Post by TheSpatialWeeg on Aug 9, 2016 17:52:34 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 12 | +1 |
CON | 16 | +3 |
INT | 10 | +0 |
WIS | 6 | -2 |
CHA | 10 | +0 |
King Dedede
Dream Land, Popstar/Kirby
Alignment: Neutral Good
Motto: "I oughta grab my hammer and fix these troubles myself!"
Allies/Friends: Kirby, Meta Knight, Bandana Waddle Dee, Adeline, Ribbon, Fairy Queen
Enemies/Rivals: Kirby, Meta Knight
Backstory: Link
History On Li: Dedede was taking a kingly nap when suddenly he heard the sound of a quake near his castle...again. Before he could do much about it, however, the quake intensified and he was hit with a falling bookcase, effectively knocking the king out. Once he finally woke up, he found his bedroom in shambles. He couldn't seem to catch any breaks whatsoever.
Dedede managed to retrieve his hammer (and a set of clothes alongside his new magic mask) and broke himself free from the rubble. What he saw was his own castle wrecked beyond any sort of recognition in an unknown green meadow. ...That's when it hit him. He knew exactly who was to blame for all of that! That pink troublemaker, Kirby! Dedede left his castle behind in order to clobber his greatest 'frenemy' and get some answers.
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks]Hammer Strike: Stop, hammer time! Dedede brings down the hammer to clobber that there foes of his! [Variable STR Attack, 8~18%]
Hammer Flip: Dedede swings his hammer upward with all of his might! He suffers a -2 to a dodge attempt next turn for every time he makes this attack during his turn. [Heavy STR Attack, 30%]
Hammer Rush: Dedede spins around with his hammer in tow while advancing towards an opponent, turning into a hammering royal tornado! Anyone who's especially slow to get out of the way will receive the brunt of the attack harder. If he beats their roll by 6 or more, this attack deals 1.5x damage! [Heavy STR Attack, 19%]
Gordo Throw: Dedede brings out a Gordo from his coat and smacks it with his hammer. If the attack misses its target, the Gordo will stick somewhere in the battlefield for 2 turns, having a flat DC of 15 and dealing half its normal damage upon contact. If the Gordo's reflected instead, Dedede has a chance to send it back to the opponent as a free action. [Heavy STR attack, 28%, 3 turn CD]
[PTab=Special Attacks]Inhale: Dedede need attempts to suck something or someone into his stomach 'cause Cookpots are for wimps. This move can be used as either a normal attack, a counter/reflector, or as a healing buff. If Dedede manages to successfully suck a character in, they’re afflicted with the Digestion status. If he sucks an item or a projectile, Dedede can throw/reflect the item or projectile, dealing double of their usual damage. Sucking any healing item will give Dedede a +5 bonus to the healing roll. [3 turn cooldown]
Dedede Jump: Dedede jumps on a target to squash them with his immense weight! Afflicts the disabled status for a stat of his choice for 3 turns. Dedede suffers a -2 to a dodge attempt next turn. [Heavy STR Attack; Does 23% Damage, 3 turn CD]
Battle King: Hitting King Dedede will only incite him to hit you harder. Just be careful, there's a bit of a strategist in him. For every 20% damage taken, Dedede’s attacks will deal 2% more damage. Additionally, whenever he is hit by a critical hit or an attack that does 40 or more damage, he will receive a +1 bonus to his dodge rolls.
Unhindered Royalty: For 3 turns, Dedede's attacks gain a 30% chance to paralyze, a 20% chance to stun and a 10% chance to mortal wound their targets the effect chance of which stacks every time they hit until they reach 100%. Combo attacks only apply the stack on its first instance, leaving the buff static during the combo. 3 turn cooldown.
Jet Charge: Dedede's hammer has a jet engine hiding beneath all the reinforced wood, and he can use it to use it to boost an attack's power or for a quick escape. Dedede can hold up to 5 charges, and gains one per turn if he doesn't use any or he expend an action to get a charge instead. He can use one Jet Charge to give one of his attacks a +5 damage boost, or to give a +2 to one of his dodge rolls. Both of these bonuses can be stacked to up to 3 Jet Charges.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Masked Dedede
Dedede brandishes the mask and turns into his Masked Dedede persona, ready to cause a thorough thrashing to his opponents For 3 turns, Dedede gains a +3 boost to all his modifiers, as well as a full Battle King boost and infinite Jet Charges. Upon the end of the Final Smash, Dedede will be afflicted with Severe Exhaustion for a turn.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-
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Hammer Flip: Dedede swings his hammer upward with all of his might! He suffers a -2 to a dodge attempt next turn for every time he makes this attack during his turn. [Heavy STR Attack, 30%]
Hammer Rush: Dedede spins around with his hammer in tow while advancing towards an opponent, turning into a hammering royal tornado! Anyone who's especially slow to get out of the way will receive the brunt of the attack harder. If he beats their roll by 6 or more, this attack deals 1.5x damage! [Heavy STR Attack, 19%]
Gordo Throw: Dedede brings out a Gordo from his coat and smacks it with his hammer. If the attack misses its target, the Gordo will stick somewhere in the battlefield for 2 turns, having a flat DC of 15 and dealing half its normal damage upon contact. If the Gordo's reflected instead, Dedede has a chance to send it back to the opponent as a free action. [Heavy STR attack, 28%, 3 turn CD]
- If Dedede chooses to reflect the Gordo, he'll do so with STR. A successful counter will add 0.5x extra damage to the reflected damage. If unsuccessful, Dedede takes the hit.
[PTab=Special Attacks]Inhale: Dedede need attempts to suck something or someone into his stomach 'cause Cookpots are for wimps. This move can be used as either a normal attack, a counter/reflector, or as a healing buff. If Dedede manages to successfully suck a character in, they’re afflicted with the Digestion status. If he sucks an item or a projectile, Dedede can throw/reflect the item or projectile, dealing double of their usual damage. Sucking any healing item will give Dedede a +5 bonus to the healing roll. [3 turn cooldown]
Dedede Jump: Dedede jumps on a target to squash them with his immense weight! Afflicts the disabled status for a stat of his choice for 3 turns. Dedede suffers a -2 to a dodge attempt next turn. [Heavy STR Attack; Does 23% Damage, 3 turn CD]
Battle King: Hitting King Dedede will only incite him to hit you harder. Just be careful, there's a bit of a strategist in him. For every 20% damage taken, Dedede’s attacks will deal 2% more damage. Additionally, whenever he is hit by a critical hit or an attack that does 40 or more damage, he will receive a +1 bonus to his dodge rolls.
Unhindered Royalty: For 3 turns, Dedede's attacks gain a 30% chance to paralyze, a 20% chance to stun and a 10% chance to mortal wound their targets the effect chance of which stacks every time they hit until they reach 100%. Combo attacks only apply the stack on its first instance, leaving the buff static during the combo. 3 turn cooldown.
Jet Charge: Dedede's hammer has a jet engine hiding beneath all the reinforced wood, and he can use it to use it to boost an attack's power or for a quick escape. Dedede can hold up to 5 charges, and gains one per turn if he doesn't use any or he expend an action to get a charge instead. He can use one Jet Charge to give one of his attacks a +5 damage boost, or to give a +2 to one of his dodge rolls. Both of these bonuses can be stacked to up to 3 Jet Charges.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Masked Dedede
Dedede brandishes the mask and turns into his Masked Dedede persona, ready to cause a thorough thrashing to his opponents For 3 turns, Dedede gains a +3 boost to all his modifiers, as well as a full Battle King boost and infinite Jet Charges. Upon the end of the Final Smash, Dedede will be afflicted with Severe Exhaustion for a turn.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-
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Companions / Minions
[PTabbedContent=Adeline (Legendary)][PTab=Stats]
| Stats | MOD |
STR | 2 | -4 |
DEX | 8 | -1 |
CON | 10 | +0 |
INT | 10 | +0 |
WIS | 14 | +2 |
CHA | 16 | +3 |
[PTab=Primary Attacks]-Facepainting: What is a nice young girl like Adeleine to do when a big mean motherhubbard starts trying to tear her a structurally superfluous new behind? The answer? A paintbrush. Adeleine isn't much for direct fighting, but if she needs to she can try and give someone an unwanted face painting to get them off of her! This usually implies going for the eyes, as otherwise it would do absolutely nothing. Does 2% damage and Blinds the opponent for 2 turns.
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[PTab=Special Attacks]-Paint Lesser Creature: Adeleine paints a relatively mundane and non-unique enemy that comes alive to attack her enemies. These creatures are very fragile, and will usually dissipate after doing what they were summoned to do, and will definitely do so if attacked. (Light-Medium Cha Attack; Does 5-18% Damage)
Paint Creature: Adeleine can paint other characters who will emerge from her canvas to use one of their attacks on command! This functions as a copy ability, and she can store up to 5 'attacks' at a time. Be sure to note down who they're copied from so you know who she's painting! Though she does her best, no artist is perfect. All attacks copied via this method suffer an additional 2 turns of cooldown.
- (Character) Attack 1
- (Character) Attack 2
- (Character) Attack 3
- (Character) Attack 4
- (Character) Attack 5
Paint Greater Creature: Adeleine can paint pictures of player characters or custom entities made using player character stat and move limitations. These characters have 30+(Con Modx4) health and can use up to three of the original character's primary and special attacks. They will fight for Adeleine until defeated. ...Probably. However, the paint used to make these is itself made using strange mana-infused paint that give it its potency and they take a bit more time to make than your average painting. Costs 2 actions. Has a 6 turn cooldown beginning upon the creation's defeat. Only one greater creature can be painted in a thread unless the thread leader allows you to find something mana-rich you can mix into your paint to create another.
Paint Lesser Item: Adeleine paints an item of low or regular quality for use! Has a 4 turn cooldown beginning after the item's effects end. Adeleine must have at least seen the item to be able to paint it.
Paint Greater Item: Adeleine paints an item of uncommon or rare quality for use! This has a 8 turn cooldown beginning after the item's effects end, assuming the item is consumed upon use. If it isn't, the cooldown begins only once the item is destroyed. Adeleine must have at least seen the item to be able to paint it.
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Last Edit:
Sept 19, 2021 14:48:43 GMT -8 by TheSpatialWeeg: Updated app to reflect current moveset. Visual update.