Post by Rina on Jun 14, 2016 18:44:13 GMT -8
Discipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 9 | -1 |
CON | 6 | -2 |
INT | 17 | +3 |
WIS | 20 | +5 |
CHA | 16 | +3 |
Lemres
Puyo Puyo Fever 2
Alignment: Lawful(?) Good
Motto: Now now, how about a sweet treat to raise your spirits?
Allies/Friends: Amitie, Sig, Rider, Raffine, Klug, Ms. Accord, Arle, Ringo, Feli
Enemies/Rivals: n/a
Backstory: puyonexus.com/wiki/Lemres
History On Li: Weeks after the disappearance of some of Primp Magic School's students, Lemres got called by Ms. Accord and was informed to find and rescue the missing students. Being friends with the students and their teacher, he agreed to travel to Li and bring them back as soon as possible. With a magical broom to search from the skies, he swooped into the portal and began his solo search for the missing students. However, being sorely unaware of the dangerous entities of Li, he got targeted and attacked by flying Starvia-infested monsters and was forced to take an emergency landing to the Starpiece Meadow. With a broken broom, a wand, and himself, his search for the missing students begins.
Primary Attacks
Fariner: Lemres attacks with a powdery snowstorm, almost like he's dusting you with flour. Looks can be deceiving though, as it's a bit more chilling than you'd expect. [6%]
Rissoler: A barrage of mini comets that look like konpeito if you squint. The comets don't do much damage, but they're still fiery comets that can burn you. [4%, 10% Burn]
Sucre File: Lemres twirls his wand and weaves a wave of cosmic energy at you. No fancy effects to be had, just pure magic power. [18%]
Caramelisér: Tracing a circle in the air with the tip of his wand, Lemres conjures a rune on the ground that unleashes a vulcan of comets to raze the enemy. Powerful, but the barrage only homes in on a single target. In addition, this requires a 4-turn cooldown to cast again. [30%, 4-turn cooldown]
Rouleau: A comet, with a little spin of stardust that is capable of putting a dizzy spell on a target. May inflict the Mind Melted status. [11%, 25% Mind Melted]
Special Attacks
Parfait: Named after a favorite dessert, this spell is a healing spell. As someone who loves to spread happiness through sweets, he is able to cast this on an ally to give them the heal instead. Due to drawing from mostly cosmic magic, it doesn't turn undead. [Heals for 1D15+Charisma Mod, 3-turn cooldown]
Monter: Like souffle rising in the oven, Lemres causes his stats to rise temporarily for a few turns. Like Parfait, this spell can be passed onto an ally to give them the benefits instead. [+3 DEX, +3 CON to target's stats, not modifiers; 3 turns, 3-turn cooldown after expiration]
Confiture: A normally offensive spell that Lemres adapted into a more defensive-oriented move. With his wand and a free hand, he gives himself a magical coating that reduces damage from moves he takes by 5% for 3 turns. Once the spell wears off, it takes him 3 turns to reuse again. [-5% Damage for 3 turns, 3-turn cooldowna after expiration]
Glaçage: With a wave of his wand, Lemres looses a storm diamond dust from the tip of his wand. While it may look harmless, this actually will Freeze the target in place upon being engulfed by the snowy spectacle. [No Damage, 100% Freeze. 5 turn cooldown]
Crème Double: A spell Lemres had on the back of his mind, finally finished after having nearly forgotten about it. Sacrificing a turn to concentrate his magic, he stores the magic onto his wand to double the power of his next spell EXCEPT for this spell. For non-offensive spells, their roll gets an additional +2. [3-turn cooldown]
Great Transformation: Somehow, getting flung between dimensions empowers you with the ability to change forms. Using his wand as the transformation catalyst, Lemres bestows himself a new form! (See "Transformations" section for more info.)
Final Smash
Foret Noir - Lemres' most powerful spell, he whips a cosmic maelstrom of stars and comets that is sure to strike anything that gets caught in it. And it involves a LOT of spinning. Does he get dizzy? Nah. Though, due to how unconcentrated this attack is, the damage power does lag a bit. [40% damage, targets up to 3 other enemies.]
Other Info:
- Nobody knows what his eye color is. He rarely ever opens his eyes, even if he has perfectly clear vision.
- His birthday is August 25th
- With a little magic, Lemres can conjure candy out of thin air. However, as a talented patisser as well, he prefers making them by hand.
- Like most mages, his spells require incantation to be cast, and will be heavily stunted if silenced.
Transformations:
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 14 | +2 |
CON | 14 | +2 |
INT | 16 | +3 |
WIS | 7 | -2 |
CHA | 7 | -2 |
Swordfighter Lemres
Primary Attacks
Alumette: Basic straight slashes on a single target. Nothing fancy here! Coincidentally, the "matchstick cut" shares the name with the puff pastry. [8%]
Palmier: A lunging attack. Stronger, useful for closing distances. [13%]
Noisette: A piercing stab attack, used for pinpoint strikes. Crits on rolls of 18+ instead of 20. [6%]
Chiffonade: A rising slash attack. Costs two actions to use, but Lemres leaps high enough in the air to hit the aerial enemies. [26%, costs two actions]
Béchamel: A zigzag slash flurry that curiously can paralyze on hit. Each hit has a 10% chance to inflict Paralysis [4%, 10% Paralysis]
Special Attacks
Fondant: Cape grapple! Lemres whips out his cape and wraps it around his enemy to restrain their movement. Uses STR for the threshold. [No Damage, STR-based grab]
Religieuse: With a keen eye(?) and a swift swerve, Lemres dodges out of harm's way and counters with a lunging stab that inflicts 1.5x the countered move's power. It only works on close-range physical moves, however. Can't counter anything remotely based on ranged or magical attacks because it wouldn't make much sense otherwise. Must do a DEX-roll check against the desired move. [1.5x Damage Counter, DEX-roll, 3-turn cooldown]
Faire un Gâteau: Cold iron or hot? Depends on how it glows! With a complex maneuver, Lemres strikes with his sword which may Burn or Freeze the attacked target. The status that is inflicted is determined by a coin flip (a 1d2 roll). [10%, 20% to either Burn (1), or Freeze (2)]
Amuse-Gueule: Drawing a little insignia, Lemres launches an illusory sword beam at the enemy. Targets the enemy's INT and may inflict Heal Suppress. [7%, 25% Heal Suppress, Targets INT.]
Liaison: A rather curious-looking art. Lemres' sword glows faintly, imbued with a curious aura that somehow feels incredibly sharp to those already weakened by some status ailments. The attack does moderate damage, but will have a more pronounced effect on ailing targets. [10%, +5% on ailing targets, 1-turn cooldown]
Transformation Reversion: Being a fencer is fun, but Lemres is at home with slinging spells. Once he sheaths his sword, he undoes the transformation and goes back to his Comet Warlock self.
Final Smash
St. Honoré: Raising his sword to the sky, he draws in the power of the heavens and imbues his sword with its power. With the blade shining like a starry sky and leaving a comet's trail, his attacks get a bonus +2 to their rolls, +4% damage, and increases the chances of him inflicting statuses by 5%.
Last Edit:
Oct 10, 2017 16:21:26 GMT -8 by Rina