Post by Coolshaymin on May 16, 2015 16:33:39 GMT -8
Character Name: Link of Hyrule Warriors
Home Planet/Origin: Hyrule
Preferred Motto: An entire army of Bobolkins commanded by Stalfos, Darknuts, Ganondorf and King Dodongo? No problem!
Appearance: zeldawiki.org/images/thumb/0/03/HW_Link.png/100px-HW_Link.png
Alignment: Good
History On Li: Link was proud of himself after all his work. He finally defeated all the evil threats and saved Hyrule once and for-oh Farore dammit! The Kingdom did not seem to last long and the entire kingdom was destroyed. Link dug out of the rubble and looked for his allies or Zelda at all.
He managed to find his weapon chest and equipped his guantlets to lift it out of the crater. Link looked in the distance to see a glow. It seemed their days of war were not over yet. It was time the Hero of War took up his duty to defend his people once more.
Storied History: zeldawiki.org/Hyrule_Warriors#Story
Stats:
(Hylian Sword and Shield)
Magic Rod
Ball and Chain
Primary Attacks(3):
- Sword of Fraore(Sword and Shield Only): Link swings his current sword back or doing a series of front flip sword strikes. STR Based.
- Shield Charge(Sword and Shield Only): Link Rushes forward with his shield to deal great damage and knock the foe off balance, lowering their next dodge mod by 1. STR Based.
- Spin Attack (Sword and Shield Only): The signature technique of many Links. Link performs a Spin Attack that can also get him extra height if he needs to jump. STR Based.
- Axe of Flames (Magic Rod Only): For Some reason the current Magic Rod turns into an Axe... do not ask how or why. Link can use this in a wide sweeping combo of 2. STR Based.
- Heat Wave (Magic Rod Only): Fires waves of Fireballs from a distance. Can be comboed up to 3 times and has a 20% Chance to burn Per Combo. Wisdom Based.
-Din's Pillar (Magic Rod Only)- Link creates a flaming pillar from underneath the foe that traps them until it dissipates though Link can only keep the trap going with additional flame pillars until the third one which explodes with knockback. Wisdom Based. 15% Chance to inflict Burn.
- Ball and Chain (Power Gloves only): Swings the ball for great damage and large range. The Combo can go 3 moves but the attacks are slow and easier to dodge in a combo. STR Based.
- Pillars Smash (Power Gloves): Link pulls a gigantic pillar out of the ground that he can use to slam, bash, swing at, throw, smash and other such words at opponents with great force. STR Based.
- Shock Therapy (Power Gloves): Link claps his hands together which emits a powerful Shockwave the does decent damage, good knockback and a 25% chance of Paralysis. Strength Based.
Special Attacks(3):
-Sword Beam (Sword and Shield)- Link backflips before sending foward a beam of energy that can cut through things as if it was a blade of it's own. Penetrates through enemies so it can hit multiple in a line. Wisdom Based.
-Courageous Thrust (Sword and Shield)- Link holds his sword skyward as it gains energy and his Triforce on his hand begins to glow. Link then thrusts his sword forward to create a penetrating beam of power. This attack has a 30% chance to inflict paralysis. CON Based.
-Draining Courage (Sword and Shield)- Link blocks an attack with his shield and his triforce lights up as he absorbs the opponent's will to fight with his own resolve. This attack nullifies an attack and drains health from the foe to recover Link's health however he has to block an attack with a higher CON roll than their attack. CON Based. 3 Turn Cooldown.
- Flaming Gust Bellows(Magic Rod)- Turns into the Gust Bellows and fires a Firey Hurricane that deals small damage, pushes enemy back and has a 10% Chance of burn. Wisdom Based.
-Meteor Drop (Magic Rod Only): Link jumps into the air and summons down a flaming meteor that does great fire damage and has a 25% Chance to burn. Wisdom Based.
-Flame Shield (Magic Rod)- Link creates a firey barrier around himself that protects him from harm by boosting his CON by 4. The Flame Shield also allows him to absorb fire based attacks to heal himself and makes him immune to burn for 3 turns. 6 turn cooldown.
- Mole Uppercut (Power Gloves)- Link burrows into the ground before soon coming out with a mighty uppercut while his foe is offguard. Requires a Wisdom roll instead of a DEX roll to dodge. STR Based.
- Now you're Playing with Power! (Power Gloves Only): Allows Link to pick up pretty much anything, including an enemy and toss them with great force. STR Based.
- Earth Blitz (Power Gloves): Link grabs hold of the ground and causes it to discharge with electricty. Link then either lifts the ground up from under his opponent for great electrical and earth based damage or slams the chunk of Earth into the foe for similar effect. STR Based. 30% Chance to paralyze.
Final Smashes:
- Master of Swords (Sword and Shield): Link's current Sword turns into the Master Sword for a short amount of time to boost Link's Comabt skills. While it is there, Link's damage output is increased along with a +4 to Wisdom and Strength along with a +2 to Dex and Con. After 3 turns, the Master Sword returns to it's pedestal in it's temple and Link's current Sword returns as the buff ends. Link however is fully capable of dying while this Final Smash is active.
- Din's Heated Rage (Magic Rod): The Magic Rod opens up and a giant slithering Fire Dragon comes down and tackles foes with a 70% Burn Chance. Wisdom Based.
-Earth Break (Gauntlets)- Link jumps up and smashes the ball and chain into the ground. After a few seconds he pulls it out with an earth shaking force. This move forcibly uproots enemies underground with it's damage.
Allies/Friends: Zelda, Impa, Darunia, Ruto, Agitha, Midna, Lana, and Fi
Enemies/Rivals: Zant, Ghirahim, Ganondorf, Volga, Wizzro, Cia
Any Other Information:
Link's various weapon changes act as if they were transformations, altering his stats and Final Smashes.
The 4 Hylian Swords and Shields Link can wield are the Knight's Sword and Shield from Hyrule Warriors, The White Sword from Skyward Sword, The Magical Sword from Hyrule Warriors and an 8-Bit Sword based on the original Sword from Legend Of Zelda.
The Magical Sword is also a redesign of the sword on the Adventure of Link Boxart.
vignette2.wikia.nocookie.net/dynastywarriors/images/4/42/Sword_%26_Shield_-_1st_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140813062107
vignette2.wikia.nocookie.net/dynastywarriors/images/2/26/Sword_%26_Shield_-_2nd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140813195929
vignette2.wikia.nocookie.net/dynastywarriors/images/f/f6/Sword_%26_Shield_-_3rd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814034039
vignette2.wikia.nocookie.net/dynastywarriors/images/a/ab/Sword_%26_Shield_-_1st_DLC_Weapon_%28HW%29.png/revision/latest?cb=20140901080945
vignette1.wikia.nocookie.net/dynastywarriors/images/2/20/Master_Sword_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140813093842
The 4 Magical Rods are the Fire Rod, Prism Rod, Magical Rod and the 8-Bit Candle.
vignette1.wikia.nocookie.net/dynastywarriors/images/8/89/Magic_Rod_-_1st_Weapon_%28HW%29.png/revision/latest?cb=20140813062033
vignette4.wikia.nocookie.net/dynastywarriors/images/1/1e/Magic_Rod_-_2nd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814034019
vignette3.wikia.nocookie.net/dynastywarriors/images/7/74/Magic_Rod_-_3rd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814090020
vignette1.wikia.nocookie.net/dynastywarriors/images/e/ea/Magic_Rod_-_4th_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20141009064558
The 4 Gauntlets are the Silver and Golden Guantlets from Ocarina of Time, The Power Glove which references Bow-Wow the Chain Chomp from Link's Awakening, and the 8-Bit Power Bracelet which is a bracelet instead of a gauntlet and Link swings a 8-Bit Raft instead of a Ball.
vignette2.wikia.nocookie.net/dynastywarriors/images/2/2d/Gauntlet_-_1st_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814033951
vignette4.wikia.nocookie.net/dynastywarriors/images/6/6e/Gauntlet_-_2nd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814090006
vignette4.wikia.nocookie.net/dynastywarriors/images/2/2c/Gauntlet_-_3rd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140818155101
vignette4.wikia.nocookie.net/dynastywarriors/images/2/24/Gauntlet_-_4th_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20150129170534
Attempt to break the myth of the 'Link' Curse once and for all.
Will eventually make missions for his Great Fairy, Spinner and Epona Weapons when he ranks up, one for each rank until the third.
Link's weapon is randomly chosen before a mission and can't be switched mid mission.
Home Planet/Origin: Hyrule
Preferred Motto: An entire army of Bobolkins commanded by Stalfos, Darknuts, Ganondorf and King Dodongo? No problem!
Appearance: zeldawiki.org/images/thumb/0/03/HW_Link.png/100px-HW_Link.png
Alignment: Good
History On Li: Link was proud of himself after all his work. He finally defeated all the evil threats and saved Hyrule once and for-oh Farore dammit! The Kingdom did not seem to last long and the entire kingdom was destroyed. Link dug out of the rubble and looked for his allies or Zelda at all.
He managed to find his weapon chest and equipped his guantlets to lift it out of the crater. Link looked in the distance to see a glow. It seemed their days of war were not over yet. It was time the Hero of War took up his duty to defend his people once more.
Storied History: zeldawiki.org/Hyrule_Warriors#Story
Stats:
(Hylian Sword and Shield)
Discipline | Stat | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 16 | +3 |
Wisdom | 12 | +1 |
Intelligence | 8 | -1 |
Charisma | 8 | -1 |
Constitution | 14 | +2 |
Magic Rod
Discipline | Stat | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 14 | +2 |
Wisdom | 18 | +4 |
Intelligence | 8 | -1 |
Charisma | 8 | -1 |
Constitution | 10 | +0 |
Ball and Chain
Discipline | Stat | Modifier |
---|---|---|
Strength | 22 | +6 |
Dexterity | 6 | -2 |
Wisdom | 14 | +2 |
Intelligence | 8 | -1 |
Charisma | 8 | -1 |
Constitution | 12 | +1 |
Primary Attacks(3):
- Sword of Fraore(Sword and Shield Only): Link swings his current sword back or doing a series of front flip sword strikes. STR Based.
- Shield Charge(Sword and Shield Only): Link Rushes forward with his shield to deal great damage and knock the foe off balance, lowering their next dodge mod by 1. STR Based.
- Spin Attack (Sword and Shield Only): The signature technique of many Links. Link performs a Spin Attack that can also get him extra height if he needs to jump. STR Based.
- Axe of Flames (Magic Rod Only): For Some reason the current Magic Rod turns into an Axe... do not ask how or why. Link can use this in a wide sweeping combo of 2. STR Based.
- Heat Wave (Magic Rod Only): Fires waves of Fireballs from a distance. Can be comboed up to 3 times and has a 20% Chance to burn Per Combo. Wisdom Based.
-Din's Pillar (Magic Rod Only)- Link creates a flaming pillar from underneath the foe that traps them until it dissipates though Link can only keep the trap going with additional flame pillars until the third one which explodes with knockback. Wisdom Based. 15% Chance to inflict Burn.
- Ball and Chain (Power Gloves only): Swings the ball for great damage and large range. The Combo can go 3 moves but the attacks are slow and easier to dodge in a combo. STR Based.
- Pillars Smash (Power Gloves): Link pulls a gigantic pillar out of the ground that he can use to slam, bash, swing at, throw, smash and other such words at opponents with great force. STR Based.
- Shock Therapy (Power Gloves): Link claps his hands together which emits a powerful Shockwave the does decent damage, good knockback and a 25% chance of Paralysis. Strength Based.
Special Attacks(3):
-Sword Beam (Sword and Shield)- Link backflips before sending foward a beam of energy that can cut through things as if it was a blade of it's own. Penetrates through enemies so it can hit multiple in a line. Wisdom Based.
-Courageous Thrust (Sword and Shield)- Link holds his sword skyward as it gains energy and his Triforce on his hand begins to glow. Link then thrusts his sword forward to create a penetrating beam of power. This attack has a 30% chance to inflict paralysis. CON Based.
-Draining Courage (Sword and Shield)- Link blocks an attack with his shield and his triforce lights up as he absorbs the opponent's will to fight with his own resolve. This attack nullifies an attack and drains health from the foe to recover Link's health however he has to block an attack with a higher CON roll than their attack. CON Based. 3 Turn Cooldown.
- Flaming Gust Bellows(Magic Rod)- Turns into the Gust Bellows and fires a Firey Hurricane that deals small damage, pushes enemy back and has a 10% Chance of burn. Wisdom Based.
-Meteor Drop (Magic Rod Only): Link jumps into the air and summons down a flaming meteor that does great fire damage and has a 25% Chance to burn. Wisdom Based.
-Flame Shield (Magic Rod)- Link creates a firey barrier around himself that protects him from harm by boosting his CON by 4. The Flame Shield also allows him to absorb fire based attacks to heal himself and makes him immune to burn for 3 turns. 6 turn cooldown.
- Mole Uppercut (Power Gloves)- Link burrows into the ground before soon coming out with a mighty uppercut while his foe is offguard. Requires a Wisdom roll instead of a DEX roll to dodge. STR Based.
- Now you're Playing with Power! (Power Gloves Only): Allows Link to pick up pretty much anything, including an enemy and toss them with great force. STR Based.
- Earth Blitz (Power Gloves): Link grabs hold of the ground and causes it to discharge with electricty. Link then either lifts the ground up from under his opponent for great electrical and earth based damage or slams the chunk of Earth into the foe for similar effect. STR Based. 30% Chance to paralyze.
Final Smashes:
- Master of Swords (Sword and Shield): Link's current Sword turns into the Master Sword for a short amount of time to boost Link's Comabt skills. While it is there, Link's damage output is increased along with a +4 to Wisdom and Strength along with a +2 to Dex and Con. After 3 turns, the Master Sword returns to it's pedestal in it's temple and Link's current Sword returns as the buff ends. Link however is fully capable of dying while this Final Smash is active.
- Din's Heated Rage (Magic Rod): The Magic Rod opens up and a giant slithering Fire Dragon comes down and tackles foes with a 70% Burn Chance. Wisdom Based.
-Earth Break (Gauntlets)- Link jumps up and smashes the ball and chain into the ground. After a few seconds he pulls it out with an earth shaking force. This move forcibly uproots enemies underground with it's damage.
Allies/Friends: Zelda, Impa, Darunia, Ruto, Agitha, Midna, Lana, and Fi
Enemies/Rivals: Zant, Ghirahim, Ganondorf, Volga, Wizzro, Cia
Any Other Information:
Link's various weapon changes act as if they were transformations, altering his stats and Final Smashes.
The 4 Hylian Swords and Shields Link can wield are the Knight's Sword and Shield from Hyrule Warriors, The White Sword from Skyward Sword, The Magical Sword from Hyrule Warriors and an 8-Bit Sword based on the original Sword from Legend Of Zelda.
The Magical Sword is also a redesign of the sword on the Adventure of Link Boxart.
vignette2.wikia.nocookie.net/dynastywarriors/images/4/42/Sword_%26_Shield_-_1st_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140813062107
vignette2.wikia.nocookie.net/dynastywarriors/images/2/26/Sword_%26_Shield_-_2nd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140813195929
vignette2.wikia.nocookie.net/dynastywarriors/images/f/f6/Sword_%26_Shield_-_3rd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814034039
vignette2.wikia.nocookie.net/dynastywarriors/images/a/ab/Sword_%26_Shield_-_1st_DLC_Weapon_%28HW%29.png/revision/latest?cb=20140901080945
vignette1.wikia.nocookie.net/dynastywarriors/images/2/20/Master_Sword_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140813093842
The 4 Magical Rods are the Fire Rod, Prism Rod, Magical Rod and the 8-Bit Candle.
vignette1.wikia.nocookie.net/dynastywarriors/images/8/89/Magic_Rod_-_1st_Weapon_%28HW%29.png/revision/latest?cb=20140813062033
vignette4.wikia.nocookie.net/dynastywarriors/images/1/1e/Magic_Rod_-_2nd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814034019
vignette3.wikia.nocookie.net/dynastywarriors/images/7/74/Magic_Rod_-_3rd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814090020
vignette1.wikia.nocookie.net/dynastywarriors/images/e/ea/Magic_Rod_-_4th_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20141009064558
The 4 Gauntlets are the Silver and Golden Guantlets from Ocarina of Time, The Power Glove which references Bow-Wow the Chain Chomp from Link's Awakening, and the 8-Bit Power Bracelet which is a bracelet instead of a gauntlet and Link swings a 8-Bit Raft instead of a Ball.
vignette2.wikia.nocookie.net/dynastywarriors/images/2/2d/Gauntlet_-_1st_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814033951
vignette4.wikia.nocookie.net/dynastywarriors/images/6/6e/Gauntlet_-_2nd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140814090006
vignette4.wikia.nocookie.net/dynastywarriors/images/2/2c/Gauntlet_-_3rd_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20140818155101
vignette4.wikia.nocookie.net/dynastywarriors/images/2/24/Gauntlet_-_4th_Weapon_%28HW%29.png/revision/latest/scale-to-width/120?cb=20150129170534
Attempt to break the myth of the 'Link' Curse once and for all.
Will eventually make missions for his Great Fairy, Spinner and Epona Weapons when he ranks up, one for each rank until the third.
Link's weapon is randomly chosen before a mission and can't be switched mid mission.
Last Edit:
Nov 30, 2015 14:41:14 GMT -8 by Coolshaymin