Post by Mari on Aug 11, 2016 2:08:58 GMT -8
Discipline | Stat Pts | MOD |
STR | 6 | -2 |
DEX | 14 | +2 |
CON | 8 | -1 |
INT | 16 | +3 |
WIS | 20 | +5 |
CHA | 18 | +4 |
Zelda
The Legend of Zelda: Twilight Princess
Alignment: Neutral Good
Motto: "Our world is one of balance... Just as there is light to drive away darkeness, so, too, is there benevolence to banish evil."
Allies/Friends: Link, Midna, Hyrule
Enemies/Rivals: Zant, Ganondorf
Backstory: Link
Appearance:
History On Li: Princess Zelda has been mourning the complete and utter destruction of Hyrule, raising the rather dark question of what exactly she's a princess of now that her kingdom is simply gone down to the last citizen. She has actually been very quiet and reclusive in response to these events, mostly because of an emotional inability to go back and face what has become of her kingdom in order to find out if there is indeed a method of restoring what was lost. Few have been able to keep in touch with the quiet matriarch, as she has mostly been dedicating her time to conquering her personal demons. Recently however, Princess Zelda has been seen about the Life Sphere as she searches for ways to aid the fight against the starvia, and perhaps for the hero that will help her take back Hyrule.
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks (4)]Zelda's Royal Longsword: Contrary to appearances, Zelda doesn't "swing" this sword. She actually controls it via telekinesis. It is capable of acting entirely independent of her body, but she often keeps her hand on the hilt to discourage others from trying to steal it from her. (Light-Medium Wis Attack; Does 6-18% damage)
Din's Fireball: Zelda guides a spark of light to an opponent or location, generating a violent explosion with a click of her fingers. Has a 50% chance of burning the target. (Medium Wis Attack; Does 10% Damage)
Light Arrow: Zelda produces a magnificent bow and arrow forged from her soul, firing off a solitary light arrow that penetrates a target's defenses with divine power. Cannot be bubble shielded. Has a 50% chance to stun the target. Consumes 2 actions. 3 turn cooldown. (Heavy Dex Attk; Does 30% Damage)
Claimh Solais: A huge greatsword embued with holy powers. This unbreakable sword is excellent at slaying unholy forces but at that size and weight it's pretty good at destroying pretty much anything if you actually have the superhuman strength required to wield it properly. This massive blade is normally too heavy for Zelda to wield with her own strength. Instead, she uses telekinesis to move and swing it at enemies! Because of how huge and heavy it is though, it's taxing for Zelda to move even with magic and this forces her to focus more on dodging, penalizing her with a -2 to a dodge roll on her next turn and has a 30% chance of afflicting mortal wound. (Heavy Wis Attack; Does 20+Cha Damage, or 20+(2x Cha) to unholy enemies.)
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[PTab=Special Attacks (5)]Triforce of Purity: Zelda calls upon the power of the triforce of wisdom, creating a golden triangle that begins to shine brilliantly underneath the target. Has a 40% chance of stunning the target. 2 turn cooldown. (Heavy Wis Attack; Does 18% Damage)
Dead Man's Volley: Zelda creates a ball of light and launches it at the foe! This attack cannot be dodged under normal circumstances, as it will change directions and perpetually home in on a target forever until it hits. It can, however, be reflected at other players. To reflect this attack, an opposing attack roll must be made and beat the previous attack or reflect roll at which point the attack is now aimed at the new player using the reflect roll. Every time this attack is reflected its damage increases by a flat 15%. This attack suffers a -2 accuracy roll. However, Zelda gains a +2 to reflecting the attack if it is launched back at her. Has a 100% chance of paralyzing if it hits. 3 turn cooldown. (Medium Wis Attack; Does 15% Damage)
Nayru's Love: Zelda creates a transluscent crystal around herself in anticipation of an attack. She forfeits the ability to attempt to dodge or bubbleshield that attack, taking it's full damage. She then makes an opposing attack roll. If this attack roll is greater than the roll of the the attack she just sustained Zelda is unaffected by any of that attack's secondary effects including knockback and can launch a counter attack by shattering the crystal arround her and sending it's shards into the enemy that attacked her. This counter attack does 1.5x the damage Zelda took and if the opponent is within 10 feet cannot be dodged or bubble shielded. If Zelda fails to beat the attacker's roll, however, she takes the attack as normal and her action is wasted. 3 turn cooldown.
Farore's Wind: This attack can be used to 'telefrag' enemies for 30% Damage as a WIS targeting attack. However, it also has a more technical use. By quickly teleporting around, Zelda can reposition herself such that she can attack an enemy from a direction of her choice! This allows any followup attack to target wisdom and increases the damage of the attack in question to 1.5x its normal amount. 3 turn cooldown.
Sleight of Hand: If Light Arrows' cooldown is up and Zelda makes a dodge roll of 16+ while successfully dodging an attack or is not attacked during a turn, she can nock an arrow as a free action. This reduces Light Arrows to a single action attack and, because of the momentum this grants her, it gains a +2 to its accuracy roll if it is used within the same turn. 3 turn cooldown.
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[PTab=Ultimate Attacks (1)]Fusillade of Light: Zelda gains a +4 to her dexterity modifier for the remainder of the turn. She then gets to use her Light Arrow attack three times as a single action without incurring the attack's cooldown.
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[PTab=Other Info]-
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Din's Fireball: Zelda guides a spark of light to an opponent or location, generating a violent explosion with a click of her fingers. Has a 50% chance of burning the target. (Medium Wis Attack; Does 10% Damage)
Light Arrow: Zelda produces a magnificent bow and arrow forged from her soul, firing off a solitary light arrow that penetrates a target's defenses with divine power. Cannot be bubble shielded. Has a 50% chance to stun the target. Consumes 2 actions. 3 turn cooldown. (Heavy Dex Attk; Does 30% Damage)
Claimh Solais: A huge greatsword embued with holy powers. This unbreakable sword is excellent at slaying unholy forces but at that size and weight it's pretty good at destroying pretty much anything if you actually have the superhuman strength required to wield it properly. This massive blade is normally too heavy for Zelda to wield with her own strength. Instead, she uses telekinesis to move and swing it at enemies! Because of how huge and heavy it is though, it's taxing for Zelda to move even with magic and this forces her to focus more on dodging, penalizing her with a -2 to a dodge roll on her next turn and has a 30% chance of afflicting mortal wound. (Heavy Wis Attack; Does 20+Cha Damage, or 20+(2x Cha) to unholy enemies.)
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[PTab=Special Attacks (5)]Triforce of Purity: Zelda calls upon the power of the triforce of wisdom, creating a golden triangle that begins to shine brilliantly underneath the target. Has a 40% chance of stunning the target. 2 turn cooldown. (Heavy Wis Attack; Does 18% Damage)
Dead Man's Volley: Zelda creates a ball of light and launches it at the foe! This attack cannot be dodged under normal circumstances, as it will change directions and perpetually home in on a target forever until it hits. It can, however, be reflected at other players. To reflect this attack, an opposing attack roll must be made and beat the previous attack or reflect roll at which point the attack is now aimed at the new player using the reflect roll. Every time this attack is reflected its damage increases by a flat 15%. This attack suffers a -2 accuracy roll. However, Zelda gains a +2 to reflecting the attack if it is launched back at her. Has a 100% chance of paralyzing if it hits. 3 turn cooldown. (Medium Wis Attack; Does 15% Damage)
Nayru's Love: Zelda creates a transluscent crystal around herself in anticipation of an attack. She forfeits the ability to attempt to dodge or bubbleshield that attack, taking it's full damage. She then makes an opposing attack roll. If this attack roll is greater than the roll of the the attack she just sustained Zelda is unaffected by any of that attack's secondary effects including knockback and can launch a counter attack by shattering the crystal arround her and sending it's shards into the enemy that attacked her. This counter attack does 1.5x the damage Zelda took and if the opponent is within 10 feet cannot be dodged or bubble shielded. If Zelda fails to beat the attacker's roll, however, she takes the attack as normal and her action is wasted. 3 turn cooldown.
Farore's Wind: This attack can be used to 'telefrag' enemies for 30% Damage as a WIS targeting attack. However, it also has a more technical use. By quickly teleporting around, Zelda can reposition herself such that she can attack an enemy from a direction of her choice! This allows any followup attack to target wisdom and increases the damage of the attack in question to 1.5x its normal amount. 3 turn cooldown.
Sleight of Hand: If Light Arrows' cooldown is up and Zelda makes a dodge roll of 16+ while successfully dodging an attack or is not attacked during a turn, she can nock an arrow as a free action. This reduces Light Arrows to a single action attack and, because of the momentum this grants her, it gains a +2 to its accuracy roll if it is used within the same turn. 3 turn cooldown.
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[PTab=Ultimate Attacks (1)]Fusillade of Light: Zelda gains a +4 to her dexterity modifier for the remainder of the turn. She then gets to use her Light Arrow attack three times as a single action without incurring the attack's cooldown.
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Zelda takes the form of a larger than average cucco, larger enough for small characters to comfortably ride. She sports golden markings on her body, some resembling the triforce and others being unknown. She's quite fragile in this form, and understandably can't quite utilize her normal charisma either properly either.
[PTabbedContent=Cucco Zelda][PTab=Stats]
| Stats | MOD |
STR | 14 | +2 |
DEX | 18 | +4 |
CON | 4 | -3 |
INT | 16 | +3 |
WIS | 20 | +5 |
CHA | 6 | -2 |
[PTab=Primary Attacks (4)]Peck: Cucco Zelda aggresively pecks the target with her beak. Very annoying. (Light Str Attack; Does 5% damage)
Talon Strike: Cucco Zelda attempts to dig her talons into an enemy! It doesn't sound very impressive, but it's actually quite painful to be the recipient of. (Medium Str Attack; Does 16% Damage)
Slam: Cucco Zelda attempts to ram into a target at full force! Has good knockback. 2 turn cooldown. (Heavy Str Attack; Does 24% Damage)
Dovahcluck: Cucco Zelda taps into her inner mage, pun intended, and emits a projected hyper squawk at an enemy. This sound based attack sounds like something between a loud cluck and thunder to observers, but the victim is assaulted by an ear-shattering, brain scrambling squawk of death. Has a 100% chance to inflict the stun status. Targets Int. Consumes 2 actions. 3 turn cooldown. (Heavy Wis Attack; Does 28% Damage)
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[PTab=Special Attacks (4)]Twilight Mount: This is passive buff to Zelda's rider if another character of appropriate size (Small. Think Midna, or a pre-puberty child) decides to ride on her back. If Cucco Zelda's dex stat is higher than theirs, their dex stat is buffed to match hers. Additionally, the rider gains 5% damage resistance to all physical attacks.
Cucco's Fury: For every 20% Damage Zelda accumulates, her strength stat increases by 1 and her damage done increases by 1%
Tailwind: Cucco Zelda ritualistically flaps her wings, calling upon the winds of fate to flank her with a tailwind to aid in her movement. The tailwind will always flank her regardless of where she turns, but is uncooperative with nearby allies and enemies and thus has no effect on them. Bestows Cucco Zelda with a +2 to her dex modifier for 3 turns and adds her dex modifier to her attack damage. 3 turn cooldown.
Not the eyes!: Zelda attacks a characters' eyes, blinding them for 2 turns--or 4 turns if it's a natural 18+. 2 turn cooldown. (Medium Str Attack; Does 16% Damage)
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[PTab=Ultimate Attacks(1)]Cucco's Revenge: A swarm of cuccos enters the area and begins attacking Zelda's enemies. For 5 turns, they will make a 10% damage attack three times, each with an accuracy of 16, against all enemies in the area. Once the five turns have passed, the cuccos disperse. 3 food items (eggs) are left in their wake, which may be added to Zelda's inventory.
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Last Edit:
May 3, 2019 5:36:09 GMT -8 by Mari