Post by TheSpatialWeeg on Jul 13, 2016 15:47:26 GMT -8
Discipline | Stat Pts | MOD |
STR | 8 | -1 |
DEX | 14 | +2 |
CON | 10 | +0 |
INT | 10 | +0 |
WIS | 14 | +2 |
CHA | 14 | +2 |
Puyo Puyo (7)
Alignment: Chaotic Good?
Motto: "Howdy-do! Let’s have some fun, eh? Uhuhuhu~"
Allies/Friends: Ringo (love interest), Amitie, Arle
Enemies/Rivals: Maguro?
Backstory: Not much is known about Ecolo, but what is known is filed here.
History On Li: Following almost a week since Ringo’s ‘disappearance’ from Suzuran District via portal from Li, Maguro reached Ecolo in order to discuss with him about it. Maguro and Risukuma wanted Ecolo to find out where Ringo went and what happened. Reluctantly agreeing to help, Ecolo began travelling through time and space...until he bumped into the Life Sphere. It seemed to be a place a math-obsessed nerd would be. He constantly searches around the Sphere, looking for ‘Ringie’ so that both can return back home.
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks]You cheater! (Liar): Ecolo casts a blue fireball, burning his foes with a familiar kinetic force. If Ecolo rolls a 14+, this attack gains a +2 damage bonus and +15% chance of Burn. Should he roll a 16+, the attack gains a +5 damage bonus on top of the previous bonus. On a critical hit, the attack has base 22 damage and inflicts Burn. [WIS, DMG 15%, 10% chance of Burn]
You liar! (Swindle): Ecolo imitates the Fleming's right-hand rule, charging a bit of electricity before zapping an enemy! If Ecolo rolls a 14+, this attack gains a +2 damage bonus and +10% chance of Paralysis. Should he roll a 16+, the attack gains a +20% chance of inflicting Paralysis on top of the previous bonus. On a critical hit, the attack has base 20 damage and inflicts Paralysis. [WIS, DMG 16%, 60% chance of Paralysis]
What a fraud! (Fake Speech): Ecolo uses the power of ice to make his foes chill out for a while...by freezing them, of course. If Ecolo rolls a 14+, this attack gains a +2 damage bonus and +5% chance of Freeze. Should he roll a 16+, the attack gains a +3 damage bonus and a +10% chance of inflicting Freeze on top of the previous bonus. On a critical hit, the attack has base 25 damage and inflicts Freeze. [WIS, DMG 18%, 10% chance of Freeze, 1 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Copy: Ecolo takes a look back through his recent memories and commits to replicating an ability, using it to his own gain. Ecolo can copy up to 3 abilities to use at anytime he wants, with a 4th temporary ability that could replace one if he wills it. Ecolo's copy repertoire is limited to moves used in a thread, but Ecolo doesn't require to make any checks to copy the move, only requiring to use up an action to do so.
Possession: Upon choosing a target, Ecolo will attempt to possess them using a WIS vs INT roll. If he’s successful, Ecolo takes the character’s body and proceeds to use it as his own. His stats modifiers are added together with the body snatched character's and Ecolo will have access to both of their move pools. If he ends up possessing an ally, Ecolo will hand them partial reign over their body and soul, and they are treated as a fusion character, whereas him and the body snatched character can act on both of their turns. Upon taking 70% cumulative damage, Ecolo is forcefully ejected off of the possessed body, taking half of the damage and a 5 turn cooldown begins for this ability. This ability automatically succeeds if the chosen target is asleep.
Illusion Double: Ecolo, using a bit of his space matter, can create copies of player characters or custom entities made using player character stat and move limitations. These characters have 30+(Con Modx4) health and can use up to three of the original character's primary and special attacks. They will fight for Ecolo until defeated. This move costs 2 actions. Has a 6 turn cooldown beginning upon the double's defeat. Only one double can be created at a time unless the thread leader allows Ecolo to go beyond that limit.
Just an imitation! (Imitation): Enveloping himself in dark purple smoke, Ecolo takes on another form, based on a form from either a defeated character or one of the characters he's allying with in the current mission (limit 1 per thread), replacing all of Ecolo's stats and attacks except his ultimate attack with their own. In combat Ecolo's Imitation lasts 3 turns based on activity, meaning a turn during which Ecolo does not use any attack does not count, after which he must return to his normal form to continue attacking and the move enters a 3 turn cooldown. Alternatively, he can continue fighting but he will be inflicted with Severe Exhaustion until he decides to return to normal. Ecolo cannot transform into multiple different characters within the same thread, however, he can superficially disguise himself as any amount of characters without taking on their stats or abilities. Ecolo's Imitations are catalogued here.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Espiegle
Ecolo charges up a bit of his massive power, blasting an opponent with several energy blasts, before finishing with a large one that detonates upon contact. Deals 50% damage to a single target and reduces their CON by 4 points for 3 turns.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-Ecolo has a humanoid form that he rarely ever assumes called Unusual/Alter Ecolo.
His age is unknown, as is his birthday.
Ecolo can copy other voices flawlessly.
Ecolo usually floats and can fly if he puts his heart onto it.
Ecolo is rather smol. He reaches Arle's chest at max.
Ecolo's body is soft and rather squishy.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
You liar! (Swindle): Ecolo imitates the Fleming's right-hand rule, charging a bit of electricity before zapping an enemy! If Ecolo rolls a 14+, this attack gains a +2 damage bonus and +10% chance of Paralysis. Should he roll a 16+, the attack gains a +20% chance of inflicting Paralysis on top of the previous bonus. On a critical hit, the attack has base 20 damage and inflicts Paralysis. [WIS, DMG 16%, 60% chance of Paralysis]
What a fraud! (Fake Speech): Ecolo uses the power of ice to make his foes chill out for a while...by freezing them, of course. If Ecolo rolls a 14+, this attack gains a +2 damage bonus and +5% chance of Freeze. Should he roll a 16+, the attack gains a +3 damage bonus and a +10% chance of inflicting Freeze on top of the previous bonus. On a critical hit, the attack has base 25 damage and inflicts Freeze. [WIS, DMG 18%, 10% chance of Freeze, 1 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Copy: Ecolo takes a look back through his recent memories and commits to replicating an ability, using it to his own gain. Ecolo can copy up to 3 abilities to use at anytime he wants, with a 4th temporary ability that could replace one if he wills it. Ecolo's copy repertoire is limited to moves used in a thread, but Ecolo doesn't require to make any checks to copy the move, only requiring to use up an action to do so.
- Copied move 1
- Copied move 2
- Copied move 3
- Temporary move
Possession: Upon choosing a target, Ecolo will attempt to possess them using a WIS vs INT roll. If he’s successful, Ecolo takes the character’s body and proceeds to use it as his own. His stats modifiers are added together with the body snatched character's and Ecolo will have access to both of their move pools. If he ends up possessing an ally, Ecolo will hand them partial reign over their body and soul, and they are treated as a fusion character, whereas him and the body snatched character can act on both of their turns. Upon taking 70% cumulative damage, Ecolo is forcefully ejected off of the possessed body, taking half of the damage and a 5 turn cooldown begins for this ability. This ability automatically succeeds if the chosen target is asleep.
Illusion Double: Ecolo, using a bit of his space matter, can create copies of player characters or custom entities made using player character stat and move limitations. These characters have 30+(Con Modx4) health and can use up to three of the original character's primary and special attacks. They will fight for Ecolo until defeated. This move costs 2 actions. Has a 6 turn cooldown beginning upon the double's defeat. Only one double can be created at a time unless the thread leader allows Ecolo to go beyond that limit.
Just an imitation! (Imitation): Enveloping himself in dark purple smoke, Ecolo takes on another form, based on a form from either a defeated character or one of the characters he's allying with in the current mission (limit 1 per thread), replacing all of Ecolo's stats and attacks except his ultimate attack with their own. In combat Ecolo's Imitation lasts 3 turns based on activity, meaning a turn during which Ecolo does not use any attack does not count, after which he must return to his normal form to continue attacking and the move enters a 3 turn cooldown. Alternatively, he can continue fighting but he will be inflicted with Severe Exhaustion until he decides to return to normal. Ecolo cannot transform into multiple different characters within the same thread, however, he can superficially disguise himself as any amount of characters without taking on their stats or abilities. Ecolo's Imitations are catalogued here.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Espiegle
Ecolo charges up a bit of his massive power, blasting an opponent with several energy blasts, before finishing with a large one that detonates upon contact. Deals 50% damage to a single target and reduces their CON by 4 points for 3 turns.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-Ecolo has a humanoid form that he rarely ever assumes called Unusual/Alter Ecolo.
His age is unknown, as is his birthday.
Ecolo can copy other voices flawlessly.
Ecolo usually floats and can fly if he puts his heart onto it.
Ecolo is rather smol. He reaches Arle's chest at max.
Ecolo's body is soft and rather squishy.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
Apr 26, 2021 18:57:42 GMT -8 by TheSpatialWeeg