Post by WolfEx on Mar 19, 2019 16:04:02 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 12 | +1 |
DEX | 17 | +3 |
CON | 10 | +0 |
INT | 12 | +1 |
WIS | 6 | -2 |
CHA | 13 | +1 |
Wolf O'Donnell
Corneria/Star Fox Series
Alignment: Good
Motto: "Don't hesitate. When the time comes, just act."
Allies/Friends: Star Fox sometimes; more like frenemies really. And ofcourse, Team Star Wolf.
Enemies/Rivals: Star Fox...sometimes, and The Infected.
Backstory: Wolf's Origins
Appearance:
History On Li: After spending months trying to relocate Star Fox and his team upon hearing the news all over the galaxy that they suddenly vanished and were missing from action, Wolf decided to give up his search and focus once again on his bounty hunting, thinking it would be a great opportunity to collect bounties without recourse and interruption from him or his fleet. Wolf took a job after receiving anonymous orders from a Black Market Dealer in the slums of Corneria worth mountains of money. Wolf's duties involved taking off on a Bounty Mission to the Planet Venom to steal from their army and murder the army's treasurer, but it had to be done under the radar. Wanting the bounty for himself he decided not to bring his team along.
During that bounty hunt within the planet depths, Wolf was just about to close in on a finishing blow destroying one of the Venomians most supplied bunkers and ended up having sudden issues with his Ship's controls during his adrenaline rushed flight to the bunker coordinates and the ship started getting caught up into an interstellar vacuum randomly ripping open in Venom's poisonous skies. Despite doing everything he could to take back control of his ship, Wolfen, the strange rift in the sky was too large and too powerful to fight. The vacuum like waves continued to suck Wolf into its orbit and he became helpless in the moment to do anything other than let it take him. With his mind rushing to so many different places he had truly felt terror for the first time in a long time, with no clue as to what was happening or where he would end up.
His body shook with intensity along with the hull of his ship as he was being taken by this rift in what felt like to him, a nonstop tremor. As quick as it began, the shaking stopped and the rift spit him out into a wasteland forcing his ship to crash into a desert like terrain with nothing in sight for miles. Crawling out of his ship drenched in blood and nearly broken limbs, he immediately began to choke for air. He noticed the air was toxic and with a gasping breath, reached for his ship's oxygen mask and managed to block the air and get a steady breath in. His vision blurred and body weak, Wolf began to scratch his way across the desert plain to find sign of civilization or shelter. He had no choice but to hope he could find some form of survival. In the distance he could see through blurry eyes a giant tank of some sort rolling towards him. An enemy? A Friendly? There was no way to be sure. Before he could reach for his gun in his leg holster he passed out from exhaustion unable to fight staying conscious much longer after the crash.
Hours later, he woke up in the bed of a place called Lightweather Hospital. With his mind in a fog and his vision still not 100 percent after the crash, he could have sworn Fox was by his side as the outline of a brown furry figure sat beside him. Unable to keep his eyes open for long and hooked to numerous IVs, Wolf slipped into a slumber and rested in that hospital. Once he awoke again, there was no one beside him, and a female nurse under the name...Joy...let him know his body was back to normal and that he may leave the hospital to see what work could be out there for him to help the Life Sphere. Wolf then asked who saved his life, in which the nurse was unsure and only remembered that the savior wanted to remain anonymous.
Confused, Wolf demanded an explanation, and was brought up to speed by the nurse on where he was and what was happening. That...is when his whole world changed and he was forced to join a community all after one goal....
Survive. And survive...he shall.
Primary Attacks (3)
It's In The Claws - Wolf slashes and swipes with various claws using the real claws on his paws as well as kicks with the spikes in his boots. STR roll based.
(Light attack. Does 5% DMG with a 100% chance of Bleeding Ailment.)
Wolf Blaster - Wolf takes out his trusty Sabre Blaster and fires electric bolts at his opponents. Has no secondary effect but the blaster does have a sharp bayonet attached to it in which he can also smash someone with it at close range in a tricky situation. DEX roll based.
(Medium Attack. Does up to 15% DMG when firing at a distance each blast. The bludgeoning of the bayonet at close range can hit up to 19%.)
Smart Pup - Wolf carries with him at all times coin shaped tracking devices from within his utility belt that can erupt into painful explosions via a button linked to his scanner attached to his head. He can throw these at an opponent to stick on to them from afar and trigger them to explode, OR, he can discretely place them on foes if close enough to track their location anywhere he is, without exploding them; though any sort of shock of even small pulse can nullify and release the device to be harmless and useless without exploding if the foe is aware it is there. DEX roll for thrown/offense. INT roll for stalking prey and locating.
(Medium Attack. Does up to 15% DMG if exploded. Wolf can decide to detonate the device at any point within 3 turns. If just used to track a foe, this will increase Wolf's INT by 3 for 3 turns and allow Wolf to track his prey at any distance via a remote control but will merit a 2 turn cooldown and will dissipate off the foe no matter what once 3 turns is up.
If Wolf decides just to blow up the device on his end within 3 turns there is still a cooldown period of 2 turns. If Wolf decides to blow up the device immediately upon throwing or using it, there is no cooldown if done in the same post/turn.
The foe may ofcourse roll a higher number with their own INT roll to see if they can find the device and remove it sooner or nullify the explosion if immediately done. Upon device's discovery/removal Wolf's stats will return to normal if tracking is interrupted. Wolf's stats do not change if he decides to use device for explosion/offense.)
Special Attacks (3)
Wolf Dart - Wolf begins to twirl himself violently, and with the support of his Deflector equipment, he uses its frequencies to cause him to twirl at an insane speed into a drill like motion and darts himself as a living drill at the opponent. STR roll.
(Heavy Attack. 25% DMG. 2 turn cooldown.)
Wolf Jet - Using his canine prowess and his mechanical boots as well as using his Deflector to help energize this movement, Wolf can create purple flames from underneath him that build up to surround his body with purple fire to propel himself in any direction. He can use this move to pick up extra speed on any terrain, or to give him added jumping power as well as using it as a form of attack against an aerial foe or a foe at a farther distance. DEX roll.
(Medium Attack. 15% DMG with 10% burn effect no cooldown if used on a foe. Can also be used to jump or reach high places. Or used for a boost of speed only without jumping to reach a distance, will still take up an action either way though.)
True Deflection - Wolf's deflector is different than Fox or Falco's in the sense that it is made more for offense and supporting his attacks than defense. By pressing a button on the Deflector conveniently attached to his left thigh, Wolf creates an electric field of energy in a circular shape all around him with a purple hue that can deflect projectile attacks and thrown items back at the enemy for the same damage amount they were meant to produce at Wolf with the projectile now bolstered with electric energy. Wolf's Deflector does not add double damage to the projectiles once flung back due to it being more geared towards stronger offense than defense. Or if foes come too close, he can use the device to electrify the enemies themselves with a good range of effect up to 7 feet. The closer the foes are to the field, the more damage it can do if used for offense and to "clear" Wolf's surrounding radius. If attacked from afar the deflector can repel projectiles to strike back at a foe up to 30 feet away. Any farther than that and the projectile will simply fall to the ground before reaching a foe. DEX Roll.
(Medium Attack. 15% DMG with a 10% chance to inflict Paralysis IF Wolf uses it for a close range attack. If used to reflect a projectile, it simply reflects the projectile for the same damage the projectile was rolled for at Wolf. No double damage due to subbing counter damage for status ailment and close range STAB.)
Venomian Special - Wolf takes out a glass vial of dark, sandy looking material via the planet Venom from his utility belt and tosses it at a foe. Upon impact the vial will shatter into many pieces and a deadly cloud of Venomian Spores from the deepest depths of its jungle like region will spray all over the foe and enter their airways. If the foe is robotic and not organic, it will clog their systems. For all species and body types, this will cause an inevitable Slowed effect. INT Roll.
(5% DMG and 100% chance to cause Slowed ailment. INT Roll.)
Final Smash
HUNGRY LIKE THE WOLF- Out of innate rage, Wolf takes out his deflector turning the frequency of it up full blast well past its limits using an atomic battery he has saved in his utility belt placing it in the Deflector device. This creates a field of atomic energy connecting straight to his brain forming a psychic link with the device. Wolf's eyes glow a neon green and with a howling battle cry, he leaps incredibly high into the air surrounded by atomic energy and purple fire and slams himself down like a giant comet into the terrain creating a HUGE area of effect blast radius to all those beneath him. This move has a huge area of effect the size of 5 football fields(which equates to 600 yards.) After he lands the flames and energy die down within 5 seconds of impact leaving his outfit splotched with green and purple hues.
(Does 40% damage to those in radius. No added effects.)
Other Info:
Wolf has lost some of his memory after his crash into Li, and from time to time will experience blurred vision and headaches if under immense stress.
He remembers Fox and his crew however, and colleagues of his own, but some battles he fought and wars he has been in have become lost in time and out of his memory bank.
Wolf has a dislike of Fox, but will side with him on occasion if its life or death, otherwise is always trying to derail him.
Falco, Slippy, and Peppy Wolf could care less about. And will attack if they get in his way.
Wolf generally wants the Life Sphere to be kept safe, but he wants to escape on his own and find a way to survive alone if given the chance. If he finds an out, he will leave others in the dust easily to fend for themselves.
Wolf has a weakness for those in deep distress, and often times will help, but if he sees that they arent in too much trouble he will leave them to fight on their own.
Last Edit:
Sept 3, 2021 16:31:14 GMT -8 by WolfEx