Post by Coolshaymin on Jun 27, 2021 16:13:07 GMT -8
2 total points to distribute
Discipline | Stat Pts | MOD |
STR | 2 | -4 |
DEX | 14 | +2 |
CON | 8 | -1 |
INT | 20 | +5 |
WIS | 20 | +5 |
CHA | 6 | -2 |
Project S.A.M.B.R.: Samus
Galactic Federation Secret Lab/Metroid
Alignment: Chaotic Good
Motto: "... We can be friends... right?"
Allies/Friends: No one
Enemies/Rivals: Galactic Federation
Datalog:Day 1, Month 1. This is the Initiation of Project S.A.M.B.R. The Galactic Federation hired us to make them a clone born of Mother Brain, Samus and Ridley... Problem is Mother Brain is already an artificial construct made by the chozo and Samus is already comprised of multiple different and distinct species in her DNA. Getting them to be compatible will be a tricky task... I shall keep a record of our progress whenever we make leeway.
------
Day 30, Month 6. This is turning out as hard as expected... Every body we create has failed far. They died in an infantile state or did not even make it that far. Not to mention the Galactic Federation is getting on our backs. If we don't make progress soon they'll cut our funding for sure. We can not fail this. The Ultimate Lifeform... Maybe if we base it on her image we can finally succeed.
-----
Day 5, Month 25 We have finally done it after countless failures. Many trials and tribulations were taken to reach this point but with the DNA Samples of Samus Aran, Ridley and Mother Brain we have constructed a clone resembling the Bounty Hunter. She has grown up somewhat quickly as well... This just lends better to her designed purpose regardless so we can overlook it. We are ready to begin testing her abilities.
----
Day 30, Month 25 It is possible that it is the influence of the Chozo AI, but SAMBR shows a remarkable learning ability. She is quick to adapt and pick up subjects with superhuman intellect at such a young age... However this is not without issue. She seems to have grown distrustful of us. Could it be possible she knows what we're thinking? That could be problematic so we have issued someone to look after her.
------
Day 25, Month 34 She has gained the ability to forge a Power Suit! This Suit however is unlike any of Samus's before. It's similar in color to her Gravity Suit but she has foldable wings, claws, some teeth around the helmet... it bears a striking resemblance to the Space Pirate Ridley. If it wasn't so small I'd be terrified. Her psychic Abilities seem restrained by the armor but her physical capabilities are enhanced exponentially. I think it's about time we can move onto combat testing.
-----
Da- --, M-nt- -- We---- "Data is too corrupted. Can not be retrieved."
-----
D-y --, ---th -- ... Gone... Several scientists and soldiers just decimated. We learned something today from their loss. When under intense levels of stress her powers are increased highly but she becomes something... monsterous. A nightmare in human form. She has killed them without mercy in a twisted rage. The period was brief and she passed out from exhaustion afterwards but she was impossible to detain until then... In fact now she has fled somewhere aboard the ship and we can not find where she's hiding. She could be manipulating our systems. We'll have to put her into stasis until we can find out a way to control her when she goes past that point.
Appearance: Appears like a young Samus around 10 years old. Wears a blue dress with a pink pattern similar to the Zero Suit. Has a few sharp teeth amidst her normal ones kind of like canine teeth on humans but sharper.
History On Li: While she was hiding from the Galactic Federation a force shook the ship that sent the Samus Clone tumbling. A very strong presence could be felt with her mind as the ship rocked. Was something drawn to her?... Might be conceited to believe that was the case.
Either way monsters began appearing inside the ship and started finishing off the crew. Some of the crew even turned against each other in the skirmish. Admist the chaos she hid until an eye appeared in front of her. It spoke to her with purpose but her powers told her she should not trust this strange visitor. After Phantoon's invasion the ship was crashed into a segment of Li, it's power being drained dry by the evil ghost pirate. It was then she was trapped on this planet that her originals went to so long ago. Or not so long. She was not really sure since there wasn't much records on the subject. Either way it was here she started.
Primary Attacks (3)
Psychokinetic Acrobatics: Acrobatics enhanced by psychokinetic abilities, empowering Samus's physical attacks with Psychic Blasts for a variety of melee strikes. If for whatever reason she has trouble using her Psionics she can fall back on Acrobatics to use DEX for Melee attacks. [light-Medium DEX/WIS Attack, 8-18%]
Rinka->Super Rinka: Samus creates a ring of fire before firing it at the enemy. A firey attack with a 30% chance to burn and it can even go through physical matter like walls to hit it's target. At the cost of an action she can charge it into a larger and more potent blast of fire, dealing an extra 18 damage. She can use the action to charge it on one turn but save the Charged Attack for a later turn. [Medium WIS attack, 12%]
Brain Blast->Hyper Beam: Samus focuses before firing a purple beam of energy from her head or hands, blasting a foe with a strong mental blast. While only okay normally she can focus her power more and charge it up to perform a Hyper Beam, a more potent and powerful rainbow beam that does 12 extra damage, but she takes a -2 penalty to her next dodge. [Medium WIS Attack, 18%]
Special Attacks (5)
Suit Up: Samus equips her SAMBR Suit, limiting her Psychokinetic abilities in favor of massively boosting her physical abilities.
Mother Brain's Pride: When Samus is in pain her Psionic Abilities begin to overflow, increasing in power. For every 20 damage she has taken she gains a +1 to damage dealt and a +1 to her WIS Stat. If changing into the SAMBR Armor, exchange all Mother Brain's Pride Stacks for Ridley's Wrath.
Brain Drain: Samus uses her Mother Brain and Metroid genes to create a field that absorbs all forms of energy that enter it, kinetic, mental, energy or what have you. This ability has one of two effects when she pits her WIS vs their Attack Roll. She can either absorb the energy and heal herself for half the attack's damage or she can use the energy to learn how to copy the technique. Copied Physical Attacks and CHA based attacks use WIS thanks to her Psionics empowering them, DEX attacks stay the same. She can store up to 3 learned techniques and keep a 4th for the duration of a mission but must forget it afterwards. No matter which option she uses, if she beats the roll by 5 or more she also reduces cooldowns on all moves except this one by 1. 4 turn cooldown.
- Adapted Technique 1
- Adapted Technique 2
- Adapted Technique 3
Mind Control: Thanks to her Mother Brain inheritage Samus has the power to enforce her will upon others and control their actions using Telepathy. This technique uses WIS vs the target's INT. If Samus succeeds the target is forced to obey one mentally issued command from her. If the foe is unable to operate fully mentally she can take total control of their body for however long the status lasts, like Sleep or Mind-Melted. 4 turn cooldown.
Haunting Illusion: Samus uses her powers to project to a foe their worst nightmare, seeming to take the form of it herself. She mostly used this ability to dissaude people from bothering her and it was pretty effective. The illusion is triggered with a WIS Vs INT Roll and if it succeeds the target must meet an INT roll equal to 10+Samus's WIS Mod. For each turn the foe is under the effects of Haunting Illusion they must make a second INT roll if they fail to overcome the fear. If they fail they become Blinded by Fear, the illusion becoming stronger and more disorienting making it harder to land a proper blow or evade with the effect of Blind. 2 turn cooldown.
Final Smash (1)
God of Death: This Final Smash usually only triggers when Samus is emotionally stressed. She loses control of herself giving into her murderous impulses as she seeks to kill everything nearby, mainly the thing that started her grief. In this state Samus's powers increase drastically, gaining a +8 to all stats, dealing +10 damage and taking-10 damage from all attacks for 4 turns making her a terrifying monster that will even attack allies. However after the tantrum is over she takes 30 recoil and passes out becoming completely helpless for the next 2 turns, unable to dodge or attack on her own. She is also very vulnerable to possession while knocked out.
Other Info: Samus possesses Metroid, Chozo, Mother Brain, Ridley and Human DNA.
She ages a bit faster than a normal human although it slows down at a certain point in her lifespan.
Can use Psionics to levitate and fly by lifting herself in her base form. She can lift other objects in this manner.
Samus can read minds of others and communicate telepathically over a long distance. She can not turn off the former ability. These abilities are suppressed when her power armor is on.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 18 | +4 |
CON | 20 | +5 |
INT | 4 | -3 |
WIS | 4 | -3 |
CHA | 4 | -3 |
SAMBR Suit
Appearance: A purple and edged powersuit that fits a smaller frame. The helmet has a few jagged parts around the visor. Foldable wings similar to Ridley's are across the back. Her left hand is clawed while her right features a arm cannon with a vaguely dragon motif.
Primary Attacks (3)
Power Claw: A slash from Samus's claw hand, a kick, a bash from her arm cannon or simply a headbutt. Any form of unarmed combat applies to this technique. Whether it swift and comboable or hits super hard. [Light to Heavy STR Attack 8-19%]
Killer Slam/Grapple Shot: One of two grappling techniques. Either she uses her claw hand to slam or drag the opponent painfully across the floor or other object, whatever fits the circumstance. Also she can choose to use her Buster Arm to fire forth a sharp grapple device modeled after Ridley's Tail to painfully drag the target in. Status differs on which is utilized, both initiate a grapple after the move. Killer Slam uses STR, Grapple Shot uses DEX. -2 to her next dodge, Takes 2 actions, 3 turn cooldown. 80% chance to Mortal Wound on Grapple Shot, 100% chance to Paralyze on Killer Slam. [Heavy STR/DEX Attack, 27+STR Mod%]
Explosive Blow: Samus empowers herself with explosive force before unleashing it in the form of a devestating attack to the opponent from either her fist, legs, or cannon. Her strength adds to the attack's power however she also takes a bit of recoil from the attack. 3% recoil. [Heavy STR Attack, 21+STR Mod%]
Special Attacks (5)
Lab Suit: Samus switches back to her dress as she gets rid of the armor and releases her Psionic Abilities.
Ridley's Wrath: The more pain Samus is in the more her Ridley instincts start to kick in increasing her ferocity and brute force. For every 20 accullumitive damage she has taken Samus deals +1 damage with all attacks and gets a +1 to her STR Stat. When she switches over to her base form exchange all stacks of Ridley's Wrath for Mother Brain's Pride.
R Cannon: Samus's Arm Cannon. Can be released normally for a fairly damaging shot or she can spend an action charging it for one of several special Charged Shots. This charged state can be saved for another turn but she must state what her charged shot is beforehand. [Medium DEX Attack, 18%]
- Plasma Beam: A yellow beam of plasmic energy that is extremely devestating to those caught in it, created from samples of Ridley's Breath. Deals 10 extra damage over the R Cannon and lowers it's crit ratio by 2 to 18+.
- Freeze Beam: A really cold charged shot that has a high chance to freeze things instantly. Deals +4 damage over the R Cannon and has a 70% chance to Freeze.
- Electric Beam: An electrically charged Beam full of bio-electricity. Deals +8 damage and has a 100% chance to Paralyze the Target.
- Drain Beam: A beam that drains vitality from the target and restores it to Samus. Deals +6 damage and heals Samus by half the damage dealt.
- Concussive Beam: A beam of Psychokinetic energy that explodes in a burst that knocks the target off their feet. Deals +6 damage and makes the target take a -2 to dodging on the next turn.
- Heat Beam: A really hot beam in a ring shape like a Rinka that can scorch the foe. Deals +8 damage and has a 100% chance to burn the target.
Super Armor: The Power Suit changes to a black scaled texture and increases her damage output while also protecting her from harm for 3 turns. Increases damage dealt by 5 and decreases damage taken by 5. 3 turn cooldown.
Metroid Slash: Samus slashes the foe with her claw arm and absorbs a piece of the target's DNA. Grappling a foe has the same effect as slashing them with it. This can have one of four benefits. She can copy and store as many DNA as she wants but she can only use up to three in any given thread and must assign their benefits for that thread before she uses them. Each effect has a 3 turn cooldown and a duration of 3 turns because infusing too many DNAs into her body is extremely dangerous
- Buffing one of Samus's stats to match the base, unbuffed stat of the contributing character at the time of their essence being taken
- Giving Samus access to a move from the contributing character
- Disguising Samus as the target via cameoflague, giving a +3 to making people think she's them.
- Increase her Mod by 3 for the highest Stat from the Contributing Charact when she took the sample.
Final Smash (1)
God of Death: This Final Smash usually only triggers when Samus is emotionally stressed. She loses control of herself giving into her murderous impulses as she seeks to kill everything nearby, mainly the thing that started her grief. In this state Samus's powers increase drastically, gaining a +8 to all stats, dealing +10 damage and taking-10 damage from all attacks for 4 turns making her a terrifying monster that will even attack allies. However after the tantrum is over she takes 30 recoil and passes out becoming completely helpless for the next 2 turns, unable to dodge or attack on her own. She is also very vulnerable to possession while knocked out.
Other Info: Can fly using her Suit's Wings.