Post by Rachel on Sept 11, 2021 22:18:31 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 11 | +0 |
DEX | 13 | +1 |
CON | 17 | +3 |
INT | 12 | +1 |
WIS | 12 | +1 |
CHA | 12 | +1 |
Rachel
AU Earth
Alignment: Chaotic Neutral
Motto: "Don't take this the wrong way, but maybe you shouldn't expect a teenage girl to save you and fix all your problems."
Allies/Friends: Haruto (Father), Mei (Mother), Sara (Best Friend/Classmate), Yuna (Best Friend/Classmate), Maya (Classmate), Sakura (Classmate), Hikari (Classmate), Shu (Classmate), Sora (Classmate)
Enemies/Rivals: Hideyoshi (Rival/Classmate), Ryo (Enemy/Classmate), Haru (Rival/Classmate), Takumi (Rival/Classmate), Hinata (Unwanted Love Interest), Santa (Wish denier)
Backstory: Rachel comes from a a place very similar to Earth where she lived in that universe's equivalent of Osaka, Japan. She was a tomboyish junior-high student with a major interest in competitive sports, the only problem being her school only had boys teams for many of the sports she was interested in. She wasn't interested in swimming or beach volleyball. She was interested in martial arts. She made a name for herself by refusing to give up and even pushing to compete with boys in the boys teams when other sports wouldn't satisfy her, which got her into a bit of trouble with her school, but not enough to keep her from doing it. Her reputation is actually somewhat negative because her fight-prone nature doesn't always stay in the ring. She's assertive and aggressive for a girl, and she's slightly anti-social at times.
At home she had two parents and she enjoyed escaping through video games. She had a large appetite that her parents refused to enable, fueled by a desire to put on muscle-weight. Her relationship with her parents was somewhat strained due to her rebellious attitude.
Appearance:
History On Li: Rachel took the subway the subway to school, only to exit the subway somewhere she didn't recognize. Her train had arrived on Li through unknown means, and was now stuck there with no way home and no idea what to do now. She eventually settled into her own house and enrolled at Hyllia's Grace Academy to make friends. She has no plans to better or worsen the life sphere, as she doesn't consider herself a hero and considers the idea of one person changing the word ridiculous. She's mostly just looking to have some fun, make some friends and maybe better herself so she can improve her own life.
Primary Attacks (3)
Kickboxing: Rachel throws quick jabs and kicks with a 10% chance of stunning. She's not the strongest around, but if you let your guard down she'll sock you right where it hurts. [DMG 5%]
Wrestling Throw: Rachel attempts to lift and body slam someone against a surface. 1 turn cooldown [DMG 22%]
Roundhouse Kick: Rachel aims for the chin and attempts to kick someone nice and hard.[DMG 18%]
Special Attacks (3)
Wrestling takedown: Rachel grabs and tries to wrestle an opponent onto the ground! If she succeeds, she gains control over her opponent's movement. They can try to break free once each turn as a strength vs strength roll. She gains a +2 to all rolls against them while they're in this position. 2 turn cooldown [DMG 12%]
Charge: Rachel sprints at someone, running them down and slamming into them. She gains a +2 to one followup attack in exchange for a -2 to her first dodge roll next turn. If she charges someone into a wall, off a ledge, or into another obstacle, the attack also does +10 damage and has a 50% chance of stunning. 1 turn cooldown [DMG 10%]
Exploit Weakness: Rachel tries to find a weakness in her opponents body or movements. On her next turn she can roll with +3 strength against that opponent. 3 turn cooldown [DMG 0%]
Final Smash (1)
Lunch Break: Rachel stops what she's doing and sits down to rest, eat, and tend to her injuries. Unlike most final smashes hers is mostly meant for between fights. Technically she could give her food and treat somebody else though. So whoever heals for 60 HP
Other Info: I copied some move ideas from other apps. I hope that's okay, but if it's not I'll remove them.
LEGENDARY COMPANION Mirage Elora from an AU where she remained a centaur as originally intended instead of becoming a fawn.
[PTabbedContent=Elora -Another-][PTab=Stats]
| Stats | MOD |
STR | 8 | -1 |
DEX | 18 | +4 |
CON | 2 | -4 |
INT | 14 | +2 |
WIS | 6 | -2 |
CHA | 12 | +1 |
[PTab=Primary Attacks (3)]Trample: Elora attempts to knock someone down and stomp on them in a single charging movement. This reckless attack is hard to block, but also telegraphed enough to leave you open. It has a +2 accuracy bonus and confers a -1 penalty to her next dodge. 1 turn cooldown (Heavy Str Attack; Does 22% Damage)
Horse Kick: A simple kick with a hoof. Deceptively powerful. Have you oever been kicked by a horse? 1 turn cooldown (Heavy Str Attack; Does 22% Damage)
Trip: Elora attempts to manipulate an enemy into paying more attention to someone else while she attempts to flank and then trip them while they're distracted. This attack reduces their actions by one that turn as they need to get back up, and bestows a -3 dodge penalty to their next dodge roll. 2 turn cooldown (Light Cha Attack; Does 5% Damage)
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[PTab=Special Attacks (3)]Mount: Elora can accept a rider of reasonable human size, whose DEX mod is buffed to match hers. Any attack that hits the rider has its damage split between them and Elora unless it is an AoE.
Analysis: Elora offers her analysis on the situation. Depending on the context, it confers a bonus. In combat, she can help a character bypass enemies defenses using strategy, rolling intelligence against a target's constitution to determine if her knowledge is actually capable of overcoming their defenses. If succesful, a single attack by a character she specifies can ignore damage reduction / bypass the target's bubble shield. Alternatively, she can grant a +2 accuracy bonus by helping to predict the opponent's movements. Out of combat, she offers a +2 bonus via helpful advice or morale support. She is decently knowledgeable about the world and its inhabitants, and can attempt to pass on basic knowledge of most places or species, as well as easily identify more famous individuals. 1 turn cooldown
Powerup Orb: An orb with special properties is given to someone to use. It increases one stat modifier of Elora's choice by +3 for 2 turns and allows the user to treat one chargeable attack as if they'd fully charged it without paying the normal cost of charging (unless fully charging would take more than 2 actions/1 turn). 3 turn cooldown
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
Dec 14, 2023 16:55:35 GMT -8 by Rachel: Smash SPirit