Post by Coolshaymin on Jun 18, 2016 10:30:22 GMT -8
Character Name: Sora
Home Planet/Origin: Destiny Island, Kingdom Hearts
Preferred Motto: ""I know the Keyblade didn't choose me, and I don't care. I'm proud to be a small part of something bigger the people it did choose. My friends. They are my power!"
Appearance:
Alignment: Good
History On Li: Xemnas was defeated for now and Riku passed the Master Exam. There was a second Keyblade War approaching and Sora was ready for it. However, a mysterious portal showed up and no one seemed able to identify it. Even Master Yen Sid was incapable of identifying the strange purple portal outside some dark presence and Heartless and other threats they were familiar with over the decade were collecting.
Sora wanted to see this world and figured it would be a quick trip... That is until there was no sign of exit upon entering the portal. He had several things he had to do on this new adventure. He had to find out why the Heartless, Nobodies and Unversed would be here. Second he had to deafeat whatever source... And lastly finally get home for that dinner he missed a year ago.
Storied History: Kingdom Hearts
Stats: ( 10 ) total stat points to distribute. If you're not sure, please read the Basics or the Outline.
Primary Attacks(3):
- Swordplay: Sora uses a variety of swift and similar Keyblade techniques to combo onto the foe. The strikes can vary quite a bit but are mostly the same in function. None of these techniques have special functions outside aggressively bashing a target. These skills Sora kind of just made up as he went. (7%) Str based.
- Vicinity Break: Sora does a spinning slash around himself that lets out a large flow of light. This strike is useful for quickly bashing all surrounding enemies away from him. Only works for foes in close vicinity. (15%) Str Based.
- Slapshot: Sora unleashes a swift uppercut that knocks a foe flying far away. This technique does good damage and sends the foe flying a distance. Crits on 18 or 19 instead of 20. (14%) STR Based. 1 turn cooldown.
Special Attacks(3):
- Explosion: Sora unleashes an a chain of light balls around him extremely swiftly. This attack sends nearby foes flying after damaging them with the chain of sudden light. (24%) 2 turn cooldown. Wisdom Based.
- Guard Break: Sora jumps back a bit and quickly gathers power in the tip of his keyblade. He will then charge forward and slam his Keyblade's tip with great force. This technique is a guarenteed critical hit on shields of any kind. The delay may also trick foes into trying to parry. (21%) 1 turn cooldown. STR Based.
- Drive: Sora activates the powers of his clothes to obtain a different set of clothes. This change in appearance changes his physical abilities and alters his moves. His forms each come with their own limitations and restrictions as well. However, Sora can only have 1 form with him at a time. He can freely switch between one form and his original form however without the powers of his friends he is unable to trigger the other forms for that thread. Each form has it's own Ultimate Move as well.
Ultimate Attack(1):
- Trinity Limit: Sora summons the memories of Donald and Goofy to aide him. This allows him to create a big ball of light using the three of their powers combined. This ball of light constantly assaults enemies with rays of light as the area slowly gets brighter. At the end the move floods the entire area with light before Sora returns to normal. Close range AoE. (50%)
Valor Form
Wisdom Form
Home Planet/Origin: Destiny Island, Kingdom Hearts
Preferred Motto: ""I know the Keyblade didn't choose me, and I don't care. I'm proud to be a small part of something bigger the people it did choose. My friends. They are my power!"
Appearance:
Alignment: Good
History On Li: Xemnas was defeated for now and Riku passed the Master Exam. There was a second Keyblade War approaching and Sora was ready for it. However, a mysterious portal showed up and no one seemed able to identify it. Even Master Yen Sid was incapable of identifying the strange purple portal outside some dark presence and Heartless and other threats they were familiar with over the decade were collecting.
Sora wanted to see this world and figured it would be a quick trip... That is until there was no sign of exit upon entering the portal. He had several things he had to do on this new adventure. He had to find out why the Heartless, Nobodies and Unversed would be here. Second he had to deafeat whatever source... And lastly finally get home for that dinner he missed a year ago.
Storied History: Kingdom Hearts
Stats: ( 10 ) total stat points to distribute. If you're not sure, please read the Basics or the Outline.
Discipline | Stat | Modifier |
---|---|---|
Strength | 14 | +2 |
Dexterity | 12 | +1 |
Wisdom | 12 | +1 |
Intelligence | 8 | -1 |
Charisma | 12 | +1 |
Constitution | 12 | +1 |
Primary Attacks(3):
- Swordplay: Sora uses a variety of swift and similar Keyblade techniques to combo onto the foe. The strikes can vary quite a bit but are mostly the same in function. None of these techniques have special functions outside aggressively bashing a target. These skills Sora kind of just made up as he went. (7%) Str based.
- Vicinity Break: Sora does a spinning slash around himself that lets out a large flow of light. This strike is useful for quickly bashing all surrounding enemies away from him. Only works for foes in close vicinity. (15%) Str Based.
- Slapshot: Sora unleashes a swift uppercut that knocks a foe flying far away. This technique does good damage and sends the foe flying a distance. Crits on 18 or 19 instead of 20. (14%) STR Based. 1 turn cooldown.
Special Attacks(3):
- Explosion: Sora unleashes an a chain of light balls around him extremely swiftly. This attack sends nearby foes flying after damaging them with the chain of sudden light. (24%) 2 turn cooldown. Wisdom Based.
- Guard Break: Sora jumps back a bit and quickly gathers power in the tip of his keyblade. He will then charge forward and slam his Keyblade's tip with great force. This technique is a guarenteed critical hit on shields of any kind. The delay may also trick foes into trying to parry. (21%) 1 turn cooldown. STR Based.
- Drive: Sora activates the powers of his clothes to obtain a different set of clothes. This change in appearance changes his physical abilities and alters his moves. His forms each come with their own limitations and restrictions as well. However, Sora can only have 1 form with him at a time. He can freely switch between one form and his original form however without the powers of his friends he is unable to trigger the other forms for that thread. Each form has it's own Ultimate Move as well.
Ultimate Attack(1):
- Trinity Limit: Sora summons the memories of Donald and Goofy to aide him. This allows him to create a big ball of light using the three of their powers combined. This ball of light constantly assaults enemies with rays of light as the area slowly gets brighter. At the end the move floods the entire area with light before Sora returns to normal. Close range AoE. (50%)
Valor Form
Discipline | Stat | Modifier |
---|---|---|
Strength | 18 | +4 |
Dexterity | 18 | +4 |
Wisdom | 2 | -4 |
Intelligence | 8 | -1 |
Charisma | 8 | -1 |
Constitution | 16 | +3 |
Primary Attacks (3):
-Valor Flurry: A constant barrage of strikes from Sora's two keyblades. A highly aggressive and swift fighting style even more than Sora's normal fighting style. The swift blows are powerful but allow a multitude strikes and quick and easy followup into his more powerful combo finishers. (8%)
-Brave Shot: Sora leaps a small bit before bringing his keyblades crashing to the ground. The force of the attack creates a narrow shockwave that sends foes flying into the air. This allows Sora to swiftly chain into aerial attacks to keep the foe airborne. (16%) Ground.
-Sonic Strike: A swift and powerful followup to an attack that catches a foe off guard. Sora jumps back before charging his keyblades full of energy. In an instant afterwards he quickly cuts through the foe with a powerful rush that deals high damage and has a 20% chance to stun. The delay however gives Sora a -2 to his aim. (23%) Can be used both on ground and in air. 1 turn cooldown.
Special Attacks (3):
-Distraction Shot: Sora suddenly interrupts his strikes by intentionally throwing one of his keyblade past a foe in an attempt to lower their guard. He will then unleash a followup strike to catch the enemy after the distraction. Sora immediately recalls the Keyblade he threw to followup his combo. Targets INT. (15%) Can be used on ground and in air. 1 turn cooldown.
-Sonic End: Sora does several rapid slash around himself that leaves lingering red lightning in the air. At the end of the combo he bursts the strikes outward to hit surrounding foes for great damage. 2 turn cooldown. Air Combo.(24%)
-Revert: Changes Sora back to his original form.
Ultimate Attack:
-Valor Finish: Sora gives a bright glow of red as the memories of Goofy raises his power immensely. He rushes into a single foe and pulls off a rapid flurry of strikes at intense speeds. His strikes lock the foe into a constant state of flinching as he slams into them with a repeated fury. At the end of the combo Sora jumps into the air and his two keyblades fill with power before he brings them down onto the foe with a mighty slam that floods the area in a red light. This technique reverts Sora automatically as it ends. (55%)
-Valor Flurry: A constant barrage of strikes from Sora's two keyblades. A highly aggressive and swift fighting style even more than Sora's normal fighting style. The swift blows are powerful but allow a multitude strikes and quick and easy followup into his more powerful combo finishers. (8%)
-Brave Shot: Sora leaps a small bit before bringing his keyblades crashing to the ground. The force of the attack creates a narrow shockwave that sends foes flying into the air. This allows Sora to swiftly chain into aerial attacks to keep the foe airborne. (16%) Ground.
-Sonic Strike: A swift and powerful followup to an attack that catches a foe off guard. Sora jumps back before charging his keyblades full of energy. In an instant afterwards he quickly cuts through the foe with a powerful rush that deals high damage and has a 20% chance to stun. The delay however gives Sora a -2 to his aim. (23%) Can be used both on ground and in air. 1 turn cooldown.
Special Attacks (3):
-Distraction Shot: Sora suddenly interrupts his strikes by intentionally throwing one of his keyblade past a foe in an attempt to lower their guard. He will then unleash a followup strike to catch the enemy after the distraction. Sora immediately recalls the Keyblade he threw to followup his combo. Targets INT. (15%) Can be used on ground and in air. 1 turn cooldown.
-Sonic End: Sora does several rapid slash around himself that leaves lingering red lightning in the air. At the end of the combo he bursts the strikes outward to hit surrounding foes for great damage. 2 turn cooldown. Air Combo.(24%)
-Revert: Changes Sora back to his original form.
Ultimate Attack:
-Valor Finish: Sora gives a bright glow of red as the memories of Goofy raises his power immensely. He rushes into a single foe and pulls off a rapid flurry of strikes at intense speeds. His strikes lock the foe into a constant state of flinching as he slams into them with a repeated fury. At the end of the combo Sora jumps into the air and his two keyblades fill with power before he brings them down onto the foe with a mighty slam that floods the area in a red light. This technique reverts Sora automatically as it ends. (55%)
Wisdom Form
Discipline | Stat | Modifier |
---|---|---|
Strength | 2 | -4 |
Dexterity | 16 | +3 |
Wisdom | 20 | +5 |
Intelligence | 14 | +2 |
Charisma | 12 | +1 |
Constitution | 6 | -2 |
Primary Attacks (3):
-Wisdom Shot: Sora rapidly fires magic from the type of his keyblade at the foe. This magic allows him to rapidly fire magic bullets in succession. Can be used while swiftly soaring around the battlefield. (6%) Wisdom Based.
-Firaga: Sora releases a ring of fire around himself to damage all surrounding foes with a 10% chance to burn. The ring of fire can be used in motion due to the power of Wisdom Form. Very Close Range. (14%)
-Blizzaga: Sora fires a shotgun like series of Ice Magic at the foe with great power. The magic deals great damage and can be used while in motion. (18%)
Special Attacks (3):
-Reflega: Sora puts up a barrier that absorbs the force of one attack. Sora will let off a blast of light to send foes flying with the exact amount of damage the Reflect Spell absorbed. This move is capable of missing and can only counter one move in a single turn. Counter Move. 3 turn cooldown. Can be used in motion.
-Curaga: A healing spell of great power. This spell allows Sora to heal himself and all allies for 20% damage. However, all Wisdom Based Moves become incapable to use outside Wisdom Shot for 3 turns as all spells are put on a cool down. Can be used in motion.
-Revert: Changes Sora back to his original form.
Ultimate Move:
-Mega Flare: Sora releases a gigantic explosion of powerful fire magic that covers the area. The explosion does immense damage and lights all foes with a burn. Can be used swiftly and while in motion. (35%+Burn)
Allies/Friends: Riku, Kairi, Donald, Goofy, King Mickey, Leon, Cloud, Axel/Lea, Auron, a lot of other people.
Enemies/Rivals: Ansem, Xehanort, Xemnas, The Heatless, the Nobodies, Pete, Maleficent, a few others
Any Other Information: Turns into his Lion Form whenever he uses a Super Bell with the same abilities of Sora.
Will obtain Master, Limit, and Final Forms by ranking up in that order.
Is capable of Gliding, Double Jumping, Dodge Rolling, Magical Slides, and jumping really high.
-Wisdom Shot: Sora rapidly fires magic from the type of his keyblade at the foe. This magic allows him to rapidly fire magic bullets in succession. Can be used while swiftly soaring around the battlefield. (6%) Wisdom Based.
-Firaga: Sora releases a ring of fire around himself to damage all surrounding foes with a 10% chance to burn. The ring of fire can be used in motion due to the power of Wisdom Form. Very Close Range. (14%)
-Blizzaga: Sora fires a shotgun like series of Ice Magic at the foe with great power. The magic deals great damage and can be used while in motion. (18%)
Special Attacks (3):
-Reflega: Sora puts up a barrier that absorbs the force of one attack. Sora will let off a blast of light to send foes flying with the exact amount of damage the Reflect Spell absorbed. This move is capable of missing and can only counter one move in a single turn. Counter Move. 3 turn cooldown. Can be used in motion.
-Curaga: A healing spell of great power. This spell allows Sora to heal himself and all allies for 20% damage. However, all Wisdom Based Moves become incapable to use outside Wisdom Shot for 3 turns as all spells are put on a cool down. Can be used in motion.
-Revert: Changes Sora back to his original form.
Ultimate Move:
-Mega Flare: Sora releases a gigantic explosion of powerful fire magic that covers the area. The explosion does immense damage and lights all foes with a burn. Can be used swiftly and while in motion. (35%+Burn)
Allies/Friends: Riku, Kairi, Donald, Goofy, King Mickey, Leon, Cloud, Axel/Lea, Auron, a lot of other people.
Enemies/Rivals: Ansem, Xehanort, Xemnas, The Heatless, the Nobodies, Pete, Maleficent, a few others
Any Other Information: Turns into his Lion Form whenever he uses a Super Bell with the same abilities of Sora.
Will obtain Master, Limit, and Final Forms by ranking up in that order.
Is capable of Gliding, Double Jumping, Dodge Rolling, Magical Slides, and jumping really high.
Last Edit:
Jun 18, 2016 12:21:17 GMT -8 by Coolshaymin