects. While riding the Unicorn, Valorie gains +2 to her dodge rolls and takes 5% less damage from attacks directed at her. The unicorn lasts for 3 turns before it gets tired, at which point Valorie can continue riding it but will not gain the dexterity or damage reduction buff until she gets off and lets it rest. The unicorn itself has 40 HP. If it is reduced to 0 HP it becomes too wounded to be ridden, it's cooldown is doubled and it cannot be used again until it's HP is raised back above 0 via healing. 3 turn cooldown.
Frills of Justice: Valorie channels the purity of her heart, becoming the ultimate magical girl! Her outfit transforms, or more accurately becomes a lot frillier. As is the law of magical girls, this is directly proportionate to her power. Valorie gains a +2 to all of her stat modifiers except Charisma which gains a +4 for 3 turns, but the move exhausts her and she is afflicted by the drowsy status once it ends. 4 turn cooldown.
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[PTab=Ultimate Attacks (1)]Fae Power Fantasy: Valorie creates a magical zone in which the rules of reality become distorted and anything becomes possible through the power of love and friendship for 4 turns! During this final smash, she gets to use her girl power ability as a free action and it lasts for the duration of the final smash. Additionally, the cooldowns of all of her love magic related attacks are decreased by 1 turn and she gains access to the following improved versions of attacks:
- Improved Egotism: The critical threshold lowering effects of this move are always active, lowering her crit threshold to a natural 18+ for the duration.
- Improved You are who you eat!: Digestion damage has a 100% chance to afflict horrified. Eaten allies are healed instead at Valorie's discretion.
- Improved The Power of Love: Healing increased by Valorie's Cha Mod.
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[PTab=Other Info]Valorie and her pokemon are treated like transformations instead of using the pokemon trainer format.
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[/PTabbedContent]
[PTabbedContent=Rex the Tyrantrum][PTab=Stats]
| Stats | MOD |
STR | 20 | +5 |
DEX | 14 | +2 |
CON | 20 | +5 |
INT | 14 | +2 |
WIS | 8 | -1 |
CHA | 4 | -3 |
[PTab=Primary Attacks (10)]Head Smash: When one refers to using their head they don't usually mean literally. Rex, however, is smarter than the average dinosaur. With a head as hard as Rex's, he has no reason to fear recoil! Needless to say, he isn't actually wrong. This reckless attack suffers a -2 to its accuracy roll. 1 turn cooldown. (Heavy Str Attack; Does 25% + Con Mod Damage)
Crunch: Rex attempts to bite down on an enemy, using her crushing beak to leave nasty wounds on the victim. This attack has is considered a grapple and therefore cannot be bubble shielded. It costs two actions and has a 70% chance of inflicting the mortal wound status. 3 Turn cooldown. (Heavy Str Attack; Does 30% Damage)
Maul: Rex attempts to consume a foe by biting and tearing at them with his jaws! Rex is healed for half the damage he does. 3 Turn Cooldown. (Medium Str Attack; Does 20% Damage)
Earthquake: Rex slams a foot into the ground, a shockwave racing outward and sending jagged shards of earth up into Rex's enemy as a direct extension of his body. This does damage equal to Rex's strength stat but suffers a -5 accuracy penalty against targets that are high in the air. 1 turn cooldown.
Aerial Ace: Tyrantrum attacks with with a swift smack of his tail or jaw, taking a foe off guard with an unexpected burst of speed. Has a +2 to its accuracy. 1 turn cooldown (Medium Str Attack; Does 16% Damage)
Poison Fang: A venemous bite that sends the victim into shock, making life hell for them. This attack costs 2 actions. It afflicts the poison and paralysis statuses, and every turn one of these statuses remains on the victim, they have a 25% chance of passing out at the end of their turn, becoming afflicted by the sleep status. 1 turn cooldown. (Medium Str Attack; Does 16% Damage)
Ice Fang: A chilling attack wherein Tyrantrum bites the target with an icey power that freezes them solid if successful! Has a 100% chance of freezing the target. 3 turn cooldown. (Medium Str Attack; Does 10% Damage)
Stomping Tantrum: A frantic attack spurred by rage. This gains a +1 to its accuracy roll for every attack Tyrantrum made during his previous turn that didn't hit, not counting any over the action limit. 2 turn cooldown. (Heavy Str Attack; Does 22% Damage)
Elemental Fangs: Rex quickly snaps at the target, using magic power to compensate for a lack of force! His quick movements grant him a +2 to this attack's accuracy, though. This attack comes in fire, thunder, ice, poison and psychic varieties and has a 40% chance to inflict the burn, paralyzed, frozen, poisoned and mind-melted statuses respectively. (Light Str Attack; Does 5% Damage)
Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack; Does 14% + 2x Cha Mod Damage)
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[PTab=Special Attacks (8)]Egotism: Valorie is a pretty sore loser. For every 20% damage Valorie accumulates, she deals 1% more damage. And whenever she is hit by a critical hit or an attack that does 40 or more damage, she will crit on a natural 19+ during that turn. This stacks, so getting hit by 2 crits, two attacks that deal 40+ damage or an attack that does 80+ damage will cause her to crit on a natural 18+ on that turn.
Reckless Abandon: A mixture of anger, panic and determination. Valorie and/or her pokemon force themselves to go all out, attacking with overwhelming force and malice! This causes Valorie and/or her pokemon to deal 8% additional damage with every attack, and adds a 30% chance to cause a mortal wound to every attack. However she and/or her pokemon take 3% additional damage from all sources for the duration. Last 3 turns, and has a 3 turn cooldown.
Tree Uppercut: Valorie summons a tree from the ground to smack the opponent with all the weight of... well... a tree! Because this attack often comes with so little warning, it can function as a sneak attack at any time. Stuns if it beats the target's defense roll by 6 or more, or crits. However, Valorie suffers a -1 to her next dodge roll next turn. 2 turn cooldown. (Heavy Cha Attack; Does 24% Damage)
You are what you eat!: See Valorie's version of the move for mechanics and a list of stolen powers.
The power of love: Valorie uses the power of love to give an ally strength! This manifests as a healing move which heals for 1d15+Charisma. 3 turn coolddown.
Ancient Pride: For every 20% Damage Rex accumulates, his intelligence stat increases by 1 and his damage done increases by 1%
Tyrant's Roar: Rex emits a terrifying roar to oppress his enemies! The opponent is afflicted with the fear status if they fail to beat Rex's intimidation roll, and if Rex beats their Int roll by a value of 6 or above, they are also stunned. This attack has a 5 turn cooldown. Additionally, Tyrantrum can afflict himself with the berserk status at his discretion. either when making this attack or on the turn after in response to his victim's reaction.
Iron Defense: Rex toughens up for glory and his massive ego. For 3 turns, his CON mod increases by 2 and his damage taken is reduced by 5%. 3 turn cooldown.
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[PTab=Ultimate Attacks (1)]Thrash: A brutal move for a brutal tyrant of the monster world. Tyramtrum grabs a target in his jaws and violently shakes them, doing horrific damage to their bodies in the process. This deals 80% Damage and afflicts the victim with the mortal wound status using a healing threshold of 30%. However, he exhausts himself in the process and is afflicted with the drowsy status. He also suffers a -2 to his attack rolls for the following 3 turns.
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[/PTabbedContent]
[PTabbedContent=Dragonite][PTab=Stats]
| Stats | MOD |
STR | 16 | +3 |
DEX | 16 | +3 |
CON | 16 | +3 |
INT | 8 | -1 |
WIS | 20 | +5 |
CHA | 4 | -3 |
[PTab=Primary Attacks (10)]Twister: Dragonite creates a whirlwind with her wings that launches out and violently yanks enemies around, throwing them if they get too close. The vacuum effect makes it difficult to dodge. This attack gains a +2 to accuracy. (Medium Wis Attack; Does 12% Damage)
Thunder: Dragonite calls down lightning to strike a foe. However, she suffers a -1 to a dodge attempt on her next turn every time she uses this move. (Heavy Wis Attack; Does 24% Damage)
Zap Cannon: Dragonite channels ionized electricity into a laser cannon and fire it at a foe! While rather difficult to aim, it packs a ton of power. Has a 100% chance of causing paralysis, but suffers a -4 to its accuracy roll. 2 turn cooldown. (Heavy Wis Attack; Does 28% Damage)
Heat Wave: Dragonite exhales a burning hot breath of scorching air that qualifies as both fire and wind elemental for the purposes of mechanics. 1 turn cooldown. (Medium Wis Attack; Does 22% Damage)
Ice Beam: Dragonite launches an icy blast of energy at the target. Has a 30% chance to freeze the target. However, Dragonite takes 3% recoil damage. 1 turn cooldown. (Medium WIS attack; Does 22% Damage)
Scald: Boiling hot water is expelled at the target. Does not cure burns, and is treated as either a fire or water type attack when it is beneficial. (Medium Wis Attack; Does 18% Damage)
Water Spout: Dragonite attacks the target with a blast of water. This attack grows stronger the weaker Dragonite gets. For every 30% damage she accumulates, it gains a +1 to its roll. 3 turn cooldown (Heavy Wis Attack; Does 24% Damage)
Megaton Punch: Using her thousands of pounds of weight, Dragonite lays into a foe with a slug that could make Little Mac shudder. However, due to her size she's a little clumsy at attacking and suffers a -2 to a dodge roll on the following turn for every time she uses this. (Heavy Str Attack; Does 30% Damage)
Superpower: Dragonite's strength surges as she attempts to throw something at a target with violent force! This could be a rock. It could be a tree. It could be the character themselves! 2 turn cooldown. (Heavy Dex Attack; Does 26% Damage)
Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack; Does 14% + 2x Cha Mod Damage)
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[PTab=Special Attacks (8)]Egotism: Valorie is a pretty sore loser. For every 20% damage Valorie accumulates, she deals 1% more damage. And whenever she is hit by a critical hit or an attack that does 40 or more damage, she will crit on a natural 19+ during that turn. This stacks, so getting hit by 2 crits, two attacks that deal 40+ damage or an attack that does 80+ damage will cause her to crit on a natural 18+ on that turn.
Reckless Abandon: A mixture of anger, panic and determination. Valorie and/or her pokemon force themselves to go all out, attacking with overwhelming force and malice! This causes Valorie and/or her pokemon to deal 8% additional damage with every attack, and adds a 30% chance to cause a mortal wound to every attack. However she and/or her pokemon take 3% additional damage from all sources for the duration. Last 3 turns, and has a 3 turn cooldown.
Tree Uppercut: Valorie summons a tree from the ground to smack the opponent with all the weight of... well... a tree! Because this attack often comes with so little warning, it can function as a sneak attack at any time. Stuns if it beats the target's defense roll by 6 or more, or crits. However, Valorie suffers a -1 to her next dodge roll next turn. 2 turn cooldown. (Heavy Cha Attack; Does 24% Damage)
You are what you eat!: See Valorie's version of the move for mechanics and a list of stolen powers.
The power of love: Valorie uses the power of love to give an ally strength! This manifests as a healing move which heals for 1d15+Charisma. 3 turn coolddown.
Extreme Weather: Dragonite causes a weather phenomenon of his choice! If another weather, temperature or humidity phenomenon is in effect at the time of Dragonite's weather beginning, that weather effect is ended prematurely and replaced with hers. If that weather effect was permanent to the location, it resumes 1 turn after Dragonite's ends. These weather effects all last 3 turns and share a cooldown equal to the number of turns they lasted plus one turn. When the weather effect ends, Dragonite is afflicted with Severe Exhaustion for 1 turn. Noteworthily, other characters including enemies can potentially benefit from Dragonite's weather unless stated otherwise.
- Heat Burst: A rush of heat and wind sweeps over the battlefield, baking the land. While this is in effect, wind and fire elemental attacks do 1.5x damage and Dragonite's wisdom and dexterity modifiers are increased by 1.
- Storm Surge: A surge of seawater rushes out to food the battlefield, slamming into the combatants for a one time 20% damage if they cannot dodge and soaking them if they are unable to stay above the water somehow. For the remainder of the weather effect, water and electric elemental attacks do 1.5x damage.
- Blizzard: Extreme winds and snow assaults the combatants. Ice and Wind attacks do 1.5x damage while it is in effect. Additionally, combatants exposed to the elements must roll CON each turn to determine how much damage they take. A roll of 20+ will avoid damage completely, with each point below 20 equating to 1% damage taken. A roll of 4 or less will result in the victim being afflicted with the frozen status. Only Dragonite is immune to the cold under normal circumstances, but she can spend an action to shield as many characters as she can comfortably carry--with Valorie being free.
- Sandstorm: A suffocating wall of dirt, dust and sand consumes the area. Combatants exposed to the elements must roll CON each turn to determine how much damage they take. A roll of 20+ will avoid damage completely, with each point below 20 equating to 1% damage taken. A roll of 12 or less will result in the victim being afflicted with the suffocation status which must be cured with either a healing roll of 14+ or a constitution roll of 16+. Additionally, a roll of 9 or less will result in being afflicted by the sickness status. Only Dragonite is immune to the sandstorm under normal circumstances, but she can spend an action to shield as many characters as she can comfortably carry--with Valorie being free.
- Typhoon: Powerful winds and rain ravage the arena. While active, wind and water-themed attacks do 1.5x damage and Dragonite gains a +1 to her dexterity modifier. Additionally, everyone exposed to the elements is afflicted by the soaked status.
- Supercell: Powerful winds and lightning ravage the arena. While active, electricity and wind based attacks do 3% extra damage, gain a +2 to their accuracy and have their cooldown reduced by 1 turn. Additionally, Dragonite's dexterity modifier is increased by +1 and anyone attempting to fly suffers a -2 dexterity modifier penalty for the turn(s) they fly during.
- Leyline Siphon: By drawing magic from the planet itself, Dragonite creates a magical mist that envelopes the area, ranging in color from light-blue to pink to more corrupt colors depending on the location. While active, magic-themed attacks do 3% extra damage and have their cooldowns reduced by 1 turn. Additionally, creatures and characters that get their strength from magic are healed for a value equal to a single food item each turn.
- Solar Flare: By drawing on the power of the sun, which... probably exists by the way, Dragonite bathes the immediate area in its warm, radioactive, electromagnetic glow. This disrupts technology, disabling communication via technology for a while(TM) and adding 1 additional turn of cooldown to any move which relies upon technology. Robotic characters must roll constitution to avoid taking 26% damage on the onset of the attack and allies gain 3% damage resistance against technology-related attacks. The radiation reacts oddly with plant life, granting plant elemental magic a +3% damage bonus and reducing their cooldowns by 1 turn.
Dragon Dance: Dragonite performs a mystical hunting dance to hype herself up for battle, boosting her strength and wisdom stats by 4 for three turns. This attack has a 3 turn cooldown beginning after it ends.
Agility: Dragonite gains an enormous amount of speed temporarily, increasing her dexterity stat by 4 and adding her dexterity modifier to her attacks damage for 3 turns. 3 turn cooldown.
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[PTab=Ultimate Attacks (1)]Tornado: An actual tornado is whipped up, causing extreme damage to the surrounding area and anyone in it. If the wind doesn't throw them straight into the horizon, it's likely they'll get smacked or crushed by some alarmingly large debris. This does 80% Damage to anyone and anything caught in the tornado, however Dragonite takes 30% damage in the process and is afflicted with the severe exhaustion status for 3 turns.
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[/PTabbedContent]
[PTabbedContent=Deerling Form][PTab=Stats]
| Stats | MOD |
STR | 4 | -3 |
DEX | 16 | +3 |
CON | 8 | -1 |
INT | 16 | +3 |
WIS | 16 | +3 |
CHA | 20 | +5 |
[PTab=Primary Attacks (10)]Force of Nature: Valorie uses her control over nature she stole from Viridi to perform plant-based attacks such as assaulting people with spontaneous plants, vines, seeds, cherry blossoms, razor-sharp leaves and more. At the cost of a -2 dodge penalty to her next attack, she can intensify the attack to deal 12% extra damage. (Light-Medium Wisdom Attack, 8-18%)
Magma Rise: Valorie summons columns of magma to rip through the floor, causing severe burns to anyone caught in this vicious attack! However, the rumbling and shaking underfoot as well as the bulging ground serves as a clear warning moments before the attack hits, making it unreliable. Has a 100% chance of burning, but if the target's dodge roll is within 5 of the attack roll and the attack roll was not a crit, they takes -10 damage. 3 turn cooldown. (Heavy Wis Attack; Does 30% Damage)
Heaven Bolt: Valorie calls down the wrath of God, in this case, herself, to smite her foes. Lightning explosively blasts the arena apart with divine fury, often starting fires and causing other environmental damage in the process. This horrifyingly powerful attack drains Valorie's strength but is almost peerless in its destructive capabilities. She suffers 4% recoil and a -2 to a dodge roll on her next turn for every time she uses this attack during her own. Afflicts the disabled status on a status of Valorie's choice, and the target must pass an intimidation check to avoid being afflicted with the fear status. 3 turn cooldown. (Heavy Wis Attack; Does 30% Damage)
Hurricane Gale: An attack without peer. While other attacks of the same name merely imitate the force of a hurricane, this attack summons an actual hurricane with deadly consequences. This attack first requires Valorie to spend an action summoning the storm with a WIS roll, which causes her to suffer a -2 dodge penalty during her next turn and 6% recoil damage. However, once the storm is summoned it takes on a life of its own and cannot be interrupted unless Valorie herself actively stops it. Once the storm hits, Valorie spends all of her actions sheltering her allies and herself to prevent them from getting hit, assuming she is able. The storm then attacks all enemies repeatedly, or as many times as Valorie had actions to be exact, with its accuracy equal to her summoning roll. It causes massive environmental damage and has heavy knockback via extreme winds and rain. Enemies hit have a 100% chance of being afflicted by the soak status and a 70% chance of being afflicted by mortal wound due to being hit by debris. (Heavy Wis Attack; Does 32% Damage)
Leech Seed: Valorie launches a series of seeds at the target that, if they hit, immediately sprout and grip their bodies with thin vines covered in needle-like hairs that pierce the victim's skin. These vines grip the victim and slowly drain their life force away. The target can attempt to physically remove the seeds with an opposed grapple roll, or target themselves with an attack to remove them more quickly. The seeds drain 1d12+Cha health per turn, healing Valorie for the same amount, and fall off after the amount of damage they've done combined with the amount of damage done to them exceeds 40%. 3 turn cooldown.
Hallucinogen Bomb: Valorie summons and launches a ball of searing nature energy at the opponent that pops, releasing a gaseous cloud on contact. The smog this attack emits has a habit of cooking the brain a little, by that I mean getting people really, really high. Has a 100% chance of causing the mind-melted status. If the opponent fails a constitution roll of 14, they take an additional a -2 penalty to their DEX/INT/WIS stats for 3 turns +1 for every 2 they fail the roll by. (Max: 8) 2 Turn cooldown. (Medium Wis Attack; Does 10% Damage)
Lightning Fingers: Valorie shocks the opponent with a jolt of crippling electricity! The opponent is afflicted with the paralysis status if they fail to beat Valorie's roll, and if Valorie beats their roll by a value of 4 or above, they are also stunned. This attack has a 3 turn cooldown. (Medium Wis Attack; Does 10% Damage)
Carnivorous Plant: Valorie summons a carnivorous plant to burst from the ground and chomp down on a foe! This is a WIS based grapple that holds the target in place, and can also deal biting/acid damage at the cost of extra actions. This deals 5-18% damage.
Earthquake: Valorie violently shakes the earth underneath her enemy, shaking them about! This targets CON and stuns them if it hits, and if they fail a 16+ Dex check they also lose an action or take 20% damage if they're an NPC that doesn't use actions. 2 turn cooldown.
Crushing Wave: Two waves smash into the targets from opposite directions, soaking them. If they fail a 16+ CON check, they are also stunned. 3 turn cooldown (Medium Wis Attack; Does 10% Damage)
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[PTab=Special Attacks (8)]Camouflage: The Deerling's signature gimmick. Valorie's type changes to match the surrounding area, represented by a change in her fur's color. Each type has its own gimmick, with some of those gimmicks being harmful--especially on a planet like Li. Valorie may qualify for the effects of two locations at once, however, if Poison, Dark or Fire are applicable, they will always take priority over any positive location bonuses. This means that if the area were to become poluted, Valorie would be forced to take on the poison type. Same for if the area is on fire or acidic. Additionally, if a character ever dies or is trophied the immediate area temporarily becomes dark type until the end of the mission.
Type | Locations | Effect |
Normal | Life Sphere, Lost Reploid City, Urban Areas, Normal Human Buildings | Slate Grey Color (708090) -1 to CON Mod |
Flying | Crestfallen Castle, The Sky, Clouds, Exceptionally Windy Areas | Baby Blue Color (89CFF0) Ability to Walk on Air; +1 DEX Mod |
Poison | The Entire Poluted Coast, Essence Extraction Point, Highly Poluted Areas, Very Acidic Environments | Sickly Thistle Color (E0B0FF) -1 to CON, STR and WIS Mod |
Ground | Dark Emerald Coast, Pokemon Cove, Sector X Field, Hyrule Crater, Barren Areas, Sandy Areas | Fawn Color (E5AA70) +1 STR Mod |
Rock | Crestfallen Castle, Caves, Very Rocky Areas | Brown Color (964B00) +1 CON and INT Mods |
Bug | Starpiece Meadow, Destroyed Treehouse, Other areas with regular insect populations | Mantis Color (74C365) +1 DEX and CON Mods |
Ghost | Hyrule Crater, Crashed Nintendoland, Icicle Peak, Nether Plains, Burial Grounds, Places of Death | Medium Purple Color (9370DB) Ethereal Ghost Body; +1 WIS Mod |
Steel | Porky's Factory, Gunship Wreck, Lost Reploid City, Metal Buildings and Very Sterile Environments | Silver Color (C0C0C0) +1 CON Mod |
Fire | Whenever there is an out of control fire in the immediate area | Rose Color (FF007F) -1 DEX, INT and CHA Mods |
Water | Pokemon Cove, Dark Emerald Coast, Anyplace with an available body of water | Turqoise Color (40E0D0) +1 DEX and CHA Mods |
Grass | Mushroom Ruins, Starpiece Meadow, Destroyed Treehouse, Areas with lots of plant life | Forest Green Color (228B22) +1 WIS, CON and CHA Mods |
Ice | Icicle Peak, Freezing Cold Areas, Snowy Areas | Periwinkle Color (CCCCFF) +1 INT Mod and +1 to Stealth Rolls |
Dragon | Sunshine Stadium, Space, Areas of Extreme Prestige, Arenas | Royal Purple Color (7851A9) +1 CHA and INT Mod |
Dark | Crashed Nintendoland, Dark Emerald Coast, Nether Plains, Essence Extraction Point, Areas of great evil, catastrophe and loss | Charcoal Black Color (36454F) -1 INT, CHA and STR Mods |
Fairy | Valorie's Home, Feminine and Whimsical Locations | Carnation Pink Color (FFA6C9) +1 CHA and WIS Mods |
Egotism: Valorie is a pretty sore loser. For every 20% damage Valorie accumulates, she deals 1% more damage. And whenever she is hit by a critical hit or an attack that does 40 or more damage, she will crit on a natural 19+ during that turn. This stacks, so getting hit by 2 crits, two attacks that deal 40+ damage or an attack that does 80+ damage will cause her to crit on a natural 18+ on that turn.
Growth: Valorie's size increases and she gains a charge of growth. The first few charges of growth do nothing except make it easier for Valorie to carry other characters on her back, with each charge of growth increasing the amount she can comfortably carry by 1. Characters riding Valorie have their dexterity modifier buffed to match hers if it wasn't previously lower and gain a 5% damage reduction. At 3 charges of growth Valorie can consume those charges to gain the mega status.
Envenom: For 3 turns, any of Valorie's melee attacks that make physical contact afflict the deadly poison status. This lowers a stat of Valorie's choice by 1. This status can be afflicted multiple times for multiple stats, and if it afflicts the same status twice, it simply re-applies immediately for another -1 to that stat. It lasts 3 turns otherwise, and each turn the target must make a single 14+ CON check for all of their deadly poisons or suffer an additional -1 to that stat. If a stat lowers to 1, additional damage to that stat causes 15% damage. The stat lowering effect lasts 6 turns, regardless of how many times it is re-applied. 4 turn cooldown.
Serene Grace: The chances of secondary effects occuring amongst Valorie and her allies doubles for 1 turn. 3 turn cooldown.
Work Up: Valorie works herself up to a feverish temperment to better combat her foes! Grants her a 5% damage bonus, plus another 1% damage for every 20% damage she has accumulated, for 3 turns. 3 turn cooldown.
Nature's Ally: Valorie spends two actions and 6% health summoning animals/plants to ravage her foes. For the next four turns the summoned ally can make single 30% damage attack on a 1 turn cooldown as one of Valorie's actions. These allies attacks with Valorie's wisdom modifier at the time of being summoned, ignoring any changes to it made after the fact. Her dodge rolls suffer a -2 penalty for one turn following its summoning. If the allies do not attack, it does not use up a turn. The summoning itself has a 3 turn cooldown.
Tree Uppercut: Valorie summons a tree from the ground to smack the opponent with all the weight of... well... a tree! Because this attack often comes with so little warning, it can function as a sneak attack at any time. Stuns if it beats the target's defense roll by 6 or more, or crits. However, Valorie suffers a -1 to her next dodge roll next turn. 2 turn cooldown. (Heavy Cha Attack; Does 24% Damage)
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[PTab=Ultimate Attacks]Curse of the Forest: Valorie spreads down a bunch of seeds and spores upon the immediate area, causing plant life to rapidly grow on everything and everyone! This final smash has three effects. First, it turns the immediate area into grassy terrain. Second, it inflicts all nearby enemies with five stacks of her Leech Seed's Flower Status, dealing 5% damage and healing for every % of damage done for 3 turns. Lastly, the enemies afflicted are treated as if they were grass types for the purposes of mechanics, giving them a 5% damage vulnerability to attacks that would be described as being fire, ice, poison and bug type attacks for 3 turns.
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[PTabbedContent=Tinkermon][PTab=Stats]
LEGENDARY COMPANION A fairy digimon based upon Peter Pan. She is an attention seeking, temperamental fairy who gets upset when ignored. She used to be obsessed with Petermon, but fell prey to her own trap when she lured Valorie to Never-Ever Land, only to realize that she'd inadvertently lured herself into Valorie's heart in the process, causing her to become trapped in Valorie's personal heaven, as it wouldn't be her never ever land without her anymore. She is now bound to and seeks attention and affection from Valorie, though she has become slightly less picky of where she gets this attention from after losing Petermon. While she may seem erratic and unstable, this is normal for her species. Tinkermon is incapable of feeling more than one emotion at a time, which means there is rarely anything to balance them out in the heat of the moment. However extreme her displays of emotion are she usually gets over any upset she has without a whole lot of difficulty. Her wings tend to glow and sparkle proportionate to how happy she is.
| Stats | MOD |
STR | 16 | +3 |
DEX | 14 | +2 |
CON | 12 | +1 |
INT | 4 | -3 |
WIS | 6 | -2 |
CHA | 8 | -1 |
[PTab=Primary Attacks (3)]
Nail Slash: Tinkermon rakes at the target with combat-ready nails! (Light Str Attack; Does 8% Damage)
Lance cutter: Tinkermon takes light, fleeting swipes at the target with her lance, using its range and non-comittal strikes to make dodging difficult for her target. This attack gains a +2 to its accuracy roll. (Medium Str Attack; Does 12% Damage)
Brutal Strike: Tinkermon says goodbye to restraint and self-control, beginning to brutalize her opponent with reckless and savage blows from her nails and lance. This attack suffers a -2 to its accuracy roll and Tinkermon suffers a -1 to her dodge rolls following any turn this was used. (Heavy Str Attack; Does 30% Damage)[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (3)]
Fairy Powder: Tinkermon peppers a foe with fairy dust. Contact with this powder causes the victim to de-age rapidly, turning them into little kids, generally between the ages of 3 and 6. Has no effect on characters aged 6 or under. Being babified reduces their strength modifier by 2, raises their dexteriy modifier by 2 and reduces the damage they do by half similarly to the mini status effect. Lasts for 3 turns. 2 turn cooldown.
Impale: One has to wonder what sort of twisted little sadist would use a barbed lance. The barbs act like hooks when a victim is stabbed, digging into their flesh and causing horrific injuries when removed. This attack has is considered a grapple and therefore cannot be bubble shielded. It costs two actions, suffers a -2 to its accuracy and has a 100% chance of inflicting the mortal wound status. 3 Turn cooldown. (Heavy Str Attack; Does 30% Damage)
Paralytic Nail Polish: Using her own unique brand of girl power, Tinkermon applies a paralytic venom to her nails and lance. For 3 turns, every attack she uses applies this debilitating and hallucinagenic poison to her enemies in the form of the "envenomed" debuff, reducing their dexterity and intelligence stats (not mods) by 1 point for each stack up to a maximum of 8 stacks. Once the buff ends, two things happen. If the victim has 5+ stacks of the envenom debuff, they pass out and are afflicted by sleep. Additionally, the stacks begin decreasing by 2 every turn until they are gone. However, they do not decrease while the victim is asleep. 4 turn cooldown.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
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Last Edit:
Apr 7, 2020 13:28:42 GMT -8 by Mari