Post by Deleted on Mar 13, 2019 15:18:34 GMT -8
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 14 | +2 |
CON | 12 | +1 |
INT | 8 | -1 |
WIS | 12 | +1 |
CHA | 10 | +0 |
Banjo and Kazooie
Spiral Mountain (Banjo Kazooie series)
Alignment:
Banjo: Neutral good
Kazooie: Chaotic Neutral
Motto:
Banjo: “Let’s help them!”
Kazooie: “What’s in it for us?”
Allies/Friends: Tooty, Mumbo Jumbo, Humba Wumba, The Moles, The Jinjos, Master Jiggywiggy, The Kongs
Enemies/Rivals: Gruntilda and her sisters, Wizpig
Backstory:
Banjo
Kazooie
Appearance:
History On Li:
After Banjo and Kazooie had defeated the evil witch Gruntilda for what seemed to be the last time, they had decided to take a load off. They knew things were still happening in the world, and that they may need to go on another adventure on a later date, but they would rather not worry about it. They ended up spending their free time taking care of their home and spending time with their friends.
This went on for what seemed like ages until, one morning, they were awoken to a strong rumbling which shook their entire house. Rushing outside, they found that Spiral Mountain was almost completely destroyed. It was as if The Hag 1 had rampaged through the entire area. The Bear and Bird Duo were shocked, and immediately went out in search of their friends, and to figure out what happened to their home.
Primary Attacks (3)
Peck [7%]: Banjo lowers his head and lets Kazooie peck at nearby enemies. This move can also be performed in the air as the Rat-a-tat Rap (Light Attack, combo-able, strength)
Beak Barge [17%]: Banjo crouches and propels himself forward, using Kazooie as a makeshift piercing weapon (Medium Attack, Strength)
Beak Buster [24%]: Banjo and Kazooie jump as high as they can, before delivering a ground pound onto anything below them. If they’re targeting a small or medium-sized target, they’ll aim for their head. However, if they’re fighting something particularly large, they can always target the foot, or something similar. This move has a 30% chance to stun the target (Heavy Attack, Cooldown 3, Strength).
Special Attacks (3)
Egg Firing [Varies]: Kazooie fires one or more eggs out of her mouth. It’s not very pleasant for Kazooie, but she’ll usually wait until the end of combat to complain. The damage and effect the attack has depends on the egg fired (Dexterity, Cooldown 2).
Normal Eggs: Three blue eggs, without any unusual properties. Each egg deals 8% damage on impact.
Fire Eggs: Two red hot eggs. Each deals 9% damage, and have a 20% chance of burning the target.
Grenade Egg: A single explosive egg. This egg deals 18% damage to a single target, and enemies within ten feet of the target must also dodge or take 7% damage.
Ice Eggs: Two Icy Blue eggs. Each deals 7% damage, and have a 25% chance to freeze the target.
Clockwork Kazooie Egg: A single red egg with yellow spots. Inside is a controllable clockwork bomb, which can be led to a target and remotely detonated. This bomb deals 22% damage and has a +3 to hit, however Banjo and Kazooie must spend an additional combat action to control it.
Breegull Bash [28%]: Banjo reaches into his backpack, grabs Kazooie by the legs, and slams her to the ground. This move deals a lot of damage to whatever it hits, but it isn’t painless. Even if the move misses, this move deals 4% recoil damage (Heavy Attack, Cooldown 2, Strength).
Pack Whack [18%]: Banjo takes off his backpack, with Kazooie still inside, and swings it all around him. Unlike Breegull Bash, however, Kazooie isn’t harmed, since the padding of the backpack softens the blow. This attack damages all enemies around Banjo in a small radius (Medium Attack, cooldown 2, Strength).
Final Smash (1)
The Mighty Jinjonator:
The god of the Jinjos, this blue giant is forever in the debt of Banjo and Kazooie, and will assist them whenever he deems it necessary. When summoned, The Mighty Jinjonator will circle the battlefield before dive-bombing 5 times in quick succession, dealing 10% damage each time. These divebombs can target a single enemy, or be divided between up to five enemies. The Mighty Jinjonator will generally take the form of a giant Jinjo, though if there is not enough space available, he will instead shrink himself down to the size of a normal Jinjo. This has no effect on his attacks.
Note:
- Banjo and Kazooie both have limited awareness of The Fourth Wall, and will often break it.
Other Info:
- This has been sitting in a google document for months now. I haven't made any major edits before posting, so C&C where it's needed will be much appreciated.
- Credit to the artist of the picture above. Link to the original image