Post by Mari on Jul 28, 2021 5:00:46 GMT -8
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 16 | +3 |
CON | 20 | +5 |
INT | 14 | +2 |
WIS | 11 | +0 |
CHA | 2 | -4 |
Unchained Kairi
Mirage
Alignment: Chaotic Neutral
Motto: "..."
Allies/Friends: If she had those, she wouldn't be "Unchained".
Enemies/Rivals: Dark Witch
Backstory: Unchained Kairi is a "human" experiment by Dark Witch who, after learning from the mistakes she made with Roll-Roll, decided that relying upon the cruelty of others was a far too volatile method of creating monsters. Instead, she decided to utilize the raw power of prolonged isolation to break in a new doppelganger. Unchained Kairi began her life as any other, a convincing copy of the original intended to trick others. However, she was removed from her native mirage and transported to a savage mirage simulation of an alien world with no sapient life other than Dark Witch upon it.
At first, Dark Witch personally tormented Kairi by engaging in mock battles with her and speaking to her about her fate, as she'd put it. Trapped in a reality entirely subject to the whims of Dark Witch's master, Kairi was to be stranded here alone forever. Not even death would yield her escape, for not only did death typically never come even when it ought to have--but any time she did die she would merely wake up later, still imprisoned. Worse yet, the world perpetually shifted every so often to keep her from getting too comfortable. One month she could be in the Jungle fighting to survive, and by the next she'd be in the arctic. However, eventually Dark Witch inspired only resentment and Kairi greeted her only with the silent treatment. After that, she left Kairi alone.
Kairi spent the better part of a hundred years in this faux reality, learning to survive in a universe that did not care about her without any of the comforts of humanity or other human contact. It was... rough to say the least. Without her keyblade it would have been an endless cycle of death--which was unfortunate because Dark Witch prevented her from summoning her keyblade, a thing only possible due to the overwhelming control over the mirage's reality she had through her master. By the time she was released from her torment, she had been changed radically, physically and especially mentally. Though she didn't age physically, and the sheer lack of human stimulation prevented her from maturing properly either, meaning her mental age didn't actually progress that much.
Only once her heart was completely closed off to other humans and hardened by time such that it would be hard to ever open again was she spared from her fate, taken from the mirage and unceremoniously yeeted out onto Li to fend for herself, without so much as an explanation for what she was supposed to do. It was Dark Witch's intention for her to cause chaos with her violent and anti-social tendencies.
Appearance:
History On Li: Unchained Kairi arrived on Li directly in the stadium where she was most likely to get into a fight and go nuts. She then got into a brief fight with several stadium goers before being baited into relaxing with food and, eventually, retreating to try and find some peace and quiet. She would later begin stealing small amounts of food from Harvest Acres to feed herself. She didn't stockpile it, so it didn't get that much attention. She now lives on a rooftop of someone else's house without any immediate threat to her life for the first time in forever, trying to figure out what to do with herself.
Primary Attacks (3)
Furious Swipes: Kairi rapidly claws at a target in an effort to tear into them. (Light Str Attack; Does 1d3+Strength Mod Damage). At the cost of a -1 dodge penalty to the first attack against her on her next turn, she can make a fourth swipe as part of her action combo or in tandem with another attack.
Seismic Keyblade Strike: Kairi summons her keyblade and strikes the ground with furious force, explosive magic emanating from it on impact. Someone who fails their dodge roll by 6 or more or shields the attack takes an additional 10 damage. Has a 60% chance of stunning. 2 turn cooldown. The attack leaves Kairi vulnerable for a good moment, conveying a -2 dodge penalty to the first dodge she makes on her turn. (Heavy Str Attack; Does 2d12+2x Str Mod (Max Base 32) Damage)
Strike Raid: A boomerang style throwing attack that has alarming power behind it for a thrown weapon with a bladed edge. It does double damage if the target fails their dodge roll by 6 or more. (Medium Dex Attack; Does 2d8+Str Mod Damage)
Special Attacks (3)
Fight or Flight: The will to survive can push one to great heights. For every 20% damage Kairi accumulates, her strength and dexterity stat increase by 1.
Counter: As a free action, Kairi can attempt to sneak in a furious swipe attack in response to an opponent's attack. To do this, she makes a non-previewable roll contesting their attack roll. If her counter roll beats their attack roll, her opponent must roll to dodge the counter attack. Because it occurs simultaneously to an attack they're making, they cannot logically shield the counter or launch their own counter attack against it. If her counter roll does not beat the attack roll though, she takes double damage from the incoming attack. If Kairi counters 3 or more attacks during a turn, her third counter does double damage, assuming it hits.
Savage:: Kairi attempts to dig her claws and/or teeth into someone before tearing at them viciously. The delay between impact and the tearing makes this attack difficult to land properly on targets that aren't being grappled, taking two actions to use and suffering a -5 penalty to accuracy. However, when it does work, the target takes 3d10+2x Str Mod (Max Base 30) Damage and becomes mortally wounded. Kairi typically gains a second wind from the adrenaline and bloodlust of this attack, or perhaps just snacking on the victim, healing herself for half the damage done in HP. 2 turn cooldown
Final Smash (1)
Reaving Aura: Kairi taps into deathly powers, enabling her to sense the weakness of those nearby her. For four turns, any character that is reduced to 60 HP or less in Kairi's presence, even if only briefly, immediately takes 60 final smash damage. Kairi then heals for 1d8 HP, gains a +2 to her strength and wisdom stats, and absorbs some memories from whomever she slew as she absorbs their last bit of life energy. The stat buffs last for the duration of her final smash, afterwards decreasing by 2 each time she makes a roll using those stats until returning to normal.
Other Info:
Companions / Minions
[PTabbedContent=Nightmare Tyrantro Rex][PTab=Stats]
| Stats | MOD |
STR | 20 | +5 |
DEX | 14 | +2 |
CON | 16 | +3 |
INT | 2 | -4 |
WIS | 6 | -2 |
CHA | 2 | -4 |
[PTab=Primary Attacks(2)]Lunging Bite: A reckless and powerful attack that involves thrusting your face at the enemy with intent to crush and bite! The user takes a -1 dodge penalty on one of their dodge rolls for each time they use this move. (Heavy Str Attack; Does 2d12+2x Str Mod Damage (Max Base 30))
Trample: Get stepped on! This move does double damage if the target fails their dodge by 6 or more. 1 turn cooldown (Medium Attack; Does 2d10+Str Mod Damage)[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (2)]Rider: The Nightmare Tyrantro Rex can carry 1,600 pounds without hindering its ability to move or fight. It can carry up to 3,200 pounds at the cost of a -2 dex penalty representing it moving at roughly 75% speed. It can carry up to 4,800 pounds at the cost of a -4 dex penalty representing it moving pretty sluggishly. It can lift but not meaningfully carry 9,600 pounds, and it can push/drag up to 24,000 pounds.
Anyone riding the Tyrantro Rex may use the rex's dodge modifier in place of their own. The Tyrantro Rex may also choose to block incoming attacks using its head, preventing dex targeting attacks from hitting its riders altogether and taking them in their steed.
Swallow Whole: The mighty Nightmare Tyrantro Rex is large enough that it can just eat your average sized combatant if it wants to. This is more a consequence of its arrogance and over-eagerness than anything intentional, so it typically bites or squashes enemies in the process. This attack afflicts the swallowed whole status. 1 turn cooldown (Light Str Attack; Does 1d3+Str Damage)
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
Mar 27, 2022 9:16:11 GMT -8 by Mari