Post by WolfEx on Jun 20, 2019 2:41:44 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 6 | -2 |
CON | 20 | +5 |
INT | 5 | -3 |
WIS | 20 | +5 |
CHA | 3 | -4 |
Bahamut
World of The Dragon Kings/Final Fantasy Series
Alignment: Chaotic Good
Motto: "I AM THE ONE TRUE DRAGON KING!"
Allies/Friends: Summoners
Enemies/Rivals: Any ego driven beings; other self proclaimed Dragon Kings.
Backstory: CLICK HERE
Appearance:
History On Li: Safe in his realm known as The Wold of the Dragon Kings, Bahamut was having a friendly quarrel with another fellow dragon, as he often does, to assert dominance and keep himself sharp, but also entertained, until he began to suddenly materialize. Usually when this happens it means he is being plucked out of his world to be summoned as a magic slave for one of those annoying summoners or those that may possess summon materia or imprisms due to losing a battle to one of those users of such artifacts before and being obligated to obey in dire times.
But this time felt different to him. His energy began to quickly leave his body as he was being transported and materialized faster than usual and siphoned from the battle in which he was engaging in. Moments later he re-materializes in another land and immediately readies himself to attack, but surprisingly only finds himself in an empty wasteland. He looks around for the summoner who called him and finds no one. He sees only himself and feels a newfound aura pulling him to this strange new land. He realizes being drawn to another world without a summoner, it meant he was free. Free to do what he wished! He rejoiced at first upon this unfamiliar territory celebrating his freedom for once somewhere other than his own battle scarred domain.
He rejoiced, that is, until he found himself gasping for air within a few hours and soon after his arrival, crazed entities started attacking him as he had scouted this new world for shelter and answers. No, no this was worse than his home planet. In his realm he at least chose his battles, but in this realm, he had no choice but to fight for survival. He needed oxygen and insight on where he was and why. SOMEONE or SOMETHING had to call him here, and a mighty beast like himself was not easy to wrangle up. Whatever caused him to be ripped from his world had immense, if not, infinite power and magical ability.
After nearly losing his life due to an unsafe atmosphere and bombarding creatures assaulting him from various directions, he was able to see a bright city of a sort surrounded by a forcefield after a long distance of travel across the wasteland like terrain and arrived to the sanctuary banging and bashing the outer rim of their odd energy bubble until an army of their police force came out and nearly knocked Bahamut out cold, with the help of a Captain Falcon ofcourse, restrained and interrogated the dragon, until ultimately coming to terms that Bahamut didn't want to destroy their beloved city which he was told was The Life Sphere, and agreed to behave in exchange for shelter and oxygen.
Now The Dragon King must remain confined in this city every so often until the planet is free of threats and pollutants. Being large meant large lungs as well, and unfortunately for him, he breathed extra fumes of that deadly air on the planet. And is now forced to aid The Life Sphere in their continuing efforts of growth and survival in exchange for a healthy place to dwell. He didn't like once again being a slave in a sense, let alone to an entire city now, but, he accepted this fate in an effort to find a bigger light at the end of the tunnel eventually.
Primary Attacks (3)
Dive Tap - Swoops down and strikes a foe with a flying take down. STR.
(Medium Attack. 19% DMG.)
Neutral Firaga Fires a stream of burning white fire which can be guided to the left and right of a space in front of him creating an AoE. If a target is hit it can cause a burn ailment and has a spray radius of 25 feet to the left and right of him as well as up to 25 feet in front of him. WIS.
(Medium Attack. 10% DMG with 60% Burn Chance AoE of up to 25 feet multi target guidance capability. 1 turn cooldown.)
Holy Bomb- Fires a blazing ball of light and neutral magical energy at a single target. Has a range of up to 30 feet away. If it hits, not only does it hurt, but also removes a single positive buff from a foe. The buff it removes is entirely up to the foe if more than one is active. WIS.
(Medium Attack. 18% DMG and removes a random positive buff. 2 turn cooldown.)
Special Attacks (3)
Flare - A Very large ball of light mixed with a fire energy shot at a single foe with a rapid pace. If hit, it can cause blindness to a foe for one whole turn with some hefty sting. WIS.
(Heavy Attack. 25% DMG 30% Blind chance lasts 1 whole post/turn. 1 turn cooldown.)
Berserk Claw -Bahamut exhausts a large amount of tense air and smoke from his mighty maw and spews the steam into his claws which imbues red magic energy into his talons inflicting them with the Berserk state. He then slashes at a single enemy doing damage with a high chance of Berserk status. If it hits it does terrible damage and can inflict berserk to a foe. However, upon using this move, Bahamut uses alot of his pent up energy and his WIS stat goes down 2 points taking a whole 3 posts before returning back to normal stats. STR.
(Heavy Attack. 28% DMG with 80% berserk chance. 2 turn cooldown and user also loses 2 points in WIS stat lasting 3 posts.)
Aeroga -Using his broad wings, Bahamut flaps up a great wind storm and blows piercing wind gales at all foes in front of him for powerful damage. Can also be used to blow away massive objects and tear down obstacles up to 10 tons. However, his wings become quite sore after such a move therefore causing The Dragon King to take 5% recoil damage from flapping so dang hard. WIS.
(Heavy Attack. 30% DMG AoE can hit all foes in front of Bahamut up to 50 feet away. 5% recoil DMG. 1 turn cooldown.)
Final Smash
CHAOS MEGAFLARE- Tapping into the power and mystical reserves of his realm, Bahamut inherits orbs of magical essence from the far away aura of his world and becomes completely energized. He changes form to CHAOS BAHAMUT which is a much wiser, more grounded form of himself revealing his true capability. Once in this form, his power increases giving him the ability to create a giant sphere of light energy from his maw darkening everything around him and any foes on the battlefield with the only form of light being the magical ball he is creating.
After the flare grows to a gigantic size within his jaws, he fires it at all enemies up to a radius of 500 feet or so. This causes 40% DMG to all foes within radius and inflicts FEAR. However after using this omega sized move, suffers a hit in his WIS stat of 3 points for 3 turns exhausting himself.
(Does 40% DMG to those in radius also inflicts the FEAR Ailment. However Bahamut suffers a drop in WIS of 3 points for 3 posts.)
Other Info:
-Is very big, therefore cannot fit in normal or small sized spaces.
-Has a short temper and anger issues.
-Has an ego the size of Donald Tru-well...you get it.
-Easily enticed.
-Dislikes summoners and those that have once controlled him in the past (so pretty much every FF hero.)
Last Edit:
Mar 23, 2021 18:51:22 GMT -8 by WolfEx