Post by alchefire on Mar 16, 2020 20:45:12 GMT -8
The trip to Inkopolis was... shockingly quiet. Despite the promised bloodshed and mass violence, the party didn't run into any issues. Even the usual stray monster was nowhere to be seen... It was... almost eerie. Especially since it remained when they entered the city. The neon lights of the deserted city the only thing keeping the four company until they arrived at their destination.
Standing before them was a massive gate made from what looked to be a mixture of white and black metal. It was lodged between two buildings, the crumbling concrete that fell from both signifying that this gate was not here before and that it had been forced into this position. The silence remained for a few moments before a small red box slid out of the ground in front of them. A small red light scanning over each and everyone of them before letting a small chirp.
"CoNTeStants CoNFiRmeD. ReaDYiNG ArENa" It spoke in a broken, distorted voice before sliding into the ground, the speakers that were attached to the front of the gate now roaring to life.
"Welcome Ladies and Gentleman, my name is Howard "Buckshot" Holmes" A voice suddenly rang out from the now live speakers.
"And I'm Kreese Kreely!" another voice called out.
"And welcome, to Deathwatch! The bloodiest game show this side of the multiverse!"
"I don't know how the hell we figured that part out, but WHO CARES! We're here to watch a bunch of random strangers turn each other into piles of bloody corpses!"
"You got that right, Kreese. But this is just the preliminaries, so the real carnage isn't even starting today! With that, the gate would open up, revealing what was beyond.
The streets beyond looked nothing like the rest of the city. The color having been totally drained, leaving just a deep monochromatic palette that spread as far as the eye could see. Even the neon lights, which usually glowed dozens of different colors were stuck glowing just a simple bright white. Leaving the ground illuminated, if not bleach white.
"Now then I suppose it's time to explain the rules, you mind doing the honors Kreese?"
The moment the party stepped inside, the gate would suddenly slam shut behind them. A heavy locking sound filling the air as parts of the buildings suddenly turned, revealing several large spiked walls, all coated with dried blood.
"It's real simple. All you gotta do is survive about 10 waves of the most bloodthirsty mooks we managed to get our hands on in this god forsaken planet, and you win! Of course, there's some extra incentive to go ahead and make this as bloody as possible.
A large Scoreboard would suddenly fall down, before hanging above the arena. A large, digital counter stretching across the entire board, it currently read "0000000".
"Kill these bastards viciously enough and you might just score enough points to bump you and your pathetic home up to another reward tier!"
Just then a small gate would open up at other end of the arena. A series of four robotic looking people stepped out. There was something... off about how they moved. They staggered, seemingly with each step, almost as if they were zombies... What looked to be blades and spiked balls were crudely welded to their arms.
Well then, it's time for wave 1! For this one, we're digging into the junkheap, our patented grease monkeys have been working hard to turn these dead bots into the perfect killing machines!
"Shame they're so screwed up they can't even handle that right, they mostly just shamble around and take some small swings. It's kinda pathetic if you ask me.
"Yeah, can't even fill them with fake blood, so this first wave is gonna be more... oily than the others.
"Alright, enough chat, let's see some @#$%ing killing!
(Alright you all! The Reploids here are too slow to actually attack this turn. So you all get a free shot! Which is perfect for me to describe the rules of this mission. At the bottom of each of my posts, below the enemy health and your score, will be a list of Hazards you can use. These include improvised weapons, or just traps to throw enemies into/slam them into them. In order to pick up a weapon, you need to beat it's skill check, you can then, as a part of the action of picking it up, perform an attack with it. You can also use said weapon for one of your character's specials or normals so long as you run it by me first. Note that this costs an additional action however. Damage you deal is added to the party's overall score, but if you wanna rack it up you need to do one of the following things.
A. Get creative! Use your character's moves in interesting ways, this can be as simple as writing a stylized way of how they perform their attack, or even using the weird traits of said attacks in ways one wouldn't expect!
B. Use Hazards. Each Hazard will have a specific point value behind it. If you use the hazard properly. You'll be awarded those points. However you can only get the full points for a single hazard once per turn. Meaning that you can't just stick three people to the Spike Walls to get a massive amount of points, but you will get diminishing returns, so if you can slam two on it, go for it! Just don't overdo it.)
"Modified" Reploid A
HP = 100/100
Weapons: a pair of armblades
"Modified" Reploid B
HP = 100/100
Weapons: a pair of hand maces
"Modified" Reploid C
HP = 100/100
Weapons: a pair of circular saws
"Modified" Reploid D
HP = 100/100
Weapons: one armblade and one mace
Current Score = 0,000,000
Spike Trap (Arena Hazard, Damage 100%, Points: 300): Strength Check 15+ (Target must be Grappled), knockback triggers automatically
Tore up Stop Sign (Weapon, Damage 30%, Points: 100): Strength Check 14+ (To pick up) can be used to impale enemies ,Causes heavy knockback when thrown or swung, behaves like a javelin when thrown.
Standing before them was a massive gate made from what looked to be a mixture of white and black metal. It was lodged between two buildings, the crumbling concrete that fell from both signifying that this gate was not here before and that it had been forced into this position. The silence remained for a few moments before a small red box slid out of the ground in front of them. A small red light scanning over each and everyone of them before letting a small chirp.
"CoNTeStants CoNFiRmeD. ReaDYiNG ArENa" It spoke in a broken, distorted voice before sliding into the ground, the speakers that were attached to the front of the gate now roaring to life.
"Welcome Ladies and Gentleman, my name is Howard "Buckshot" Holmes" A voice suddenly rang out from the now live speakers.
"And I'm Kreese Kreely!" another voice called out.
"And welcome, to Deathwatch! The bloodiest game show this side of the multiverse!"
"I don't know how the hell we figured that part out, but WHO CARES! We're here to watch a bunch of random strangers turn each other into piles of bloody corpses!"
"You got that right, Kreese. But this is just the preliminaries, so the real carnage isn't even starting today! With that, the gate would open up, revealing what was beyond.
The streets beyond looked nothing like the rest of the city. The color having been totally drained, leaving just a deep monochromatic palette that spread as far as the eye could see. Even the neon lights, which usually glowed dozens of different colors were stuck glowing just a simple bright white. Leaving the ground illuminated, if not bleach white.
"Now then I suppose it's time to explain the rules, you mind doing the honors Kreese?"
The moment the party stepped inside, the gate would suddenly slam shut behind them. A heavy locking sound filling the air as parts of the buildings suddenly turned, revealing several large spiked walls, all coated with dried blood.
"It's real simple. All you gotta do is survive about 10 waves of the most bloodthirsty mooks we managed to get our hands on in this god forsaken planet, and you win! Of course, there's some extra incentive to go ahead and make this as bloody as possible.
A large Scoreboard would suddenly fall down, before hanging above the arena. A large, digital counter stretching across the entire board, it currently read "0000000".
"Kill these bastards viciously enough and you might just score enough points to bump you and your pathetic home up to another reward tier!"
Just then a small gate would open up at other end of the arena. A series of four robotic looking people stepped out. There was something... off about how they moved. They staggered, seemingly with each step, almost as if they were zombies... What looked to be blades and spiked balls were crudely welded to their arms.
Well then, it's time for wave 1! For this one, we're digging into the junkheap, our patented grease monkeys have been working hard to turn these dead bots into the perfect killing machines!
"Shame they're so screwed up they can't even handle that right, they mostly just shamble around and take some small swings. It's kinda pathetic if you ask me.
"Yeah, can't even fill them with fake blood, so this first wave is gonna be more... oily than the others.
"Alright, enough chat, let's see some @#$%ing killing!
MISSION START
(Alright you all! The Reploids here are too slow to actually attack this turn. So you all get a free shot! Which is perfect for me to describe the rules of this mission. At the bottom of each of my posts, below the enemy health and your score, will be a list of Hazards you can use. These include improvised weapons, or just traps to throw enemies into/slam them into them. In order to pick up a weapon, you need to beat it's skill check, you can then, as a part of the action of picking it up, perform an attack with it. You can also use said weapon for one of your character's specials or normals so long as you run it by me first. Note that this costs an additional action however. Damage you deal is added to the party's overall score, but if you wanna rack it up you need to do one of the following things.
A. Get creative! Use your character's moves in interesting ways, this can be as simple as writing a stylized way of how they perform their attack, or even using the weird traits of said attacks in ways one wouldn't expect!
B. Use Hazards. Each Hazard will have a specific point value behind it. If you use the hazard properly. You'll be awarded those points. However you can only get the full points for a single hazard once per turn. Meaning that you can't just stick three people to the Spike Walls to get a massive amount of points, but you will get diminishing returns, so if you can slam two on it, go for it! Just don't overdo it.)
"Modified" Reploid A
HP = 100/100
Weapons: a pair of armblades
"Modified" Reploid B
HP = 100/100
Weapons: a pair of hand maces
"Modified" Reploid C
HP = 100/100
Weapons: a pair of circular saws
"Modified" Reploid D
HP = 100/100
Weapons: one armblade and one mace
Current Score = 0,000,000
Spike Trap (Arena Hazard, Damage 100%, Points: 300): Strength Check 15+ (Target must be Grappled), knockback triggers automatically
Tore up Stop Sign (Weapon, Damage 30%, Points: 100): Strength Check 14+ (To pick up) can be used to impale enemies ,Causes heavy knockback when thrown or swung, behaves like a javelin when thrown.
Last Edit:
Mar 17, 2020 7:25:28 GMT -8 by alchefire