Post by TartoonHand94 on Mar 8, 2016 15:41:02 GMT -8
Character Name: Princess Daisy
Debut: Super Mario Land (Game Boy, 1989)
Home Planet/Origin: Sarasaland
Preferred Motto: "Yee-haw!! Hi I'm Daisy!"
Appearance:
Height and Weight: 180 cm (5'11") and 128 lbs (58 kg)
Voice Reference: Deanna Mustard (Mario Party 10)
Smash Journal
Alignment: Chaotic Good
History On Li:
Indefinitely severed from her beloved Sarasaland, Daisy is not just lost in the familiar wonderland of the Mushroom Kingdom, but instead lost in the winding Mushroom Ruins. While this would be enough to distress any princess, Daisy faces this setback head -first and perseveres in search for a solution. left without much else to do, she aids Princess Peach efforts to salvage the Mushroom Kingdom. She may be more stubborn than the idealistic Peach but they both need as much of each other’s help as they can get. As happy as she is to help the funguys out in their time of need, she longs to one day return to Sarasaland and see what has become of her kingdom.
Storied History:
www.mariowiki.com/Princess_Daisy#History
Primary Attacks(3):
Floral Fists - a Princess needs to protect herself and defend her kingdom, and the restless Daisy relishes in her duties. Her slaps and jabs are stronger than Peach’s but not as fast.
(Light Str Attack; Does 6% Damage)
Tango Tussle - Some people say fighting is like a violent dance, but in Daisy's case it would be more accurate to say that her dancing is like elegant fighting. By staying on her toes and using her grace to her advantage, Daisy can attack without leaving herself open, giving her a +1 to her dodge rolls for one turn.
(Medium Str Attack; Does 6% Damage)
Sport Swing - Daisy’s always up for a friendly or not so friendly game round of sports and she brings all of her Tennis, Baseball, and Golf skills with her in this attack. She swings for the fences with either a Tennis Racket, Baseball Bat, Golf Club, or even a surprise like a Hockey Stick. Using this attack gives Daisy an additional +2 to her strength roll. Has a 3 turn cooldown.
(Heavy Str Atttack; Does 20% Damage)
Special Attacks(3):
Super Ball – The super flowers of her native Sarasaland, as seen in Super Mario Land, grant Daisy the ability to launch super balls. These balls launch with incredible speed and ricochet off surfaces. Uses dexterity as it's attack modifier.
(Light Dex Attack; Does 8% Damage)
Competitive Spirit – ask anyone who’s played with or against her, Daisy is a feisty girl who loves to get dirty and play with the rest of the crowd. Daisy’s competitive spirit grants her +1 to attacks against the last enemy to attack her if she took any damage between then and her last turn. It becomes a competition of who can outlast who. Better uproot Daisy before she plants you.
Gardening – One of Daisy’s fondest past times becomes her most fortuitous strategies on the battlefield. Daisy carries a pouch of Piranha Plant seeds wherever she goes. She swiftly plops them into the ground and they sprout the next turn as…
Nippers – the infantile versions of Piranha Plants. These small pale sprouts hop around in search of nourishment, and mommas got a meal of enemies just waiting for them. Their bites are the weakest and most fragile in this form but they are also the most mobile and very capable of chasing opponents down and nipping them.
Each Nipper comes with 5 HP and a bite of 2% damage.
In the next turn they put down roots and become…
Munchers – these evolved versions of Nippers are now colored black and settled where they sit. They no longer hop around and are best simply avoided, but their defences have greatly increased and aren’t so as easy to purge.
Each Muncher comes with 5 HP and a bite of 4% damage.
But you better uproot them soon before they grow into…
Piranha Plants - the fully bloomed plant with a gaping mouths full of teeth and a long green stem for extended range around them. Hitting them from a distance is your best option, being within their stem range is your worst.
Each Piranha Plant comes with 10 HP and a bite of 6% damage.
But their attack range blossoms even more if they become one of the following
Fire Piranha Plant – a Piranha Plant that shoots balls of fire. It is resistant to fire attacks but weak to ice.
Frost Piranha Plant – a Piranha Plant that shoots balls of ice. It’s resistant to ice attacks but weak to fire.
Putrid Piranha Plant – a Piranha Plant with poison in it’s bite. Only the strongest weed killers are affective against these
Inky Piranha Plant – They will shoot slippery and sticky globs of ink at enemies. Their ink will so totally ruin your outfit!
And once they hit maturity, they can let Daisy scoop them up into a flower pot making them…
Potted Piranha Plant – Piranha Plants that can be carried around and used to attack. Everything you love or hate about Piranha Plants, now conveniently mobile.
Ultimate Attack(1):
Photosynthesis –The sun intensifies, filling Daisy and her allies with a soothing warmth and healing them for 10% damage for 3 turns. (30% total) Daisy's dress transforms, becoming more ornate and frilly with a strong flower motif. For the next three turns Daisy's gains an extra +5 to her Strength and Dexterity rolls.
Allies/Friends:
Personal Friends: Princess Peach, Rosalina, the Mario Bros, Toadette,
Enemies/Rivals:
Enemies: Tatanga, Bowser,
Rivals: Princess Peach, Rosalina, Wario, Waluigi, and everyone else at any Mario Sport.
Any Other Information:
The tomboy princess of Sarasaland, Daisy has a natural competitive spirit and a knack for sports, as well as a strong affinity for flowers.
Floristry is one of her favorite past times, the more peaceful of the two, anyway.
She uses flowers in her attire, decorations and even themes her special abilities to them.
Daisy may be considerably more practical much less ditsy leader than her sister-in-arms Peach.
She was kidnapped once a long time ago, and after being saved by Mario, she has since vowed never to let it happen to herself again. While she’s mostly occupied by her daily duties to her kingdom she’ll never pass up an invitation to cruise over to the Mushroom Kingdom for some fun.
Debut: Super Mario Land (Game Boy, 1989)
Home Planet/Origin: Sarasaland
Preferred Motto: "Yee-haw!! Hi I'm Daisy!"
Appearance:
Height and Weight: 180 cm (5'11") and 128 lbs (58 kg)
Voice Reference: Deanna Mustard (Mario Party 10)
Smash Journal
Alignment: Chaotic Good
History On Li:
Indefinitely severed from her beloved Sarasaland, Daisy is not just lost in the familiar wonderland of the Mushroom Kingdom, but instead lost in the winding Mushroom Ruins. While this would be enough to distress any princess, Daisy faces this setback head -first and perseveres in search for a solution. left without much else to do, she aids Princess Peach efforts to salvage the Mushroom Kingdom. She may be more stubborn than the idealistic Peach but they both need as much of each other’s help as they can get. As happy as she is to help the funguys out in their time of need, she longs to one day return to Sarasaland and see what has become of her kingdom.
Storied History:
www.mariowiki.com/Princess_Daisy#History
Stats:
Discipline | Stat | Modifier |
---|---|---|
Strength | 14 | +2 |
Dexterity | 14 | +2 |
Wisdom | 8 | -1 |
Intelligence | 12 | +1 |
Charisma | 10 | +0 |
Constitution | 12 | +1 |
Primary Attacks(3):
Floral Fists - a Princess needs to protect herself and defend her kingdom, and the restless Daisy relishes in her duties. Her slaps and jabs are stronger than Peach’s but not as fast.
(Light Str Attack; Does 6% Damage)
Tango Tussle - Some people say fighting is like a violent dance, but in Daisy's case it would be more accurate to say that her dancing is like elegant fighting. By staying on her toes and using her grace to her advantage, Daisy can attack without leaving herself open, giving her a +1 to her dodge rolls for one turn.
(Medium Str Attack; Does 6% Damage)
Sport Swing - Daisy’s always up for a friendly or not so friendly game round of sports and she brings all of her Tennis, Baseball, and Golf skills with her in this attack. She swings for the fences with either a Tennis Racket, Baseball Bat, Golf Club, or even a surprise like a Hockey Stick. Using this attack gives Daisy an additional +2 to her strength roll. Has a 3 turn cooldown.
(Heavy Str Atttack; Does 20% Damage)
Special Attacks(3):
Super Ball – The super flowers of her native Sarasaland, as seen in Super Mario Land, grant Daisy the ability to launch super balls. These balls launch with incredible speed and ricochet off surfaces. Uses dexterity as it's attack modifier.
(Light Dex Attack; Does 8% Damage)
Competitive Spirit – ask anyone who’s played with or against her, Daisy is a feisty girl who loves to get dirty and play with the rest of the crowd. Daisy’s competitive spirit grants her +1 to attacks against the last enemy to attack her if she took any damage between then and her last turn. It becomes a competition of who can outlast who. Better uproot Daisy before she plants you.
Gardening – One of Daisy’s fondest past times becomes her most fortuitous strategies on the battlefield. Daisy carries a pouch of Piranha Plant seeds wherever she goes. She swiftly plops them into the ground and they sprout the next turn as…
Nippers – the infantile versions of Piranha Plants. These small pale sprouts hop around in search of nourishment, and mommas got a meal of enemies just waiting for them. Their bites are the weakest and most fragile in this form but they are also the most mobile and very capable of chasing opponents down and nipping them.
Nipper | ||
---|---|---|
Discipline | Stat | Modifier |
Strength | 4 | -3 |
Dexterity | 20 | +5 |
Wisdom | 4 | -3 |
Intelligence | 20 | +5 |
Charisma | 4 | -3 |
Constitution | 4 | -3 |
In the next turn they put down roots and become…
Munchers – these evolved versions of Nippers are now colored black and settled where they sit. They no longer hop around and are best simply avoided, but their defences have greatly increased and aren’t so as easy to purge.
Muncher | ||
---|---|---|
Discipline | Stat | Modifier |
Strength | 20 | +5 |
Dexterity | 2 | -4 |
Wisdom | 4 | -3 |
Intelligence | 6 | -2 |
Charisma | 4 | -3 |
Constitution | 20 | +5 |
But you better uproot them soon before they grow into…
Piranha Plants - the fully bloomed plant with a gaping mouths full of teeth and a long green stem for extended range around them. Hitting them from a distance is your best option, being within their stem range is your worst.
Piranha Plant | ||
---|---|---|
Discipline | Stat | Modifier |
Strength | 20 | +5 |
Dexterity | 8 | -1 |
Wisdom | 4 | -3 |
Intelligence | 8 | -1 |
Charisma | 4 | -3 |
Constitution | 12 | +1 |
But their attack range blossoms even more if they become one of the following
Fire Piranha Plant – a Piranha Plant that shoots balls of fire. It is resistant to fire attacks but weak to ice.
Frost Piranha Plant – a Piranha Plant that shoots balls of ice. It’s resistant to ice attacks but weak to fire.
Putrid Piranha Plant – a Piranha Plant with poison in it’s bite. Only the strongest weed killers are affective against these
Inky Piranha Plant – They will shoot slippery and sticky globs of ink at enemies. Their ink will so totally ruin your outfit!
And once they hit maturity, they can let Daisy scoop them up into a flower pot making them…
Potted Piranha Plant – Piranha Plants that can be carried around and used to attack. Everything you love or hate about Piranha Plants, now conveniently mobile.
Ultimate Attack(1):
Photosynthesis –The sun intensifies, filling Daisy and her allies with a soothing warmth and healing them for 10% damage for 3 turns. (30% total) Daisy's dress transforms, becoming more ornate and frilly with a strong flower motif. For the next three turns Daisy's gains an extra +5 to her Strength and Dexterity rolls.
Allies/Friends:
Personal Friends: Princess Peach, Rosalina, the Mario Bros, Toadette,
Enemies/Rivals:
Enemies: Tatanga, Bowser,
Rivals: Princess Peach, Rosalina, Wario, Waluigi, and everyone else at any Mario Sport.
Any Other Information:
The tomboy princess of Sarasaland, Daisy has a natural competitive spirit and a knack for sports, as well as a strong affinity for flowers.
Floristry is one of her favorite past times, the more peaceful of the two, anyway.
She uses flowers in her attire, decorations and even themes her special abilities to them.
Daisy may be considerably more practical much less ditsy leader than her sister-in-arms Peach.
She was kidnapped once a long time ago, and after being saved by Mario, she has since vowed never to let it happen to herself again. While she’s mostly occupied by her daily duties to her kingdom she’ll never pass up an invitation to cruise over to the Mushroom Kingdom for some fun.
Last Edit:
Aug 20, 2016 12:53:57 GMT -8 by TartoonHand94