Post by PolarStarQuote on Jun 11, 2021 20:44:21 GMT -8
0 total points to distribute (Trainer Stats)
Discipline | Stat Pts | MOD |
STR | 12 | +1 |
DEX | 6+1 | -2 |
CON | 8 | -1 |
INT | 12 | +1 |
WIS | 10 | +0 |
CHA | 12 | +1 |
Kalinka Sergeyevich Cossack
Monsteropalis / Megaman
Alignment: Lawful Good
Motto: "I dream of being a Princess...And I Dream of never being weak again!"
Allies/Friends: DLN-002 Roll, DCN-002 Roll, Ciel, Zero, Kairi, Dr. Cossack (Deceased), Pharoh Man, Over-1
Enemies/Rivals: Dr. Wily, The Starvia
Backstory: megaman.fandom.com/wiki/Kalinka_Cossack
Appearance:
History On Li:
For unknown reasons, Kalinka arrived to Li, Particularly arriving in the Life Sphere itself. She was unsure how she arrived. She believed that she was sent to Li while she was asleep, as she cant remember at all what happened to her before she arrived. She arrived to Li By herself, Kalinka was left to wander the Hylia's grace academy on her own, Until she stopped to play Piano in a empty lone music room. Upon playing those ivory keys, she attracted to her Pharoh Man.
Pharoh Man cared intently for Kalinka, Until the day came in which Kalinka wanted to partake in a mission... Saving Dr. Wily. Which resulted in the Infection, and Death of her Father. Doctor Mikhail Cossack
Now, Kalinka lived, Adopted into the Ciel Family, Seeking to become Stronger, and to live a life where she will not stop until she finds her dream. To become a Princess!
D W N - 0 2 8
Pharoh Man
After the painful heartbreaking moment of Saving Dr. Wily, Pharoh Man's Programming distinctly changed to be more focused on one duty. Protect Kalinka. To this end, Pharoh Man took a risk by allowing one Doctor Albert Wily to Upgrade him, To become a Machine that could Protect Kalinka now, More than ever!
"I'll show you. I am King of the World!"
After the painful heartbreaking moment of Saving Dr. Wily, Pharoh Man's Programming distinctly changed to be more focused on one duty. Protect Kalinka. To this end, Pharoh Man took a risk by allowing one Doctor Albert Wily to Upgrade him, To become a Machine that could Protect Kalinka now, More than ever!
"I'll show you. I am King of the World!"
14 total points to distribute (Pkmn 1 Stats)
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Primary Attacks (3)
Pharoh Shot: A Solar-powered Energy Shot that launches immense power from the Sun itself. (Deals 10% Damage with a 50% Burn Chance. Pharaoh Man can Charge this attack by sacrificing an Action Per Turn, To add a 9% Damage.)
Fist of Fury: A True FIST OF FURY! Legends tell that Pharoh Man's ability to Sock someone in the face is as legendary as any Egyptian tale. Pharoh Man delivers a Brutal Punch on a target! (14% Damage. Can Crit Confirm Twice.)
Pharoh Force: Pharoh Man crosses his arms, and Launches a full Beam of Pharoh Energy at a target, Unleashing a wave of massive solar energy at them! (26% Damage, 50% Burn Chance, 3 turn cooldown.)
Special Attacks (3)
Ra's Fire: "Turn up the Heat!"
An Intense boost of energy, Which causes Pharoh Man's Body to flare in Golden Sun Flames, His Cape Draped in Fire as he readies for combat! (For 2 Turns, All Status effect chances are now 100%. Deal 5% Additional Damage from all Moves and Items. 3 Turn Cooldown.)
Earth Burial: "Become Buried in the Sands!"
Conjuring the powers of Geomancy, Pharoh Man summons forth the Earth below everyone's feet, whether it be Sand, Metal, or Earth to surround a target, and try to Close in on them to break them! This is a WIS VS STR Grapple. If the Enemy fails to break free, Each Turn of the Grapple deal 5% Damage. However, Pharoh Man can end this Grapple at any point, To deal xD10% Damage to the target, with X Being however many turns they have been grappled for, By causing the earth to intensely compress the enemy!
Mind Break!: "Mind CRUSH!"
Pointing his finger to a target, A Psychic Assault attacks the enemy! WIS VS INT. Failure to Bypass this check results in an intense Psychic force assaulting the enemies mind, To Deal damage, and Mind-Melt them! ( Deals 20% Damage, 50% Chance to afflict Mind-melted. 2 turn cooldown.)
Egyptian Destruction
Pharoh Man invokes the Wrath of the Egyptian Plagues, To decimate all enemies before him!
For 4 Turns, Pharoh Man is under 'Ra's Fire' Effect, Though the 100% Status Chance does not apply to the final smash.
For 4 Turns, Roll a 1d5 at the start of each round, And cause the effect of that result once per turn.
Pharoh Man invokes the Wrath of the Egyptian Plagues, To decimate all enemies before him!
For 4 Turns, Pharoh Man is under 'Ra's Fire' Effect, Though the 100% Status Chance does not apply to the final smash.
For 4 Turns, Roll a 1d5 at the start of each round, And cause the effect of that result once per turn.
1. Freezing Flood; A Torrential Rainstorm occurs, All Enemies are afflicted with Soaked, And will take a 50% Chance of being afflicted with Frozen. Deals 3d3% Damage.
2. Flaming Hail; Giant Flaming Hail falls from the sky, to crush all before him. Deals 15% Damage, 50% Chance of afflicting burn, and 50% Chance of afflicting Frozen.
3. Intense Sickness; A Swarm of Locust bring about a Horrid Illness to all enemies. Deals 5d5% Damage, 25% Chance of afflicting Sickness and 25% Chance of afflicting Poison.
4. Entombed Within Sand; The Ground runs thin, and suddenly becomes a Loose, Sandy Pit, That drags those atop it into the earth to be crushed and smothered! WIS Grapples all Enemies with Earth Burial.
5. Smite; A Ray of Light emerges from the Sky, and attacks the enemy with the Highest HP at that time. Deals 30% Damage.
D C L N - 0 0 1
Mega Man - Over - 1
A Reploid, Created by the Combined Efforts of Doctor Cossack and Doctor Light with an Intense Bout of Amnesia, Over-1 was only left with one Directive when he arrived to Li. 'Protect Kalinka'. Still struggling to know his place in the world, He follows this only directive as his late creators final wish.
"..."
A Reploid, Created by the Combined Efforts of Doctor Cossack and Doctor Light with an Intense Bout of Amnesia, Over-1 was only left with one Directive when he arrived to Li. 'Protect Kalinka'. Still struggling to know his place in the world, He follows this only directive as his late creators final wish.
"..."
14 total points to distribute (Pkmn 2 Stats)
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Primary Attacks (3)
Over-Buster: A Set of Dual Busters placed atop his Arm, That launches Buster Shots at a Multitude Rate. Alternatively, Can be Charged for a Charge Shot! (8% - 18% DEX.)
Over Blade: A Saber-like Attachment that comes from Over-1's Hands, As he swings his arm, A Blade-like Energy follows suit, As if from his Fingertips. (8%-18% STR Attack)
Giga Crash: Unleashing a Gigantic Burst of energy from his body, Over-1 unleashes a massive AOE Attack on all foes! (30% Damage, 3 turn cooldown.)
Special Attacks (3)
Battle Memory: "My Memories...I see them!"
Over-1's First unique ability, is the Ability of Battle Memories. Akin to Mega Man's own Copy System, Over-1 can absorb the Memories of combat from any foe, Able to use there own moves against them! Over-1 Can copy up to Three Battle Memories to take into all threads, and must lose one to obtain a new one. He may obtain a Fourth Battle Memory, as a Temporary Memory for one thread only. When Equipped, A Battle Memory shifts Over-1's Armor to a similar appearance to whom he is Copying.
1.----
2.----
3.----
4.---- (Temp.)
Armor Change: "Engage Armor Change!"
Over-1 Has Four different Armor Types of which he can equip at a moments notice. These Armor Types provide Boosts to Specialize Over-1 in a Specific Ability However, Over-use of these Armors may result in him taking his Weakest Armor Form, Over-0.
For 3 Turns, Equip one of the following 4 Armors. Over-1 May equip these armors for an additional 1d3 turns, Ignore the Cooldown Period of this move to use an armor, Or even Equip a Second Armor for 1d3 turns, But afterwards, he is changed to Over-0 for an Equal amount of time.
Over-2; Over 2 is a Wolf-like Armor. +1 to DEX. Deal an additional +5% Damage with all Melee Attacks.
Over-3; A Defensive Form. CON Gains a +1 Bonus, and Bubble Shield Regen is Boosted by 5% Per Turn.
Over-4; A Magic Based Form. Over-1 Immediately obtains a Fifth Battle Memory, And can use it for the time being. Swap CON Stat with INT Stat.
Over-5; An Attack Oriented Form. Gain an additional +1d10% Damage to all attacks used. Crit Chance is now 19 or higher.
Over-0: A Weakened State, More or less the Skeleton of Over-1. -2 to STR, DEX, and WIS Stats.
Elemental Armor: "Elements are mine!"
Over-1's Array of Elemental Themed Armors, Which can be equipped to deal one of Four Elemental Attacks on a target! This WIS attack deals 20% Damage, And afflicts 100% Burn, 100% Soaked, 100% Paralysis, or an additional 10% Damage, Based on whether Fire, Water, Electric or Wind forms are used. 3 turn cooldown. Unusable during Over-0.
Over-10
A Massive, Powerful Form, And Over-1's strongest Armor, Over-10 is a Shining White Armor, Adorned with a Godly Force.
Over-1 Gains a Fifth Battle Memory, a +2 Bonus to STR, DEX, and WIS, and a +3 Bonus to CHA and INT. Deals an additional 1d10% Damage on each attack, and gains an additional 5% Bubble Shield Regen per turn! Lasts for 3 Turns.
afterward, Become Over-0 for 3 Turns.
Mighty Ciel Number 1
Call
A Xel Based Robot whom was granted life and emotion by the combined efforts of Kalinka and Doctor Ciel. With new emotions, A Heart that Beats, And Abilities beyond that of her former self, Call is here to Communicate, Learn, And be a Guardian to all.
"Hello. I am Call. I am here to assist you. Please do not resist."
A Xel Based Robot whom was granted life and emotion by the combined efforts of Kalinka and Doctor Ciel. With new emotions, A Heart that Beats, And Abilities beyond that of her former self, Call is here to Communicate, Learn, And be a Guardian to all.
"Hello. I am Call. I am here to assist you. Please do not resist."
14 total points to distribute (Pkmn 2 Stats)
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Primary Attacks (3)
Arrow Buster: A Buster in the Form of an Arrow Gun, That fires off Arrows of Electric Energy to stun foes. Applies One Stack of 'Zap' to a Target per hit. When Three Stacks of 'Zap' have been applied, Afflicts stun. (2% Damage, Combo able.)
Hair Call - Blade: Call's Hair has received an Upgrade, Allowing her to use it as a weapon. Transforms Call's Hair into any manner of Bladed Weaponry, to Pierce, Slash, or drill into a Foe. Since her hair is so long, It acts as a Ranged Weapon. (DEX, 8%-18% Damage)
Hair Call - Club: With her Ponytail solidifying into a Solid Mass, Call's Ponytail lunges forward and bashes into an enemy, Sending them flying back with intensity! (21% Damage, DEX, -1 to hit.)
Special Attacks (3)
Call on Barrier: "Barrier!"
A Shield, Which is created by Call's own Energy Core, Which creates a Full-sized Orb around her to protect her and others from danger! When used, Call may summon up a Barrier. Sacrifices 1 Action per turn. This is treated as gaining a temporary 20% Bubble Shield per each Action sacrificed. Haste Actions can not be used this way. (CON)
Spatial Distortion Lips: "Height Adjustment Imminent!"
Call's Lips, and a pair of gloves she has received from Marisa, Possess the Inherent Magical Power to alter the Space of those around her, along with Objects, and perhaps herself! Can be a Ranged Projectile Via Blown Kisses, Or a Physical attack by a Kiss, or just Touch. When hitting a target, Afflict the Mega or Mini Status Ailment, Of Call's Choice. 2 Turn Cooldown.
Can be used to throw Random Objects close by Call, Or even Items, And afflict the Mega Status onto them, To cause them to become giant and deal 22% Damage upon impact, Or, The Mini Status, And cause then to deal 0% Damage on impact, But provide any bonuses applied by them touching. 2 Turn cooldown as well.
Star Warrior System: "...Poyo?"
Taken Inspiration from a Certain Pink Puffball, Call has been Upgraded by Ciel with her own version of the ReXelection and Variant Code System!
Using a Vacuum like Suction, Call can suck in an Ally, Enemy, or Attack sent at her (By Matching or Exceeding the attack roll with CON), And then, Call can Spit that foe back out for 18% Damage, Or, If the attack was a projectile, For whatever damage the attack was worth. Alternatively, Call can use a Special Attack of Choice from the Ally, Enemy, Or attack she has Eaten. Targets that are eaten are treated as if having the 'Swallowed Whole' Effect, Though, Call may choose to change the Digestion Damage effect for Healing intead.
While a target is swallowed whole by call, Call may obtain a Move from there Moveset once per turn, Until the attack is Let go by Call Herself. This ability replaces this move. 3 Turn cooldown.
Call-On Army
Call's Final smash, In which she uses her Excess Xels to Summon forth a Call Doppelganger , Whom, Is summoned up with the Same Move set as Call, Without the 'Star Warrior System', And instead, A Random Copied Move from a nearby Ally or Enemy! Both Call Doppel's have 50% HP, And follow the same Stats as Call, with One Action for each of them.
Once Defeated, Or the Current Combat Ends, The Call Doppelgangers vanish into Xels, Which are Reabsorbed by Call.
Mighty Number 0
Raychel
A Xel based Robot that has assimilated the Synthetic Heart of Beck with her Collapse Ray. With Emotions on her side, She allies with Kalinka in order to obtain more Variant Codes, And to find information on that one Doctor-- And Further More, Sustain her Life. She is Disintegrating at a constant rate, and the only Salvation...Is More Xels!
"Give me the Answers i Seek...Or else, I'll rip it from your Xels!!"
A Xel based Robot that has assimilated the Synthetic Heart of Beck with her Collapse Ray. With Emotions on her side, She allies with Kalinka in order to obtain more Variant Codes, And to find information on that one Doctor-- And Further More, Sustain her Life. She is Disintegrating at a constant rate, and the only Salvation...Is More Xels!
"Give me the Answers i Seek...Or else, I'll rip it from your Xels!!"
14 total points to distribute
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Primary Attacks (3)
Vermillion Crusher: Ray's entire body is bladed, designed to rip and shred by any of her attacks and motions! (8%-18%, STR)
Variant Code; Blood Squall: Mutilating her Clawed Arm into the Form of a Massive, Jagged Blade, Ray swings this bloody sword to rip apart her enemy! (10% Damage, 45% Chance to afflict Mortal Wound.)
Collapse Ray: Ray unleashes a Massive Laser from her Mouth, Known as the 'Collapse Ray', A Beam that disintegrates and destroys those caught in it's wake! The More damaged she is, The more powerful the attack becomes! Targets hit by this move may have there Attack stolen for a Variant Code. (Deals Damage worth 1/2 of Missing HP. Cap's out at 32% Damage. 3 turn cooldown.)
Special Attacks (3)
Vermillion Death/Berserk Rage: "I only have 4 Hours left...The Perfect amount of time to KILL YOU!"
Ray's Body is Constantly falling apart, Degrading at a rate visible in her body. Her only Salvation...The Blood of her Enemies. Ray is treated as having 200% Max HP, Disregarding her Con Stat. Ray has No Bubble Shield. Ray also loses 10% HP Per post (Not including non-combat threads.)
When Ray, or her allies, kills an enemy, Ray gains Half of the Enemies MAX HP Back as Health, Healing herself.
Ray can activate a 'Berserk Rage' By sacrificing an action to activate Berserk Mode. While in Berserk Mode, Ray's Damage increases by x.1.5 the Attacks Damage. Ray loses 20% additional HP Per turn. Berserk mode may be turned off at any time, Or after 3 Turns.
Variant Code: "The Pain is Unbearable...But yours will be WORSE!!"
Ray's Body has the ability to Assimilate enemy abilities into her own body, By Changing the Code of her own Degrading Xels, She Mutilates herself to copy an enemies attacks for her own use! Can copy up to Three enemy attacks to take into all threads, and must lose one to obtain a new one. She may obtain a Fourth Variant Code, as a Temporary attack for one thread only. Variant Codes may be absorbed by Collapse Ray, Or by Ray simply killing a foe.
1.----
2.----
3.----
4.---- (Temp.)
Silencing Scream: "GRAAAAHHHHHHHH!!"
Raychel let's out a Monstrous Shout, To cause enemies who would stand against her stand Defenseless! CHA Check. Enemies who fail to pass an INT Check, Are afflicted with the Fear and Silence Status Ailment. Enemies who fail by a result of 6 or more, Will be Stunned. 2 turn cooldown.
Collapsing Neutron
Activating her Berserk Mode, Ray Teleports and Warps across the Field, Firing off a Collapse Ray upon one target from all angles, Which culminates in a center point, Developing a Growing Orb of Light that Explodes in a Huge Burst of Energy! 60% Damage.
Activating her Berserk Mode, Ray Teleports and Warps across the Field, Firing off a Collapse Ray upon one target from all angles, Which culminates in a center point, Developing a Growing Orb of Light that Explodes in a Huge Burst of Energy! 60% Damage.
Last Edit:
May 14, 2022 10:15:38 GMT -8 by PolarStarQuote