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6-Way Missile Tank Aban Hawkins Akira Yuki Alucard Andross Arcade Bunny Ashley Axe Battler Aya Shameimaru Barbara the Bat Big Bang Monokuma Black Knight Blizzard King Bomberman Burrowing Snagret Carbuncle Chain Chomp Chef Kawasaki Clem C'mon Six Machine! Chaos Color TV-Game 15 Crewmate Imposter Crown Puyo Cybeast Gregar Dark Samus Dark Wraith Daroach Delthea Devil Dillon Doc Dr. Kawashima Dr. Wright Dyna Blade Elec Man Excitebike Falzar Flies & Hand Francis York Morgan Geese Howard Geist Ghirahim Ghosts Gray Fox Great Dragon Great Fox Guile Hammer Bros Helirin Henry Infantry & Tanks Isaac Isabelle Jeff Andonuts Jill & Drill Dozer K1-B0 Kackle Kapp'n Karate Joe Kat & Ana Klaptrap King King (Armor) Knuckle Joe Knuckles Krystal Laserman.EXE Leo Leon Lakitu Little Mac Lyn Magnus Metroid Mid Boss Midna Mikan Tsumiki Mom Moon Mother Brain Moundo Mr. Resetti Nightmare (Kirby) Nightmare (Metroid) Nikki Nintendog Phosphora Prince of Sablé Prinny Team Rabbids Rathalos Ray MK III Rebecca Remilia Scarlet Riki Riku Rodin Saki Amamiya Sakuya Izayoi Samurai Goroh Sheriff Shovel Knight Sinistar Skull Kid Spinni Spring Man Squid Sisters Starfy Starman Storm Emperor Storo Sukapon Suwako Moriya Takamaru temMIE Thwomp Tiki Tingle Tracy Utsuho Reiuji Vince Waluigi Wily Capsule Witch Yuri Kozukata ZeroGENERAL ITEMS
Aegis Scales Baby Yoshi Back Shield Bag of Dragonite Banana Gun Banana Peel Barrel Cannon Beam Sword Beehive Beetle BFG 9000 Bismuth Black Fire Bomb Black Hole Bob-omb Bomchu Bomber Boomerang Bread Monster Bullet Bill Bunbunmaru Newspaper Bunny Hood Chaser Brew Chateau Romani Chuckola Cola Cloaking Device Coffee Bean Cracker Launcher Cucco Daybreak Death's Scythe Deku Nut Devil's Kiss Lollipop Double Cherry Dragoon Drill Arm Exploding Tendons Fairy Bottle Fan Fire Bar Fire Flower Flipper Food Floral Headband Franklin Badge Freezie Full Heal Golden Hammer Gooey Bomb Green Shell Guardian Teddy Bear Gust Blower Hammer Healing Field Healing Sprout Heart Container Hocotate Bomb Home-Run Bat Hothead Hydra Hyper Candy Ibaraki Box of a Hundred Medicines Ink Bottle Killer Eye Killing Edge Li Gas Mask Li Jetpack Life Elixir 'Grand Patriots' Elixir Lightning Bolt Lily Pad Lip's Stick Lovely Perfume Magical Grimoire Magical Timepiece Makai Realm Brand Honey Mama Hippo's Pineapple Cookies Maxim Tomato Metal Box Megaphone Hacking Gun Miracle Ball Mondo Butter Motion Sensor Bomb Mr. Saturn Mystery Food X Mystical Feathers Naura Bakery Cake NES Zapper/Duck Hunt Night Vision Goggles Nightmare Virus Ore Club Parasol Pitfall Peep-see Cola Pendulum Poison & Super Mushroom Plantern Pokémon Transmogrifier Power Balloon Plump Cakes Rage Blaster Ramblin' Evil Mushroom Rave Toad's Party Bomb Ray Gun Red Hot Shot Red Shell Roundabout Tonic Sandbag Screw Attack Sequin Land Bubble Shield Sinner's Sandwich Skeleton Key Slingshot Smart Bomb Smash Bumper Smoke Ball Spiny Shell Soccer Ball Special Flag Spring Staff Starbits Star Rod Starman Steel Diver Strange Potion Super Bell Super Leaf Super Launch Star Super Scope Super Spicy Curry Team Healer Teddy Bear Tempura Bomb Timer Trueform Pin Twin Blades Urina Virtual Boy Warp Star Whimsical Stars Wall Eraser Water Rod World's Best Curry X Bomb Yashichi Z-cell Zombie ShroomPOKÉMON
Abomasnow Abra Aggron Alolan Exeggutor Alolan Raichu Arceus Articuno Beedrill Bellossom Bewear Blacephalon Blastoise Bonsly Buzzwole Celebi Celesteela Chansey Charizard Chespin Chikorita Clefairy Cyndaquil Darkrai Decidueye Dedenne Deoxys Ditto Durant Dracovish Eevee Electrode Entei Exploud Falinks Fenniken Fletchling Gardevoir Genesect Giratina Gogoat Goldeen Groudon Gulpin Guzzlord Heatmor Hitmonlee Ho-Oh Inkay Jirachi Kartana Keldeo Koffing Kyogre Kyurem Latias & Latios Lugia Lunala Manaphy Marill Marshadow Meloetta Meowth Metagross Mew Mimikyu Moltres Morelull Munchlax Nihilego Obstagoon Onix Oshawott Palkia Pheromosa Piplup Poipole Porygon2 Primarina Pyukumuku Raikou Regieleki Runerigus Scizor Shuckle Shuppet Sirfetched Slaking Snorlax Solgaleo Spewpa Stakataka Starmie Staryu Steelix Suicune Swirlix Tapu Koko Togedemaru Togepi Torchic Totodile Unown Venusaur Victini Vulpix Weavile Weezing Wobbuffet Xerneas Xurkitree Zapdos Zarude Zoroark
Assist Trophies
6-Way Missile Tank
Origin: Tank! Tank! Tank! Quality: ?
Damage: 6% Fire DMG per Missile
Dodge: 15 DEX
Once summoned, this little toy war machine will fire the six missiles on its rack to either several different small enemies or in several different spots on a big enemy. The missiles explosion is considerably big.
Origin: 1001 Spikes Quality: Common
Damage: (1/2) 20% + Burn or Mortal Wound ... (3) 25% DMG
Accuracy: 10 STR
Aban Hawkins is a treasure hunter known for his Luck to survive 1001 death traps! ...Or, Is it extremely *un*lucky to be caught in said traps to begin with? Either way, the man's expendable lifetime serves to make him a friendly AT willing to drop one of his many lives to help a pal. When summoned, Aban and a mysterious Lever suddenly appear. He kicks it over to trigger the Trap. Roll 1d3 for the following results against one chosen target! 1, A Group of Spikes suddenly emerge in a convenient line between Aban and an enemy, dealing 20% Mortal wound Damage to the enemy, and killing Aban as a result. 2. Three flamethrowers appear around Aban and the Target, Incinerating the both of them, with 20% Damage that Burns. Aban is Ashified. 3. A Rapid set of Blunt Blocks fall on the two of them, dealing 25% damage and squishing Aban flat!.
Origin: Virtua Fighter Quality: ?
Damage: (1) 14% DMG + 50% Stun Chance ... (2) 25% DMG
Accuracy: 14 STR
Upon being summoned, this polygonal fighter seeks out his opponent and performs a series of attacks. The first of which is a forward slam of his fist(1), and the second is his signature Tetsuzankou(2).
Origin: Castlevania Quality: ?
Duration: 2 Turns
Stats: HP 35% ... STR +2 ... DEX +3 ... WIS -2 ... CON -2
Attacks:
Crissaegrim [STR] 8% DMG x3. If all 3 land +8% DMG
Wing Smash [STR] 19% + DEX MOD
Power of Mist [Roll 14 WIS] Avoids a single attack; can only be used once per turn.
Alucard will act as a companion to the summoner.
Origin: Star Fox Quality: ?
Damage: 15% DMG to all
Accuracy: 13 WIS
The giant polygonal face of Andross descends onto the battlefield, keeping a fair distance from harm and begins spewing a series of metallic squares at all the enemies in the immediate vicinity.
Origin: Nintendo Badge Arcade Quality: ?
Stats: HP 30% ... DEX +2
Grapple: 17
The Arcade Bunny hops onto the scene controlling a gigantic claw arm. With the summoner’s choice, he will seek out an opponent and attempt to grapple them with his machine. There are two ways to break this grapple, either beating the grapple roll like normal or defeating the Arcade Bunny himself. Once the grapple is broken or the Arcade Bunny is defeated, both the claw arm and the Arcade Bunny will disappear.
Origin: WarioWare Quality: ?
Duration: 2 Turns
Area Effect: 35% Trip Chance [-2 DEX, Prevents Escape], 30% Mild-melt and/or Flowered Chance, -3% DMG Dealt, Knockback Increased
Unleashes a short cloud that acts like a weaker version of Luigi's Negative Zone. While inside the zone, enemies do less damage and receive more knockback. They also have a chance of tripping each turn, reducing their dexterity for the remainder of that turn and preventing them from attempting to escape the negative zone, a chance of being mind-melted, and a chance of being flowered.
Origin: Golden Axe Quality: ?
Damage: (1) 10% DMG to all ... (2) 16% DMG Single Target, Removes Buffs
Accuracy: 15 STR
Summons one of the first allies of Gilius Thunderhead to aid the party with his sword and Earth Magic. Ax Battler appears and shatters the ground with a fist that causes stalagmites to hit all foes(1) before selecting an opponent randomly to slash with his sword(2) and remove any positive status affects before disappearing.
Origin: Touhou Quality: ?
Effect: Blinds a target for 3 Turns
Bonus: Gives summoner a Bunbunmaru Newspaper
Time to shoot the bullet with this Special Debuffing AT! Aya uses her Camera, and can blind a target momentarily from the camera flash, dealing the Blind status effect! Afterwards, Aya gives her summoner a Bunbunmaru Newspaper!
Origin: Jam with the Band Quality: ?
Damage: 19% DMG + 30% Chance to Mind-Melt to an area
Dodge: 13 INT
Upon being summoned, Barbara attacks her opponents with the ultimate weapon, rock and roll, and causes a small area of affect to everyone around her. Considering that sound cannot be merely dodged, the opponents must attempt to resist the devil’s music with their INT stat.
Origin: Danganronpa Quality: ?
Damage: 13% Electric DMG + 50% Paralysis Chance to all
Dodge: 15 DEX or WIS
Big Bang Monokuma is a gigantic beast of a demon teddy bear, able to tower over most skyscrapers with ease. Upon summoning, Big Bang Monokuma will stomp its feet, unleashing a wide Paralyzing Wave of Electricity and thunder strikes across the field, affecting every opponent with a good thousand volts! It should be noted that BB Monokuma can be operated by any one of the Super Elementary Level Lil' Ultimate Despairs.
Origin: Fire Emblem Quality: ?
Damage: 45% DMG
Accuracy: 10 - Target's DEX MOD
This slow lumbering knight packs a deadly punch for those unfortunate enough to be in close proximity to him. He takes one mighty swing of his sword, which is sometimes all he needs to vanquish a foe.
Origin: Etrian Odyssey Quality: ?
Damage: 22% DMG + 30% Freeze Chance to Target, Splash 9% DMG + 10% Freeze Chance to all
Accuracy: 13 WIS
The three headed Blizzard King comes to Li for the first time as an assist trophy! Once it is summoned, all three heads unleash the beasts signature Ice Torrent in a fan shaped blast radius. It will target down one opponent, but due to the attack’s spread, any ally of the target will also be affected.
Origin: Bomberman Quality: ?
Damage: 20% DMG, or 30% if targets roll under 7
Dodge: 14 DEX
Bomberman enters the scene and lays his signature bomb. Upon exploding, it creates a cross pattern which can hit up to four enemies at once!
Origin: Pikmin Quality: ?
Duration: 2 Turns
Damage: 18% DMG
Dodge: 16 WIS
Upon activation, this Assist Trophy won’t be seen until it strikes. For the next 2 turns, the Burrowing Snagret will sneakily strike at the opponent from underground. The target won’t know what hits them until its too late, thus they must use their perceptive skills to determine when the creature will strike next.
Origin: Puyo Puyo Quality: ?
Duration: 3 Turns
Damage: 15% DMG
Accuracy: 15 WIS
Carbuncle will appear, eager to play along with whoever summoned him, and eagerly join in on the fight! Carbuncle fights by firing laser blasts from the gem on his forehead.
Origin: Mario Quality: ?
Duration: 2 Turns
Damage: (1) 12% DMG ... (2) 24% DMG, if summoner is crit x1.5 DMG
Accuracy: 15 DEX
As it appears, Chain Chomp will be pinned down to a specific location. For the first turn it is on the battlefield, it will do nothing outside of stomping around for a bit but enemies can be thrown its way(1). On the second turn, it will be riled up to the point that it breaks from its restraints, charging at whoever the summoner wishes(2). However, if the summoner is hit with a Crit, the Chain Chomp will be sent into an uncontrollable rage, charging at the perpetrator with x1.5 the damage.
Origin: Kirby Quality: ?
Duration: 3 Turns
Damage: 10% DMG
Dodge: 12 DEX ... 18 Grapple to Escape
Bonus: For every 20% DMG Dealt produces 1 Food Item for allies
Wanting to make the perfect dish, Chef Kawasaki will utilize the best ingredients from his surrounding, which can include up to 2 enemies. Chef Kawasaki traps them in his cookpot, which acts as a temporary grapple. For 3 turns, unless the target breaks free early, they will be dealt damage.
Origin: Warframe Quality: ?
Duration: 1 turn
Damage:20% Damage
Accuracy: 8 DEX
Clem! Grakata! Upon use, Clem is summoned into battle, brandishing his twin Grakata submachine guns, charging headlong into the fray. He only really seems to be capable of shouting 'Clem' and 'Grakata'. Firing his weapons on full auto, he drains his entire magazine before vanishing. He deals 20% damage to all targets, and has an accuracy roll of 8 DEX.
Origin: Viewtiful Joe Quality: ?
Duration: 3 Actions
Attacks:
Missile Drop [DEX 14] 5% DMG x4
Laser Cannon [DEX 16] 6% DMG x3, fired simultaneously from the front
A single person use Jet that the user can ride in and fly around the air at moderate speeds. The user hops into the jet as they ride around in it for a limited time as it allows for flight in any direction. When the time is up for the assist trophy the user is ejected from the pilots seat upward into the air before the user falls to the ground as the jet vanishes.
Origin: Final Fantasy Quality: ?
Duration: 2 Turns
Damage: 26% DMG to all
Accuracy: 15 WIS
The legendary being created during the time of the great making, walking a constant cycle of death and rebirth. Once summoned Chaos takes flight and causes mass devastation to all but his summoner (allies and foes alike). On a side note; Chaos is gigantic, invincible, and flying.
Origin: Console Quality: ?
Damage: 18% DMG
Accuracy: 18 DEX (-1 for every consecutive attack)
Oddly enough, once activated this assist trophy releases a giant 8-bit pole that fires off a ball of similar design. The pong ball will seek out the first opponent it sees. If it successfully hits the opponent, it will seek out the next opponent. It will continue this routine for every opponent until it misses, vanishing into the void.
Origin:Among Us Quality: ?
Once summoned, a Group of Six Crewmates hop out into the Field, and begin exploring haphazardly across the battlefield. However, One of these Six Crewmates arnt quite what they seem! When summoned, Roll 1d6. The Result is the Imposter among the crew. If an enemy chooses to attack the Crewmates, they must roll 1d6. If they roll the 'Imposter' Number, They eliminate them. However, If they Miss the imposter, The Summoner must roll 1d5, 1d4, 1d3, etc. For each remaining crewmate, For Enemies to attack. Each turn the Imposter is still on the field, Deal 32% Damage to a random target at 17 STR Accuracy. If the Imposter is defeated, The Assist trophy ends.
Origin: Puyo Puyo Quality: ?
Duration: 3 Turns
Damage: 9% DMG
Accuracy: 13 DEX
This assist trophy, when activated, creates a crown puyo that floats above the immediate area. The crown puyo generates a storm of nuisance puyo for 3 turns, raining the clear jelly monsters down on the enemy to pulverize them.
Origin: Mega Man Quality: ?
Damage: 15% Fire DMG to all
Accuracy: 17 WIS
Same as with Falzar, Gregar will vanish after the turn it is summoned and is immune to damage. Gregar will unleash a powerful fire attack from its mouth at all opponents.
Origin: Metroid Quality: ?
Duration: 3 Turns
Stats: HP 50% ... DEX +2 ... WIS +2
Attacks:
Phazon Cannon [WIS] 22% DMG + 30% Sickness Chance. One time Use.
Electro Orbs [WIS] 6% DMG x3. Each one that hits gives +1 ACC to the next.
Phazon Tendrils [WIS] 3% DMG + Grapple
Dark Samus acts as a companion to the summoner.
Origin: Dark Souls Quality: Uncommon
Damage:18%-25%
Dodge: 13 DEX
The Darkwraith spawns with 45% HP, and will randomly select a 'host' to fight. Once spawned, roll the dice for however many enemies there are on the field to determine the Host. If in a PvP setting, the foe must roll a WIS check to deter the creature, unless they are the only other foe. The Darkwrath will exclusively attack them for 3 turns or until it is KO'd. Every turn, roll a 1d6 die to determine its attacks. The Darkwraith always attacks with a 13 threshold. 1-3 - The Darkwraith slashes with its blade, dealing 18% damage to whatever it hits. 4-5 - The Darkwraith does a spiraling upward swing, dealing 25% damage and knocking the enemy back. 6 - The Darkwraith attempts to grab the foe with the Dark hand and drain their essence. If the target is hit, they are inflicted with Drained for 1 turn, reducing all roll mods by 1.
Origin: Kirby Quality: ?
Damage: (1)20% DMG to all... (2) 14% DMG + 50% Freeze Chance to all
Accuracy: (1) 17 WIS ... (2)13 WIS
When Daroach is summoned, he reappears over the largest group of enemies and drops a large bomb, which creates a pillar of fire when it explodes(1). He then reappears further away, and then he fires a beam of ice from his wand(2).
Origin: Fire Emblem Quality: ?
Damage:
Accuracy: 15 WIS
When Summoned, Delthea Casts the spell Aura. Aura conjures a tower of light-infused rings into battle when cast, which promptly rise up into the air before crashing down upon a selected enemy target.
Origin: Devil World Quality: ?
Duration: 5 Turns
Area Effect: -1 or -2 to Dodge Rolls for loser of dice off
Dice: d6 for summoner team, d3 for enemies
Poofing in with a cloud of black smoke, this devilish demon will fly to the highest point of the battlefield. At the beginning of each turn, he will roll for his summoner and the enemy. Devil will morph the battlefield to penalize the loser's dodge rolls. If they lose by double the amount or more the penalty doubles too. In the event of a tie, nothing will happen.
Origin: Dillon's Rolling Western Quality: ?
Duration: 2 Turns
1 | 2-3 | 4-5 | 6 | |
---|---|---|---|---|
Damage: | 10% | 14% | 18% | 24% |
Accuracy [DEX]: | 17 | 17 | 15 | 15 |
Upon being summoned, Dillon tips his hat and begins to charge up a spin attack. Roll a d6 to decide how well he charges up his attack.
Origin: Kirby Quality: ?
Damage: (1)??? DMG to all... (2)18% DMG Single Target ... (3)30% Freeze Chance to ???
Accuracy: 15 WIS
When Doc is summoned, he flies around in his saucer before launching a bomb at a group of enemies(1). He then fires his laser at an enemy(2). When finished, he also releases a cloud of freezing gas(3) then flies away.
Origin: Brain Age Quality: ?
Dodge: 15 INT
The floating head of the Brain Age Mascot flies around, throwing math equations all around the battlefield. When an enemy is confronted with the Math Attack, they must think quickly and answer the question correctly. If they fail, the math bubble instantly turns into a Smart Bomb and explodes in their face.
Origin: SimCity Quality: ?
Damage: 20% DMG + (CHR roll x2)% Stun Chance to all
Accuracy: 13 WIS
Through the magic of capitalism, Dr. Wright summons a Sim City from deep beneath the earth. The skyscrapers jab into the opponent as the city rises skyward. How large the city grows will be dependant on the summoner’s mayoral capabilities, denoted by Dr. Wright prompting them to give a speech. This attack has a capacity to Stun, which will be based on the quality of the summoner’s speech.
Origin: Kirby Quality: ?
Damage: 28% DMG
Accuracy: 17 DEX
As the gigantic bird is raised from the assist trophy she grabs the nearest enemy with her large talons and flings them up into the air. Once the opponent is in the air, Dyna Blade ascends and bashes her target back to the ground with her beak.
Origin: Mega Man Quality: ?
Damage: 15% DMG x3 + 25% Paralysis Chance
Accuracy: 15 WIS
Elec Man leaps in from the ether, tossing out his mighty Elecbeam! As it descends onto the battlefield it splits off into three bolts.
Origin: Excitebike Quality: ?
Duration: 3 Turns
Effect: -2 Dodge, 9% DMG per turn
Dodge: 13 DEX for DMG only
In true biker gang fashion, the Excitebike racers surrounding a target, hindering their ability to dodge. For the duration of those three turns, at least one of the bikers will attempt to charge at the foe trapped in their ring of death every turn.
Origin: Mega Man Quality: ?
Damage: 20% DMG up to 2 Targets
Accuracy: 17 DEX
When summoned, the invulnerable Falzar swoops down and rams its beak into any opponents and deals high damage. Then flies off and vanishes.
Origin: Mario Quality: ?
Damage: 10% DMG per Fly
Accuracy: 15 DEX
This Assist Trophy releases a horde of flies in addition to a sentient hand with a fly swatter. The flies are drawn to filth and the most disgusting thing they can find; thus, they will seek out the opponent with the lowest CHR Mod. For every negative CHR Mod that the opponent has, they will attract one fly. The swatter will swiftly eradicate every fly that surrounds the target in one motion.
Origin: Deadly Premonition Quality: Uncommon
Damage: None
Skill: 15 WIS/INT
Upon summoning, Francis York Morgan uses his detective intuition, to suddenly solve a puzzle! Francis York Morgan can solve any WIS or INT Related Check of 15 or lower, Giving the solution or pointing out details to the summoner of his assist trophy with a Deadly Premonition! Just dont be too surprised if he goes on a tangent.
Origin: King of Fighters Quality: ?
Summoned onto the Field, Geese Howard suddenly emerges and stands beside his summoner, Arms crossed and smugly laughing. If the Summoner is targeted with a STR Attack of 10-16, Geese will grab the Attack, and throw them to the ground and deal 18% Damage while calling 'PREDICTABLE!', However, If the STR Check is 1-9, Geese will instead Grab the Enemy, Throw them high into the sky, and then perform his Rashamon Attack, Dealing 32% Damage! Lasts 2 turns.
Origin: Bravely Second (FF Universe) Quality: ?
Effect: Roll Back HP 1 Turn for a Single Target
The Bloody Executioner of Bravely Default comes to Li, as a Special Tier AT! When he is summoned, he immediately uses his ability "Undo HP" onto whatever target you wish. Undo HP restores you to EXACTLY the amount of HP you had before you summoned Geist. So, if you were at 10% last turn, and took 25% this turn...Pop. Back to 10% ye go! You could use it on yourself after taking that particularly devastating attack, and be fully healed of consequences, or even better use it on an enemy after they try to heal themselves! Fun torture for everyone! Though, on turns where a Final Smash is used this assist trophy becomes unusable. Because balance.
Origin: Legend of Zelda Quality: ?
Duration: 3 Turns
Stats: HP 40% ... DEX +3 ... STR +1 ... WIS +1 ... CON -2
Attacks:
Sword Slash [STR] 18% DMG + 30% Mortal Wounds Chance
Throwing Knives [DEX] 8% DMG
Projectile Deflection [WIS] Deflects projectile back at foe
Ghirahim will act as a companion to the summoner.
Origin: Pac-Man Quality: ?
Duration: 5 Turns
Damage: 10% DMG
Accuracy: 10 DEX, +1 every proceeding round
As they are summoned, each ghost will select a unique enemy to pursue (if there are less than four enemies, the remaining ghosts will disappear). On every turn, the ghosts will attempt to ambush their selected enemy and then disappear until the next round of combat.
Origin: Metal Gear Quality: ?
Damage: (1)26% DMG ... (2) 13% DMG
Accuracy: 15 STR
Runs around, swinging his blade while shouting "Make me feel alive again!". After the first attack he comes back after 2 turns and attacks again.
Origin: Etrian Quality: ?
Damage: 5% DMG + 100% Burn Chance to all
Accuracy: 13 WIS
The Great Dragon comes to Li for the first time as an assist trophy! Once summoned, this legendary beast IMMEDIATELY immolates the enemies of the one who summoned it with its signature Inferno attack.
Origin: Star Fox Quality: Uncommon
Duration: 3 Turns
Stats: Each arwing has 20% HP and stats of STR +4 ... DEX +2 ... CON +2 ... WIS +0 ... INT +2 ... and CHA +1
Damage: 12% DMG, three times per turn
Accuracy: 10 DEX
The Great Fox appears in the sky and Team Star Fox is launched to rain down arwing fire on your enemies each turn.
Origin: Street Fighter Quality: ?
Duration: 3 Turns
Stats: HP 42% ... STR +2 ... DEX +1 ... WIS +2 ... CON -2
Attacks:
Sonic Boom [WIS] 19% - Target's CON MOD
Flash Kick [STR] 20% DMG + 30% Chance -2 CON MOD (2 Turns); max once per turn
Comb Hair [3RD TURN] Prepares for a stylish finale, turning Sonic Boom into Sonic Hurricane or Flash Kick into Flash Explosion, which ups the damage by 10% and accuracy by +3.
Guile will act as a companion to the summoner.
Origin: Mario Quality: ?
Duration: 2 Turns
Stats: HP 60% ... STR +1 ... WIS +1 ... CON +2
Attacks:
Hammer Throw [WIS] 8% DMG
Hammer Strike [STR] 18% DMG
Shell Dash [DEX] 10% DMG, next attack +5% DMG from behind; max once per turn
Hammer Bro will act as a companion to the summoner.
Origin: Kuru Kuru Kururin Quality: ?
Contrary to its Brawl appearance, Helirin can be used to reach Out-Of-Reach areas, as a Platform!
Origin: Fire Emblem Quality: ?
Duration: 2 Turns
Effect: Blocks all melee around, or from, summoner
So much blood and gore, how can he resist showing up?? Henry, the dark mage, shows up in a flock of black crows. He commands them to follow the ally that summoned him in battle, thus covering them in a flock of crows. This can be a curse, or a blessing. Any characters that try to go in for the melee with the crow-flocked character are instantly interrupted, and thus, are unable to deal melee attacks. Though, this also means that ranged attacks are free game, as they can go right through the crow storm. Plus, the character with the crow flock can’t exactly do melee attacks either, as the crow storm pushes and pecks the enemies out of range for melee to do anything. Henry soon gets tired of being ignored and call's his buddies back to him before disappearing.
Origin: Nintendo Wars Quality: ?
Duration: 3 Turns
Stats: HP 20% ... DEX +1
Attacks:
Pea Shooter [DEX] 16% DMG
Cover Fire [DEX - 3] 6% DMG to all & -2 on next Attack [only DMG is dodgeable]
Gang Up, +5% DMG output if attacking same target as another ally
Tanks and/or Infantry will act as a companion to the summoner.
Origin: Golden Sun Quality: ?
Effect: Moves Target/Breaks Grapple + 100% Stun Chance
Accuracy: 15 WIS
Fires off the MOVE spell. While this attack does not deal damage, it has plenty of other advantages. This forces an opponent to be pushed wherever the summoner desires, in addition to breaking grapples and stunning the target.
Origin: Animal Crossing Quality: ?
Effect: 1-3 Food Items (roll a d3)
As the cheery mayor’s assistant enters the battlefield, she excitedly waves to the summoner and their allies. Seeing that they’re in need of some snacks, she grabs an armful of food items from the ether and rains them over the team. How many food items a target gets is dependant on a roll.
Origin: Earthbound Quality: ?
Damage: (1)10% DMG x2 (x3 if remaning HP below 50%) ... (2) 25% DMG
Accuracy: (1)15 WIS ... (2)8 WIS
Upon being summoned, Jeff immediately goes to work setting up his Bottle Rocket science project. How many rockets he sets up is dependant on the severity of the situation(1). If the summoner is at 10% of their max HP though, Jeff will pull out the big rocket in addition to the 3 he already fired(2).
Origin: Drill Dozer Quality: ?
Damage: 10% DMG, + x1.5 every successful attack afterward
Accuracy: 17 STR, -2 per successful attack
Jill is her name and racking up damage is her game! Activating her Drill Dozer’s signature weapon, she torpedoes toward the nearest opponent and attempts to lock them into a series of combos. She will continue to attack until she misses.
Origin: Danganronpa Quality: ?
Damage: 30% DMG
Accuracy: 10 WIS
Dangan Ronpa's a Weird game. K1 collides his hands together, using his Upgraded Laser to blast a huge beam of energy across the field into one target, causing them to suffer a blast of Damage!
Origin: Donkey Kong Quality: ?
Duration: 2 Turns
Effect: Fear
Accuracy: 15 INT
This skeletal ghost strikes fear into the weakest of minds and causes most to stop dead in their tracks or run away in fear. Kackle is a large being and can dwarf many, in addition to that his ghostly body makes him invulnerable to attacks. Kackle is better used as a distraction when there are too many enemies to deal with. Due to his terrifying demeanor, he inflicts Fear into all enemies in the area should they fail his check.
Origin: Animal Crossing Quality: ?
HP: 80%
Dodge: 13 DEX
As the wheels of the bus touch down on the battlefield, Kapp’n floors it to mow down the user’s enemies. When the bus passes by an enemy, Kapp’n will attempt to abduct the foe. Kapp’n can hold up to 3 targets. Once locked in, the targets cannot escape nor can they use melee attacks to attack anyone outside of the bus. They can, however, attack the bus itself to try to escape. Whenever someone outside the bus attacks the bus, it deals damage to everyone within it.
Origin: Rhythm Heaven Quality: ?
Duration: 2 Turns
Damage: 10% DMG
Accuracy: 15 STR, Roll+3 vs Projectiles
Karate Joe will devote his life to protecting his summoner. Should an opponent dare to get in range, Joe will karate chop the opponent. All projectiles fired at the summoner will be slapped away by Joe, however, he must succeed the accuracy roll of the projectile.
Origin: WarioWare Quality: ?
Damage: 10% DMG x2, +10% DMG if both hit
Accuracy: 17 STR
When these twins are summoned, they will lock their sights on a given target. Both will quickly dart at the target, brandishing their blades and slicing into their foe. This will be a series of two attacks, should both attacks land, the cross slash will deal extra damage.
Origin: Tekken Quality: Uncommon
Damage: 15-10% DMG
Dodge: 16/13 STR
A Lucha Libre, A Wrestler, an animal Man, He's all you could dream of! King is the Wrestling King of Tekken, And comes as an Assist Trophy to join a Tag-team combo. When summoned, King Performs a 16 STR Grapple on a target, and Maintains this grapple for two turns, allowing his allies to deliver any extra attacks they may want to deal to his Grappled Target. After the two turns, King Re-grabs the target, and delivers an intense German Suplex, Dealing a wild 15% Damage! However, if the grapple is broken, King simply runs back, and deals a 10% Damage Flying Drop Kick, with a 13 STR Accuracy.
Origin: Tekken Quality: ?
Damage: 25% DMG + Mortal Wound
Dodge: 16 STR
The Heel to King's Face, Armor King is a devilishly Armored Snow Leapord, Who delivers more brutal blows, at exchange of speed, unlike King. When summoned, Armor King performs a 16 STR Grapple on a target, And maintains this grapple for only the turn he is summoned. at the start of the summoners next turn, if the grapple is not broken, Armor King lifts the Target up, and delivers a Brutal Back Breaker over his knee, Delivering a Guaranteed 25% Damage , With Mortal Wound! However, if the grapple is broken, Armor King gets fed up and leaves.
Origin: Donkey Kong Quality: ?
Duration: Length of Latch
Damage: 13% DMG per turn Latched, Mortal Wounds after 3 Turns of biting
Dodge: 14 DEX, 15 STR to dislodge
The Klaptrap scampers around the battlefield until it finds a foe to sink its teeth into. Once it does though, it clamps down and doesn’t let go. Klaptrap will let go after 3 turns, however, if it leaves this way it will inflict Mortal Wounds on the target.
Origin: Kirby Quality: ?
Duration: 2 Turns
Stats: HP 40% ... STR +3 ... DEX +2 ... INT -2
Attacks:
Fury Jab [STR] 6% DMG x3, if all hit 100% Stun Chance
Mighty Uppercut [STR] 22% DMG, takes 2 combat actions
High Jump Kick [STR] 28% DMG, if misses he takes 14% DMG in recoil
Knuckle Joe will act as a companion to the summoner.
Origin: Sonic the Hedgehog Quality: ?
Stats: HP 15% ... STR +3 ... DEX +3 ... INT -1
Attacks:
Punch [STR] 16% DMG + STR MOD
Uppercut [STR] 22% DMG, digs then pops back up (targets WIS); one use per turn.
Homing Attack [DEX] 18% DMG, if successful will bounce off target and hit another nearby enemy at -3 ACC until he misses.
Knuckles will act as a companion to the summoner.
Origin: Star Fox Quality: ?
Duration: 2 Turns
Damage: 28% DMG if target is still frozen on Turn 2
Accuracy: 16 WIS
Upon being summoned, Krystal will release her Ice Blast to freeze a target. On the next turn, if the target is still frozen, she will attack and free them with a staff combo
Origin: Fire Emblem Quality: ?
Effect: Grapple, if set on fire 4% DMG + 20% Burn Chance
Dodge: 13 STR
Oh hey, it’s that brother who doesn’t get as much love from Camilla as Corrin! When summoned, Leo uses his Tome, Brynhilder, to summon a massive Oak Tree from the earth! This acts as a Temporary Grapple to, at most, three enemy targets. It is possible to escape from this with a STR roll. if not, the target is Grappled to the Tree, and is free to be attacked. Setting the Tree on fire will cause all targets to take fire damage, with a chance to burn.
Origin: Megaman Battle Network Quality: Uncommon
Effect: 15% Damage, Removes 3 Positive Buffs Minius Final Smash or Invincibility.
Dodge: 13 WIS
Laserman, A Deadly Net Navi from the darkest part of the Network, Comes forth to use the Power Down Laser! Why would he come to do such horrible thing?? Fires off a massitve beam of energy that, when stritking a foe, Removes some Buff Effects they may have! Deals 15% Damage and Removes up to 3 ramdom Buff's the Target has, not including Invincibility, Or Buffs created by Final Smashes, Accuracy of WIS 13.
Origin: Fire Emblem Quality: ?
Damage: 5% DMG
Accuracy: 16 DEX
No need to fear, it’s just the loving sniper! Leon, when summoned, fires an Iron-Tipped Arrow at each target, able to snipe with incredible precision! Fires one arrow at every target, or the same number of arrows but at a single target; up to summoner selection.
Origin: Mario Quality: ?
Duration: 3 Turns
Stats: HP 20% ... STR +1 ... DEX -2 ... CON +3
Attacks:
Headbutt [STR] 14% DMG
Protective Fortress, can use CON MOD for dodging if they have their shell
Helmet Shell, Ally can take their shell for +4% DMG on STR attacks + 20% Mortal Wounds Chance. Reduces Spiny's CON MOD to 0; shell disappears when Spinies do.
Floating onto the battlefield, this air bound koopa will drop a series of spinys to join the fray below. The amount of spiky shelled koopas being dropped will match the number of opponents on the field (although, in a boss encounter without lesser enemies, 3 will be dropped). Each will act as a companion for the duration.
Origin: Punch Out!! Quality: ?
Duration: 3 Turns
Stats: HP 50% ... STR +3 ... DEX +3 ... WIS -2 ... INT -2 ... CON -2
Attacks:
Punch [STR] 8% DMG
Star Punch [STR] 25% DMG, usable only if 3 of his attacks hit the previous turn
Counter Punch [STR] 15% DMG after a successful melee dodge at +2 ACC
Little Mac will act as a companion to the summoner.
Origin: Fire Emblem Quality: ?
Damage: 30% DMG
Dodge: 15 WIS
Uses the Sol Katti to slash through one target.
Origin: Kid Icarus Quality: ?
Duration: 2 Turns
Damage: 26% DMG + 30% Mortal Wounds Chance to 2 enemies
Accuracy:
On the first turn of Magnus’s arrival, he begins to charge up his attack. During this turn, he will require complete focus, so the summoner must prevent their enemies from attacking Magnus, otherwise his preparation will be for not. Allies may dive in front of Magnus to prevent damage from being dealt. Once he is ready though he will swing his gigantic sword.
Origin: Metroid Quality: ?
Duration: 4 Turns (if latched)
Damage: LV 5 Flower Status
Accuracy: 13 WIS
Bonus: d10+CHA MOD % HP if summoner succeeds a roll of 17 CHA
The creature only needs to strike and if it manages to latch on it will stay in place for 4 turns. If the summoner succeeds a CHA check the Metroid will see them as a trustworthy ally and distribute some of the foe’s life force to them.
Origin: Disgaea Quality: ?
Damage: 29% DMG
Accuracy: 15 WIS
Mid-boss?! Yes, his title/name is actually Mid-boss, as decreed by Laharl. In any case, Vyers, when summoned, uses his all-powerful move, Adonic Buster! The Dark Adonis separates into 4 separate beings, and traps one single target in a clear barrier. Upon being trapped, Vyers summons forth a replication of a crescent moon, and drops the large moon down on the target, resulting in an explosion of blue fire, before he disappears.
Origin: Legend of Zelda Quality: ?
Duration: Length of Grapple
Effect: Grapple, if thrown 20% DMG
Accuracy: 15 WIS
Upon touching down on the battlefield, Midna will seek out her preferred target and teleport to their location. Once there, she will grapple her foe with her hair. Midna will last as long as the grapple is maintained and she can perform a throw should the summoner command her to do so.
Origin: Danganronpa Quality: ?
Effect: Heals 9% + CHA Roll to single target, 2% + CHA Roll to group
Junko ruined this poor girl. Mikan Appears once summoned, and immediately puts up a shy act as she heals a target of there injuries! However, you can also ask Mikan to heal across to everyone in your group, but, due to her shy nature, this will lead to less effective healing.
Origin: Disgaea Quality: ?
Effect: -2 INT to target for 1 Turn
Dodge: 15 CHA
This woman is, well, to put it bluntly, bat poop crazy. She gives the person she is summoned upon the scolding of their lives. Not only that, but she uses her silver tongue to sow seeds of distrust in an enemy about their allies, leaving them confused. However, if she is summoned around Adell he's the one who is scolded no matter what for not being back home yet.
Origin: Legend of Zelda Quality: ?
Damage: 38% DMG to all
Accuracy: 12 DEX
Looking to the sky, everyone will be able to see the Moon’s big grimace shining back down on them. They’ll also notice that it’s slowly inching towards them. Like a meteor falling from orbit, the Moon will impact all enemies. Due to its slow pace though, it is quite easy to dodge.
Origin: Metroid Quality: ?
Damage: 36% DMG, or 24% DMG (if dodge 9+), or 48% DMG on Crit Fail
Accuracy: 16 WIS
Mother Brain warps onto the battlefield and turns her single eyeball upon her target, staring blankly and then immediately blasting the target with a devastating beam. The sheer force of the blast will shred through the opponent’s defenses, though if they are unprepared for it they will take the toll for it.
Origin: Kirby Quality: ?
Damage: 40% - CON STAT of Target
Dodge: 14 CHA
Upon being summoned, Moundo will wander the battlefield aimlessly, muttering something to himself (might have something to do with Zero or Quote). If he encounters an enemy though, he will engage in an argument with them very quickly and it will be heated within a matter of seconds. The target must either calm him down or win the argument. Should they fail, Moundo will act upon his rage and ground pound the enemy, bypassing any accuracy rolls.
Origin: Animal Crossing Quality: ?
Duration: 3 Turns
Ignore: 15 INT ... 10+ lose 1 Action, 5+ lose 2 Actions, else lose 3
When summoned this mole pops out of the ground and talks senselessly to the point of utter annoyance. Enemies must attempt to ignore Mr. Resetti to prevent themselves from turning into an uncontrollable rage machine. For every turn that Mr. Resetti is present, all enemies must make an INT roll. If they fail, depending by how much determines how many combat actions they lose to the distraction.
Origin: Kirby Quality: ?
Effect: Blind Status to all, NAT 3s or Lower Target Ally at +5 Attack
Dodge: Nightvision or NAT 20 Attacks
Makes everything dark for 3 turns! Characters without night vision will be inflicted with the Blind status. If they fail their roll, only critical attacks will be able to hit their marks, and low rolls have a chance to hit allies.
Origin: Metroid Quality: ?
Duration: 2 Opponent Turns
Effect: Nullifies Enemy Dodge
Accuracy:
With how he looks, are you really surprised his name's Nightmare? Nightmare doesn't directly attack anyone, surprisingly. After being summoned, Nightmare starts effecting the gravitational pull around the opponents. This results in the opponents being sent floating into the air, unable to move clearly. As such, dodge rolls for opponents become mute as there in the anti-gravity field. Can’t affect bosses or player characters.
Origin: Swap Note Quality: ?
Effect: Roll 1d20 from list Below
1-3 | 4-6 | 7-9 | 10-12 | 13-15 | 16-18 | 19-20 |
---|---|---|---|---|---|---|
Hand Slap | Pinwheel | Spooky Ghost | Dragon | Bullet Bill | Flock of Birds | Power Shower |
When summoned, she will hide behind the hero that summoned her and draws a picture using her pencil, which attacks players. Nikki will draw one of several possible living pictures with a seemingly random order chosen, and each drawing being different. Afterwards, she waves before disappearing. If the dodge roll ties then the Trophy wins.
Hand Slap [10% DMG]
An oversized Hand is drawn and slaps a foe harshly across the face.
Pinwheel [15% DMG]
A fan appears and violently spins, causing minor damage to all opponents within a 10 foot radius of it on both sides of its wheel.
Spooky Ghost [100% Paralyze Chance]
A black outlined ghost appears that chases after a chosen foe and paralyzes them.
Dragon [20% DMG + 10% Burn Chance]
A black dragon appears breathing fire, dealing strong damage and knockback to all enemies. Fire can be angled up or down.
Bullet Bill [25% DMG]
A bullet bill is drawn and is shot from one end of an area to the other left to right or right to left hitting a single foe.
Flock of Birds [30% DMG]
Birds appear and charges upwards towards all opponents, launching them vertically.
Power Shower [+3 DEX/INT/WIS for 3 Turns]
An oversized shower head is drawn and comes to life sprinkling black drops on the summoner.
Origin: Nintendogs Quality: ?
Duration: 2 Turns
Accuracy: 13 STR
Attacks:
Sit, 12% DMG + Immobilize for 1 Turn
Roll Over, 10% DMG to all
Fetch, 20% DMG, ACC based on Summoner DEX Throw to a target
The Nintendog is too adorable to attack! Enemies refuse to strike against the gigantic puppy as it stampedes aimlessly to destroy everything in its surroundings in the most adorable fashion possible. It can do one attack per turn based on what the summoner commands it to do. The Nintendog can sit; it can roll over, which deals 10% damage to all opponents that it squishes with its body; and it can fetch, accuracy will be based on the summoner’s throwing ability, which causes it to tackle an enemy to retrieve its ball.
Origin: Kid Icarus Quality: ?
Damage: (1) 5% DMG + Knocked into the Air ... (2) 22% DMG
Accuracy: (1) 13 WIS ... (2) 17 WIS
With electricity laced through her fingers, Phosphora soars over the battlefield with destruction on her mind. Unleashing a volley of white shots onto the field, these bolts of electricity will seek out every single opponent in sight. It will shoot any who fail to dodge it into the air(1). From there, they will be struck back to the ground by more bolts of lightning(2).
Origin: The Frog For Whom the Bell Tolls Quality: ?
Damage: 22% DMG + 30% Poison Chance
Accuracy: 15 STR
Transforms into a Frog or Snake, and pummels anyone he sees.
Origin: Disgaea Quality: ?
Damage: 27% DMG
Accuracy: 13 STR
A team of three Prinnys come from the trophy and use their knives to knock a single opponent in the air. Once they're in the air, the Prinnys jump up and follow them into the air, knocking them higher. One Prinny grabs the opponent and brings them down while the two others grab the opponent's legs and arms. Once they hit the ground, they perform a super duper back breaker with their added weight then throw the opponent away. They disappear after giving a "Done, dood!".
Origin: Rayman Quality: ?
Duration: 2 Turns
Effect: -2 DEX MOD (unavoidable), 7% DMG per turn
Accuracy: 13 STR
BWAGH! Using this item summons three of the little monsters. They immediately go insane, draw their mighty plungers and latch onto a single opponent and smack them over and over with their plungers. The Rabbids have a somewhat binding effect, making it harder for the opponent to move.
Origin: Monster Hunter Quality: ?
Damage: (1) 20% DMG to all ... (2) 25% DMG
Ddoge: (1) 14 DEX ... (2) 13 DEX
After being summoned Rathalos will appear attacking in mid air and fire multiple fire balls to all enemies at a distance(1). If an enemy comes within 5-10 feet of radius to Rathalos they will be clawed by its talon(2). Summoner can also command this AT to simply strike one enemy for just a close range attack rather than multiple if they choose to.
Origin: Custom Robo Quality: ?
Duration: 2 Turns
Stats: HP 45% ... STR +2 ... DEX +2 ... WIS +2 ... CHA -4
Attacks:
Laser Volley [WIS] 8% DMG
Bomb Launcher [WIS] 22% DMG, once per turn
Custom Artillery, x1.5 DMG, Ray MK III is a versatile machine, capable of copying weaponry of an ally or foe. This ability can only copy an attack once, and it must be technological in design.
Ray MK III will act as a companion to the summoner.
Origin: Puyo Puyo Quality: ?
Effect: 1d10 + (2 * CHA MOD) Healing to all
This wayward little girl will appear to bring the user and their allies a picnic basket with a complete meal inside! How much it heals depends on the summoner.
Origin: Touhou Quality: ?
Damage: 20% DMG
Accuracy: 13 STR
Bonus: Heals 12% + Summoner CHA MOD
The head vampire of the Scarlet Devil Mansion. Remilia uses her vampiric powers to bind the opponent in a series of red chains, which sap them of their health, and supply it to her summoner.
Origin: Xenoblade Quality: ?
Effect: Roll 1d6 from Below
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
+2 STR to All | Freeze All Enemies | Steals Opponent Weapon | Sleep All Enemies | 12% + CHA MOD Heal All | -2 DEX MOD to a Target (1 Turn) |
-- | 17 WIS | 14 DEX | 17 WIS | -- | 17 DEX |
Origin: Kingdom Hearts Quality: ?
Summoned onto the Field, Riku, Wether KH1, KH2 or KH3, Will emerge and begin to cast Dark Firaga, As he unleashes a barrage of bright white fire across the battlefield! Deals 5% Fire Damage, with 30% Burn Chance, 3d2 Times against the enemy!
Origin: Bayonetta Quality: ?
Damage: (1) 23% DMG ... (2) -2 DEX STAT for 2 Turns
Accuracy: (1) 13 DEX ... (2) 10 CON
Once summoned, Rodin Kicks the nearest or chosen foe from the summoner with his trademark After-Burner kick(1), then turns right into his Infinite One form and lets out a blinding red flash of light(2). He then flies away into the sky and vanishes.
Origin: Sin & Punishment Quality: ?
Attacks:
Sword Strike [17 STR] 22% DMG - (2% * Target's CON MOD)
Cannon Blast [15 WIS] 8% DMG x3 + 20% Stun Chance
Due to the uniqueness of Saki’s Cannon Sword, he has two potential ways of dealing damage to his opponent, dependant on the decision of the summoner. The bladed edge of Saki’s Cannon Sword pierces through an enemy’s defenses, dealing more damage if the foe lacks proper protection. Or Saki can fire blasts with his weapon’s titular cannon, setting up his summoner for potential combos. He fires off 3 shots at a singular opponent.
Origin: Touhou Quality: ?
Damage: 18% DMG
Accuracy: Always Hits
Everyone’s favourite Touhou Ninja Maid! Sakuya freezes time itself, and sets up a series of knives, all of which aimed at one particular enemy. Then, when time unfreezes...Well, Insta-pin cushion. This attack CAN’T be avoided. Block it, or take damage.
Origin: F-Zero Quality: ?
Damage: 16% DMG, +3% per consecutive hit
Accuracy: 13 STR
If there’s a bounty, Samurai Goroh is looking to claim it! Upon being summoned, he will seek out the opponent with the most amount of HP remaining (if there is an enemy with a bounty on their head then they will take priority instead). Based on the about of HP, Goroh will strike the opponent with his katana. Number of hits will be calculated as HP/100 (so, 300% HP, 3 hits).
Origin: Sonic the Hedgehog Quality: ?
Effect: 100% Slowed Chance to All
Inflicts the Slow status to all opponents, by using CHAOS CONTROL!
Origin: Sheriff Quality: ?
Damage: 3% + 3% per Status Ailment on Ally Team, x4
Accuracy: 13 DEX
Shuffling onto the battlefield, this old fashion Sheriff doesn’t take too kindly to enemies that play dirty. For every status affliction placed upon by enemies, the Sheriff will increase his damage output. His revolver has only 4 shells, so use them wisely.
Origin: Shovel Knight Quality: ?
Damage: 20% DMG
Accuracy: 13 DEX
Bonus: Roll 1d20
1 - 9 | 10 - 15 | 16 - 20 |
---|---|---|
Pit Fall | Fire Flower | Super Mushroom |
When summoned, Shovel Knight will appear and whack a chosen foe with his shovel. He will then dig beside the foe and dig up either a Pit Fall Item, a Fire Flower, or a Super Mushroom. Summoner must roll for the item he digs up.
Origin: Sinistar Quality: ?
Damage: 22% DMG to all
Accuracy: 17 WIS
RUN, COWARDS! None can escape the grasp of Sinistar! Once summoned he needs a turn to be created. Afterwards, Sinistar will yell out one of his iconic phrases like "RUN, RUN, RUN!", "I AM SINISTAR " Or even "I HUNGER, COWARDS!" and then creates a black hole in his mouth that drags in all fools that try to fight against his summoner. Once inside, Sinistar devours them then disappears leaving them to fall to the ground.
Origin: Legend of Zelda Quality: ?
Duration: 2 Turns, or 4 Turns on 17 CHA check
Effect: Roll 1d3 from Below
1 | 2 | 3 |
---|---|---|
Fear All Enemies | Infatuate All Enemies (Target Summoner) | Berserk All Enemies |
Skull Kid appears from his Assist Trophy dancing, ready to cause mischief on the battlefield. His torment is random, as he doesn’t enjoying being so linear. The summoner can entertain Skull Kid to keep him around longer, though they must succeed a CHA check.
Origin: Kirby Quality: ?
Damage: (1) 7% DMG x3 ... (2) 14% DMG
Accuracy: (1) 13 DEX ... (2) 15 STR
When Spinni is summoned she will throw 3 shurikens(1) then strike with her metal claw(2) before leaving in a cloud of smoke.
Origin: ARMS Quality: ?
Damage: 26% DMG
Dodge: 15 DEX
After being summoned Spring Man will appear and attack a chosen foe by the summoner. They will do a punch combo of various spring based punches and elbow bashes. This trophy is unique in the sense that it can also attack long distance with his punch combo up to 80 feet for the same damage output.
Origin: Animal Crossing Quality: ?
Duration: 3 Turns
Effect: +3 STR MOD to Allies, -2 CON MOD to Enemeis
Accuracy: 16 CON
When summoned the Squid Sisters will pair up together on a makeshift stage wherever the summoner releases them and sing a rendition of either "Calamari Inkantation" or "Ink Me Up." Each accompanied by their own unique dance. When they sing and dance the user and their allies will be given bonuses, and enemies debuffs.
Origin: The Legendary Starfy Quality: ?
Stats: HP 25% ... STR +1 ... DEX +1 ... CHA +3 ... CON -2
Attacks:
Spin Attack [STR] 8% DMG
Cuteness Overload [CHA] Targets INT, Starfy attempts to Charm an opponent
Explosive Personality, When hit by an attack, Stafy’s body will erupt in a star speckled manner, dealing half the damage that the opponent dealt to him. This effect has 100% accuracy on enemies in close quarters and no effect on ranged attackers.
Starfy will act as a companion to the summoner.
Origin: Earthbound Quality: ?
Damage: (1) 18% DMG, Single Target ... (2) 5% DMG to all (DBL DMG if hit w/ Both)
Accuracy: (1) 15 WIS ... (2) 13 WIS
Teleporting all around the battlefield, the Starman’s movements are completely unpredictable. During its brief appearance in the fight, it will fire off 1 PK Beam γ at an opponent(1) and then a PK Beam Ω that targets all opponents(2). If the enemy hit by the PK Beam γ is also hit by the PK Beam Ω, it will deal twice the damage.
Origin: Etrian Quality: ?
Damage: 27% DMG
Accuracy: 13 WIS
The Storm Emperor comes to Li for the first time as an assist trophy! Once summoned, this thunder Dragon will unleash its signature Volt Breath attack on any and all enemies caught in the blast radius, shocking them 27 times.
Origin: Storo Quality: ?
Damage: (1) 10% - (2% * CON MOD) DMG ... (2) 15% DMG
Accuracy: 15 STR
When Storo is summoned, he jumps forward, trying to squash as many people as he can at once. The body slam deals damage based on the targets’ CON(1). He then tries to smash an opponent with his hammer(2), and leaves by jumping high into the sky.
Origin: Joy Mech Flight Quality: ?
Duration: 3 Turns
Stats: HP 50% ... STR +3 ... DEX -1 ... WIS -2 ... CON +1
Attacks:
Tondeker [STR] 12% DMG, Fires its head up to 20ft at the enemy
Sukapon Toss [STR] 20% DMG, Grabs foe and tosses them backwards; once per turn
Sukapon Roll [STR] 25% DMG, 2 Turn Cooldown
Sukapon will act as a companion to the summoner.
Origin: Touhou Quality: ?
Damage: 35% DMG
Accuracy: 15 STR
The original god of the Moriya Shrine, Suwako hops around, much like a kid playing leap frog, and... Doesn’t do much. She just kinda hops around without a care. It's when you attack her where it gets bad. When you even ATTEMPT to hit her, she uses the spell card of Scourge God [Mishaguchi-sama]. This summons forth 4 god-like serpents, as the world darkens, and she straight-up uses the Shun-goku satsu. Beware of using AoE attacks while she's around. Basically, don’t hit the frog.
Origin: The Mysterious Murasame Castle Quality: ?
Damage: (1)4% DMG ... (2) 20% DMG
Accuracy: (1) 13 DEX ... (2) 15 STR
Upon being summoned, Takamaru will face the direction of the most opponents and begin tossing a flurry of Windmill Swords. While his barrage contains more than 3 of these bladed weapons(1), opponents that fail to dodge at least 2 of them will be struck by a follow up attack, curtesy of Takamaru’s katana(2)!
Origin: Undertale Quality: ?
Effect: Roll a d6 from Below
HoI!!! IS TeMMIe!! YayAAA!!! When Summoned, Temmie will stay in one location, Vibrating at a high frequency before spontaneously performing a random action from a D6!
1)
Temmie Breaks out into HOiVeS!!!! NOt CyUuT!! FaiL!
2) [13% DMG]
Temmie spontaneously attacks the character with the Highest STR Stat with a SLAP from Temmie's LONG ARM! Cause MOOSCLES NoT CUTE@@@!
3) [1d6 Healing for All]
YaOU gEt TEMmIe FLAkES!! Everyone gets healed.
4)
TeM spontaneously gets some Dog Residue. Everyones Inventiory gets 5 Dog Residue, That does...Well, Nothing. You just got nothing!
5) [Grapple]
TEM HUGS THE CUTEST!!!! Whoever has the Highest CHA Will get a STR Grapple worth 13 Roll for 2 Turns!
6) [1d10 + CHA Heal]
TemMie goes to get Education at Coolleg! Whoever has the highest INT gets a Heal!
Origin: Mario Quality: ?
Damage: 45% - Target's CON STAT
Dodge: 14 DEX
When activated, Thwomp will appear above the target’s head and drop, trying to squish the foe under its immense weight.
Origin: Fire Emblem Quality: ?
Duration: 3 Turns
Damage: 10% DMG per turn, +20% Burn Chance on last attack
Accuracy: 15 DEX
When summoned, Tiki will instantly go into her dragon form and fly around the area stalking one foe of the summoner's choosing. For the duration Tiki will follow the chosen foe around and attack each turn. She will shoot fire at the foe in steady streams from her mouth and fly away after.
Origin: Legend of Zelda Quality: ?
Effect: Roll 1d4 from Below
- 1. Summon a Golden Hammer for his summoner
- 2. Summon a Banana Peel for his summoner
- 3. Inflict Infatuation on all enemies, targeted on his summoner
- 4. Give everyone Super Spicy Curry status
Origin: Earthbound Quality: ?
Effect: Receive a World's Best Curry if DMG Taken 70%+, else receive a normal weapon item of choice.
The sister of Ness and former worker of Escargo Express. When summoned she will appear riding on a bike with a smile before stopping in front of the trophy user. "Escargo Express, here's your package!" She will say in a cheerful voice before giving the user a small box before riding off again.
Origin: Touhou Quality: ?
Duration: 3 Turns
HP 40%
Damage: 40% DMG
The Nuclear powered Tengu, comes as a Wisdom Tier AT! Basically, Utusho will stay put, glowing a bright yellow as she uses her final spell card, Abyss Nova. And, simply put, for your enemies, it'll be a race to defeat her! In three turns, Utsuho will erupt in a giant ball of fire, which effects all hostile targets and is unavoidable. If they manage to damage her enough the attack is canceled and Utsuho leaves.
Origin: Art Academy Quality: ?
Duration: 2 Turns
Effect: Transform Enemy
Accuracy: 16 WIS
Utilizing his magical canvas, Vince can paint any object onto it and morph the opponent into said object. It can be any object of the user’s choosing, giving the enemy all the properties of said object, including its weaknesses. For example, Vince can paint a tree and make the target weak to fire based moves, increasing their damage modifier by x1.5.
Origin: Mario Quality: ?
Stats: HP 50% ... STR +1 ... DEX +3 ... INT -2
Attacks:
Sport Swing [STR] 18% DMG
Drop Kick [STR] 22% DMG, +4% if target buried, once per turn
Stomp [STR] 5% DMG + Buries Target (Grapple Effect). The upkeep value is a flat 10 threshold, +5 if Waluigi has used Stomp against the buried opponent that turn (must use it a second time if opponent has been inflicted with buried on that turn).
Waluigi will act as a companion to the summoner (not that they would want him to).
Origin: Mega Man Quality: ?
Damage: 25% DMG + RNG Status Effect
1 - 9 | 10 - 15 | 16 - 20 |
---|---|---|
Burn | Paralysis | Frozen |
Dodge: 15 DEX
When summoned Wily appears in his infamous flying capsule machine. He will then hover around the area for a few moments until finding a foe to lock onto, in which he will then laugh maniacally and bash a button in his capsule machine shooting a tri colored beam of yellow, blue, and red at the chosen foe. It will inflict a random status ailment upon hitting, as well as do some good damage. After the beam is shot, Wily will fly off and leave the area to safety.
Origin: Puyo Puyo Quality: ?
Damage: 25% DMG
Accuracy: 17 WIS
This girl of the dark arts will appear and attempt to snipe a character by calling down a meteor on their heads.
Origin: Fatal Frame Quality: ?
Effect: Status Ailment. Roll 1d20. 10+ is Paralysis, else is Fear
Resist: 16 CON
Upon being summoned, Yuri will seek out a foe of the summoner's choosing to take a picture of with her cursed camera. With a tried and true aim, she clicks a button on her special camera and inflicts either FEAR or PARALYSIS ailment on the foe. After she takes her picture, she waves goodbye to the summoner and runs off into darkness before vanishing.
Origin: Mega Man Quality: ?
Stats: HP 40% ... STR +1 ... DEX +3 ... WIS +1 ... CON -3
Attacks:
Ruyenjin [DEX] 19% Fire DMG, Leaping downward slash
Kuenzan [DEX] 10% DMG x3, a spinning attack with 2 Turn Cooldown
Genmu Zero [DEX] 23% DMG, 30ft range shockwave of plasma and fire energy or close range burst, once per turn
Zero will act as a companion to the summoner.
General Items
Aegis Scales
Origin: Darkest Dungeon Quality: Common
Effect: Boosts CON by +4 for one turn, Then -4 for the next turn, recovering 1 per turn.
Scales from the great rattlers east of the Darkest Estate, these mystical objects can defend the user by crushing them in one's hand. For 1 turn, the user's CON is raised by +4, but afterwards, is reduced to -4, recovering 1 CON every turn. This debuff recovers outside of combat, too.
Origin: Mario Quality: Common
Effect: Allows the holder to float in the air, Granting a +2 to any Jumping Based DEX Challenges
When lifted into the air and jumped with, it will bloat extremely quickly with hot air and float with whoever is holding onto its feet. Don't worry, it doesn't mind. Limit one time use, it will hop away after being used to float you up and land you safely.
Origin: Kid Icarus Quality: Uncommon
Effect: Blocks 18% DMG to the user that doesn't target INT
The back shield is capable of taking 18% damage that would otherwise harm the user. It cannot, however, block attacks that target intelligence.
Origin: Earthbound (img) Quality: Semi-Rare
Effect: Turns user into a Dragon version of themselves
Attacks:
Breath Weapon, 18% DMG of Chosen Element*
Long Claws, 8% DMG
End Form, 24% Fire DMG in large explosion that ends the transformation early
After consuming this strange rock, the character turns into a fearsome dragon variation of their original selves. The dragon forms can do three attacks, fire off an explosive Elemental breath shot; attack with their long claws; or end their Dragon form pre-emptively to release a large burst of fire around themselves for a miniature explosion. Characters that are already Dragons, or similar monsters may find little use to this item.
*Element type based off opponents main type. If non-existant, or multiple, the user can choose. Must stick to one element for the duration of the transformation
Origin: Super Smash Bros Quality: Common
Damage: 24% DMG
Dodge: WIS
Bonus: Turns into Banana Peel afterward
A Potassium Rich Fruit Gun that may appear as a normal banana until you fire an explosive fruit bullet at their face. This firearm only has one shot, but it deals a hefty WIS targeting explosion of fruity blast. It will then become a normal Banana Peel in your Inventory.
Origin: Mario Kart Quality: Uncommon
Damage: (1) 7% DMG ... (2) 3% DMG
Bonus Effect: 25% Chance for Target ot Fail Dodge rolls for 3 Turns
Thrown to do minor damage to target(1). If it hits, it explodes and unleashes a plentiful amount of bananas around the target. Each dodge roll that the character makes has a chance for them to slip on the surrounding banana peels, dealing damage to the target as they fall on their behind(2).
Origin: Donkey Kong Quality: Uncommon
Damage: 15% DMG to Target, 25% DMG to Whomever is Hit
Gobbles up the target and spits them out at a random character, 50/50 chance to hit an ally or enemy.
Origin: Super Smash Bros. Quality: Common
Can be used as a light attack for 7% or a heavy attack at 20%.
Origin: Animal Crossing Quality: Common
Damage: 10% DMG Initially, +4% DMG per turn
Cannot be blocked or reflected. When a target is hit bees begin swarming and stinging them for the duration of three turns.
Origin: Legend of Zelda Quality: Uncommon
Duration: 2 Turns
Damage: 15% DMG per turn
Thrown at an emey, unless dodged the beetle will clinch a body part of the target and keep them high in the air for a brief time; damaging them. The opponent must roll each turn against the throw roll to escape.
Origin: Doom Quality: Uncommon
Damage: (1) 16% DMG ... (2/3) 20% DMG
Powerful shooting weapon. This gun is capable of firing rounds of green plasma, and of charging shots that are automatically fired as a means of user safety. The gun has roughly 6 rounds of regular ammo(1), and once it is empty, can be thrown to inflict damage(2). Overcharging the BFG will cause it to explode(3).
Origin: One Step from Eden Quality: Rare
Effect: Restore 1d10 Bubbleshield (Or Equivilent) Per turn for 3 turns.
A Glimmering stone that seems to have a Direct empowering effect on Shields! It's stunningly gorgeous, But grants a bizarrely strong energy to Bubbleshields, or Equivilent.
Origin: Dark Souls Quality: Common
Effect: Deal 15% Fire Damage, with 10+5 per Positive STR Modifier% Burn Chance
Just like the game of origin, the Black Firebomb is a single use item that, when thrown, explodes like a grenade on impact, dealing fire damage to every enemy in the vicinity. On hit, the Black Firebomb will deal 15% Fire Damage, and has a 10% chance to inflict burn. Though thrown with a DEX roll, for each STR mod, the Burn chance is 5% more, due to the impact causing more powder to ignite.
Origin: Super Smash Bros Quality: Uncommon
Effect: Ranged Grapple
Dodge: 15 CON
A portable Black Hole device that creates a controlled miniature black hole in the destination of a user's choosing. This Black Hole draws items, debris, and foes towards it's center of gravity.
Origin: Super Smash Bros. Quality: Uncommon
HP: 18%
Damage: 6% Thrown DMG (& the same to itself), 30% Explosive DMG
Inflicts damage on opponents when thrown and the same damage to itself as well. The Blast Box can only 18% before it explodes. However, if it is hit with a fire or heat based move it will explode immediately.
Origin: Mario Quality: Uncommon
Damage: 32% DMG
Can be thrown or allowed to walk freely into battle to seek out its own target.
Origin: Legend of Zelda Quality: Common
Damage: 18% DMG
Inflicts damage on impact. If the Bombchu misses its target initially, it will circle back and attempt to hit the opponent a second time with an accuracy of 15.
Origin: Kirby Quality: Uncommon
Damage: 40% DMG all enemies
Accuracy: 15
A sentient nuke that allows someone use of it's Crash Ability when held high and charged for a turn. If this is done, consumes all your actions for a turn and unleashes a super powerful explosion that destroys the area, harming all enemies. This explosion does not seem to affect the user's friends outside bouncing them around the area like a pinball.
Origin: Mario Quality: Common
Damage: 14% DMG Initial Hit, 7% on Rebound
Inflicts damage on first impact and then returns and smacks the enemy again doing additional damage using the same thrown roll.
Origin: Bread Monster Quality: Uncommon
Damage: 3% per Turn, +2 Turns Soaked
Escape: STR vs Initial DEX Throw
"I have done nothing but teleport bread for the past three days." The Bread Monster is a living, breathing creature of insatiable hunger. Like a demented mix of Munchlax and Mr. Saturn, the Bread Monster in its container can be hurled at a target, to which the glass breaks and it will latch onto said Target then crawl around in their clothes, biting at each and every part of skin it can find! Every turn, it bites until thrown out by a STR Check to catch it.
Origin: Mario Quality: Uncommon
Damage: 30% DMG to Target, 15% Splash DMG
The user is transformed into a Bullet Bill and zooms through the battlefield until the user finds the target they want. The user makes a DEX accuracy roll with an additional +2 Mod.
Origin: Touhou Quality: ?
Damage: 2% DMG w/ High Knockback (Light Atk), or 10% DMG (Medium Atk)
Special: Only obtainable via Aya AT
An average newspaper that reads some...Slightly exaggerated news about some people or places. Aside from that, it's basically just a re-colour of the Fan Item.
Origin: Legend of Zelda Quality: Common
Effect: +2 DEX MOD, Causes Slip if Dodge exceeds Attack roll by 6+
Increases the amount of moves a user can make per turn to 4 in addition to increasing their DEX Mod by +2, however, if the user makes a dodge roll that exceeds the success margin by 6 they will accidently slip and crash due to the speed they are moving at.
Origin: Original Quality: Uncommon
Effect: Variable
The Burst Spirit is a Smash Spirit, That is much weaker than the average one, Allowing it to only unleash one burst of power, before evaporating. Using the Burst Spirit summons the Spirit of Any One Character from your Roster, or a Fellow Users Roster (with there permission), to perform one move of your choice! Once used, the Burst Spirit is Consumes and wont be usable anymore.
Origin: Cuphead Quality: Common
Effect: Add a +1 to Accuracy Checks with Projectiles for 3 turns
Ever felt like enemies keep running away from ya' before ya can nab 'em? Take a deep swig of this Chaser, And your Shots will begin to move on there own to hunt down a target! For 3 Turns, You gain an additional +1 To accuracy checks when using a Projectile Weapon!
Origin: Legend of Zelda Quality: Common
Effect: Heals 1d3 + CHA MOD (Min 2%), 1 Turn Attacks Ignore Cooldown + Mind-Melted Status on Turn Afterward
This elusive and potent fermented milk drink is well sought after by gourmets across Li for its distinct taste and intoxicatingly powerful effects. When consumed, this drink heals the user and for one turn your attacks may ignore their cooldowns. However, on the following turn you are afflicted by the Mind-Melted Status.
Origin: Mario Quality: Uncommon
Effect: Reduces all active cooldowns by 1 Turn
This fizzy pop will give you just the boost of energy you need to get through that long boss fight! Pop the cap and drink up.
Origin: Perfect Dark Quality: Common
Effect: Requires Perception Check to See User
The user is turned completely invisible. Any opponent that is targeted by the user must make a WIS Perception roll in order to dodge rather than DEX rolls.
Origin: Plants vs Zombies Quality: Common
Effect: Instantly wakes user or a target up
A small sentient bean that when used on someone who is asleep, will quickly wake them up! It will then jump away so it can have more adventures...Likely waking random people up. It will automatically wake the holder up if they fall asleep.
Origin: Super Smash Bros. Quality: Uncommon
Damage: 22% DMG w/ High Knockback
The user cannot use their bubbleshield while wielding this and if they take 11% or more damage from an attack they will drop the cracker launcher and be forced to spend an action picking it back up if they want to continue using it.
Origin: Legend of Zelda Quality: Common
Damage: 4% DMG per Turn
Dodge: 11 CHA
The Cuccos, if provoked or near, will attack anyone in its vicinity as a horde of them peck the nearby challenger harshly. Must roll a charisma above 10 to avoid them successfully for 3 turns. The user can toss the item into others for immediate chicken pecking, or place it somewhere on the battlefield to let it sit for 3 turns.
Origin: Kid Icarus Quality: Uncommon
Damage: 40% DMG
Special: Cannot be blocked or dodged
Requires Assembly: 3 Pieces. The user is inflicted with the Slow Status for 1 turn after use. No roll required for this item, but it can only target one enemy. Additionally, only one daybreak or one set of daybreak parts may be owned by any given player between all their characters.
Origin: Castlevania Quality: Uncommon
Damage: 20% DMG + 3 Turns Zombified
Bonus: +5% DMG to Undead
A scythe that was wielded by Death himself now at you finger tips. This scythe when it strikes removes the soul of any living victim right from their body for 3 turns. This makes the foe Zombified, and as such they count as an undead/unholy being in terms of battle mechanics.
Origin: Legend of Zelda Quality: Uncommon
Damage: 18% DMG + -2 ATK ACC & Perception next turn
Deals 18% damage and the target receives -2 to their attack accuracy and Perception rolls on the next turn.
Origin: Puyo Puyo Quality: Uncommon
+1 DEX for 8 Turns
This ironically named lollipop is actually much less unpleasant than a kiss from the devil. These fancy treats aren't so common in the age of the apocalypse, but if you can get your hands on one it'll last you for quite a while. Whoever pops this into their mouth will receive a steady release of sugary delight with a creamy berry aftertaste. The person in question gains a +1 to their dexterity modifier while the candy is in their mouths and the lollipop is tough enough to last for 8 turns.
Origin: Mario Quality: Uncommon
Create's a Doppelganger of ones self that can perform 1+ Action for 3 turns. Doppelganger vanishes upon taking damage, and Can not use Final Smashes
Suddenly, whoever uses this item gets a clone of himself! However, if the user or their clone is hit then the clone disappears. The double cannot use ultimate attacks and it's time limited to 3 to 4 posts.
Origin: Kirby Quality: Uncommon
Damage: 32%, Or, Instantly Shatters Shield
Dodge: 18 DEX
Once you've collected Parts A, B, C, You gain a One-Use Attack that Deals 32% damage with an extremely high amount of knock back and a flat 17 accuracy roll. The targets of this attack get a -2 modifier to their dodge rolls when attempting to avoid this attack. Additionally, only one Dragoon or one set of Dragoon parts may be owned by any given player between all their accounts.
Origin: Smash Quality: Uncommon
Damage:24%, Then 17%
A Drill-Launching Machine that fires off a massive drill, and then leaves the Handle to throw at the enemy after the fact!
Origin: One Step from Eden Quality: Rare
Effect: Can be thrown onto an Enemy with a DEX Check. An enemy with this item equipped when defeated deals 32% Damage to all other enemies. Can be torn off by beating the initial throwing roll, And can be attempted once per turn.
A Bizarre explosive device designed to look like a Set of Boa's with two explosives on both side, When thrown, they latch onto an opponants legs! When the Opponant is defeated, the bombs explode, Releasing a fiery wave to all other enemies!
Origin: Zelda Quality: Uncommon
Heal's 50% Damage, So long as the target has taken 80% or more damage. Can be thrown for 8% Damage.
To heal the user, this item takes a turn to go into effect. During this period, enemies can attempt to steal the fairy bottle using any manner of grappling action. This item heals 50% damage so long as the person who is holding it at the end of this turn has taken 80% or greater damage. Else, it can simply be thrown at enemies for 8% damage and mild knockback.
Origin: Smash Quality: Common
Damage: 2% Combo, or 10%
Deals 2% damage as a light attack with high knock back or 10% as a medium attack.
Origin: Mario Quality: Uncommon
Damage: Has 5 Fireballs. 8% Damage for 1 Fireball every 3 Swings, or 24% Damage for 1 Fireball after 1 Swing.
Fire Bar lasts longer than most equip-able items, lasting until its 5 fireballs are extinguished. It can be used as a light attack for 8% damage, which will decrease its fireball count by 1 after 3 swings or as a heavy attack at 24% damage, which will decrease its fireball count by 1 after 1 swing.
Origin: Mario Quality: Common
Damage: 5% Damage (Comboable), 30% Chance to burn.
Deals 5% as a light (comboable) attack with a 30% chance to burn.
Origin: Balloon Fight Quality: Uncommon
All Enemies Must pass DEX Check higher than initial roll if attempting to Move. If failed, Flipper deals 10% Damage and reduces that players action's by 1. Lasts 3 Turns.
This item must be dexterity rolled for by all combatants to avoid while in play. All combatants must pass a DEX roll higher than the roll this item was used on. The item will automatically expand when it senses players nearby, hence taking up more space upon use for damage. The items lasts for 3 turns and must be DEX rolled one per turn to avoid it.
Origin: Smash Quality: Common
Heals 1d3+2. If you have 14 or Higher CHA, Gain a +1. If 9 or Less, -1. Food Can be Combo'd!
Given that naturally grown food is a luxury in this time of despair, the food items are often times made of a food substitute that is much easier and faster to produce than the real thing. The texture of it is like a rice cake, but it tastes exactly like the real meal and fills you up like it too. They also restore health, though only a fraction and the character will only feel a difference when used in large quantities. Heals 1d3 + 2. Characters with 14 or higher Charisma gain an additional +1 to their roll and characters with 9 or less charisma suffer a -1 to their roll. Food Items can be combo'd like light attacks; the user can use three of them before it counts as 1 Combat Action.
Origin: Puyo Puyo Quality: Uncommon
All STR and WIS Attacks are Nature Elemental. You may use STR or WIS for Either types of attacks. Lasts 3 Turns.
Wearing this headband infuses the wearer with spiritual knowledge of arts foreign to them. This modifies their strength and wisdom based attacks to be nature themed and allows them to use either strength or wisdom when making these attacks. Lasts 3 turns before the headband wilts and loses its power.
Origin: Earthbound Quality: Uncommon
Reflects Energy/Magical Based attacks back at the user. Accuracy roll is the same as Initial attack. Lasts 3 Turns, or After taking 26% Damage. Attack that breaks the badge doesnt effect the user. Ultimate attacks are uneffected.
Reflects magic and energy attacks that would normally hit the user back at the ones who fired them. The accuracy roll for projectiles are the same as when they were first fired. Lasts 3 turns, however, if it has reflected a total of 26% damage from attacks it will break. The attack that breaks the badge will not affect the user. Naturally, Ultimate Attacks are not affected by this.
Origin: Ice Climbers Quality: Common
Damage: 6% Damage, Instantly Freezes
Freezes Target upon Hitting!
Origin: Pokemon Quality: Uncommon
Cures all Status Ailments. Does not Restore HP.
Cures all Statuses, Such as Burn, Poison, Sleep, Or what have you! Doesnt actually heal HP.
Origin: Smash Quality: Uncommon
30% Damage for 2 Turns. Can not use Shield, and has a -2 Dodge penalty against ranged attacks When using, Roll a 1d100. If 25 or lower, No Damage
The Golden Hammer deals 30% damage with every attack, however, the user is forced to hammer the air in front of them uncontrollably for 2 turns straight. The user may not activate their shield during the attack and they receive a -2 to their dodge rolls against ranged attacks. In addition to all of that, the hammer has a 25% chance to be a Squeaky Hammer, which does no damage to opponents, but the bonus of making an adorable squeaking sound whenever it hits an opponent.
Origin: Smash Quality: Uncommon
Accuracy Bonud of +2. Deals 25% Damage after 2 Turns. Must make a DEX Check Higher than initial roll to pull it off. Each failed roll adds +5% Damage.
Once thrown, the Gooey Bomb will fuse itself to its target. This item has an added accuracy bonus of +2. This item takes 2 turns before it detonates, in which time the target can transfer it by tagging another fighter with it. The target must succeed a DEX roll to get rid of it, however, opponents can dodge or Bubble Shield to avoid getting stuck by the Gooey Bomb. Base damage is 25%, however, the bomb is very finicky, every failed attempt at getting rid of it will increase its damage output by 5%.
Origin: Dark Souls Quality: Common
Effect: Variable
A special blossom taken from a Lordran Garden, use of such a thing reinvigorates the user. Originally used in stamina restoration, this special breed of Green Blossom seems to affect those of the Life Sphere differently. Upon consumption, the user rolls 1d10 CHA. The effects of the blossom are listed below. All effects last 2 turns. 1-3 - The Blossom is bitter and revitalizes the senses, no other effects. 4-7 - The user's senses are sharpened. +1 INT. 8-10 - The user's body and senses are sharpened. +1 INT and +1 DEX
Origin: Puyo Puyo Quality: Uncommon
Damage: 15% Damage at 14 STR Accuracy Once per turn, for 3 turns.
This enchanted teddy bear exists to protect its owner. The bear can be squeezed to activate it's magical powers, transforming it into a fearsome guardian that protects the wielder. The bear will lunge out and attempt to maul the last character to attack the user with overwhelming menace, each claw hit doing 15% damage if they hit using a flat 14 accuracy roll. After being used, the bear returns to its innocent normal form and it's owner's arms.
Origin: Zelda Quality: Uncommon
Can Deflect Projectiles on a NAT 20 Roll. Grants a +2 to Puzzle Solving Checks, or DEX Checks. Can also Push Away Fighters, Reducing there Melee Attack checks by -2. One Use.
Fires out an extremely powerful gust of wind that can be used in a myriad of ways. Improving jump distance, pushing away close-quarters oriented fighters, push around objects if they are light enough, and can deflect projectiles on a good roll (Nat 20).
Origin: Smash Quality: Uncommon
Damage: 22% for 2 Turns! Can not use Shield, and takes a -2 to Dodge Checks. When attacking, roll a 1d100. If 12 or Lower, Gain a Hammer Head Item. Hammer Head can be thrown for 32% Damage.
The Hammer deals 22% damage with every attack, however, the user is forced to hammer the air in front of them uncontrollably for 2 turns straight. The user may not activate their shield during the attack and they receive a -2 to their dodge rolls against ranged attacks. In addition to all of that, the hammer head has a 12.5% chance to fly off the handle when initially used. The Hammer Head may be used as a projectile after that point, dealing 32% damage.
Origin: Smash Quality: Common
Creates a Field in which everyone inside Heals for 1d5+(CHA Modifier) Per turn, for 3 Turns.
Causes characters around the bulb to heal for a dice roll with sides equal to their charisma modifier during their turn. However, enemies will also heal. Characters can be thrown out of the Healing Field via grapples or high knockback attacks, preventing them from healing that turn. The field lasts 3 turns.
Origin: Smash Quality: Common
Heals 1d10+(CHA) Per turn for 5 turns. If hit by a Melee Attack, Roll a 1d100. If 50 or Lower, Latches onto the Attacker.
This magical sprout latches onto a user's target for 5 turns, during this time they will passively heal 1d10+user's charisma per turn. However, if hit by a Melee Attack, there is a 50% chance it will latch onto the attacker that made contact instead.
Origin: Zelda Quality: Uncommon
Heals 35% damage + (CHR Mod x 3)
A Magical Heart that unleashes a Potent Healing Magic, Blessed by Hylia Herself
Origin: Pikmin Quality: Uncommon
Deals 30% Damage to the Highest HP Enemy in 2 Turns after use, with an accuracy of 16.
The spaceship launches into the air and returns two turns later, honing in on the opponent with the highest amount of remaining health (or if in a boss fight, the boss monster itself) and deals 30% damage. Hocotate Bomb always has an accuracy of 16.
Origin: Smash Quality: Common
Deals 7% damage as a light attack or 30% damage as a heavy attack, though it will take two Combat Actions.
Deals 7% damage as a light attack or 30% damage as a heavy attack, though it will take two Combat Actions.
Origin: Mario Quality: Common
Clings to an enemy for 7% Damage per turn for 3 Turns. If attacked, Gains +2% Damage per turn per every 8% Damage afflicted to it. Can be removed with a STR Check higher than initial check.
The hothead has a heat sensor, and will go for its enemies upon being thrown. After it hits somebody it will cling to them and produce 7% burn damage for 3 turns each turn. It can also be damaged to expand into a bigger fire ball scorching foes that are nearby or only a little far away. The items lasts 3 turns.
Origin: Kirby Quality: Uncommon
Damage: 46% Damage, with a -2 Accuracy Debuff.
Parts X, Y, Z! Similar to dragoon, Hydra is assembled with three parts. Once Used, Hydra moves backwards with the constructor on top and then charges forwards at unimaginable speeds and with great power. Unfortunately, aim isn't of the essence, but boy does it hit hard! Deals 46% damage, but you suffer a -2 attack roll debuff when rolling accuracy for this attack. Additionally, only one Hydra or one set of Hydra parts may be owned by any given player between all their accounts.
Origin: Puyo Puyo Quality: Uncommon
Has 3 Charges. When used, Grants +2 DEX for 1 Turn. Eat Multiple to extend the turn it lasts.
These super sweet candies will keep a child running around like a maniac for hours. Adults might not appreciate their sickeningly sweet taste, however. Eat one of these candies to give yourself a massive sugar rush! Increases the eater's dexterity modifier by +2 for one turn. Eat multiple candies to increase the number of turns it lasts!
Origin: Touhou Quality: Common
Heals 25% Damage, And Removes all Status Ailments. Suffer -2 CHA for 4 Turns.
A miracle box, if ever there was one! The Ibaraki Box of a Hundred Medicines contains a medicine inside that, when drank, can heal for a grand 25%, as well as removing any Status Ailments! However, as a price, those who drink from this temporarily lose themselves, and for a brief moment, gain the personality of an Oni! As an Oni, your main status is PARTY! You love to eat, Feast and Compete with anyone you meet, even fellow allies! You lose 2 points off your Charisma Modifier as well, since, it's fairly annoying. 4 turns this lasts!
Origin: Kirby Quality: Common
5% Damage, Afflicts Poison and Blind for 2 turns. Can be cleaned off for 2 actions with any non-toxic liquid. Reduced blind by 1 turn upon successful roll of 11 or higher.
The Ink Bottle is a small bottle filled with a acidic kind of rainbow ink that is slightly irritating. Throwing this item at an opponent does 5% damage and poisons them, as well as getting into their eyes and blinding them for 2 turns. If the opponent has access to a non-toxic liquid or other eye-safe cleaning substance, they can spend 2 actions trying to clean their eyes and reduce the duration of their blind status to 1 turn.
Origin: Kid Icarus Quality: Uncommon
Deals 6% damage per shot, can shoot up to 2 opponents per turn, and lasts for 4. The accuracy of each shot is 14.
A turret, Devised by the Underworld, that stands at guard and fires massive eye beams one after the other straight ahead.
Origin: Fire Emblem Quality: ?
Deals 18% Damage. This attack Crits on an 18 or Higher.
A specialized sword made for delivering those fatal critical blows to it's targets. Lowers the Critical chance while using this weapon by 2, able to crit on a nat18 or even lower with buffs or effects. This weapon naturally does 18% per swin
Origin: Metal Gear Quality: Common
For 3 Turns, Become Immune to Status Affects afflicted by Gasses, Air, Powders, or otherwise Airborne Attacks or effects.
A one size fits all mask that expands and changes it's shape to fit any face with the press of a button. Protects the user against airborne contaminents that might harm them, such as the starvia or spores. The filter will only hold out for three turns where it actively blocks airborne contaminents, after which it ceases to be effective until it is taken off and washed thoroughly with contaminent free water. The action of cleaning consumes your entire turn and will be interrupted by any knockback. Also of note, it's entirely possible for an enemy to simply break your gas mask if you use it during combat simply by aiming an attack at your face.
Origin: Original Quality: Common
Allows Free Flight for 6 Turns. If attacked, Deal 12% Damage to Self with a 50% Paralysis chance. Jetpack can be thrown at an enemy for 12% Damage.
Jetpack item designed for use in aerial combat. Made exclusively out of refined Bassnium/Adamantite/Septanite Hybrid alloy for free range of motion and aerial combat against Flying Infected Enemies. The Jetpack has enough fuel to let the user fly freely for 6 turns, but be careful not to let any enemies attack it, lest it violently malfunction and either explode or propell the user into the ground for 12% extra damage on top of the offending attack accompanied by a 50% chance of paralysis on impact. The jetpack can also be thrown at enemies for 12% blunt damage.
Origin: Touhou Quality: Uncommon
3 Charges. Per Charge, Gain +2 to STR, DEX, and WIS for 3 turns. Can be Stacked per use! Every time used, Roll 1d100. If 25 or Lower, Lose the effect, and take 40% Damage.
This miracle drug is something else! It comes in a pack of three! The effects are great, but the After effects...Well...Kaboom!
Origin: Mario Quality: Uncommon
Roll 1d100. If 2-99, All enemies are afflicted with Mini. If 1, All Allies are afflicted with Mini. If 100, All Opponants are afflicted with Mega.
Lighting Bolt has a 98% chance to inflict all opponents with the Mini Status, however, it also has a 1% chance to inflict all allies with Mini Status including the user and 1% chance to inflict the Mega Status on all opponents.
Origin: Plants VS Zombies Quality: Common
Allows crossing of Water of any kind. Can only take 100 Damage, before Sinking.
A small yet sentient Lily Pad that is strong enough to lift one person, it can be useful for those that need to cross a river or poisonous waters. If it sustains too much damage then it will be destroyed, the amount of damage it can take is 100 so use it wisely!
Origin: Panel De Pon Quality: Common
6% Damage, Afflicts Flower. Can also deal 15% Damage, and Stack 2 Flower's on the opponant.
Deals 6% as light damage and inflicts Flower Status upon hitting the target and increasing the level of Flower with every consecutive hit. It can also hit for medium damage at 15%, inflicts Flower Status upon hitting the target, and increasing level of Flower by 2 with every consecutive hit.
Origin: Puyo Puyo Quality: Uncommon
+1 to CHA for 5 Turns. Has 3 Charges. Does not Stack per use.
Makes you smell really nice! This uncommon, high-end perfume can really put the edge on your interactions with others. You can use it on yourself or allies. Using it on yourself or allies gives a +1 bonus to charisma rolls for 5 turns. Each bottle has 3 charges, and the effect of the perfume does not stack with itself.
Origin: Puyo Puyo Quality: Uncommon
+3 WIS for 3 Turns.
This witchy book acts as a focus for a character's magical powers, greatly enhancing their ability to use magic. Increases the wielder's wisdom stat by 6 for 3 turns.
Origin: Puyo Puyo Quality: Uncommon
Can become Younger, Granting -4 STR and +4 DEX and CHA, or Older, Granting -4 DEX and +2 STR, CON, CHA, WIS and INT. Lasts for the entire mission.
This magical pocket watch, when turned forward or back, will age up or down (respectively) the user. Depending on how far it is turned the user could wind up as a baby or become very elderly though it doesn't need to go to either of these extremes. If a character becomes younger, their strength drops by 4 and their charisma / dexterity both increase by 4. If a character becomes older, their dexterity decreases by 4 but all their other stats increase by 2. This transformation lasts for the duration of a mission and cannot be undone prematurely. The timepiece ceases to function after being used.
Origin: Darkstalkers Quality: Common
Heals 25%+CHA Mod. Afflicts with Burn.
Honey made by bees in the makai, tasting it is about as divine as being in heaven. Heals 25% + Cha Mod, but also imparts a hellish aftertaste with a Burning Sear!
Origin: Original Quality: Uncommon
Grants +1 To a Stat of your choice, +6% HP per turn, and Immunity to Negative Status Effects for 2 Turns.
The most delicious and irresistible baked goods to all that have tried one, Mama Hippo's Pineapple Cookies are a treat that never tastes bad and always tastes beyond perfect. The cookies also come packed full of nutrients that seem to change. These cookies will boost one of your stats by +1, give you health regenerating properties, And give you immunity to all negative status effects for 2 turns. All Pineapple Cookies are copyright of Despair Inc.
Origin: Kirby Quality: Uncommon
Heals 1d10 + (20 + Charisma Mod)
A Magical Popstar Tomato that only grows once every few years!
Origin: Mario Quality: Common
User gains 'Metal' Status for 3 Turns
Encases the User in a Hard Metal Shell!
Origin: Danganronpa Quality: Common
2% Damage. Mechanical Targets take 20% Damage.
Straight from Dangan Ronpa Trigger Happy Havoc, This Megaphone fires off waves of Hacking Electronic waves, that are plenty useful for dealin with evil robot teddy-bears, but work just as well on any other robot you happen to come across! Each shot deals 2% Damage to Living Targets, however, Mechanical targets instead suffer 20% Damage!
Accuracy of 15 WIS on use. Deals 20% Damage.
A seemingly normal Baseball that has a rather abnormal and unorthodox pitching method. When thrown the Baseball will vanish and then reappear near a target, covered in flames before flying into them for a WISDOM targeting attack with an accuracy of 15 and 20% damage.
Origin: Danganronpa Quality: Common
Can be Automatically used when using a different healing item. Heal 1d10+CHA.
He's butter now. No Questions. Mondo Butter acts as a way to amp up any Food Items, with a slice and a Smear, you'll have a pretty yummy treat! Can only be used when using a separate healing item. Allows you to roll a seperate d10 + CHA Roll, when using a healing item.
Origin: Perfect Dark Quality: Common
When used, Everyone must roll a 1d20 to avoid the Bomb. If they roll a 1, The Bomb deals 25% Damage!
Can be thrown at an opponent or placed on the ground. Once in place every character must make a d20 roll if they have moved at all during their turn, if they roll a 1 they have unwittingly stepped onto the trap and it will detonate, doing 25% damage.
Origin: Earthbound Quality: Common
6% Damage, 32% on Bubbleshields. Can be used as the First attack in any Combo.
Does 6% damage when thrown at an enemy. Can be followed up with another attack that hits at the same approximate time as Mr. Saturn. If the target bubble shields either Mr. Saturn or the follow up attack, Mr. Saturn does 32% damage to their bubble shield instead.
Origin: SMT/Persona Quality: Common
When consumed, Afflict 1d11 Status Effects. 1 = Burn, 2 = Flower, 3 = Frozen, 4 = Mini, 5 = Paralysis, 6 = Disabled, 7 = Poison, 8 = Sickness, 9 = Sleep, 10 = Slowed, 11 = Virus.
Beware, mere mortal, of the food from the camping trip from hell! It naturally emits a pungent and visible haze that is colored a deep purple. As time goes on Mystery Food X has evolved and changed into various different foods. It is also described as "A Chemical Weapon" and tasting like "Sand is being poured into your mouth by various giggling she-devils."
Origin: Puyo Puyo Quality: Common
Grants flight for 3 turns.
These magical feathers will fuse with the user, giving them multi-colored bird-like wings and the power of unrestricted flight for 3 turns.
Origin: Phantasy star Quality: Uncommon
Comes in One of Three Varieties. Grants +2 to STR, DEX, or WIS Based on the Version for 3 turns.
Delicious cake made by the Naura Sisters, fresh from the bakery. Comes in three varieties, each increasing a stat's modifier by +2 for 3 turns. The shortcake increases your STR, the cheesecake increases your DEX and the fruit tart increases your WIS.
Origin: Duck Hunt Quality: Common
Damage: Deals 2 % Damage per hit. Can Crit on an 18 or Higher. If Crit, Deals 32% Damage. Has 3 Shots.
Upon obtaining the classic accessory, pixelated ducks fly around opponents, pecking at them and annoying them as the opponents get a free heavy hitting projectile weapon with three shots. If the NES zapper's bullets hit just the opponent, it deals a mild amount of damage. But, hit both a duck and a opponent, triple the damage and an absolutely meaningless 100 points are added to a meaningless score counter!
Origin: Metal Gear Quality: Common
Grants Vision in the Darkness, And can Aleviate Blindness afflicted by Darkness.
These one size fits all night vision goggles can be adjusted by twisting the lenses and adjusting the headband to fit practically any face or eye size/shape. These goggles will provide you immunity to limited vision caused by a lack of light for. However, a good attack aimed at your face or something that ruins batteries such as an EMP will render then broken.
Origin: Megaman X Quality: Common
Effect: Alignment Shift into Chaotic Evil, Afflicts with Virus, +1 to STR and DEX.
A Considerably awful pair of Viruses from the world of Abel City, though susceptible to many a Anti-virus Program, Gate's 'Nightmare Virus' Comes in a Small Orb that, when opened, Emerges out of the orb with its Tentacles, Seeking out a Robotic Target close by, Maybe even its user! Those afflicted Hallucinate strange effects and maddening changes in reality, making them think there allies are evil, they're being attacked, the sun goes out...Many Horrible Visions, Leading them to, for a little bit, Lose there mind! When afflicted, The Afflicted character suffers from the Virus Status Effect as listed in Basics of Li, as well as having there Alignment shifted, into Chaotic Evil, assuming they were not there already. When the Virus Status Ends, so does the Alignment Shift. The Character also gains a temporary +1 Boost to STR and a +1 to there DEX as well, Until the Virus Status Ends!
Origin: Kid Icarus Quality: Common
Deals 18% damage from the Ore Club and 3% damage from the summoned tornado. High knockback.
A Massive Club that can swing forth a Massive Tornado!
Origin: Kirby Quality: Common
Damage: Deals 6% as light damage or 19% as heavy damage.
A Cute Umbrella that can catch the air!
Origin: Original Quality: Common
Effect: Heals 1d5+(WIS Mod) worth of HP, Grants +4 to Perception checks
Peep-see Cola is a Beverage that is made with 40% Carrot Essence, and 60% Sugar! While it doesnt do much for health, for eye sight, its the best! Apparantly, Due to its name, alot of people mistake this soda for being called "Pepsi", But, rest assured, it's Peep-see. Drinking it healds 1d5+(WIS Mod) Worth of HP, and grants a +4 when making a check requiring good eyesight/Vision!
Origin: One Step from Eden Quality: Common
Effect: Increase the Duration of all status ailments afflicted on enemies or allies by 1d3 turns.
A Skull-adorned Black Pendulum clock, that, when swinging back and forth, unleashes a haunting ticking that seems to make Burns burn more, Ice Freeze Harder, Paralysis Sink Deeper, and Poison Last Stronger!
Origin: Animal Crossing Quality: Common
Every Turn, Roll 1d20. If a 1, Become Stunned and unable to use any Melee Attacks until hit, or otherwise removed.
Can be thrown at an opponent or planted somewhere on the battlefield. Once in place every character must make a d20 roll if they have moved at all during their turn, if they roll a 1 they have unwittingly stepped onto the trap and shall be buried into the ground for an entire turn, rendering their dodging capabilities completely useless, though they can still use the Bubble Shield.
Origin: Mario Quality: Uncommon.
Afflicts Mini or Mega, Respectively.
The effects of these items remain the same as the user shrinks and grows by an interval of three respectively, the only difference is the time in which the character is at their new size. The transformation will last for three posts, starting with the post that the user consumes it and at the end of the third post the user reverts to their proper size. When Big, the character has the Mega status effect, and while shrunk, they gain the Mini effect.
Origin: One Step from Eden Quality: Rare
Effect: 3 turns, Roll 15 CON Check's. Failure afflicts poison. If Already afflicted, deal 10% Damage.
A small vial containing a vile, purple liquid that dissolves and turns into a deep violet cloud when poured on the ground. As an action the user uncorks the vial and pours it's contents out. Causing a violet cloud to fill the air and assault all other beings nearby, the bottle having been enchanted to prevent the cloud from affecting it's weilder. For the next 3 turns all creatures, except for the user, in the current location must make a DC 15 Constitution save at the start of their turn or else be inflicted with Poison. If the creature is already inflicted with Poison when they fail this save, then they take 10% damage instead.
Origin: Mario Quality: Common
Effect: Afflicts a Unique Status Ailment, Floating.
Considered the Floatiest of Power-ups, The P-balloon causes those who tap into its magical power to, well, Become as light as a balloon, and begin floating Hap-haphazardly into the sky! Note; Ya' dont actually gotta bloat like a balloon, Though regardless, You'll still suddenly become lighter than air and start being carried away by the wind! This can also be given to an Enemy rather forcefully, Though a DEX-Based action to throw it onto them. When used, Afflict the one given to it with 'Floating' Floating: Your suddenly so Light and Aerated, You cant touch the ground! This acts as an Antithesis to the Metal Status. The character in question becomes Lighter than air for a time, granting them -5 damage done and +5 damage taken. Boosts DEX mod by +4 (at a Max of +5). However, dodge rolls suffer a -1 penalty. Allows Unrestricted Flight. Additionally, all knock backagainst them is moderately Increased. Lasts for 4 turns, however if they are hit by a Piercing attack during their turn, the status ends. Lasts 3 turns.
Origin: Plants Vs Zombies Quality: Common
Illuminates dark Area's. Can take 50% Damage.
A plant that also serves as a source of light, it can be useful for looking around in the dark or trying to find an object that can’t be seen normally. It can only sustain 50 damage and it can easily be planted on the ground or you can carry a small version of it, however beware, once it’s planted on the ground it will be stuck there until it’s destroyed.
Origin: Original Quality: Common
Effect: Afflicts those who eat it with Plump!
Plump: Whether by Magical effects, or a long life of eating cake, you become soft much like that cake you enjoy so much! The effect of which makes your Belly, Arms, Legs, Back side, Chest and occasionally Cheeks plump up with a soft squishy fat, Making you appear quite bloated and, to any grabby hands, quite nice to hug! When 'Plumped', Your larger form, as well as your unfamiliarity with such a form makes you rather clumsy and difficult to mover, putting a -2 to ALL physical rolls and checks! While 'Plump', If affected by a second Spell or source that afflicts Plump, Or if you eat any Food Item, This Status ailment can be upgraded, from making you have a husky look, To a rather large appearance! Lasts for 3d3 Turns. When Plump is Stacked Twice, You go from Husky, to Quite clearly fat, Triple your original body weight! Along with the -2 to your Physical Rolls, you also suffer an Extra -2 to all Dodge Checks, as well as adding an extra 1d3 Turns of your Plump status. And lastly, if Plump is stacked three times, You become-- Well, Obese, at Quadruple your BMI and Body Weight you started with, And no doubt having some issues breathing or exercising! Along with the effects of -2 to all Physical, and an extra -2 to all dodge rolls, you have a -2 to all STR Checks as well! Adds an extra 1d3 Turns to your plump status. This status can only be removed by Magic effects, Or by using one Action per turn to do some Cardio, You can Exercise, Reducing the Plump's Turns by 1 upon a successful DEX roll of 11 or higher!
Origin: Original/Pokemon Quality: Uncommon
Transforms the User into a Pokemon!
This fancy little reproduction machine is based on the works of Bill, creator of the Pokemon Storage System. Specifically, that time he transformed himself into a pokemon. While Bill's actual work never became commonplace, for one reason or another, this did not stop special interest groups from continuing to develop and refine it. This device can, simply put, transform you into a pokemon! Unfortunately, the device has a few limitations still. For starters, you don't automatically know any pokemon moves. You also still speak your normal language and don't automatically understand other pokemon. It also only stores enough power to make one transformation per mission thread. It does, however, make for a great disguise. The wearer may add a +4 to any persuasion roll to convince other characters that they are, in fact, a pokemon.
Origin: Smash Quality: common
15% Damage, Every 20% Damage obtained deals 3% More damage.
A blaster that gets stronger the more it's user is hurt, fueled by their adrenaline, glowing more sinister and firing more powerful shots. Deals 15% per shot normally, but every 20% damage the user has occurred until and while using this gun will deal 3% more damage per shot with a stack of Rage.
Origin: Earthbound Quality: Uncommon
Afflicts Mind-Melt, Berserk, and Level 3 Flower.
Upon tossing this item at an enemy, the Mushroom will spray its spores and cause a mushroom to grow out of the target’s head, dealing the status conditions of Mind-Melt, Berserk, and Level 3 Flower.
Origin: Original Quality: Common
Afflicts Mind Melted to all allies and enemies
A small, smiley face bomb that you can throw at enemies! Once thrown, it explodes in a cloud of extremely toxic alcoholic gas! Enemies hit by the explosion will be afflicted by the Mind-Melted status. Careful not to throw this at your allies, lest they be too close to avoid becoming intoxicated as well.
Origin: Smash Quality: Common
8% Damage, Comboable. Once out of ammo, 15% Damage.
Deals 8% Light Damage. When it runs out out of ammo it can be chucked at an opponent for 15% damage.
Origin: Bayonetta Quality: Uncommon.
Upon Death, Heal 1d20+5+CHA. Can only be used once per thread.
This injector is full of some odd red science...stuff. Point is, it's a healing item. If the red hot shot is in your inventory when you would be trophified in any normal case, the red hot shot immediately injects itself into the wounded character. The character is then revived at the beginning of their next turn with 1d20 + (5 + Cha Mod) health. It cannot be used at any point other than if you're about to be defeated and only one of these items can be used per thread.
Origin: Mario Quality: Common
17%. Can be reflected with the Bubbleshield. Hits 4 Different targets and Objects, Before Breaking.
Deals 17% damage. If the target uses their Bubble Shield to prevent the damage of the item, it will bounce back at the user. If a character is hit by the Red Shell, it will then bounce off and target the next nearest opponent. It can only bounce off of 4 objects or characters before it breaks.
Origin: Cuphead Quality: Common
Effect: For 3 turns, Make 2 Attack rolls per Projectile attack. If first roll hits, Second roll is ignored.
Take a gulp of this, and your shots wont know which way to go, as they now have a boomerang effect to themselves! For the next 3 Turns, Every Projectile you use, You roll for Twice! If the Shot misses the first time, Then the Second Roll is used so it can attack again! However, if it hits the first time, No need for the second roll!
Origin: Smash Quality: Uncommon.
Drops 1 Food Item per 5% Damage dealt to it. Vanishes after 5 Turns, or after dropping 25 Food's.
It doesn’t do much. However, everyone near it can attack it and it will produce a food item every time it is attacked. Disappears after 5 turns or after producing 25 food items.
Origin: Metroid Quality: Uncommon
Grants the ability to use 'Screw Attack', a 19% DEX or STR Based Attack for 3 Turns.
This gives the user an extra attack, the Screw Attack. This deals 19% damage and the badge will only last for 3 turns.
Origin: Shantae Quality: Uncommon
Immunity to Projectiles, But not Melee.
A one of a kind bubble shield that protects the user against projectile attacks, once used it grants its user immunity against bullets, lasers, rockets, and thrown objects for two full turns just like the Starman power up item, but unlike said item, it does not protect against melee attacks or magic.
Origin: Deadly Premonition Quality: Common
Effect: Heals 1d10 HP. If your alignment is Neutral Good, True Neutral, Chaotic Neutral, Lawful Evil, Neautral Evil or Chaotic Evil , however, you find this so filling and good, you heal an extra 1d15+CHA!
This Sandwich is a simple creation, Simply a Hand-carved turkey sandwich with white bread. However, The whole deal also had various sugary cereals, and some Home-made Strawberry jam dalloped right ontop, along with cornflakes atop for garnish. As some FBI Detectives would say, it seems like a sandwich made to torture and make one repent for there many sins in life, through such a...Disturbing Meal. However, According to the same FBI Agent, its actually quite palatable, if you have some kind of a sin of your past!
Origin: Mario Party Quality: Common
Grants +2 to any lockpicking attempts. Can be reused Until Successful.
A step up from a bobby pin, this effeminate little key gives the user a +2 bonus to a character's lockpicking attempts. Oddly enough, she has a habit of getting attached to her owner and being very disappointed when they finally use her. This item can be used repeatedly until the owner successfully lockpicks something, after which the skeleton key disappears, no doubt to find a lock elsewhere to break
Origin: Zelda Quality: Common
8% Damage per Use.
A unique slingshot made from the wood of Hyrule used to project items at a distance and great for stunning enemies for a short time.
Origin: Star Fox Quality: Uncommon
30% Damage to All Characters, Including User, If they dont Roll a DEX Check of 10. If Nat 1 or 2, Will not explode immediately, And can be picked up and used again, Until rolling a 10 or higher.
A dangerously explosive device that will deal 30% damage to all characters within the vicinity of its 7 meter blast range, including the user. If the user’s throw roll is a Nat 1 or 2 it will not explode on impact. Instead, it will lie dormant and each turn that it does the Battle Mod or the user may make a d20 roll. If the roll is 10 or higher it will finally explode and deal its full damage on whoever is still near it.
Origin: Smash Bumper Quality: Uncommon
Every Turn, Roll DEX To avoid, With a check higher than the roll this item was used on. If failed, Reduce Actions by 1 Turn by getting bumped around.
This item must be dexterity rolled for by all combatants to avoid while in play. All combatants must pass a DEX roll higher than the roll this item was used on. The item will automatically expand when it senses players nearby, hence taking up more space upon use for damage. The items lasts for 3 turns and must be DEX rolled one per turn to avoid it.
Origin: Smash Quality: Uncommon
10% Damage, for 2 Turns, Target will have a -3 to there accuracy rolls, and Perception rolls are made at -5. If Missed, All targets are effected by the Accuracy and Perception Penalty. Gust Blower immediately removes.
Inflicts 10% damage on initial impact. This item will stick to the target for 2 turns and will emit a multi-coloured smoke, every attack that the target makes will have a -3 to its accuracy roll and Perception rolls will have -5. If it misses the target, all characters in the vicinity of the Smoke Ball will also be afflicted by the accuracy and Perception penalties, but they can escape the smoke. The Gust Blower can eliminate the effects of the Smoke Ball.
Origin: Mario Quality: Uncommon
This shell seeks out the enemy with the least amount of damage dealt to them (though it priorities on Bosses) and deals 28% damage. It will always have an accuracy roll of 16.
A Blue Shell that always seeks out and destroys whoever is Number One at the moment! Maybe its fueled on Spite and Jealousy.
Origin: Smash Quality: Uncommon
Adds +5% To Standard Melee Attack. If the Attack is noted for having High Knockback, Will do 1.5x Damage. Accuracy is equal to attack that launched it.
The damage output of the Soccer Ball is equal to the attack that launches it plus 5%. If the attack is described to have knock back, instead of 5% it will do 1.5x the attack. Accuracy of the Soccer Ball will be equal to the attack that hits it.
Origin: Namco History Quality: Uncommon
Consumes all actions next turn. Stuns all enemies and afflicts paralysis for 1 turn!
While holding this flag all nearby enemies are drawn to you like a magnet. You are unable to move as this flag charges upon activation, but you are protected from all incoming damage. Charging takes one full turn and once this ends the protective barrier that forms from the flag's effect shatters and dazes all nearby infected enemies for one round.
Origin: Donkey Kong Quality: Common
11% Damage, Grants +2 to DEX Jumping Challenges.
Can be thrown at opponents to inflict 11% damage, otherwise it can improve a character’s ability to jump, allowing them to reach heights like never before!
Origin: Kid Icarus Quality: Uncommon
If Targets Dodge roll is Less than or equal to 4 of the Attack Roll, deal 10% Damage. If Difference is 5, 6 or 7 Lower than the attack, Deal 20%. If 8 or Lesser, 30% Damage, and has a 5% Chance to Stun.
The damage that this weapon inflicts on the target is dependent on the difference between the wielder’s attack roll and target’s dodge roll. If the difference is less than or equal to 4, it deals 10% damage. If the difference is greater than 4, but less than or equal to 8, it deals 20% damage. If the difference is greater than 8, it deals 30% and has a 5% chance to Stun for every number it succeeds afterwards. If the target uses their Bubble Shield, this weapon will use 10% as the base damage.
Origin: Super Mario Galaxy Quality: Common
Effect: 15 Star Bits per Item. Can be thrown for a Combo of 5% Damage and 30% Stun Chance, or Eaten for 1d4+(CHA) HP.
A bright blue bag with a white star pattern filled with Star Bits, the Galaxy's most delectable and versatile treat! This bag contains 15 Star Bits inside it in total. As an action the holder of the bag can use this item to pull out Starbits and perform one of the two actions listed below. The Star Bits do not refill inbetween missions but if the holder comes across more out in the field they can refill the bag. The bag cannot hold more than 15 Starbits, so don't try to be greedy now!
Origin: Kirby Quality: Common
Inflicts 8% damage as a Light Attack (STR based) or 19% damage as a Heavy Attack (WIS based).
A Magical Rod, adorned with a Star
Origin: Mario Quality: Uncommon
Grants immunity to all attacks for 2 turns, Starting on activation. Ultimate Attacks still effect you.
The only difference here is the time that it is used. Given that it gives the user immortality for a brief period of time it lasts for only 2 posts. This counts the first post it is consumed and by the end of the second post it will disappear. They will not be immune to Ultimate Attacks though.
Origin: Steel Diver Quality: Common
Each shot deals 14% damage. During the last turn of use it can be tossed at an opponent for 10% damage.
A Submarine Gun that launches mini torpedo's through the air.
Origin: Puyo Puyo Quality: Uncommon
Roll 1d20. If 11 or Higher, +3 to all modifiers for 3 Turns. If 10 or Lower, Character experiences a Random Status Effect. Effects are up to User.
This dangerous concoction has unpredictable effects, both physical and magical. It could gender-bend the drinker, or turn them into a hideous mutant. It could grant them incredible psychic powers, or it could cause them to hallucinate wildly. It could even poison them! Roll a D20 using your intelligence modifier. If the result is 11 or above, your character ultimately gains +3 in all stats for 3 turns. If the result is 10 or below, your character experiences a random status ailment and gains no benefit. The side effects are up to you. One use.
Origin: Mario Quality: Common
Apply Cat Transformation.
Wearing this bell will give you either a cat costume or turn you into a nekomimi (player's choice), the color of which depends on the user. This suit/transformation grants the user super cat based reflexes. They gain a +2 to any acrobatics rolls, balance rolls, dodge rolls or smell based perception rolls and can now see clearly in the dark as well as climb almost any surface using their claws. They also gain access to a "pounce" attack that benefits from their newfound acrobatics buff, where the user jumps and soars down onto a foe for 15% damage. The suit/transformation will vanish/end after the user takes 40% or more damage while wearing it.
Origin: Mario Quality: Common
Apply Tanuki Transformation
This item, when used, provides the user with a tanooki racoon suit (Or just racoon tails / ears)! The suit enables them to slow fall at will, negating the effects of attacks and dangers that rely upon gravity to do damage. It's impressive juking ability provides the wearer with a +2 to their dodge rolls while wearing it, and it also provides the wearer with a method of limited flight, provided they can get a running start. The suit lasts until the wearer takes 40% damage while wearing it.
Origin: Mario Quality: Common
Deals 12% + CON of user, accuracy roll of 17.
While a useful transportation device, the Super Launch Star has its use as a makeshift cannon as well. The sturdier the user is the more devastating it will be. If the user isn’t interested in getting their hands dirty, fear not, they can always throw an opponent or an ally into the ring and launch them at their preferred target as well. Deals 12% + CON of user, accuracy roll of 17.
Origin: Nintendo Quality: Common
Deals 7% light damage, 16% medium damage, or 28% heavy damage, which uses 2 Combat Actions.
A Scope Weapon that fires massive plasma!
Origin: Kirby Quality: Uncommon
Deals 3% Damage with a 45% Burn Chance Every Melee Hit recieved or dealt for 3 turns.
Causes you to breathe out a massive bellow of fire at melee range!
Origin: Smash Quality: Uncommon
Heals 25% + 2x Cha Mod to an ally. Cannot be used on yourself.
A Magic Orb of Healing, That refuses to heal the user, but gladly heals its allies!
Origin: Earthbound Quality: Uncommon
Can take 45% Damage for you. After 2 Turns, or after taking 45% Damage, Breaks into Fluff.
A nice and soft teddy for all the children and Adults to enjoy. When used it will shield you from any enemy for 2 Turns, before becoming a pile of fluff. But don't be sad, I'm sure you can find another one somewhere. I mean Teddy bears are one of the most popular toys in the world!
Origin: Kid Icarus Quality: Common
Target takes +10% Damage to all Biting, Licking, or Mouth Based attacks, And an additional 1.5x Damage taken whole under 'Swallowed Whole' Status. Lasts 2 Turns.
Using this item makes those caught in the blast turn into tempura shrimp with legs, rendering them Delicious and Easy to Fight!
Origin: Smash Quality: Uncommon
Roll 1d100. If 2-98, Afflict Slow on All Enemies. If 1, Afflict slow to all Allies and User. If 100, Afflict slow to Everyone, Including User.
A Magical Clock that Slows all within its effects to a crawl!
Origin: Super Mario RPG Quality: Common
Effect: If the holder is Transformed, They can activate this Pin and immediately return to normal.
This wonderful device is made to prevent any unwarranted, unwanted Changes to you and your cosmic form! When in your inventory, and you happen to be involuntarily transformed into a completely and totally different form (Such as being afflicted by Metal, Floating, Etc.), This Pin can be consumed, to completely end the transformation immediately! once used, It is Destroyed.
Origin: Fire Emblem Quality: Uncommon
For 3 turns, deal 1.5x Damage.
Creates an exact copy of the users weapon while also giving them the knowledge needed to use two weapons at once at the same level they are capable of using a single one. (Applies to actual weapons, meaning this item would be somewhat useless if a character has Claws/Talons) The second weapon and the knowledge to use both at once disappears after Three posts. Increases damage output by the weaponry by 1.5x.
Origin: Clu Clu Land Quality: Common
If Stuck to a target, Deals 5% Damage for 3 Turns. If used as an AOE, Deals 15% Damage after 3 Turns!
This item can be thrown like a sticky grenade. It can stick to people and do damage over time. If stuck to someone, it does 5% damage every turn for 3 turns. If used as a trap to lay, it will explode like shrapnel after 3 turns and hit all combatants.
Origin: Nintendo Quality: Common
Enemy must roll a 14 in INT, or else, Afflict Blind to them for 3 turns.
When the Virtual Boy is thrown into battle, it will select an opponent and draw them in with its mystical powers. If the opponent does not succeed an INT check of 14, their face will be pulled toward the eye sections of the machine by some unseen force. The target will then be inflicted with the Blind Status, even if the goggles are pulled off immediately afterwards.
Origin: Kirby Quality: Common
Damage: 24% Damage
The user is launched into the air for a split second and comes back down at Mach speeds. 24% damage to whoever is unlucky enough to be caught underneath.
Origin: Cave Story Quality: Uncommon
Big Star automatically blocks an attack dealing 20% or Less damage. Then, the Medium Star can block 10% or Less Damage. Lastly, the Small Star Blocks 5% or Less.
With these, you get three stars surrounding you like a shield. One big, one small and one between. If an enemy shoots a projectile and they hit the stars instead of you then the star disappears.
Origin: Earthbound Quality: Uncommon
turns any Wall into a Tunnel. If there is nothing on the other side, Doesnt work.
Invented by Twoson's very own Apple Kid, the ingenious Wall Eraser can erase walls! The effect is powerful enough to erase a wall and make a straight forward tunnel. If there is nothing on the other side, then the Wall Eraser won't erase.
Origin: Zelda Quality: Uncommon
Can create Water Platforms, or deal 20% Damage.
Swinging this item will cause a column of water to spout up under the user or a short distance away. This column acts as a platform one can stand on. The column recedes after 2 posts. It can also be used to damage enemies (20%).
Origin: Puyo Puyo Quality: Uncommon
Heals 10%+CHA, And immunity to Status Changes for 3 Turns.
Rumor has it that Arle has been hunting this recipe her entire life, a testament to its rarity. This powerful healing item heals whoever consumes it by 10% + Cha Mod and renders them immune to status alterations for 3 turns. Guaranteed to pleasure the taste buds like no one's business.
Origin: Megaman Quality: Uncommon
Heals Humans for 10%+CHA. Robotic/Machine Characters heal for 20% + Charisma *Stat* Twice. Can also be thrown as a weapon, for 10% Damage.
A special kind of recovery item that acts similar to the Food, Heart Container, and Maxim Tomato items; it restores vitality to a certain degree to those who are human or animal in nature (10% + CHA Mod), but heals synthetic/robotic users by 10% + CHA Stat x2. It can also be thrown as a weapon to deal moderate damage to opponents, but disappears after the damage is done (10%).
Origin: One Step from Eden Quality: Rare
Effect:Thrown as a DEX Weapon. Afflicts enemies in its range with Poison. All Enemies afflicted with Status Ailments that are hit, or are hit by the initial attack, Take 10% Damage Per Turns of Status Effect Left.
A Deadly virus, Maintained in a Red Glass Tube, Sealed tight. When released, Afflicts a horrible Curdling Virus that destroys already victimized tissue!
Origin: Paper Mario Quality: Common
Effect: Whoever Consumes this is afflicted with the Zombie Curse.
While originally just a mushroom that was out for blood and damage, On Li, The Mushroom now afflicts the horrible Zombie Curse! When Consumed, Or forcefully making an enemy consume it, The zombie Shroom afflicts those who had devoured it with Zombie Curse. Zombie Curse: When Afflicted, A Character who is Zombified's Life signs will no longer read as positive! They may feel Sick, Hungry, or Unnaturally abhorant to Holy Items...Regardless, Your character has become Undead! This doesn't necessarily mean there skin is rotting off,Or even that there HP is 0%. Just that for the time of the status, they're carried only by the curse. While under the Zombie Curse, When being healed, or restoring HP, Negate the amount they would be healed by, and instead afflict the Healing amount as Damage. However, as a Bonus, Any physical strikes your character deals, Heal's them for half of the damage dealt! Lasts 3 Turns.
Pokémon
RNG Pokéball
RNG Master Ball
RNG Beast Ball
Abomasnow
Origin: Pokemon Quality: Rare
For the duration of 2 turns, Abomasnow will act as a companion to the summoner. Notable Stats: HP 55%//STR +2//DEX -2//WIS +2. Attacks: Ice Punch: 15% + 25% chance to Freeze. STR. Blizzard: 22% + 30% chance to Freeze + 2 Combat Actions. WIS. Icy Wind: 5% + target receives -1 to DEX Mod for 3 turns. WIS.
Origin: Pokemon Quality: Common
Utilizing its signature move, Abra can teleport a target to either ensure ally can dodge an attack without fail or teleport an opponent directly into the line of fire, halving their dodge roll.
Origin: Pokemon Quality: Common
When this giant Pokemon enters the battlefield, it will waddle around aimlessly, accidentally intercepting the enemy’s attack. Each turn 3 d20s will be rolled for Exeggutor, if any of the opponents’ attack rolls match these numbers, the attack will be blocked by Exeggutor. The opponent may also target Exeggutor if they desire. Exeggutor disappears after 3 turns, or after it takes 50% damage.
Origin: Pokemon Quality: Rare
When summoned, Alolan Raichu will allow the user to hop onto its tail and surf around the battlefield alongside it, shrouding them both in electric current. This boosts the user’s DEX Mod by 2 in addition to powering up their attacks by +2% and giving them a 20% chance to Paralyze. This can last for up to 3 turns, however, after taking 40% damage, getting hit by an attack with knock back, or being Stunned, the user will be knocked off prematurely and the Pokemon will disappear.
Origin: Pokemon Quality:Legendary
Damage: 30% Damage +5% if Chaotic or Demonic
Accuracy: 2x 15 WIS AOE
The clouds furrow and the skies darken, the god of all Pokemon descends onto the battlefield. Arceus will identify the enemies to the summoner and decides to enact divine Judgement on those deemed unworthy to continue living in its presence. A gigantic orb of divine energy forms over its head, expanding until it bursts and bolts of its wrath rain down, seeking out all foes within the area. Each bolt has an accuracy roll of 15 WIS in addition to dealing 30% + 5% if the target is of demonic origin or is of a Chaotic alignment.
Origin: Pokemon Quality: Legendary
Damage: Freeze all enemies on the field.
Accuracy: Guaranteed.
As the legendary bird arises from its Pokeball, a dense fog comes with it. The chilling body of the Pokemon becomes quite apparent once anyone gazes at the mist radiating off it. With a mighty GYAOO, an Icy current of Wind flies toward the area where its summoner commands it to, instantly Freezing every foe. 100% accuracy.
Origin: Pokemon Quality: Rare
Damage: 10% Damage + 20% Poison chance
Accuracy: 13 STR x 1+1d3
Although only one Beedrill appears out of the Pokeball, but there’s bound to be more of its bee brethren within the vicinity. Beedrill will call for its family, bringing out 2-4 (roll d3) more Beedrills to then swarm the battlefield. Each Beedrill will attempt to Takedown any enemy it sees, each dealing 10% damage with a 20% chance to Poison their target, accuracy roll of 13 STR.
Origin: Pokemon Quality: Common
Damage: Afflicts Sleep
Accuracy: CON check of 12
This Hawaiian themed Pokemon dances onto the battlefield, attracting foes with its Sweet Scent and releasing a Powder of pollen onto any nearby enemy to induce Sleep. The pollen itself is quite difficult to dodge when in close proximity, so instead the opponent must attempt to resist its drowsing by succeeding a CON roll of 12 or higher. If the opponent fails to meet this threshold, they will instantly fall asleep.
Origin: Pokemon Quality: Rare
For the duration of 2 turns, Bewear will act as a companion to the summoner. Notable Stats: HP 40%//STR +3//DEX -2//INT -2//CON +2//CHR +1. Attacks: Double Edge: 26% damage + 4% recoil. STR. Sky Uppercut: 20% + STR Mod. 1 turn cooldown. STR. Work Up: Raises Bewear’s STR Mod by 4, however, Bewear must succeed an intimidation check on an opponent.
Origin: Pokemon Quality: Ultra Beast
Damage: 30% Damage
Accuracy: 17 WIS once per turn.
Look at this crazy Clown! UB Burst runs on over to a group of Enemies, Jumping in, and Self-destructing into a mess of Pink Blue White and Candy-colored Fireworks, Causing every target to suffer from explosive damage! Deals 30% Damage to Every Enemy, With a 17 WIS Accuracy, Once per turn every 3 turns!
Origin: Pokemon Quality: Common
Damage: 18%, Afflicts Soaked
Accuracy: 15 WIS
Once the eruption of light fades, Blastoise locks its twin water cannons on the summoner’s chosen target. With a slight tucking of its head, the turtle tank blasts torrents of water at its foe. This Hydro Pump dishes out 18% damage along with completely Soaking the target, though only has an accuracy roll of 15 WIS.
Origin: Pokemon Quality: Common
This helpless little rock monster does not seek out an opponent, nor does it even seem to bother to attack anyone. It just very slowly waddles around the battlefield, probably in desperate search of its parents considering that it is still a baby Pokemon. Upon further examination though, the user will notice that Bonsly is not made of wood nor a tiny tree, but it does make for an excellent projectile weapon! The enemy must be in close range, but Bonsly will inflict a hefty 30% damage should it manage to hit someone. The user must do all the work, so the accuracy of it hitting is dependent on the user’s STR roll. (Throwing the Pokeball and using Bonsly will count as 1 Combat Action).
Origin: Pokemon Quality: Ultra Beast
Damage: 30% Damage
Accuracy: 17 STR x3
Buzzswole, When Summoned, Will Directly target the enemy with the highest amount of Health, Before rushing over to them, and Dealing a Barrage of Power-up Punch, Dealing three 30% Damage attacks with a 17 STR Accuracy!
Origin: Pokemon Quality: Legendary
Damage: 27% Damage
Accuracy: 17 STR
When Celebi enters the battlefield it summons multiple past versions of itself, around a hundred or so that will then proceed to swarm the area, bashing opponents thoroughly. Deals 27% damage with an accuracy roll of 17 STR.
Origin: Pokemon Quality: Ultra Beast
Damage: 60% Damage
Accuracy: 15 STR
Celesteela happily looms over every enemy, Before suddenly going for the move Heavy Slam, Trying to Flop ontop of every Enemy! Deals 60% Damage to Every Enemy with 15 STR Accuracy! Can NOT be obtained by a regular Pokeball!
Origin: Pokemon Quality: Common
Generates 5 eggs that function as food items to be distributed by the user among themselves and their allies. These eggs can be kept in your inventory, but will gain a +1 bonus to their healing rolls if used in the same thread they're created in. Alternatively, these eggs can be thrown as 5% damage projectiles that have a 20% chance of randomly exploding for an additional 20% damage.
Origin: Pokemon Quality: Common
Damage: 25% Damage, Afflicts Burn
Accuracy: 13 WIS
Stomping onto the battlefield in its arrogant sway, Charizard enters the fray looking for a fight. It will size up the strongest opponent it sees and begin to brew a flame that they won’t forget. Summoning all its strength, Charizard unleashes an Inferno so intense that it consumes the opponent completely, though the act is quite telegraphed so it is easy to dodge at an accuracy roll of 13 WIS. Once trapped inside the flame though, it deals 25% damage and instantly Burns the target.
Origin: Pokemon Quality: Common
Upon leaving its Pokeball, Chespin will run to its summoner and flail its tiny arms and hop in place as though it wants to be picked up. By grabbing the little critter, its belly will seem full. By pressing down on Chespin’s stomach, it will spit out its Seed Bomb! Be sure to aim it at the enemy, the harder the user presses down on Chespin’s tummy, the more accurate the shot will be. If STR roll is 10 or lower, it will be an accuracy roll of 13 DEX. 11-15 STR, accuracy roll of 16 DEX. 16 and higher STR, accuracy roll of 18 DEX (however, rolling a nat 20 will also cause Seed Bomb to crit). Deals 22% damage. (Throwing the Pokeball and using Chespin will count as 1 Combat Action).
Origin: Pokemon Quality: Common
Damage: 10% Damage, Afflicts Stun
Accuracy: 13 WIS, Once per turn for 2 turns.
Like some sort of plant-like turret, Chikorita will stand rigidly in place no matter where the summoner tossed their Pokeball. Whipping its head in a furious fashion, this pocket monster will stop at nothing to try and flinch the opponent. It stays on the battlefield for two turns, each turn the target will find a Razor Leaf flying in their direction. Should they fail to dodge its 13 WIS accuracy roll, it will deal 10% damage and instantly Stun the opponent.
Origin: Pokemon Quality: Common
Metronome! Roll a d4 1. Gust: traps opponent in a whirlwind (accuracy roll 15), counting as a grapple with an upkeep roll of 15. Each turn it deals 4% to enemy. 2. Fire Spin: A whirl of flame that acts as an area of effect, deals 15% damage with an accuracy roll of 15. 3. Waterfall: A torrent of water blasts up to three opponents into the air, dealing 20% damage with an accuracy roll of 15. 4. Self-Destruct: Just like Electrode, the explosion deals 30% damage with an accuracy roll of 15.
Origin: Pokemon Quality: Common
At first, Cyndaquil will seem quite timid, though it merely needs a spark to ignite its flames. The summoner must perform an act of some kind to excite, frighten or anger this Pokemon as it will cause flames to spurt out its back and singe the enemy, the more extreme the emotion the more powerful the attack. If CHR roll is 10 or lower, it will deal 14% + 20% chance to Burn. 11-15 CHR, 18% + 30% chance to Burn. 16 and higher CHR, 22% + 40% chance to Burn (however, rolling a nat 20 will cause a crit). Accuracy roll remains at 13 WIS. (Throwing the Pokeball and using Cyndaquil will count as 1 Combat Action).
Origin: Pokemon Quality: Legendary
Damage: Afflicts Sleep. While Sleeping, deal 2d10% Damage per turn.
Accuracy: 15 WIS on 3 Targets
The Pitch-Black Pokemon graces the battlefield in the way that one would expect it to, shrouding the land in shadow. Taking orders from its summoner, Darkrai will summon a series of dark portals that dips its victims into a realm of darkness and pulls them back out. The shock to the target’s sense will instantly put them to sleep. Darkrai has enough strength to do this on three separate targets, though escape is possible as it only has an accuracy roll of 15 WIS. Any opponent under the Sleep status while Darkrai is on the field will be inflicted by Bad Dreams until they wake up, taking 2d10% damage every turn.
Origin: Pokemon Quality: Rare
Damage: 18% Damage, Disabled DEX Stat
Accuracy: 15 DEX
Utilizing its signature move Spirit Shackle, Decidueye launches an arrow at its opponent, with an accuracy roll of 15 DEX. Should the arrow hit its target, it will not only dish out 18% damage, but it will shackle the opponent to the ground for 3 turns, Disabling there DEX Stat!
Origin: Pokemon Quality: Common
Damage: 14% + 30% Paralysis Chance. All allies deal 5% Extra Electric Damage.
Accuracy: 13 WIS once per 2 turns.
This round puffball bounces onto the battlefield with absolute glee. Upon command though, it will jump into the air and Discharge all excess electrical energy stored within its body. This will cause a rather large area of effect where bolts of electricity will fly wildly, dealing 14% damage along with having a 30% chance of Paralyzing any foe who fails to dodge the 13 WIS accuracy roll. Given Dedenne’s ability Plus though, it will be dishing out positive electrons for its allies to electrically charge their weaponry, making their attacks do 5% more electric-based damage for 2 turns.
Origin: Pokemon Quality: Legendary
Damage: 28% Damage, Crit's if Enemy has Paralysis, Stun, Frozen or Slowed Status Ailment.
Accuracy: 17 WIS.
After being freed from its Pokeball prison, Deoxys will fly into the air, usually to the highest point that it can possibly reach before selecting its target. The purple gem stone within its chest will glow immensely until it erupts into a burst of light and takes form into a Hyper Beam of Destruction. Not only will this beam destroy any obstruction that might be blocking the summoner’s way when it touches down onto the earth below, but it may also fry any opponent that finds themselves unfortunate enough to be in its destructive path. It deals a whopping 28% damage with a 17 WIS accuracy roll, but if the target has been stunned, Paralyzed, Frozen or Slowed, it will also land a critical hit.
Origin: Pokemon Quality: Rare
or the duration of 2 turns, Ditto will take form of its summoner and act as a temporary companion. Ditto perfectly copies every aspect of its summoner such as their attacks and stats, however, Ditto’s HP stat remains unchanged, which is an abysmal 20%.
Origin: Pokemon Quality: Rare
Damage: 20%, Afflicts Soaked & Mortal Wound
Accuracy: 13 STR
What has Science Done-- When Summoned, Dracovish immediately reels back, and guns for a single opponant with it's signature move, Fishious Rend, Sending a Cutting blade of water to tear them apart!
Origin: Pokemon Quality: Rare
Damage: All Actions the enemy make now cost +1 additional action.
Accuracy: Enemy makes 13 INT Check.
Durant will lock its eyes on an opponent and at first it seems as though it does nothing but dance in place. The target must succeed with an INT roll of 13 or higher. Just after the dance has been completed though, the target will immediately feel sluggish, that is because Durant has just Entrained its Truant ability onto the foe. Every attack that the inflicted opponent makes for the next 3 turns will cost an additional Combat Action.
Origin: Pokemon Quality: Rare
For the duration of 3 turns, Eevee will act as a companion to the summoner. Notable Stats: HP 55%//STR +1//DEX +1//CHR +3. Attacks: Take Down: Deals 15% damage + 5% recoil Charm: Opponent receives -2 to STR for 3 turns (CHR vs INT) Wish: Heals target for 5% x CHR Mod. Should Eevee survive the 3 turn duration, it will perform the Extreme Evoboost attack, giving itself a +2 to all its stats and will Baton Pass the stat changes to its summoner. Stat buffs last for 3 turns.
Origin: Pokemon Quality: Common
Damage: 35% Damage
Accuracy: 13 STR. If Nat20 Dodge roll, Can be grabbed and thrown to a new target.
Electrode will enter the battlefield and almost instantly explode on the target and everyone around them, dealing 35% damage with an accuracy roll of 13 STR. Should anyone in the blast radius succeed with a crit dodge roll, they have the option to grab the explosive Pokemon right before it detonates and toss it back at whoever summoned the beast.
Origin: Pokemon Quality: Legendary
Damage:Enemy is Grappled. Can not use Shield, But can Dodge at -2 Debuff to the Roll. Deals 5% Damage +30% Burn Chance. Lasts 3 Turns. If they havent escaped, Deals 20% Damage and Afflicts Burn.
Accuracy: 15 WIS to 2 Targets.
Once Entei touches down on the battlefield, it will summon a whirl of flames to sweep around its person. The Fire Spin can capture up to two opponents, trapping them in like a tornado of fire if they do not beat the accuracy roll of 15. The opponents will be put into a pseudo-grapple, where they may no longer use their Bubble Shield to protect themselves, but they can dodge oncoming attacks, though at a cost of -2 to their roll Mods. Each turn they will be dealt 3% damage in addition to having a 30% chance of being burned. They will be freed in the span of 3 turns, though they may be able to escape early if they succeed a DEX roll over 15. If an escape attempt fails and the roll is under 5, they will be shot out of the top of Entei’s fiery vortex though at a cost of taking 20% damage and will be Burned.
Origin: Pokemon Quality: Rare
Damage: 22% Damage, 30% Mind-melted Chance.
Accuracy: Enemies must make INT Check of 15 or Higher.
Upon entering the battlefield, Exploud will almost immediately make its presence known by erupting into a Booming Burst of noise, sending its destructive soundwaves into every corner of the area around it. Considering that it is incredibly difficult to dodge sound itself, the best that any foe can do is attempt to shield their ears or resist it through incredible mental repression. Due to this, the enemies must succeed an INT roll of 15 or higher, otherwise they may wind up with busted eardrums and taking 22% damage along with a 30% chance to receive the status ailment Mind-Melt.
Origin: Pokemon Quality: Common
These cute little armored pokemon surround there user with admant steel resolve, taking a formation of Defence to protect there user! Grants the Summoner a 30% Bubbleshield that automatically takes any hit they recieve in 3 Turns.
Origin: Pokemon Quality: Common
Damage: 15% Damage, Destroys any Common/Destroyable item the target carries.
Accuracy: 13 Wis.
You better step back because Fennekin spits hot fire! In fact, Fennekin’s flames reach such high temperatures that should the target find themselves trapped within them it will Incinerate any item or weapon they’re holding. In addition to that, the attack deals 15% damage and has an accuracy roll of 13 WIS.
Origin: Pokemon Quality: Rare
For the duration of 5 turns, Fletchling, the bravest of birds, will act as a companion to the summoner. Notable Stats: HP 45%//STR +1//DEX +3. Attacks: Peck: Deals 10% damage Me First: User will copy the first attack that an opponent makes and hits them back at 1.5x more damage (does not include UAs), it also does not cancel the copied attack. Flail: Deals damage equal to how much damage it has taken (can only be utilized if it has survived its third turn of combat).
Origin: Pokemon Quality: Rare
This species of Pokemon is rather well known for being overprotective of their trainers, so it should come as no surprise that when Gardevoir is unleashed it will stay close to its summoner. In addition to that, it will summon a protective barrier around the user and their allies. Projectile attacks that roll 15 or Lower are immediately Reflexted back upon the initial attacker for 3 turns.
Origin: Pokemon Quality: Legendary
Genesect will lurk around the battlefield for up to 2 turns, firing off a low powered Techno Blast at two enemies, dealing 10% damage + 50% chance to stun with an accuracy roll of 15. Should the opponent get stunned by one of its attacks, Genesect will rush at one opponent and toss them into the air, unleashing a far more powerful Techno Blast, dealing 27% damage. Genesect will retreat once this attack is finished.
Origin: Pokemon Quality: Legendary
Damage: Deals 22% Damage. Afflicts Fear and Mortal Wounds if INT Check is failed.
Accuracy: 17 STR. If hit, Enemies must make a 15 INT Check.
Also known as the Renegade Pokemon. It is well known in the Pokemon universe as being one of the most brutal creatures in existence, which it will set out to prove as soon as the summoner points out its victim. The demonic creature will charge at the target with an accuracy roll of 17 STR. Should it succeed, Giratina will crash through into another dimension with the foe being dragged along by the creature’s tendrils. It is not known what unspeakable horrors it will put the target through, but they will return, with 22% damage done in addition to being inflicted with Mortal Wounds and Fear should they fail the bravery check of 15 INT.
Origin: Pokemon Quality: Rare
For the duration of 3 turns, Gogoat will act as a companion to the summoner. Notable Stats: HP 65%//STR +2//WIS +1//DEX +2//CON +2. Attacks: Ride Along: User or their allies can ride Gogoat and gain a +2 to their DEX Mod. Horn Leech: Deals 15% damage and heals 5% + CHR Mod. Worry Seed: Replaces all passive abilities on an enemy or ally to Insomnia(Prevents sleep status) for 5 turns (WIS vs DEX).
Origin: Pokemon Quality: Common
Doesn’t perform any attacks, but its Lightning Rod ability draws in all electricity based attacks, preventing them from hitting any other target than itself. Goldeen will flop about the battlefield for 3 turns.
Origin: Pokemon Quality: Legendary
The mere size of this Pokemon only becomes more apparent as it exits the Pokeball. It is so titanic and the heat radiating off its body is so intense that any enemy nearby must attempt to escape the area immediately or they will suffer the consequences. It deal 10% damage in addition to having a 50% chance to burn, with an accuracy roll of 17 WIS, though in a confined space it increases to 20 WIS. As a side effect of the heat, Groudon will also cause a Drought on the battlefield, causing fire based attacks to increase by 5% damage and decreasing the effectiveness of water-based attacks by 5% damage for the 2 turns that it is on the field.
Origin: Pokemon Quality: ?
Swallows up a target at a STR check of 14, preventing them from defending themselves! The target must defeat Gulpin to escape by rolling against a flat defensive CON roll of 13. Gulpin has 40 HP and for every turn they remain inside Gulpin, they take 14% damage and Gulpin is healed for 5%. Additionally, they suffer a burn status that will not decrease in duration until they are freed. Characters can still attack the victim, but beware that Gulpin might logically suffer damage as well.
Origin: Pokemon Quality: Ultra Beast
Damage: Afflicts Swallowed Whole on up to Three Opponents for 3 turns. Guzzlord is treated as having 80% HP.
Accuracy: 17 WIS
I think Arle's Scared. Guzzlord Opens its Belly, Creating a massive, Absorbing and Devouring Vortex, That sucks in any target, As well as most of anything else they're attatched to! Afflicts the Swallowed Whole Status Effect to Three Opponants, With three seperate Damage counters for each. Lasts for 3 Turns, After which, they are Free'd, or Vanish along with Guzzlord should they K.O Inside! Guzzlord has 80% HP, And can be sent away by being K.O'd.
Origin: Pokemon Quality: Common
Damage: 20% Damage, -2 Mod Debuff to CON.
Accuracy: 13 STR.
Once setting foot onto the battlefield, Heatmor will be ready to take its trainer’s command. All they need do is point out the opponent that they wish to be attacked and Heatmor will chase them down. Heatmor will Lash its fiery tongue at its foe, dealing 20% damage at an accuracy roll of 13 STR. Should the attack land, it will give a -2 Mod debuff to the target’s CON.
Origin: Pokemon Quality: Rare
Damage: 24% Damage, 50% Chance to Mortal wound.
Accuracy: 15 STR
Being the prized fighter that this Pokemon is, he will not waste time when he is summoned. All he needs is a target and he will strike. Hitmonlee will fly at his opponent at a near breakneck speed, with an accuracy roll of 15 STR. Should his attack land, it will do 24% damage. Here’s the kicker though, due to his knowledge of pressure points and martial arts training, he will more than likely inflict more internal damage than external, having a 50% chance to inflict Mortal Wounds.
Origin: Pokemon Quality: Legendary
Damage: 32% Damage, Guaranteed Burn
Accuracy: 17 WIS.
Taking to the skies once it is called upon, Ho-Oh will hone its crosshairs on the area that is most dense with enemies in an attempt to damage as many of them as possible. The area of effect is not incredibly large, but close clusters of enemies should beware. The phoenix Pokemon will release a Sacred Fire on the foes below, the area of impact becoming a glowing inferno. It has an accuracy roll of 17 WIS, in addition to dealing 32% damage and Guaranteeing Burn.
Origin: Pokemon Quality: Common
Floating in onto the battlefield, this aquatic looking creature seems fairly harmless all things considered. Even when it performs its signature move, the most it does is Flip itself upside down. Seasoned trainers would recognize this trick as Topsy-Turvy. This move will reverse the effects of all current buffs or debuffs on a target, may they be ally or enemy. Once the effects are reversed, they shall carry out for the remainder of their duration.
Origin: Pokemon Quality: Legendary
Jirachi seeks out the player that summoned it and will grant them one wish. This wish will allow the player to summon any item from the item list that they so desire. This does not include Mission, Mirage Portal, or Black Market exclusive items.
Origin: Pokemon Quality: Ultra Beast
This Pokemon is so Sharp, Touching it makes you feel Cut! However, Luckily Kartana decides to help you all, By Giving everyone a Buff with a Massive Swords Dance, Giving everyone a +10% Damage Boost for 3 Turns, As well as a +1 Combat Action per turn!
Origin: Pokemon Quality: Legendary
For the duration of 2 turns, Keldeo will act as a companion to the summoner. Notable Stats: HP 91%//STR -2//WIS +3//DEX +2. Attacks: Secret Sword: Deals 19% damage (WIS). Scald: 16% + 30% chance to burn (WIS). Psych Up: Copies the stat changes of an ally or enemy.
Origin: Pokemon Quality: Common
Assaults foes with toxic gas for 3 turns. Opponents must roll 12 each turn to resist the gas, otherwise they will be inflicted with Poison. The Poison damage will stack if opponents fail to resist the gas more than once, doubling (2 fails) and tripling (3 fails) the damage. Alternatively, they can attack Koffing to try and get rid of it early. Koffing has 40 HP and a hit threshold of 12.
Origin: Pokemon Quality: Legendary
Upon exiting its Pokeball, a continuous torrent of Hydro will Pump out of Kyogre’s mouth, completely focused on drenching whichever target it is told to. The attack on its own deals 22% damage and has a 50% chance to Soak the target, in addition to its 17 WIS accuracy roll. That is not all this Pokemon does though, as its mere presence will summon a Drizzle to overcast the battlefield. Within the rain, water based moves will increase by 5% damage, though at the cost of fire-based moves dealing 5% less damage.
Origin: Pokemon Quality: Legendary
Damage: 20% Damage, 75% Freeze Chance
Accuracy: 17 WIS
In the absence of Yin and Yang, there’s Kyurem. Its Pokeball is best to be thrown within a large group of enemies since its mode of attack can easily cripple an army’s attempts at offensive strategies. With an explosive roar and blasts of Icy Winds arising from both sides of its body, it has a good chance at freezing opponents in mass quantities. While the chilling breeze only does 20% damage at an accuracy roll of 17 WIS, its 75% chance to freeze more than makes up for it.
Origin: Pokemon Quality: Legendary
Damage: 10% Damage per hit. If both attacks hit, Deal 20%.
Accuracy: 2 17 STR Attacks.
Bizarrely enough, from this Pokeball two Pokemon will arise. Laitos will seek out one foe while Laitas will find another. Both Pokemon will ram their intended target, dealing 10% damage with an accuracy roll of 17 STR. That isn’t all though, they coordinate their strikes so that both enemies will be sent flying into the air, colliding with one another if they are both successfully hit. Both of the Eon Pokemon will make a U-turn and strike the airborne enemies together, dealing 20% damage, if they successfully hit at least one of the opponents anyway.
Origin: Pokemon Quality: Legendary
Damage: 44% Damage
Accuracy: 15 WIS
When a battlefield is in the need of a nuking, the guardian of the sea is the Pokemon that should be called upon. Lugia scours the skies for the perfect vantage point against its foes and unleashes its signature move Aeroblast to wipe out anything it sees as a threat to its summoner. To the enemies below, it will seem like a series of tornadoes have come to ravage both the land and them. The strong winds will briefly pick up those unfortunate enough to fail to clear out of its way, due to its 15 WIS accuracy roll though, it is a difficult task. Once swept up in the wild winds, their bodies will be battered against a plethora of objects and possibly their other allies that have been sucked in as well, ultimately dealing 44% damage.
Origin: Pokemon Quality: Legendary
Damage: 34% Damage. Ignore all Buffs/Debuufs that reduce this damage.
Accuracy: 15 WIS. Ignore all Dodge Buffs or Attack Reduction Debuffs.
Lunala flies to the peak of the battlefield, glowing with power until it unleashes its signature move, Moongeist Beam. This attack deals 34% damage and ignores any abilities or buffs that could either reduce the damage of this attack or improve the target’s ability to dodge. It has an accuracy roll of 15.
Origin: Pokemon Quality: Legendary
Choose a target. That target is forcefully body swapped with you, exchanging stats and move sets with you for 3 turns. Note that damage and items are not exchanged. The same applies in reverse when you get your original body back. If the target is trophied, killed, incapacitated or otherwise indisposed you may not be able to get your body back until they are recovered.
Origin: Pokemon Quality: Common
Damage: 10%, Stun's
Accuracy: 13 STR
Foes will quickly find themselves in awe as this puffy Pokemon begins to pursue them. Bouncing in a jovial manner, it is easy to underestimate its Huge Power. Once within range of the target, Marill will merciless slap the opponent that dares to get in its way. If they fail to meet its 13 STR accuracy roll, they will soon find themselves being pushed back by the tiny creature’s endless assault. This attack deals 10% damage and will instantly inflict Stun on the target.
Origin: Pokemon Quality: Legendary
Damage: 14% damage, Steals all Positive Buffs and Adds them to Summoner.
Accuracy: 17 STR, Targets WIS.
Lurking within the opponent’s shadow, Marshadow will strike when it is least expected. This sneak attack targets WIS and has an accuracy roll of 16. Should the target fail to dodge this attack, Marshadow will deal 14% damage in addition to stealing all buffs that the target had and transfer them to its summoner.
Origin: Pokemon Quality: Legendary
Damage: Deals 10%. Each attack deals 2x The damage of the last attack.
Accuracy:3x 15 WIS.
The newest pop sensation is in town and they rolled in by Pokeball. Understanding that its fans always want to see a show no matter where it goes, Meloetta warms up its vocal chords and lets its Echoed Voice satisfy the masses. When this Pokemon sings into their microphone, it takes physical form and batters whichever adoring fan is in need of the most attention. The first strike deals 16% damage with an accuracy roll of 15 WIS. That isn’t enough for its adoring public, so it will stay an extra turn and make another attack, though if the previous attack landed this one will deal 2x the damage. The audience requires an encore, so it will perform one last time, making it 3 turns in total. If the previous attack landed, then this one will deal 2x what the last one did.
Origin: Pokemon Quality: Common
Damage: 10%. User can pay 1 coin to gain +1% Damage (Maximum of 20%)
Accuracy: 13 STR Once per turn for 2 Turns.
Meowth isn’t the type of Pokemon that works for cheap, it expects some sort of hazard pay for putting their life on the line to help the summoner. Without any pay, Meowth’s Pay Day attack will only do a measly 10% damage at an accuracy roll of 13 STR. It will perform this attack for 2 turns straight, however, if you slip a couple coins its way, it will increase the damage output. For every Coin that the summoner pays Meowth, the damage output of Pay Day will increase by 1%, maxing out at 20 Coins (Meowth will gladly take more if you offer more, but it will not benefit the attack).
Origin: Pokemon Quality: Rare
Damage: 18% Damage, Grapples the opponant.
Accuracy: 14 STR.
Upon entering the battlegrounds, Metagross will begin to mercilessly stomp its victims into the dirt. More accurately, it is splitting open the earth itself by slamming its giant metal claws into it. What will seem like an Earthquake will trap up to two opponents into the ground, causing a grapple effect. This attack will deal 18% damage upon initial impact with an accuracy roll of 14 STR, should the attack successfully land the opponent will be trapped in the ground. This grapple has an upkeep roll of 14 STR.
Origin: Pokemon Quality: Legendary
Mew uses Transform, to become a Pokemon of any choice, and use its move instead (Disallowing Ultra Beasts.)
Origin: Pokemon Quality: Rare
Damage: 30% - INT and CON Mods.
Accuracy: 13 WIS
Upon being summoned, a ghostly claw will shoot out from underneath Mimikyu’s disguise and attempt to snatch its target with an accuracy roll of 13. Should the target prove to be unlucky, they will be dragged into its rag and mercilessly beaten by whatever eldritch beast residing inside. Not only would this be a test of physical endurance, but one of mental terror as well as the true form of Mimikyu has been known to cause physical illness. This attack deals 30% - INT and CON Mod.
Origin: Pokemon Quality: Legendary
Damage: 10% Damage, Afflicts Burn.
Accuracy: Guaranteed.
Like the legend of the phoenix, Moltres shall rise from its Pokeball, screeching GYAOO to the heavens as it takes flight and seeks out the opponents that its summoner wishes it to. Dive bombing the target, it will unleash an intense Heat Wave upon the battlefield, Dealing 10% Damage and instantly Burning the target and every other foe that is within a 5 meter radius. 100% accuracy.
Origin: Pokemon Quality: Common
Upon being summoned, this mushroom Pokemon will spit a cloud of spores at the opponent with the highest STR stat (buffs included). This swarm of spores will Sap the target’s Strength, giving them a -1 to their STR Mod should they fail to resist the spore’s toxins, 14 CON or higher. The spores will then return to the summoner, healing them an amount equal to the target’s STR stat + the summoner’s CHR stat.
Origin: Pokemon Quality: Common
For the duration of 3 turns, Munchlax will act as a companion to the summoner. Notable Stats: HP 135%//STR +1//DEX -5//CON +3. Attacks: Eat: Without prompting from the summoner, Munchlax will consume any and everything that it sees. Enemy items and weapons included and aimed first, negating the effects of said item and interrupting the activation of an item if it is used within the same post rotation, but before Munchlax was summoned. Eaten items are given back once Munchlax is Gone or Defeated.
Origin: Pokemon Quality: Ultra Beast
You thought it was Lillie, But nah, Its just a weird Squid. For Three Turns, Nihilego stays behind its Trainer, floating around and...Really not doing a whole lot. However, When you deal damage to an Enemy, Nihilego uses its abiltiy, Beast Boost, To cause you to suddenly gain a +1 To your Highest Stat! Once you reach +7 With any given stat, Beast Boost will behin increasing a seperate stat. These Effects last for as long as Nihilego is on the field with you!
Origin: Pokemon Quality: Common
This Nasty Pokemon goes out of it's way to be an obstacle! How yucky! When summoned, Obstagoon will stand infront of an enemy, Preventing them from using Melee Attacks on anyone but Obstagoon until it's defeated! Obstagoon has 35% HP. Lasts 1 Turn.
Origin: Pokemon Quality: Common
Damage: 8% Damage per Rock. If 2 Hit, afflicts Disabled DEX.
Accuracy: 3x 15 STR.
Onix tosses a flurry of boulders (3) into the air and attempts to bury its target in a Rock Tomb! Each boulder deals 8% damage and have an accuracy roll of 15. Should 2 or more of the boulders hit, it will cripple the opponent’s ability to use DEX!
Origin: Pokemon Quality: Common
Damage: 10% Damage, 50% Stun, 50% Soak
Accuracy: 15 WIS
As the tiny otter-like Pokemon exits the Pokeball, it will soon after be followed by swift rush of water. That little bit of water will soon expand into a tidal wave, with Oshawott Surfing atop it. This torrent of liquid will become the ultimate torment to whoever the summoner wishes to unleash it on. The wave itself deals minor damage, dishing out 10% damage at an accuracy roll of 15 WIS. The effect of the impact though, having a tsunami sized wave slap down upon a singular opponent has a 50% chance to Stun and a 50% chance to Soak.
Origin: Pokemon Quality: Legendary
Damage: 15% Damage, Afflict Disabled on the targets two lowest stats.
Accuracy: 17 WIS.
Palkia’s Spatial Rend tears a hole in space to terrorize an enemy. It deals 15% damage with 17 WIS accuracy. The brief amount of time spent in the spatial rip will disorient the target in addition to changing the fundamental properties of their person causing their two highest stats to become Disabled!
Origin: Pokemon Quality: Ultra Beast
Is it wrong to like a Bug? When summoned, Phermosa Suddenly uses Speed Swap, Causing her summoner, or a Ally of Choice to suddenly gain +5 Dex MOD for 2 Turns, Regardless of current DEX Amount!
Origin: Pokemon Quality: Common
Damage: 10% Damage, 70% Soak, 30% Stun. Shielding will change target.
Accuracy: 15 STR.
This tiny penguin loves to screech its name, in fact, it will very excitedly race towards the nearest opponent to let them know its name as well. To increase the speed it’s going at, Piplup will summon a stream of water ahead of it to Surf on and race towards its foe at breakneck speeds. Considering that it is quite the tiny pocket monster, it only deals 10% damage at an accuracy roll of 15 STR, however, it has a 70% chance to Soak and a 30% chance to Stun. If the opponent uses its Bubble Shield to block the attack, Piplup will simply bounce off and seek out the next opponent nearby.
Origin: Pokemon Quality: Ultra Beast
Boy, This thing sure is Sticky. UB Adhesive Shoots out a great big Glob of adhesive to You and a Ally, Causing them to be Stuck Together! This causes you both to be able to Chose One Primary Move from each of your movesets, And Combine them, allowing Double the Damage! (Example; Character 1. has a move that deals 5% Damage, and chaacter B Has a move that deals 10% Damage. They combine, and now when either of them use there respective moves, it deals 15% Damage!)
Origin: Pokemon Quality: Common
Damage: 20% Damage
Accuracy: 13 STR, Targets WIS Stat.
Porygon2 warps into reality from the digital world to Tackle its target. It is difficult to predict where the creature will materialize from, so the user must use their perceptive skill to determine where it will arise from in order to dodge, thus they must make their dodge using WIS instead of DEX. It deals 20% damage with an accuracy roll of 13 STR
Origin: Pokemon Quality: Rare
Damage: 24% Damage with 30% Soak chance to one target. 12% Damage with 10% Soak chance to all other targets,
Accuracy: 16 WIS on First target, then 14 WIS to all other targets.
Summoning all its strength, Primarina summons a massive sphere of water over its head and pushes it overtop its intended target. With a chime of its voice, the orb of liquid will explode, dishing out 24% damage and a 30% chance to inflict Soak on the foe that it targeted with an accuracy roll of 16 WIS. It will also inflict splash damage on every other foe surrounding the target, dealing 12% damage and a 10% chance to Soak, along with an accuracy roll of 14 WIS.
Origin: Pokemon Quality: Common
Pyukumuku isn’t very capable of moving on its own, as such without any aid it will stay in one place on the battlefield for the duration of the 3 turns it has. During this time, if an opponent fails to hit the summoner with a natural roll of 3-7, they will accidentally hit Pyukumuku instead. This will activate its Counter attack which deals damage equal to the attack it was hit with, however, all secondary effects of that attack are not reflected. Pyukumuku can also be thrown at the opponent in a form of counterattack, however, the user must successfully dodge the target’s attack and successfully throw Pyukumuku at the opponent with a DEX roll. Pyukumuku will deal 10% damage on contact in addition to using its previously described Counter attack.
Origin: Pokemon Quality: Legendary
Damage:Enemy is Grappled. Can not use Shield, But can Dodge at -2 Debuff to the Roll. Deals 5% Damage +30% Paralysis Chance. Lasts 3 Turns. If they havent escaped, Deals 20% Damage and Afflicts Stun.
Accuracy: 15 WIS to 2 Targets.
When entering the battlefield, Raikou will electrify the ground around it and its Sparks will drag the enemies in. Raikou can trap up to two opponents in its electrical vortex, should they fail the accuracy roll of 15. Once they are caught, the enemies will have slight difficulties in dodging attacks and using their Bubble Shield, almost like a grapple, but not as restrictive. Enemies can still attempt to evade attacks, though at a penalty of -2 to their Mods. Every turn they are trapped in the vortex, they will be dealt 5% damage and take a 30% Paralysis Chance, though should they not manage by the end of the third turn Raikou will send out one last discharge, dealing 20% damage and knocking the enemies away, and Paralyze. The targets must succeed a roll of 15 DEX in order to escape.
Origin: Pokemon Quality: Legendary
When summoned, Regieleki takes to the Skies, and fires down Five Massive sparking bolts of lightning into the earth, Using it's signature ability Lightning Cage on the Opponants, Closing them in! Enemies can not escape for 5 turns, And have a 50% Chance of being afflicted with Paralysis each turn. If Afflicted by Paralysis, this becomes a 50% Chance to Stun instead.
Origin: Pokemon Quality: Rare
A Horribly Cursed Ghost Pokemon, the living rune stone suddenly uses it's ability, Wandering Spirit, across the field, Causing one Target to swap all buffs, Status ailments, and debuffs with it's summoner!
Origin: Pokemon Quality: Rare
Damage: 10% Damage, Then 15% Damage, then 22% Damage.
Accuracy: 15 for 3 turns.
After arising from its Pokeball, Scizor will immediately hone its vision on its target. Its menacing gaze combined with a display of its strength. Once it has memorized its prey, it will fly off to step up an attack. No matter where its target has moved to, like a villain in a Slasher, it will ambush its target. It could crash through a wall, or leap out from a nearby bush, nowhere is safe from this Pokemon. The first strike will have an accuracy roll of 15 and will do 18% damage. It will disappear on the next turn, but on the fourth turn it will strike again, though it will deal 1.5x more Damage. Scizor will repeat this routine one last time, dealing even more damage!
Origin: Pokemon Quality: Rare
There are 3 possible outcomes when a Shuckle hits the field 1. Everyone laughs uncontrollably at its mere presence on the battlefield. 2. Utilizing Power Split, Shuckle will share its terrible STR and WIS stats (both being 1) with an unlucky opponent. It will then add both stats totals together, then divide them in half (rounding up should the resulting numbers have any decimals), and distribute them back to both parties. The opponent must succeed an INT roll of 10 or higher to resist this effect. (EX: Shuckle: 1 STR//1 WIS + Target: 20 STR//10 WIS = (21/2) STR//(11/2) WIS. Shuckle: 11 STR// 6 WIS, Target: 11 STR//6 WIS). 3. Utilizing Guard Split, Shuckle will share its amazing CON and INT stats (both being 26) with whichever target it is commanded to. It will then add both stats totals together, then divide them in half (rounding up should the resulting numbers have any decimals), and distribute them back to both parties. If it is utilized on an opponent they must succeed an INT roll of 10 or higher to resist this effect. (EX: Shuckle: 26 CON//26 INT + Target: 14 CON//6 INT = (40/2) CON//(32/2) INT. Shuckle: 20 CON// 16 INT, Target: 20 CON//16 INT). After performing one of its moves it will disappear, though its effects will last for 3 turns.
Origin: Pokemon Quality:Common
Damage: Determinate.
Accuracy: Enemy makes 14 INT Check.
This ghost type will attempt to place a Curse on an opponent, though at a cost to the summoner. The summoner may choose how much HP they wish to sacrifice, the limit being 20%. Once the blood sacrifice has been completed, the ritual will commence. The targeted foe must succeed an INT roll of 14 or higher, otherwise every turn they will take the same amount of damage that the summoner originally sacrificed for 3 turns.
Origin: Pokemon Quality: Common
Damage: 5% Damage, Deals x8 Damage on a Critical.
Accuracy: STR Rolled by summoner. Crit's on a 18 or higher.
This Foul Noble uses it's mighty leek blade to lunge forward, to deliver a devout piercing strike onto a target, aiming for it's weak spot! However, It's only as strong as the one who summons it, so, You'll need to make the attack roll!
Origin: Pokemon Quality: Common
Damage: 20% Damage. If Ally was K.O'd in this thread, 40%.
Accuracy: 13 STR.
The king of the lazy Pokemon will not seem incredibly impressive upon first examination. Whilst attacking, Slaking will very slowly saunter towards the opponent and smack them with an unimpressive 20% damage in addition to an accuracy roll of 13 STR. Should an ally (Companion or Player Character) get KO’d, however, Slaking will Retaliate, summoning all its strength into furious strike to avenge its fallen comrade, dealing twice the damage it would have initially.
Origin: Pokemon Quality: Common
Damage: 10%, Then 20%. 1.5x Damage if afflicted with Mini.
Accuracy: 13 STR, Then 15 STR.
Snorlax enters the battlefield fast asleep, though once hearing the command by its summoner, its head will jerk up and quickly turn to its opponent, its glowing eyes opening for the first time in an eternity. It will immediately barrel towards the foe. It will first attempt to damage the opponent by jump up, dealing 10% with an accuracy roll of 13 STR. On the way back down though, it will attempt to ground pound the foe into submission, dealing 20% damage with an accuracy roll of 15 STR. Should the target be inflicted with the Mini status, Body Slam will deal 1.5x the damage.
Origin: Pokemon Quality: Legendary
Damage: 32% -Target's CON Mod, Ignores all Damage reducing Buffs or Debuffs.
Accuracy: 15 ATR, Ignores all Dodging Buffs
As it appears on the battlefield, Solgaleo will immediately charge at its target. Surrounding itself in an aura of Sunsteel, Solgaleo will Strike its foe with the power of the sun! This attack deals 32% - Target’s CON Mod and ignores any abilities or buffs that could either reduce the damage of this attack or improve the target’s ability to dodge. It has an accuracy roll of 15.
Origin: Pokemon Quality: Common
Damage: Afflicts Paralysis
Accuracy: 15 WIS
Spewpa will spray a cloud of Stun Spores at the opponent and everything near said target, having an accuracy roll of 15 WIS. Should this attack land, it will inflict them with Paralysis.
Origin: Pokemon Quality: Ultra Beast
When UB Assembly is Summoned, It Uses Harden, Before surrounding itself around its Summoner, or a Ally of Choice, Hardening! This causes the Target to gain a Mobile 60% Shield, That will not vanish until it is Broken, Taking all hits that it's summoner dodges.
Origin: Pokemon Quality: Rare
Damage: 15%
Accuracy: 17 WIS for 2 turns. Target's dodge roll is made at -2.
When summoned, Starmie will hone in on an opponent and mercilessly fire a flurry of Swift stars in an attempt to suppress their position. It deals 15% damage and has an accuracy roll of 17, though regardless of whether it lands it will decrease the target’s dodge roll mods by -2 as it limits the target’s ability to move. Stays for 2 turns.
Origin: Pokemon Quality: ?
Damage: 12%
Accuracy: 15 WIS, Enemies dodge roll is made at a -2.
When summoned, Staryu will hone in on an opponent and mercilessly fire a flurry of Swift stars in an attempt to suppress their position. It deals 12% damage and has an accuracy roll of 15, though regardless of whether it lands it will decrease the target’s dodge roll mods by -2 as it limits the target’s ability to move.
Origin: Pokemon Quality: Common
Damage: 7% x Target's DEX Mod.
Accuracy: 15 WIS
Once the slow stainless steel serpent touches down on the battlefield, it will look for the fastest foe on the field. It will then tunnel underground and begin to circle underneath the intended target. After gaining enough speed and charging up its Gyro Ball it will collapse the ground the foe is standing atop of and slam them with all its might. This attack does 7% damage x the target’s current DEX Mod. To avoid this attack, the target must roll 15 WIS or higher.
Origin: Pokemon Quality: Legendary
Damage: Grapples the target for 3 turns, Enemies cant use Bubble Shield, 10% Damage, 30% Chance to freeze per turn. Enemies are freed once frozen.
Accuracy: 17 on two enemies.
Upon entering the battlefield, Suicune will howl, causing a whirlwind-like Blizzard to surround its body and sweep up to two opponents into the icy storm, should they fail to beat the accuracy roll of 17. This attack will act as a sort of grapple considering that the targets will be unable to use their Bubble Shields, however, they are still capable of dodging, though with a -2 penalty to dodge rolls, not incredibly well. Whilst being trapped in the icy nightmare, they will be dealt 10% damage and have a 30% chance to be inflicted with the Frozen status each turn. If the target gets frozen or it has been 3 turns since Suicune has been summoned, then they will be freed from the icy vortex. They may try to escape beforehand, but they must succeed a DEX roll of 17.
Origin: Pokemon Quality: Common
Upon exiting its Pokeball, this cotton candy Pokemon will stick to the summoner. Tearing apart its own candy-laced body, it will release spores into the air, spewing out at a roughly 5 meter radius around the summoner. Any enemy that enters into that range will be inflicted with the Slow status. In 3 turns time, it will completely disintegrate.
Origin: Pokemon Quality: Legendary
As Tapu Koko touches down on the battlefield he will summon an Electric Terrain. For 2 turns of combat, all electric-based moves will gain a x1.5 damage modifier and during this time all instances of the Sleep status will be nullified.
Origin: Pokemon Quality: Common
Damage: 18% Damage, 30% Chance to Stun.
Accuracy: 15 Str
Utilizing its signature more, Zing Zap, Togedemaru will charge at an opponent and deal 18% damage with a 30% chance to Stun the opponent. This has an accuracy roll of 15.
Origin: Pokemon Quality: Rare
Metronome! Roll a D5. 1. Leech seed: Togepi spits out a flurry of seeds at any enemies in front of it, it will inflict the Level 3 Flower status ailment on them. In addition to that though, the summoner will be healed by the amount that the Flower ailment damages the foes each turn. Accuracy roll of 15. 2. Powder Snow: A light blast of snow, inflicting 5% damage with a 40% chance of freezing the target. Accuracy roll of 17. 3. Sleep Powder: An eruption of spores originates from Togepi’s head, 40% chance of inflicting Sleep on the enemies. 4. Earthquake: Which deals damage to everyone! (21% damage with an accuracy roll of 15 STR) 5. Nightshade: Topegi happily waves its tiny hands around as it consumes any and every source of light on the battlefield, making it near impossible for anyone to see, unless they have Nightvision Goggles! Otherwise, no character is safe from being inflicted with Blind.
Origin: Pokemon Quality: Common
Damage: Grapple's the target, Makes there bubble shield unusable, and Dodge Rolls are made at a -1. If target doesnt escape grapple by 2 turns, Deals 15% Damage and 20% Burn.
Accuracy: 15 WIS, 13 WIS Upkeep.
Happily skipping onto the battlefield, Torchic will ignite as soon as it spots its summoner’s foe. Activating its Fire Spin, the blazing chicken will trap the opponent in a small sized ring of flame surrounding its body. This will activate a sort of grapple where the opponent can no longer utilize their Bubble Shield and dodge rolls they make will receive -1 Mod, should they fail to dodge the 15 WIS accuracy roll. This grapple will have an upkeep roll of 13 WIS and lasts for 2 turns. Should the target fail to escape before the end of the second turn, they will be dealt 15% damage with a 20% chance to Burn.
Origin: Pokemon Quality: Common
Damage:Gain 1 Rage per Time Allies have been hit last round. Deal 5xRage %.
Accuracy:13 STR.
When materializing from its Pokeball, Totodile will seem incredibly cheery as it hops around chanting its name wildly. It is also capable of immense Rage though. For every time that an opponent has landed an attack on the summoner or its allies in the last round of combat, Totodile’s Rage Counter will go up by 1. Totodile will then unleash its Rage on whichever opponent it is commanded to, dealing 5% x its Rage Counter with an accuracy roll of 13 STR.
Origin: Pokemon Quality: Common
While the Pokeball itself only holds one Unown, these mysterious Pokemon can materialize from thin air, either transporting themselves in from another dimension or just revealing their physical bodies to the naked eye. Regardless of that, the hordes of Unown will soon consume the enemies’ side of the battlefield, making each movement any foe makes a treacherous one. Any action they make that involves movement (attacking, dodging, etc), should they roll 15 or lower, they will accidentally clash against an Unown, dealing 5% damage each time. After 1 round of combat though, the Unown will disappear once more.
Origin: Pokemon Quality: Rare
Damage: 22% Damage, 1.5x if the enemy is buried in the ground.
Accuracy: 16 STR
Venusaur likes to party, so once its freed from its Pokeball it will begin to Quake the Earth. Nowhere on the ground is safe as the earth begins to rumble. If a user is capable of flying, they will naturally be immune to this attack, however, should an opponent be buried in the ground it will deal x1.5 the damage. It deals 22% damage to anyone who fails the 16 STR accuracy roll.
Origin: Pokemon Quality: Legendary
Victini is a Pokemon that is commonly associated with Victory, and for good reason. The mere presence of this creature on the battlefield will turn the tides into the summoner’s favour, bringing in good luck. Both the summoner and their allies receive a +2 to their attack rolls in addition to a 3% damage boost. Victini won’t stay for long though, after 3 turns it will disappear once more.
Origin: Pokemon Quality: Rare
Damage: 16% Damage, 30% Freeze or Burn. +10% Damage to plant-based creatures, earth-based elementals, reptilians, and avian creatures if Alolan Vulpix, 10% more damage to plant-based creatures, insectoids, metallic beings, ice-based elementals if Kanto Vulpix.
Accuracy: 14 WIS
The user has a selection between either the Alolan or Kantonian versions of Vulpix. Both deal 16% damage and have a 30% to Freeze/Burn respectively with an accuracy roll of 14. In addition to that, they deal bonus damage to targets that their elements are super effective against. Alolan Vulpix deals 10% more damage to plant-based creatures, earth-based elementals, reptilians, and avian creatures. Kantonian Vulpix deals 10% more damage to plant-based creatures, insectoids, metallic beings, ice-based elementals.
Origin: Pokemon Quality: Rare
Damage:1%, Stuns target.
Accuracy: 16 STR, Attack all enemies until an attack is dodged.
Weavile will seek out the first opponent that it sees, it will only deal 1% damage to the foe with an accuracy roll of 16, but it is guaranteed to Stun if the attack lands. If the attack lands, it will then seek out the next opponent in an attempt to Stun them as well, with a -1 to accuracy of course. It will continue to cycle through enemies until it misses an attack.
Origin: Pokemon Quality: Rare
Assaults foes with toxic gas for 3 turns. Opponents must roll 10+ CON each turn to resist the gas, otherwise they will be inflicted with Poison. The Poison damage will stack if opponents fail to resist the gas more than once, doubling (2 fails) and tripling (3 fails) the damage. Alternatively, they can attack Weezing to try and get rid of it early. Weezing has 65 HP and a hit threshold of 12.
Origin: Pokemon Quality: Rare
If hit, will deal twice the damage back at the target (excluding final smashes) with the same accuracy roll. Stays on the battlefield for 3 turns. If a character succeeds a dodge roll near Wobbuffet, they can duck behind the Pokemon and have the attack that missed them hit Wobbuffet.
Origin: Pokemon Quality: Legendary
The embodiment of Life Itself graces the battlefield with a miraculous glow. It chooses to not discriminate from friend or foe, giving every lifeform on the battlefield a +1 to their WIS, INT, and DEX Mods for 3 turns. As a special gift to the one that freed it from its Pokeball, Xerneas will grant the user with a +2 to their WIS. INT, and DEX Mods for 3 turns. Quickly realizing that this is not a place of peace, it will majestically gallop away.
Origin: Pokemon Quality: Ultra Beast
Damage: 40% Damage, Guaranteed 3 turn paralysis
Accuracy: 17 WIS
When Summoned, Xurkitree puts that Ridonkulous 173 SP. Attack to use, By Charging up a Zap Cannon Blast, That will rattle your very core! Deals 30% Damage with a Guaranteed 3 Turn Paralysis, for a 17 WIS Accuracy!
Origin: Pokemon Quality: Legendary
Damage: 100% Paralysis.
Accuracy: Guaranteed
As the bird of storms arises from its Pokeball, the clouds will darken like a mighty thunderstorm was on its way. Zapdos will summon lightning from the heavens to strike its body and give it a Static charge. Once the electric bird has been laced with an extra surge of power, it will swoop down on its target and unleash a static wave, instantly inflicting the target and any other foe within a 5 meter radius with Paralysis. 100% accuracy.
Origin: Pokemon Quality: Legendary
When summoned, Zarude slams onto the ground for a bit, Suddenly causing a massive healing growth of forestation to surround both him and it's summoner for a bit! Heals 2d15+CHA Once per turn for 2 Turns, Before Zarude Vanishes.
Origin: Pokemon Quality: Legendary
Damage: 6% + 5%x d5 Damage, Then Vanishes.
Accuracy: 13 for 5 turns until hit.
Upon summoning Zoroark, it will immediately disappear. For 5 turns, it will skulk about the battlefield and attack any foe at random, attempting to slice at them with a fairly weak claw attack that deals 6% damage and has an accuracy roll of 13 STR. Should an opponent get hit by this attack though, it will prompt a combo in which Zoroark will fling the target into the air and Swipe at them in Fury. Zoroark will then deal 5% x d5 damage. After performing this combo though, it will vanish.