Post by Coolshaymin on Mar 14, 2020 12:34:36 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 6 | -2 |
DEX | 6 | -2 |
CON | 12 | +1 |
INT | 14 | +2 |
WIS | 16 | +3 |
CHA | 16 | +3 |
Shaymin (Land Forme)
Sinnoh/Pokemon
Alignment: Chaotic Good
Motto: "You sure you have this?"
Allies/Friends: Plutia, Ashe, Cynthia, Iris, Shaymint Ice Cream Associates.
Enemies/Rivals: Wolves, Giratina, Frost Evermore, Chill those that threaten the world.
Backstory: Obligatory Pokemon Link
Appearance:
History On Li: Shaymin was resting at their sacred grove in the forest until suddenly an earthquake woke it up. It looked around to see the land itself seemed to be in terrible shape. Not only that, but the trees and flowers was dying. Shaymin felt some weird pollution in the air and figured it must be the cause.
Shaymin's flower absorbed the air on instinct to purify the grove. The absorption though caused the Sky Warrior a lot of pain and they passed out. When it woke up, Shaymin's secret hideout was in the same state but something was different. It's flower was glowing an odd purple and Shaymin was not aware why. One thing was clear though, it may need to leave it's home.
One day the mythical pokemon just vanished, leaving behind a single petal from it's petal until now where it began mysteriously appearing once more.
Primary Attacks (4)
Natural Gift: Why fight with your own paws when you are a force of nature yourself? Land utilizes her ability to give life to the land itself to attack the foe with nature's wrath. This allows her to usually attack the foe with plants and while she can technically make any plant anywhere, it's easier and more common for her to create plants that are native or can survive in the environment to strike foes for her. Let this be in the form of trees, sharp vines, dangerous kelp or even flowers of fire and ice. She can also use the plantlife to grapple foes from a distance with Wisdom vs Strength. [Light to Medium Wisdom Attack, 8-18%]
Psychic: Shaymin uses a much harsher form of her telepathy to assault a foe's mind directly with harsh force. This attack goes directly for a foe's conscience so it targets INT, perfect for toppling denser foes. It can also be used in a grapple form to hold a foe in place or toss them away with telekinetic force for Wisdom Vs. INT. [Medium Wisdom Attack, 18%]
Dazzling Gleam: Land releases an intense blast of jade light from her body with a deceptively strong blast of light that threatens to vanquish all that opposes her. Since the light isn't that feasible to dodge it targets CON, perfect for blasting the weak bodied. However the light doesn't come as naturally as her other abilities, requiring a 2 turn cooldown. [Heavy Wisdom Attack, 26%]
Earth Power: She isn't called Land just because plants grow out of it you know. Using her connection to the very earth itself Land causes a sudden and abrupt change in the geolandscape to strike at the foe. Whether this be sudden eruptions, intense geysers or the ground spiking up to send you flying from beneath your feet, the power of the Earth can easily catch the foe off guard if they are not paying attention to the very land they stand on. This technique has a 2 turn cooldown but has a 50% chance of Burn, Soak or Paralysis based on usage, targets Wisdom. [Heavy Wisdom Attack, 21%]
Special Attacks (5)
Synthesis: Land absorbs any light sources or natural energy around her to try and recover her energy by the secondary source of Photosynthesis. Normally utilizes a 1d15+her Charisma but if for some reason the area is under extreme light conditions or intense sunlight it's 1d20+her Charisma. Consequently if the area is almost devoid of light and plantlife she only regains 1d10+Charisma. 3 turn cooldown.
Aromatherapy: Shaymin lets out a refreshing scent from her back that allows her to calm herself or an ally. This move throws the theory of scents and recovery to allow a faster recovery to negative ailments. On an ally of her choice or herself, Shaymin can lower the duration of all their statuses by 1 turn. Alternatively, if they are suffering from a Mortal Wound, this can instead lower the current threshold of that by 1d5+Shaymin's Charisma although no actual health will be restored in that case. 1 turn cooldown.
Seed Flare: Shaymin's signature and most explosive technique, and a force of destruction made by natural means. Shaymin uses an action to start collecting the air around her and begin purifying it, glowing a bright and brilliant green as she does so. With her next action she unleashes the energy she built up from converting the air particles into an intense and extremely powerful explosion of bright green energy. A natural nuke if you will. The move deals extremely high damage to all foes in the area and hits them with immense force and knockback, however the technique tends to be extremely exhausting on Shaymin, paticularly in areas with less normal atmospheres. Takes 2 actions, has a 3 turn and deals 7% recoil to Shaymin but has a 50% chance of Mind Melted from the force of the explosion and can't be shielded. [Heavy Wisdom Attack, 32%]
Worry Seed: Land plants a little seed of worry on the enemy. This goes with Shaymin's Wisdom vs their INT. If Shaymin wins the seed will root into them directly, beginning to form extreme paranoia of her and Sky that quite literally keeps them awake at night. The seed's power is weakened if it's Horror Status Inflicition is beaten and falls out but as long as the seed keeps them under the Terrified Status they also are completely incapable of being inflicted by Sleep Status and any move that might self-inflict it fails. 3 turn cooldown. Inflicts Horrified of Shaymin as well as "Insomnia", disabling any effects of sleep on the target and moves that inflict it on themselves.
Transforme: Shaymin activates the power of her Gracidea and switches to her other self, Sky Forme, another form of her conscious normally locked without the flower although Shaymin is not so reliant on it anymore over the centuries.
Final Smash (1)
Land Revival: A signature technique of Shaymin's that rejuvinates not only the land but herself and her allies. Concentrating before emitting a radiant green energy she restores life to the barren soil. In any outdoor area this causes plantlife to grow in great abundance, turning barren lands into a beautiful grass flower land or adding to pre-existing plant life, although this is mainly aesthetic. It's main function is healing the life force, energy and wounds of Land and her allies, healing the whole party for 40% damage.
Other Info:
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 18 | +4 |
CON | 6 | -2 |
INT | 8 | -1 |
WIS | 16 | +3 |
CHA | 6 | -2 |
Sky Forme
Appearance:
Motto: "Pfft, of course I do. Who do you think I am? I'm the Sky Warrior!"
Primary Attacks (3)
Air Cutter:As graceful as a Swanna, as deadly as a Scyther's scythes, Sky dances around the air, conjuring up harsh winds that cut deeply into a foe with their force. This is one of Sky's favorite attack methods as his wind blades cut deep from a distance while he stays out of reach, always ready to dash in. [Light to Medium DEX Attack, 8-18%]
Energy Ball: Sky uses all natural ingredients to form a ball of pure energy before firing it at the foe. For reasons unknown to Sky and Land this energy seems to have a side-effect of making foes... let's say disoriented as it whatever the energies make seem to effect their mental abilities quite a bit. 50% chance of Mind Melted. 1 turn cooldown. Sky can also spend an extra action to charge more energy into the ball to make it bigger and more powerful yet still as potent, adding 10 extra damage. [Medium Wisdom Attack, 14%]
Leaf Storm: Sky whips up a strong wind and a flow of razor sharp leaves before bombarding the enemy with a storm of extremely sharp foilage. This technique has high power and very little need to charge but it does require intenser focus than normal, lowering his Wisdom Mod until his next attack phase by 2. [Heavy Wisdom Attack, 30%]
Primary Attacks (3)
Air Cutter:As graceful as a Swanna, as deadly as a Scyther's scythes, Sky dances around the air, conjuring up harsh winds that cut deeply into a foe with their force. This is one of Sky's favorite attack methods as his wind blades cut deep from a distance while he stays out of reach, always ready to dash in. [Light to Medium DEX Attack, 8-18%]
Energy Ball: Sky uses all natural ingredients to form a ball of pure energy before firing it at the foe. For reasons unknown to Sky and Land this energy seems to have a side-effect of making foes... let's say disoriented as it whatever the energies make seem to effect their mental abilities quite a bit. 50% chance of Mind Melted. 1 turn cooldown. Sky can also spend an extra action to charge more energy into the ball to make it bigger and more powerful yet still as potent, adding 10 extra damage. [Medium Wisdom Attack, 14%]
Leaf Storm: Sky whips up a strong wind and a flow of razor sharp leaves before bombarding the enemy with a storm of extremely sharp foilage. This technique has high power and very little need to charge but it does require intenser focus than normal, lowering his Wisdom Mod until his next attack phase by 2. [Heavy Wisdom Attack, 30%]
Solar Beam: Sky charges up an intense light in his body, absorbing energy from the surroundings to make him glow a brilliant green. After obtaining enough energy Sky will fire it in an intense beam to send the foe reeling with intense force. This attack normally takes 2 actions, but if there's an intense amount of light in the area, it can only take 1. [Heavy Wisdom Attack, 28%]
Special Attacks (3)
Transforme: Sky changes back into Land and gives her the reins.
Seed Flare X: Similar to land, Sky begins gathering air into his body and converting it into an intense energy that gives him an extremely powerful glow. However, instead of realeasing it in an intense explosion like Land does, Sky instead opts for a more focused approach by charging directly for a foe in a super powered flight that if it makes impact with something will release the stored energy in an intense explosion that will send even the heaviest set foes reeling back as Sky gets back into distance. Like a natural guided missile. This usage is not as exhausting as Land's and so does not have the recoil but is also a bit less powerful. Takes 2 Actions, 3 turn cooldown, 50% chance of Paralysis. [Heavy Strength Attack, 30%]
Tailwind:Using the power of the skies to his advantage, Sky manipulates the air currents to flow stronger behind him to guide him forth while being just as manuverable. Tailwind not only makes him faster and more agile but also increases the speed and force of his attacks, making them hit much harder based on his speed. For 3 turns Sky's DEX Mod goes up by 2 and adds his DEX Mod to all damage he deals. 3 turn cooldown.
Special Attacks (3)
Transforme: Sky changes back into Land and gives her the reins.
Seed Flare X: Similar to land, Sky begins gathering air into his body and converting it into an intense energy that gives him an extremely powerful glow. However, instead of realeasing it in an intense explosion like Land does, Sky instead opts for a more focused approach by charging directly for a foe in a super powered flight that if it makes impact with something will release the stored energy in an intense explosion that will send even the heaviest set foes reeling back as Sky gets back into distance. Like a natural guided missile. This usage is not as exhausting as Land's and so does not have the recoil but is also a bit less powerful. Takes 2 Actions, 3 turn cooldown, 50% chance of Paralysis. [Heavy Strength Attack, 30%]
Tailwind:Using the power of the skies to his advantage, Sky manipulates the air currents to flow stronger behind him to guide him forth while being just as manuverable. Tailwind not only makes him faster and more agile but also increases the speed and force of his attacks, making them hit much harder based on his speed. For 3 turns Sky's DEX Mod goes up by 2 and adds his DEX Mod to all damage he deals. 3 turn cooldown.
Growth: Using the power of being a Grass Type, Sky works his body into overdrive to grow to a much greater size. While not quite gigantamax, he can get surprisingly big... for brief periods of time because his body needs to rest after obtaining a height advantage. However, not only does it give him a bigger size, it gives him more power to all his techniques while making him a bigger target f, bestowing him the Mega Status for 3 turns, 4 turn cooldown.
Double Team: A reactionary buff that can only be triggered against attacks that target DEX or WIS but not INT or CON. Shaymin rolls DEX against the foe, if he wins, he will avoid the attack by moving so fast he creates an afterimage of himself. His next attack gets amped by two properties as a followup. If it targets DEX it will instead target Wisdom as a sneak attack, INT or CON targeting moves stay the same. Also Shaymin gets a Surprise! Bonus that ups the damage of his next attack by 1.5x but it can not crit nor receive the benefits of such. 3 turn cooldown.
Final Smash (1)
Warrior of the Sky: A technique and strategy formed by the Sky Warrior himself. Sky will first lock down a single target with his psychic abilities before dashing around them at breakneck speeds to form an unpassable tornado. Then with unrivaled speeds he dashes past them through the tornado several times from multiple directions as he builds up energy from the tornado's air particles. Then in one final attack he slams down through the Eye of the Storm cloaked in Solar Flare Energy to cause an intense collapse within the airspace to massively damage the foe and send them flying far away. This technique is powerful but it also harms Sky for 30% recoil, if Sky passes his damage limit he will automatically revert to Land and be unusable for the rest of the mission even if she gets enough health back to maintain him. Single Target 80% damage
Other Info: Shaymin is immune to airborne starvia due to her body instinctively filtering it although it's hard for her body to process. Other forms she has no resistance to aside the normal Pokemon resistance.
Final Smash (1)
Warrior of the Sky: A technique and strategy formed by the Sky Warrior himself. Sky will first lock down a single target with his psychic abilities before dashing around them at breakneck speeds to form an unpassable tornado. Then with unrivaled speeds he dashes past them through the tornado several times from multiple directions as he builds up energy from the tornado's air particles. Then in one final attack he slams down through the Eye of the Storm cloaked in Solar Flare Energy to cause an intense collapse within the airspace to massively damage the foe and send them flying far away. This technique is powerful but it also harms Sky for 30% recoil, if Sky passes his damage limit he will automatically revert to Land and be unusable for the rest of the mission even if she gets enough health back to maintain him. Single Target 80% damage
Other Info: Shaymin is immune to airborne starvia due to her body instinctively filtering it although it's hard for her body to process. Other forms she has no resistance to aside the normal Pokemon resistance.
Shaymin is adept at Telepathy and a few other Psychic abilities, although they mainly use it for communication and in Land's case lift objects. Sky can lift objects with his Psychic powers too but he tends to prefer using his mouth like a canine when possible.
Shaymin is a Pokemon of two minds and souls, Land who is the main one and wiser of the two, and Sky who is more childish and while also having an ego is less absorbed about it. Land considers her presence female while Sky considers themselves male when he is in the lead.
Last Edit:
Mar 14, 2020 12:35:37 GMT -8 by Coolshaymin