Post by Nostalgia on Mar 24, 2020 12:48:24 GMT -8
'Arle' grinned widely as she tilted her head back and started to eat, her eyes suddenly widening at the taste. For the little Vessel that had never had a mouth to eat with in the first place, the flavor was nearly overwhelming as they chowed down in a rush, letting out a deep satisfied sigh and licking her lips for any more bits of that flavor she could get. As the Skeleton suddenly returned to their normal size Arle brought their hand up to cover their mouth as they let out a tiny burp, looking down at their slightly distended tummy.
Arle gave their belly a pat and grinned once again "This is what you get for being mean to little girls, now eeeeeveryone gets to know your boss got flattened by my patooty and you got ate" Arle started to walk inside the school as they felt the skeleton starting to struggle.
vifw1Lnhp_1d15+8(Critical resist! 46 -15= 31 extra damage)
p_1d15+8(Complete resist, 18-15 =3 extra damage)
p_1d15+8(15-13 =2 damage taken)
Arle just giggled as she felt the skeleton trying to get out, his first couple of squirms hardly getting her attention and the last one only enough to make her slightly uncomfortable. "Hey! Don't be mean, you lost fair and square!" Arle reached down and squeezed her belly over the skeleton as he started to digest.
(10%+31%+3%=44% digestion damage, 22% healing)
1d15+8·1d15+8·1d15+8
Arle gave their belly a pat and grinned once again "This is what you get for being mean to little girls, now eeeeeveryone gets to know your boss got flattened by my patooty and you got ate" Arle started to walk inside the school as they felt the skeleton starting to struggle.
vifw1Lnhp_1d15+8(Critical resist! 46 -15= 31 extra damage)
p_1d15+8(Complete resist, 18-15 =3 extra damage)
p_1d15+8(15-13 =2 damage taken)
Arle just giggled as she felt the skeleton trying to get out, his first couple of squirms hardly getting her attention and the last one only enough to make her slightly uncomfortable. "Hey! Don't be mean, you lost fair and square!" Arle reached down and squeezed her belly over the skeleton as he started to digest.
(10%+31%+3%=44% digestion damage, 22% healing)
Arle Nadja
| [PTabbedContent=Borrowed Mechanics][PTab=Stats]
[PTab=Primary Moves]Hot → Fire → Fire Storm → Volkener: Arle summons the power of fire to burn and smash her foes with surprising kinetic force! The base form, hot, does 12% Damage and has a 30% chance of burning the target. At the cost of a -1 penalty to one of Arle's dodge rolls next turn each upgrade, she can upgrade this move up to twice, granting it an extra +6 damage done. On a critical roll, this attack becomes its Volkener, has a -2 dodge penalty, no burn chance, and a base damage of 30% Shock → Thunder → Lightning → Lightning Burst: Arle electrocutes a foe with raw, unlimited power. The base form, shock, is a precision electrified touch that seizes up the target's muscles temporarily, dealing 12% damage and afflicting paralysis. At the cost of a -1 penalty to one of Arle's dodge rolls next turn and 2% recoil, she can exchange the paralysis chance for the ability to stun. At the cost of an additional -2 dodge penalty and 3% recoil, she can increase the damage by 18%. On a critical hit, this attack becomes Lightning Burst, which has a -3 dodge penalty, 5% recoil, a base damage of 30%, and afflicts both the disabled and fear statuses--but does no extra critical damage. Has a 1 turn cooldown. Hip Bash: Arle hits someone with her hip and the target spontaneously explodes into hearts on contact with her. If someone attacks Arle from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, this attack criticals on a natural 19+ and afflicts either infatuated or stunned on a critical hit. However, Arle suffers a -2 to her next dodge roll on the following turn due to literally presenting her butt for kicking. This attack has a 2 turn cooldown. (Heavy Wis Attack; Does 20% + 2x Cha Mod Damage) [/PTab={min-height:220px;max-height:220px;overflow:auto;}] [PTab=Special Moves]Arle Shield: Arle's magical breastplate begins to glow dimly. For three turns, whenever Arle is hit by an attack, half of that attack's damage is absorbed by her breastplate. Additionally, half of all damage Arle does while under this buff is used to offset the damage absorbed by the breastplate. When the buff expires, Arle takes any remaining damage present on her breastplate. 3 turn cooldown. Curry Wizardry: This special polymorph spell transforms the target into a bowl of mystery curry with legs in a similar fashion to a Tempura Wizard from Kid Icarus. This begins at the END of the enemy's next turn and lasts for 2 turns after that. While transformed, Arle and allies can make grapple checks using STR, DEX, or any other stat they can grapple with to deal 20% damage and heal the attacker for a roll equal to 1d5+Arle's CHA made at the beginning of the transformation. If characters KO the character in question, everyone who succeeded on a devour roll is healed for 3d5+(3x Arle's Cha). The transformation itself targets INT. Alternatively, if the target is fully consumed prior to being KO'd, they become trapped inside the character in question and are afflicted with the digestion status as listed in Marin's Status Alteration Supplements. 4 Turn Cooldown. Warp: Arle rips a hole in space using her magic, creating a wormhole leading to somewhere nearby! This can be used either to benefit allies or inconvenience enemies. When used on allies, it allows them to either effectually warp to a new location or rapidly change their position to sneak attack an enemy. This allows any attack to target wisdom and increases the damage of the attack in question to 1.5x its normal amount. When used on an enemy, the wormhole attempts to suck them in before displacing them somewhere else! This mostly serves the purpose of just forcefully relocating the target. The spell has a short range and cannot actually travel more than 50 feet or so, but can pass through walls, ceilings, and any other boundaries between it and the target location provided there is any space to fit them. If the enemy is able to make it back and continue attacking, it suffers a 1 action penalty. 3 turn cooldown. [/PTab={min-height:220px;max-height:220px;overflow:auto;}] [PTab=Items]- -[/PTab={min-height:220px;max-height:220px;overflow:auto;}][/PTabbedContent] |
1d15+8·1d15+8·1d15+8
Last Edit:
Mar 24, 2020 12:50:09 GMT -8 by Nostalgia