Post by Mari on Dec 31, 2015 21:01:00 GMT -8
Character Name: Ashe
Home Planet/Origin: Earth (Mega Man)
Preferred Motto: "You're no god... You were gonna destroy the world... You were gonna end the story... You're not the one to make that decision! This is my life, my story!"
Appearance:
Alignment: Good
History On Li: Upon arriving on Li by mysterious means, Ashe spent a while finding her way around and exploring this new foreign land. She eventually made her way to the Life Sphere, seeking more or less for a way back home. She eventually determined that no such return existed, at least to the knowledge of anyone she spoke to. Ashe spent some time getting to know the layout of the life sphere. During this time she also got to know some of it's residents and their way of life, becoming a regular.
Ashe decided to take her dislocation in stride, offering to help around the sphere as she settled in. She would do small favors for the townsfolk, generally asking for little in return. This would eventually lead her to put the skills she learned from years of acting as a junior bounty hunter and archeologist to use after a tip about missions sparked her interest. Ashe was quick to offer her services, whether it be to hunt down dangerous individuals, lead rescue missions or simply retrieve lost goods.
Storied History: megaman.wikia.com/wiki/Ashe
Megaman ZXA Ashe's Script
Stats:
Companions / Minions
From a Christmas themed Pokeball with a Black Belt like Santaclaus, Comes your newest Companion, Merryowth! This little guy is a Jolly little thief, that loves making trouble.
[PTabbedContent=Merryowth][PTab=Stats]
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Primary Attacks (1)]Fury Swipes: Attacks 1d3 times, Deals 6% Damage Per hit! STR!
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (2)]Jolly Payday: Throws out a mad flurry of of Christmas-themed Coins and objects, Creating a hail of blunt attacks! (Deals 14% Damage to up to 3 Targets, DEX! 1 turn cooldown.)
Thief: Attempting to steal the enemies proverbial Presents under the tree, Merryowth tries to snag an item on a target! If successful, Meowth can give the item to Ashe. (DEX VS WIS Roll. If an item is stolen, they can be stolen back by beating Merryowth or Ashe in a Strength Check, depending on which is using it. Steals an Opponents Weapon or an Item they may posses, And Allows Merryowth or Ashe to Use it for a Three Turn Limit. 2 turn cooldown.)
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Home Planet/Origin: Earth (Mega Man)
Preferred Motto: "You're no god... You were gonna destroy the world... You were gonna end the story... You're not the one to make that decision! This is my life, my story!"
Appearance:
Alignment: Good
History On Li: Upon arriving on Li by mysterious means, Ashe spent a while finding her way around and exploring this new foreign land. She eventually made her way to the Life Sphere, seeking more or less for a way back home. She eventually determined that no such return existed, at least to the knowledge of anyone she spoke to. Ashe spent some time getting to know the layout of the life sphere. During this time she also got to know some of it's residents and their way of life, becoming a regular.
Ashe decided to take her dislocation in stride, offering to help around the sphere as she settled in. She would do small favors for the townsfolk, generally asking for little in return. This would eventually lead her to put the skills she learned from years of acting as a junior bounty hunter and archeologist to use after a tip about missions sparked her interest. Ashe was quick to offer her services, whether it be to hunt down dangerous individuals, lead rescue missions or simply retrieve lost goods.
Storied History: megaman.wikia.com/wiki/Ashe
Megaman ZXA Ashe's Script
Stats:
Discipline | Stat | Modifier |
---|---|---|
Strength | 8 | -1 |
Dexterity | 20 | +5 |
Constitution | 16 | +3 |
Intelligence | 14 | +2 |
Wisdom | 8 | -1 |
Charisma | 12 | +1 |
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks (5)]Buster Fire: Ashe shoots a series of buster shots at the enemy. Can be used while not megamerged. (Light DEX Attack; Does 8% Damage)
Charge Shot: Contrary to its name, this is actually not Ashe's fully charged shot. That would be Reflect Shot. In exchange for the lower damage and lack of reflecting properties, this blast of plasma is much easier to fire off on a whim and may be considered more reliable. 1 Turn Cooldown. (Medium Dex Attack; Does 22% Damage)
Reflect Shot - Ashe charges her buster and fires off a powerful stream of plasma. This attack has a 20% chance of burning the opponent if it hits, but if it misses it can bounce back on Ashe's next turn as an additional attack. While making this attack Ashe becomes tunnel visioned while using this attack, reducing her resistance to sneak attacks by 2 on the turn this attack is used. 1 turn cooldown. (Heavy Dex Attack; Does 26% Damage on a direct hit and 20% damage on a rebound hit)
Homing Shot: Ashe's laser shot launches a bolt of electrified plasma through the air. This plasma bolt homes in on enemies, making up for its lackluster punch with extreme accuracy. It gains a +2 to its accuracy as a result, but Ashe suffers 3% recoil. (Light Dex Attack; Does 18% Damage)
Double Charge Shot: Ashe fires off a devastating double charge shot that strains her body but delivers unprecedented pain to the victim. Because of its wide area of destruction, it gains a +2 to its accuracy. However, she suffers a -2 to her next dodge roll and 7% recoil. 2 turn cooldown. (Heavy Dex Attack; Does 32% Damage)[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (4)]Zenkai: For every 20% damage Ashe accumulates, her attacks do 1% more damage, plus an additional 2% damage if she took 30% or greater damage during the previous turn.
Passive Regeneration: Every turn, Ashe may shift 5% health from her bubble shield onto herself as a free action. However, her shield will not regenerate on that turn as if it had been struck by an attack.
Overdrive: Ashe pushes her body to its limits, forcing herself to strike faster and consequently harder than ever! This boosts her dexterity stat by 4 and adds her dexterity modifier to the damage of her attacks for 3 turns. At the cost of afflicting herself with the severe exhaustion status, Ashe can extend this buff. Severe exhaustion will remain for as long as her buff lasts, however. 3 turn cooldown.
A-Trans - Ashe can transform into a character she has previously defeated or a character that has voluntarily allowed her to analyze their DNA, replacing all of Ashe's stats and attacks except her ultimate attack with their own. In combat Ashe's A-Trans lasts 3 turns of activity, meaning a turn during which Ashe does not use any attack does not count, after which she must return to her normal form to continue attacking and cannot use the move again for 3 turns. Alternatively, she can continue fighting but she will suffer from the severe exhaustion status until she stops. Ashe cannot transform into multiple different characters within the same thread. However, she can superficially disguise herself as any amount of characters without taking on their stats or abilities. Here is Ashe's Collected A-Trans Logs[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks (1)]Giga Crush - Ashe summons a burst of power from deep inside her, overloading her laser shots and creating a bullet hell in the immediate area by rapidly spinning and firing her ring-shaped weapons. This does 80% Damage to anyone and anything caught in the maelstrom of plasma, however Ashe takes 30% damage in the process and is afflicted with the severe exhaustion status for 3 turns.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]Ashe has a biometal companion that she fuses with when she fights. This biometal is named Model A. He is a floating hunk of metal shaped vaguely like a robotic face. Model A can speak and float about, but is rather helpless on his own.
Ashe's body has been mostly replaced with bionics, however, her brain and spine remain organic. The consequences of this are that Ashe is vulnerable to status alterations and attacks that only affect robots OR humans. For example, she can be afflicted with both virus and sickness. However, because part of her body is immune to each, the duration of human-only or robot-only statuses is halved on her (rounded up if necessary) and the effects of attacks that affect only robots or humans are also halved (rounded up if necessary).[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Charge Shot: Contrary to its name, this is actually not Ashe's fully charged shot. That would be Reflect Shot. In exchange for the lower damage and lack of reflecting properties, this blast of plasma is much easier to fire off on a whim and may be considered more reliable. 1 Turn Cooldown. (Medium Dex Attack; Does 22% Damage)
Reflect Shot - Ashe charges her buster and fires off a powerful stream of plasma. This attack has a 20% chance of burning the opponent if it hits, but if it misses it can bounce back on Ashe's next turn as an additional attack. While making this attack Ashe becomes tunnel visioned while using this attack, reducing her resistance to sneak attacks by 2 on the turn this attack is used. 1 turn cooldown. (Heavy Dex Attack; Does 26% Damage on a direct hit and 20% damage on a rebound hit)
Homing Shot: Ashe's laser shot launches a bolt of electrified plasma through the air. This plasma bolt homes in on enemies, making up for its lackluster punch with extreme accuracy. It gains a +2 to its accuracy as a result, but Ashe suffers 3% recoil. (Light Dex Attack; Does 18% Damage)
Double Charge Shot: Ashe fires off a devastating double charge shot that strains her body but delivers unprecedented pain to the victim. Because of its wide area of destruction, it gains a +2 to its accuracy. However, she suffers a -2 to her next dodge roll and 7% recoil. 2 turn cooldown. (Heavy Dex Attack; Does 32% Damage)[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (4)]Zenkai: For every 20% damage Ashe accumulates, her attacks do 1% more damage, plus an additional 2% damage if she took 30% or greater damage during the previous turn.
Passive Regeneration: Every turn, Ashe may shift 5% health from her bubble shield onto herself as a free action. However, her shield will not regenerate on that turn as if it had been struck by an attack.
Overdrive: Ashe pushes her body to its limits, forcing herself to strike faster and consequently harder than ever! This boosts her dexterity stat by 4 and adds her dexterity modifier to the damage of her attacks for 3 turns. At the cost of afflicting herself with the severe exhaustion status, Ashe can extend this buff. Severe exhaustion will remain for as long as her buff lasts, however. 3 turn cooldown.
A-Trans - Ashe can transform into a character she has previously defeated or a character that has voluntarily allowed her to analyze their DNA, replacing all of Ashe's stats and attacks except her ultimate attack with their own. In combat Ashe's A-Trans lasts 3 turns of activity, meaning a turn during which Ashe does not use any attack does not count, after which she must return to her normal form to continue attacking and cannot use the move again for 3 turns. Alternatively, she can continue fighting but she will suffer from the severe exhaustion status until she stops. Ashe cannot transform into multiple different characters within the same thread. However, she can superficially disguise herself as any amount of characters without taking on their stats or abilities. Here is Ashe's Collected A-Trans Logs[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks (1)]Giga Crush - Ashe summons a burst of power from deep inside her, overloading her laser shots and creating a bullet hell in the immediate area by rapidly spinning and firing her ring-shaped weapons. This does 80% Damage to anyone and anything caught in the maelstrom of plasma, however Ashe takes 30% damage in the process and is afflicted with the severe exhaustion status for 3 turns.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]Ashe has a biometal companion that she fuses with when she fights. This biometal is named Model A. He is a floating hunk of metal shaped vaguely like a robotic face. Model A can speak and float about, but is rather helpless on his own.
Ashe's body has been mostly replaced with bionics, however, her brain and spine remain organic. The consequences of this are that Ashe is vulnerable to status alterations and attacks that only affect robots OR humans. For example, she can be afflicted with both virus and sickness. However, because part of her body is immune to each, the duration of human-only or robot-only statuses is halved on her (rounded up if necessary) and the effects of attacks that affect only robots or humans are also halved (rounded up if necessary).[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Companions / Minions
From a Christmas themed Pokeball with a Black Belt like Santaclaus, Comes your newest Companion, Merryowth! This little guy is a Jolly little thief, that loves making trouble.
[PTabbedContent=Merryowth][PTab=Stats]
| Stats | MOD |
STR | 8 | -1 |
DEX | 16 | +3 |
CON | 2 | -4 |
INT | 10 | +0 |
WIS | 8 | -1 |
CHA | 12 | +1 |
[PTab=Primary Attacks (1)]Fury Swipes: Attacks 1d3 times, Deals 6% Damage Per hit! STR!
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (2)]Jolly Payday: Throws out a mad flurry of of Christmas-themed Coins and objects, Creating a hail of blunt attacks! (Deals 14% Damage to up to 3 Targets, DEX! 1 turn cooldown.)
Thief: Attempting to steal the enemies proverbial Presents under the tree, Merryowth tries to snag an item on a target! If successful, Meowth can give the item to Ashe. (DEX VS WIS Roll. If an item is stolen, they can be stolen back by beating Merryowth or Ashe in a Strength Check, depending on which is using it. Steals an Opponents Weapon or an Item they may posses, And Allows Merryowth or Ashe to Use it for a Three Turn Limit. 2 turn cooldown.)
-[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
May 4, 2020 11:29:21 GMT -8 by Mari