Post by PolarStarQuote on Nov 14, 2014 0:41:51 GMT -8
Character Name:Princess Zelda
Home Planet/Origin:Hyrule
Preferred Motto:"Hyrule's fall mean's nothing. For through us, Hyrule shall live!"
Appearance: Though, as a slight deviation to this design, Zelda's Hair isnt gonna be braided. For Referace
Alignment: Lawful good
History On Li: Princess zelda had seen most of her kingdom reduced to a vast hole in the world. The new hyrule crater had destroyed most of her morale, as she saw the last of her entire lively hood from the back of a escaping horse cart manned by Impa.
When she arrived in li, Impa had left zelda to her own devices. She needed to make some form of mark onto the world, so she signed herself to a mission to return to the ruins of hyrule castle with a fake identity to hide herself from those lost hyrule soldiers. It took no more than three seconds to see her two comrade's trophified and her to be attacked afterwards.
Barely escaping with her life, Zelda had scurried away into a broken down cellar where she opened a chest marked with a shiekah symbol. Yes, a old guise would be perfect. Emerging from the shelter, enemies had fallen in quick time, and returning to the li sphere was only one person. Shiek.
Shiek returned with his harp, playing a sad melody onto it with only one phrase on his lips.
"Princess zelda...Is gone."
Upon a mission that was supposed to be short and simple, sheik had encountered someone she had never expected to come across again. Wizzro. In Wizzro's taunt's, He had revealed sheik's true nature to her team, and thus, caused her to rethink her whole nature...What good was this alter ago doing for her? Showing her as a low rat, hiding away from the newest show of fear...no. She wouldn't stand it, no longer!
Since then, A new face had lightened up all of Li's hyrulians, bringing them shock and most importantly, joy...
"Zelda...Lives." She said, As princess zelda smiled, holding her heart as she stood to prove hr own point. Hyrule, will not fall, not at any sign of weakness.
Storied History: zeldawiki.org/Princess_Zelda
zeldawiki.org/Sheik
Stats: ( 10 ) total stat points to distribute. If you're not sure, please read the Basics or the Outline.
Sheik Stats: ( 10 ) total stat points to distribute. If you're not sure, please read the Basics or the Outline.
Primary Attacks(3):
Rapier Reposte: Zelda's main melee weapon of choise, is that of a Rapier, embewled with jewels and a long silver blade, made for rapid stabs and quick swipes. Strength.
Wisdom's Force: A glowing yellow light resonate's from her triforce energy, causing a searing light aura to coat her hand for showt magic attacks. Wisdom.
Dancing Strike: Zelda's fighting style, inherited by Impa, she uses consecuative melee strike's with regal and elegant movements. Strength.
Special Attacks(4):
Din's Fire: A orb of fire resonate's from Zelda's hand, sending it out to attack a opponent. The opponent will receive a explosive burst of fire energy, that has a 10% chance of dealing burned status's. Wisdom.
Beacon of Hyrule: Zelda fire's three lesser light arrow's into the sky, which all land in a triangle formation on the ground, causing a eruption of light energy under all foe's in the pattern. Wisdom.
Farore's Wind: A gust of green wind surrounds Zelda, suddenly whisking her off as she vanishes out of the way of harm, or just a quick recovery to avoid a platforming puzzle. 2 post cooldown. Wisdom.
Hiding with no shame: Zelda suddenly seems to vanish in a bright white light, before suddenly being replaced by her Sheik identity, allowing her moveset and stats to shift to be more nimble and strong, but at the cost of durability. Upon transforming, Sheik must be used for 5 posts before changing back.
Sheik Primary Attacks(3):
Bouncing Fish: A style of fighting used by most Sheikah ninja's, using twisting and confusing movements along with high jumps to deliver swift and furious kicks to weak points. Strength.
Sheikah's Kunai: Thin iron needles that are used as the main throwing weapon's of Sheik, able to be thrown or used like strong stabbing weapons. Strength for melee, Dex for throwing.
Shiekah Wire: A steel wire, used for whipping that can deal sheer shock from its crackling hits. It can be a very useful item for scaling wall's or doing parkour, using it as a grappling hook styled item. Strength for melee.
Special Attacks(4):
Burst Grenade: A small bomb put on the end of the Sheikah Wire, throwing it out and pulling the pin from a distance. The bomb has some odd properties to it, allowing it to, for some reason, drag opponents in closer with some gravity effect, before exploding. Wisdom.
Shiekah art - Vanish: Shiek throws down a smoke pellet, deku nut or anything to hide her as she dissapears, and then re appears where you least expect her. More than likely right behind you. 2 post cooldown. Dexterity based.
Whirlwind of Shadow: Sheik plays a haunting melody upon her godesses harp, summoning what looks to be a black hole. This black storm seems to drag opponents deeper into it, ravishingly tearing them apart with its black wind. Wisdom.
Reveal your True Self: Sheik causes a bright light to shine around her, changing into her true self, Princess Zelda, thus switching her stats and move set to something more Balanced than sheik's nimble glass cannon self. 5 turn cooldown between transformations.
Ultimate Attack(1):Light Arrow
Either Sheik or Zelda (depending on who is on the field) summon a large bow created of pure light, arming themselves with a legendary light arrow. they then pull back, and fire off a large ranged attack, the light arrow having different levels of damage depending on the character's Alignment.
Good character's receive minimal amount of damage, with little to no knock back at all.
Neutral character's receive a normal amount of pure damage, with a good kick of knock back.
Evil character's suffer a devastating Guaranteed Critical Attack, with huge amount's of knock back, that would cause even the largest of monsters to stagger.
Allies/Friends:Link, Impa, The king, Midna, Lana, Fi
Enemies/Rivals:Ganondorf, Girahim, Zant, Cia, Wizzro
Any Other Information:
Home Planet/Origin:Hyrule
Preferred Motto:"Hyrule's fall mean's nothing. For through us, Hyrule shall live!"
Appearance: Though, as a slight deviation to this design, Zelda's Hair isnt gonna be braided. For Referace
Alignment: Lawful good
History On Li: Princess zelda had seen most of her kingdom reduced to a vast hole in the world. The new hyrule crater had destroyed most of her morale, as she saw the last of her entire lively hood from the back of a escaping horse cart manned by Impa.
When she arrived in li, Impa had left zelda to her own devices. She needed to make some form of mark onto the world, so she signed herself to a mission to return to the ruins of hyrule castle with a fake identity to hide herself from those lost hyrule soldiers. It took no more than three seconds to see her two comrade's trophified and her to be attacked afterwards.
Barely escaping with her life, Zelda had scurried away into a broken down cellar where she opened a chest marked with a shiekah symbol. Yes, a old guise would be perfect. Emerging from the shelter, enemies had fallen in quick time, and returning to the li sphere was only one person. Shiek.
Shiek returned with his harp, playing a sad melody onto it with only one phrase on his lips.
"Princess zelda...Is gone."
Upon a mission that was supposed to be short and simple, sheik had encountered someone she had never expected to come across again. Wizzro. In Wizzro's taunt's, He had revealed sheik's true nature to her team, and thus, caused her to rethink her whole nature...What good was this alter ago doing for her? Showing her as a low rat, hiding away from the newest show of fear...no. She wouldn't stand it, no longer!
Since then, A new face had lightened up all of Li's hyrulians, bringing them shock and most importantly, joy...
"Zelda...Lives." She said, As princess zelda smiled, holding her heart as she stood to prove hr own point. Hyrule, will not fall, not at any sign of weakness.
Storied History: zeldawiki.org/Princess_Zelda
zeldawiki.org/Sheik
Stats: ( 10 ) total stat points to distribute. If you're not sure, please read the Basics or the Outline.
Discipline | Stat | Modifier |
---|---|---|
Strength | 8 | -1 |
Dexterity | 8 | -1 |
Wisdom | 20 | +5 |
Intelligence | 14 | +2 |
Charisma | 12 | +1 |
Constitution | 8 | -1 |
Sheik Stats: ( 10 ) total stat points to distribute. If you're not sure, please read the Basics or the Outline.
Discipline | Stat | Modifier |
---|---|---|
Strength | 14 | +2 |
Dexterity | 16 | +3 |
Wisdom | 16 | +3 |
Intelligence | 12 | +1 |
Charisma | 6 | -2 |
Constitution | 6 | -2 |
Primary Attacks(3):
Rapier Reposte: Zelda's main melee weapon of choise, is that of a Rapier, embewled with jewels and a long silver blade, made for rapid stabs and quick swipes. Strength.
Wisdom's Force: A glowing yellow light resonate's from her triforce energy, causing a searing light aura to coat her hand for showt magic attacks. Wisdom.
Dancing Strike: Zelda's fighting style, inherited by Impa, she uses consecuative melee strike's with regal and elegant movements. Strength.
Special Attacks(4):
Din's Fire: A orb of fire resonate's from Zelda's hand, sending it out to attack a opponent. The opponent will receive a explosive burst of fire energy, that has a 10% chance of dealing burned status's. Wisdom.
Beacon of Hyrule: Zelda fire's three lesser light arrow's into the sky, which all land in a triangle formation on the ground, causing a eruption of light energy under all foe's in the pattern. Wisdom.
Farore's Wind: A gust of green wind surrounds Zelda, suddenly whisking her off as she vanishes out of the way of harm, or just a quick recovery to avoid a platforming puzzle. 2 post cooldown. Wisdom.
Hiding with no shame: Zelda suddenly seems to vanish in a bright white light, before suddenly being replaced by her Sheik identity, allowing her moveset and stats to shift to be more nimble and strong, but at the cost of durability. Upon transforming, Sheik must be used for 5 posts before changing back.
Sheik Primary Attacks(3):
Bouncing Fish: A style of fighting used by most Sheikah ninja's, using twisting and confusing movements along with high jumps to deliver swift and furious kicks to weak points. Strength.
Sheikah's Kunai: Thin iron needles that are used as the main throwing weapon's of Sheik, able to be thrown or used like strong stabbing weapons. Strength for melee, Dex for throwing.
Shiekah Wire: A steel wire, used for whipping that can deal sheer shock from its crackling hits. It can be a very useful item for scaling wall's or doing parkour, using it as a grappling hook styled item. Strength for melee.
Special Attacks(4):
Burst Grenade: A small bomb put on the end of the Sheikah Wire, throwing it out and pulling the pin from a distance. The bomb has some odd properties to it, allowing it to, for some reason, drag opponents in closer with some gravity effect, before exploding. Wisdom.
Shiekah art - Vanish: Shiek throws down a smoke pellet, deku nut or anything to hide her as she dissapears, and then re appears where you least expect her. More than likely right behind you. 2 post cooldown. Dexterity based.
Whirlwind of Shadow: Sheik plays a haunting melody upon her godesses harp, summoning what looks to be a black hole. This black storm seems to drag opponents deeper into it, ravishingly tearing them apart with its black wind. Wisdom.
Reveal your True Self: Sheik causes a bright light to shine around her, changing into her true self, Princess Zelda, thus switching her stats and move set to something more Balanced than sheik's nimble glass cannon self. 5 turn cooldown between transformations.
Ultimate Attack(1):Light Arrow
Either Sheik or Zelda (depending on who is on the field) summon a large bow created of pure light, arming themselves with a legendary light arrow. they then pull back, and fire off a large ranged attack, the light arrow having different levels of damage depending on the character's Alignment.
Good character's receive minimal amount of damage, with little to no knock back at all.
Neutral character's receive a normal amount of pure damage, with a good kick of knock back.
Evil character's suffer a devastating Guaranteed Critical Attack, with huge amount's of knock back, that would cause even the largest of monsters to stagger.
Allies/Friends:Link, Impa, The king, Midna, Lana, Fi
Enemies/Rivals:Ganondorf, Girahim, Zant, Cia, Wizzro
Any Other Information:
Last Edit:
Jul 4, 2015 4:54:35 GMT -8 by PolarStarQuote